Upplev ett nytt spännande äventyr i Ashans värld med den nya Hammers of Fate-expansionen. Bege dig in i outforskade territorier och upplev nya sätt att spela Heroes of Might & Magic V. En helt ny dvärggrupp bestående av hjältemodiga krigare och mästare på runmagi som smyger sig fram djupt inne i bergen och i de mest fientliga...
Användarrecensioner: Blandat (23 recensioner)
Utgivningsdatum: 14 nov, 2006
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För att spela det här spelet måste du ha Steam-versionen av Heroes of Might & Magic V.

Köp Heroes of Might and Magic® V: Hammers of Fate

Paket som innehåller detta spel

Köp The Heroes Pack

Innehåller 6 saker: Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Heroes® of Might & Magic® III - HD Edition, Might & Magic: Heroes VI, Might & Magic: Heroes VI - Shades of Darkness

Köp Might and Magic Franchise Pack

Innehåller 13 saker: Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Heroes® of Might & Magic® III - HD Edition, Might & Magic X - Legacy, Might & Magic: Clash of Heroes, Might & Magic: Clash of Heroes - I Am the Boss DLC, Might & Magic: Heroes VI, Might & Magic: Heroes VI - Danse Macabre Adventure Pack, Might & Magic: Heroes VI - Pirates of the Savage Sea Adventure Pack, Might & Magic: Heroes VI - Shades of Darkness, The Falcon & The Unicorn

 

Om detta spel

Upplev ett nytt spännande äventyr i Ashans värld med den nya Hammers of Fate-expansionen. Bege dig in i outforskade territorier och upplev nya sätt att spela Heroes of Might & Magic V.
  • En helt ny dvärggrupp bestående av hjältemodiga krigare och mästare på runmagi som smyger sig fram djupt inne i bergen och i de mest fientliga regionerna i norr.
  • 15 nya uppdrag, nya hjältar och förbättrade filmklipp.
  • Nya trollformler och förmågor, 5 nya kartor för en spelare, 10 nya kartor för flera spelare, nya byggnader, nya artefakter och nya neutrala varelser.
  • Tack vare nya funktioner som karavaner och slumpvald karta får du en ännu jämnare upplevelse och obegränsad omspelbarhet. Dessutom blir onlinespel snabbare tack vare funktionen för simultanomgångar.

Systemkrav

    Minimikrav:

    • Operativsystem: Endast Windows 2000/XP
    • Processor: Pentium 4 eller AMD Athlon på 1,5 GHz
    • Minne: 512 MB
    • Grafik: DirectX 9-kompatibelt med 64 MB minne
    • DirectX-version: DirectX 9.0 eller senare
    • Ljud: Direct X 9.0-kompatibelt ljudkort
    • Hårddisk: Minst 2 GB ledigt hårddiskutrymme
    • Flera spelare: Bredbandsanslutning på 64 kbit/s
    • *Grafikkort som kan användas vid utgivningstillfället: NVIDIA GeForce 3/4/FX/6-serierna (GeForce 4 MX fungerar inte), ATI Radeon 8500/9000/X-serierna, Matrox Parhelia
    • Versioner för bärbara datorer av de här grafikkretsarna kan fungera, men stöds inte. De här grafikkretsarna är för närvarande de enda som kan användas för spelet.

    Rekommenderas:

