Do you like AaAaAA!!! - A Reckless Disregard for Gravity? Do you wish it was easier? Do you wish there was less to do? Do you wish the cool level names were replaced with "City #"? Do you wish it integrated a music player so you didn't have to alt-tab to whatever horrible music player you use that isn't foobar2000, the superior + best music player that I use to play my music on my computer? Then hoOooOooOOOooO BOY you're in for a real treat here.
This game has been "in progress" or whatever for two years and here's the entire gameplay experience:
1) Pick level. If you pick the first two levels, skip to #5. If you pick the third level, skip to #4.
2) Wait for the file browser to load. For whatever damn idiot reason, the game decides to scan the ID3v2 tags, which means that just displaying a single album's worth of songs can take about thirty seconds, and if you have one folder full of music then you're in for a real doozy of a wait.
3) Pick a song you want to listen to.
4) Wait about a minute for the game to load the level.
5) Use the mouse to move around the level. Use the mouse buttons to rotate your field of view.
5a) If a tall building is on the bottom of your field of view, your multiplier goes up and you get about 5 points per tick.
5b) If you pass within range of a small building asteroid field, you get (100 x M) points per small building, where M = your current multiplier.
5c) Occasionally the colors pulse, and for about 10% of songs you may notice the buildings being "built" around you at roughly the same pace as the beat.
6) Collect your score and your "followers" (score / 1,000). Followers can be used for lots of things, such as "absolutely nothing".
7) After you unlock the first four levels, the game really opens up, as now you can play the fifth city in any order you wish.
8) There are only five "levels" in the game and three of them are various forms of simplified tutorials.
Two years of "early access" for this. Oh and they just opened up the scripting editor, so you can muck about there and maybe the game will build a spiral ramp in response to a certain portion of a song instead of a building asteroid field. Or maybe not.
Not sure if there were more levels at an earlier stage of the game, but considering the leaderboards are entirely empty I'm willing to believe the people with the "beat level 15" achievement just used an Achievement Manager.
On the plus side, "Future Shock" is a really good song and whoever does the voiceover may well be the only chick in the history of indie games to actually know how to read lines without sounding like a terrified dyslexic shut-in with a gun to her head. So credit where credit is due.