Harvest: Massive Encounter est un jeu de stratégie en temps réel avec des batailles dont les proportions sont homériques. Construisez des usines, des machines pour récolter les ressources nécessaires et des tours de combat pour défendre les exploitations des assauts des extraterrestres.
Évaluations des utilisateurs : Très positive (59 évaluation(s))
Date de parution: 5 mar 2008
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À propos de ce jeu

Harvest: Massive Encounter est un jeu de stratégie en temps réel avec des batailles dont les proportions sont homériques. Construisez des usines, des machines pour récolter les ressources nécessaires et des tours de combat pour défendre les exploitations des assauts des extraterrestres. Le jeu offre de vastes possibilités stratégiques et vous fera améliorer vos constructions à chaque session.

Votre objectif est simple : rester en vie aussi longtemps que possible ou de battre votre propre record. 3 planètes sont à explorer.

  • Jeu de stratégie et de survie en temps réel
  • Apprenez à gérer vos ressources
  • Graphismes 2D superbes
  • 5 niveaux de difficulté de relax à dément
  • 3 mondes à explorer
  • 10 types d'ennemi
  • 5 types de bâtiment
  • Classement en ligne
  • Débloquez les 25 succès

Configuration requise

Windows
Mac OS X
    • Interface :Windows 2000/XP/Vista
    • Processeur : 2 GHz
    • Mémoire : 512 Mo
    • Graphismes : compatible Direct3d
    • Version DirectX : 9.0
    • Disque dur : 100 Mo
    • Système d'exploitation : OS X version Leopard 10.5.8 ou plus récent.
    • Processeur : 1.6 GHz
    • Mémoire vive : 512 Mo de RAM
    • Disque dur : 180 Mo
    • Carte graphique : carte graphique avec accélération 3D, compatible Open GL
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 12 juin
Not sure when it came to steam, but I bought it directly from Oxeye nearly a decade ago, and I frequently come back to it. Gladly bought it again. With tough acchievements to keep challenging you, this unique Tower Defense might have you yelling at the sceen, or even going out of your way to destroy any spinning yellow disc-like objects. I've found myself getting into the 'one more run' mentality about it on more than one occasion.

The only issues I have with the game are that there are only 3 planets (lack of scenary options), and I find at times linking/unlinking towers can be needlessly complicated, especially when I'm trying to get very specific owers to link, unless theres a shortcut command like shift+click that i've been missing all these years.
But those minor gripes aside, it's definatly worth a look, for both casual and hardcore TD fans, and casual gamers in general, the general hardcore crowd might not find it intense enough to start wiith, but it does ramp up later.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 6 juin
Very simple game, no campaign or story line, kinda tricks you into thinking there is gonna be one with the 5 minute tutorial.

Games very repetitive, and lacks content. Theres around 7 buildings
solar panel - generates power
transmitter - transfers power
harvester - harvests rocks, slowly.
laser tower - shoots lasers, can be linked to increase range n damage
missile tower - can be upgraded to another two towers, one basically incrases AOE, other basically increases range

Overall it doesnt really give you much options. I cant even be bothered to play the first planet enough to unlock the second planet. Which by the looks of it is just the same crap with a different terrain n harder enemies. Yawn.
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19 personne(s) sur 19 (100%) ont trouvé cette évaluation utile
48.1 heures en tout
Posté le : 27 novembre 2013
Well, now you've gone and done it. You've made a remarkably unique Tower Defense game, and that takes some serious effort these days, along with a whole lot of crazy.

Harvest: Massive Encounter is honestly just that: a TD game. If you like TD games, you're going to enjoy it.

So what makes it so unique compared to the others out there on the market, from the starcraft 2 maps to flash games?

First off, resource harvesting. You get nothing for killing enemy units; you're dumped into the middle of an endless field full of minerals. Your job is to mine as many minerals as possible, and survive as long as you can. (With some variations on a theme for different game modes).

The map starts out small, but if you build towards the edge of any one side, it'll stretch out, expanding the minimap further and letting you move farther away from your base. As such, you have pretty much unlimited room to build, but the most dense packs of minerals will be close to where you start off, and the farther from your central base you get, the less efficient mining will become.

The towers provided to you are remarkably few in number for a tower defense game, but they're very carefully fine tuned to be exactly what you need. For example, laser towers have relatively short range themselves, but can be set to focus all of the laser towers in an area to a single, massive beam. This effect can scale to an unlimited degree, and you can chain smaller groups of laser towers together to form an enormous, intricate network of lasers that has immense range and godlike firepower, or break off their power temporarily to wipe out a swarm of smaller enemies that are faster.

