9 May 2013
Are you hungry? Amy apparently wants you to be. What’s that, you say? Staying away from the carbs? Well, hopefully this update is just as delicious.
- GRAPHICAL USER INTERFACE: Michael went all crazy with the UI! Brand spanking new graphics to tickle your eyes. He’s a perfectionist, so he says he’s not done yet. How do you think it’s coming along? What can you figure out from it? What doesn’t make sense?
- GAMEPLAY: A new stunt has joined buzzes and grooves, because they were getting lonely. Meet the NEEDLE! Can you figure out how to do it? Gameplay has changed slightly, so listen closely. Get near anything to buzz an object. Orient the world to your stomach (bottom of the screen), to groove. If you hit things, you damage your sensor. If your sensor’s damaged, you can’t do stunts! As your sensor detects stuff, you build up a score multiplier, so keep doing stunts!
- VISUALIZER: Dave’s research continues to pay off. Play level one with some fast/heavy music. Dubstep, Rock, Death Metal, EDM. That’s all I’m sayin’.
We’d like to personally call out, the progress bar feature in this recent update was due in part to a user suggesting it. I’m an awful person and can’t remember who did originally, so if it was you, thank you, keep ‘em coming!
As always, tell us what you love, what you hate, and where you think Michael’s running off to next week. He won’t tell us.
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26 April 2013
Michael here, with some more updatey goodness to share with all of you. Check it out:
- GAMEPLAY: Stunts have slightly changed. Buzzes now happen whenever you get close enough to any object, exactly how “kisses” worked in AAAAA! Grooves are now only rewarded if you pass by something on your stomach. Rotate with your mouse buttons and orient yourself before you... disorient yourself.
- INPUT: We’ve changed how rotation works and feels in the game. How’s it feel to you now?
- LEVELS: Dave updated levels 2, 4, 5 and 6. He’s created a new algorithm that blends the patterns that are created based on the stress of the music. This means that similar sections of a song should look similar within the game. Check these levels out again, you’ll find they’re quite a new experience now.
- ARTWORK: Jon’s been working hard on some illustrations of our main character. I’ve been working on mockups for the new UI. Check them out here:
http://steamcommunity.com/sharedfiles/filedetails/?id=139762680
http://steamcommunity.com/sharedfiles/filedetails/?id=139763028
http://steamcommunity.com/sharedfiles/filedetails/?id=139763637
http://steamcommunity.com/sharedfiles/filedetails/?id=139762340
http://steamcommunity.com/sharedfiles/filedetails/?id=141363171
Lastly, we think we have fixed the decompression issue a small percentage of users were having. Those who were affected previously, and could not seem to decompress any music, please let us know if this resolves your issue.
As always, tell us what you love, what you hate, and what other awesome indie games we should be playing this weekend.
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