    • Operativsystem: Endast Windows 2000/XP
    • Processor: Pentium 4 eller AMD Athlon på 2,4 GHz
    • Minne: 1 GB
    • Grafik: DirectX 9-kompatibelt grafikkort med 128 MB minne
    • DirectX-version: DirectX 9.0 eller senare
    • Ljud: Direct X 9.0-kompatibelt ljudkort
    • Hårddisk: Minst 2 GB ledigt hårddiskutrymme
    • Flera spelare: Bredbandsanslutning på 64 kbit/s
    • *Grafikkort som kan användas vid utgivningstillfället: NVIDIA GeForce 3/4/FX/6-serierna (GeForce 4 MX fungerar inte), ATI Radeon 8500/9000/X-serierna, Matrox Parhelia
    • Versioner för bärbara datorer av de här grafikkretsarna kan fungera, men stöds inte. De här grafikkretsarna är för närvarande de enda som kan användas för spelet.
Hjälpsamma kundrecensioner
6 av 8 personer (75%) fann denna recension hjälpsam
0.5 timmar totalt
Upplagd: 10 mars, 2013
Adds generic dwarves as the Fortress faction, not as interesting as HoMM 3´s Fortress which had lizardmen and other fun stuff, also adds other stuff like random map generator which was missing from the main game
Var denna recension hjälpsam? Ja Nej Rolig
7 av 10 personer (70%) fann denna recension hjälpsam
65.8 timmar totalt
Upplagd: 6 januari
I like dwarfs very much - this're my favourite units in all HOMM5 games.
....so, i can talk about this game very long, but the result is ... COOL (personally, i can't find any disadvantages here).
P.S.: Just buy and enjoy it!
Var denna recension hjälpsam? Ja Nej Rolig
19 av 41 personer (46%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
581.2 timmar totalt
Upplagd: 3 augusti, 2013
Продолжение истории Империи Грифона и новая раса гномов. Если основная игра понравилась, то это дополнение однозначно стоит попробовать.
Var denna recension hjälpsam? Ja Nej Rolig
29 av 67 personer (43%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
16.4 timmar totalt
Upplagd: 17 januari, 2014
Summary: The first official expansion to HOMM5, Hammers of Fate shares much of the same qualities as its' main counterpart, with slight improvements over the gameplay mechanics. With the notable addition of being able to queue large amounts of troops and caravan them to a specific castle with just the click of a button, it has streamlined and eased the process in amassing an army. I've personally experienced fewer bugs than with the main campaign, although the difficulty spike in the game is at times frustrating. The music and sound effects are still the same from the original, graphics for the most part unchanged, however the storytelling and cutscenes are vastly improved and do a better job of portratying the story. The bottom line is that if you were a fan of the original campaign and were just begging for more will find this right up your alley, otherwise it's the same formula and much of the same gripes from before. 3.5/5

In Hammers of Fate, there are three campaigns of five missions available to take on. There is a human-based campaign with Freyda and Duncan, then the fortress campaign with Wulfstan the dwarf, and then the shadow-elf Ylaya. Of the three campaigns, the fortress campaign presents some new gameplay mechanics that adds some flavor to the battle sequences. Namely each unit can be "enahanced" with a rune by expending resources throughout a battle. This can create a dilemma where you resources need to be set aside before a battle to maximize the use of runes and decrease on your overall losses. As far as the fortress town goes, they're also very sturdy and are resistant to siege machines which allows for a more defensive approach for the faction.

The missions themselves have some new variety, namely The Rebels and The Ambush are very event-driven and offer a new approach to the typical HOMM mission. Characters interact much better in cutscenes as they now utilize new models that actually articulate actions and expressions in a meaningful way instead of just going through random cast animations like in the original campaign. The story is a continuation of the original plot from HOMM5, picking up a few years after Queen Isabel returns back to the Griffin Empire. I did find the story easier to follow than from HOMM5, and maybe it's because I already know some backstory of reoccurring characters from the original campaign.

The music and sound effects are unchanged, it really could have needed a few new tracks to add some variety to the soundtrack but the effect of this is pretty minimal.

The difficulty in Hammers of Fate is much higher than in the original campaign, as I'm assuming that the developers anticipated it being played by veterans of HOMM5. Just playing through the first level, you'll find that it's much less forgiving and splitting your troops in a way to efficiently take on multiple objectives is imperative. The last mission in the game, The Decoupling is also highly frustrating as certain spells are necessary to complete certain objectives. Notably, there is a town to the east that needs to be taken to increase your recruitment pool but the gate to the town is guarded by 10,000 Enforcers, which is suicidal to take on with a conventional force but doable if you have Level 4 spells like an Empowered Meteor Storm or Armageddon. If you did not have the foresight to skill your hero to be able to gain these skills, you will have a tough time and in all likelihood will have to restart the campaign. If you want a challenge, if you found HOMM5 to be a cakewalk, you'll probably be content with Hammers of Fate.

In conclusion, if you liked HOMM5, buy Hammers of Fate. If you didn't like HOMM5, then don't. It's the same experience, just a few upgrades, but certainly nothing compelling enough that will change your playing experience. 3.5/5
Var denna recension hjälpsam? Ja Nej Rolig
5 av 39 personer (13%) fann denna recension hjälpsam
5.0 timmar totalt
Upplagd: 16 mars, 2014
Recension av förhandsvisning
After playing, and acutally finishing the campaign of Heroes V, I thought this would be a great expansion with a new faction. I was sorely disapointed. And unless some major changes have been made since playing it, several features that made Heroes V great have been removed, including the tracking bar of how much energy you have to use for necromancy which now makes it difficult to play that faction. Save your time and money and buy Tribes of the East, which has the new Dwarf faction, and a new Orc faction while bringing back the great features from Heroes V.
Var denna recension hjälpsam? Ja Nej Rolig