You can set your towers to prioritize, deprioritize, or ignore certain enemy types as well, so it's well within your power to tell little lasers to focus fire kill the suicide-bomber style gehenna shuttles, but ignore some of the larger units, while having your eagle class missle launchers ignore the shuttles unless they're the only thing left on the screen, or ignore them entirely, only aiming for bigger game to hunt.

Another really unique feature to H:ME is the energy system. I've seriously seen nothing remotely similar to it in any game before or since. The idea is that you build solar power generators, which create a ball of energy every few seconds. The energy ball bounces randomly between any adjacent point that it can possibly reach, until it comes across something that needs power, and then it rams the target and provides the power required, disappearing from your screen in so doing. This quickly leads to a vast, intricate network of energy lines going all over your base, and energy management becomes vitally important. Having a ton of energy on one side of your base, but not the spot that it's needed, is BAD. Fortunately, you have plenty of very easy to use tools to control your energy flow, such as marking a building as top priority to get any and all energy it needs, or drawing out routing paths to force energy balls to travel along a set path, only being allowed to follow their typical AI programming when they exit the path.

Pretty much everything in H:ME can be summed up this way: it's weird, but in a really good way. It's creative, unique, and it WORKS. It's not just different for the sake of being different, but rather, it's different because it makes the game more interesting and fun.

It'll take awhile to get used to most of the unique aspects that Harvest has to offer, but they're well worth the enjoyment once they've grown on you a bit.



Final Verdict:

Everything Harvest: Massive Encounter does, it does well. The learning curve is really quite steep, however, there's no plot, no multiplayer, and it's really just one big tower defense sandbox. For what it strives to be, it's pretty much perfect at. For what it doesn't try to be, however, it doesn't do at all. If you don't like TD games, this won't be the one to make you a convert, by any means, but it'll be one of the best TD games you've played if you do like them.


Score: About 70%. It does what it does pretty much perfectly, but it completely lacks a few areas that could make it a lot better still.
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
88.1 heures en tout
Posté le : 6 mai 2014
Tower defence with a touch of 4X resource gathering.

The seemingly unlimited units allow a truly epic scale.

Also the ability to link weaker laser towers together gives a creative freedom not often found in the genre.

As ever, balance is the key but like most great RTS/Tower Defence games there are myriad ways of achieving balance and victory.



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24 personne(s) sur 38 (63%) ont trouvé cette évaluation utile
6.8 heures en tout
Posté le : 25 mars 2014
☺ A different twist on Tower Defence.
☺ Heavy on strategy.
☺ Solid mechanics.

☹ Limited diversity.
☹ Repetitive.

Harvest: Massive Encounter is appropriately named. It's up to you to defend yourself against large waves of enemies that attack from all sides rather than predefined routes as you harvest a finite amount of resources and build up your defences, enabling you to expand your territory to harvest yet more resources and defend against even larger and deadlier waves of enemies.

Unlike a lot of tower defence games, Harvest: Massive Encounter is all about the known variables and a synergy of mechanics. You require resources to build Harvesters, Solar Plants, Laser Towers, Missile Turrets and Link Nodes - no endless stream of unlockable buildings here, just the tools for the job! The Solar Plants produce the power you need to operate the harvesters and fire your turrets and everything needs to be connected via link nodes to allow for a smooth transfer of energy, should a link in the chain break or your layout bottlenecks your supply, you'll be looking at an even tougher fight to survive. It's a very clever mechanic that rewards thoughtful placement and allows you to steadily expand without being constrained to build only area's or a grid system.

It's all about keeping the synergy between your assets allowing you to expand, collect, defend and repeat. For added complexity, Laser Towers can be linked to produce a more powerful beam with a longer range, so it's not just about putting more towers down to stop the flow of enemies, it's also about creating strong defensive points to tackle the harder enemies (of which there are several types with varying strengths, such as speed or the ability to teleport in reinforcements).

It's a tough battle from the start until you're inevitably overwhelmed, victory is not so much about defeating your enemy but simply lasting as long as you can before your defences finally cave in. Maybe you'll fair better on the field, but it'll be tough as thousands of enemy ships close in.

This may all sound rather positive but unfortunately, because the game relies on such closely knit mechanics there isn't that much diversity in what you can do or the enemies you face, its simply about using those limited tools you're given to the best of your abilities. You're also limited to the one, barren map until you can unlock another two after putting quite a few hours into the game and while there are a few game modes available, they offer a similar experience.

While a solid strategy game and a unique tower defence title, I'd only really recommend the game for those patient few that like a challenge, enjoy refining their tactics and can feel a sense of accomplishment in beating their old records. While the game can be satisfying and very rewarding when you defeat a wave with all your turrets still intact, for those looking for a greater sense of progression or some light hearted fun, I feel the game could quickly become repetitive.

Thank you for your time!
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