Take part in a thrilling new adventure in the world of Ashan with the Hammers of Fate expansion. Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V. Introducing a brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk the deepest mountains and most hostile regions of...
User reviews:
Overall:
Positive (36 reviews) - 80% of the 36 user reviews for this game are positive.
Release Date: Nov 14, 2006

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Requires the Steam version of Heroes of Might & Magic V to run.
Notice: The online multiplayer services for this title are shut down but single-player features will remain available. Any in-game News and player stats services will be shut down.

For more info, check out the Ubisoft forums

Buy Heroes of Might and Magic® V: Hammers of Fate

Packages that include this game

Buy The Heroes Pack

Includes 6 items: Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Heroes® of Might & Magic® III - HD Edition, Might & Magic: Heroes VI, Might & Magic: Heroes VI - Shades of Darkness

Buy Might and Magic Franchise Pack

Includes 13 items: Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Heroes® of Might & Magic® III - HD Edition, Might & Magic X - Legacy, Might & Magic: Clash of Heroes, Might & Magic: Clash of Heroes - I Am the Boss DLC, Might & Magic: Heroes VI, Might & Magic: Heroes VI - Danse Macabre Adventure Pack, Might & Magic: Heroes VI - Pirates of the Savage Sea Adventure Pack, Might & Magic: Heroes VI - Shades of Darkness, The Falcon & The Unicorn

 

About This Game

Take part in a thrilling new adventure in the world of Ashan with the Hammers of Fate expansion. Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V.

  • Introducing a brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk the deepest mountains and most hostile regions of the North.
  • Featuring 15 new missions, new heroes, and improved cut-scenes.
  • Includes new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artifacts, and new neutral creatures.
  • Thanks to new features such as Caravans and a random map generator, you will enjoy an even smoother experience and unlimited replayability. In addition, the simultaneous turn feature will speed up your online games.

System Requirements

    Minimum:

    • Supported OS: Windows 2000/XP only
    • Processor: Pentium 4 or AMD Athlon 1.5 GHz
    • Memory: 512 MB
    • Graphics: DirectX 9 compliant w/ 64MB RAM
    • DirectX Version: DirectX 9.0 or higher
    • Sound: Direct X 9.0 compliant
    • Hard Drive: 2+ GB free hard disk space
    • Multiplayer: 64 Kbps upstream broadband
    • *Supported Video Cards at Time of Release: Nvidia GeForce 3/4/FX/6 series (GeForce 4 MX not supported), ATI Radeon 8500/9000/X series,Matrox Parhelia
    • Laptop versions of these chipsets may work but are not supported. These chipsets are currently the only ones that will run this game.

    Recommended:

    • Supported OS: Windows 2000/XP only
    • Processor: Pentium 4 or AMD Athlon 2.4 GHz
    • Memory: 1 GB
    • Graphics: DirectX 9 compliant w/ 128MB RAM
    • DirectX Version: DirectX 9.0 or higher
    • Sound: Direct X 9.0 compliant
    • Hard Drive: 2+ GB free hard disk space
    • Multiplayer: 64 Kbps upstream broadband
    • *Supported Video Cards at Time of Release: Nvidia GeForce 3/4/FX/6 series (GeForce 4 MX not supported), ATI Radeon 8500/9000/X series,Matrox Parhelia
    • Laptop versions of these chipsets may work but are not supported. These chipsets are currently the only ones that will run this game.
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (36 reviews)
Recently Posted
Capitanu' Burci
( 45.6 hrs on record )
Posted: April 3
very good game
Helpful? Yes No Funny
joe.alotofthings
( 58.8 hrs on record )
Posted: February 1
If you like Homm5 then you'll love Homm5:HoF. New Faction, new creatures, new locations. If you have not yet played Homm5 and are considering whether to buy the bundle I strongly recommend it. The story is a little soap opera-ish, but entertaining nonetheless.
Hammers also offers a random game generator which I do not believe was found in Homm5.
Helpful? Yes No Funny
Demchan
( 20.4 hrs on record )
Posted: August 31, 2015
Just gotta say one word... DWARFS !!!!
Helpful? Yes No Funny
Mysto
( 25.3 hrs on record )
Pre-Release Review
Posted: August 9, 2015
New faction and campaign. Not much else to say about it. If you liked the vanilla V and want more, then I can recommend this one.
Helpful? Yes No Funny
Safari Man サファリマン
( 32.9 hrs on record )
Posted: July 14, 2015
Main Menu theme- 11/10 "That moment when you feel like a Dwarf"

This is gem to me.

To all those negative people... Man, grow up. This "Difficulty spike" you speak of is a cheap myth. Just stop. Giving this game a Mixed on reviews is a disrespectful blow to the TRUE fans of the M&M series.

DWARVES! Do you LOVE Dwarves?! This is for you then, my friend.
*Insert Fortress Seige theme here*
Helpful? Yes No Funny
supa
( 14.5 hrs on record )
Posted: July 13, 2015
Onse kova
Helpful? Yes No Funny
A Wee Coo
( 0.2 hrs on record )
Posted: January 9, 2015
HOW ??? How did they make this WORSE than an old 2D game ???
Helpful? Yes No Funny
NZXT
( 65.8 hrs on record )
Posted: January 6, 2015
I like dwarfs very much - this're my favourite units in all HOMM5 games.
....so, i can talk about this game very long, but the result is ... COOL (personally, i can't find any disadvantages here).
P.S.: Just buy and enjoy it!
Helpful? Yes No Funny
( 4.5 hrs on record )
Posted: March 23, 2014
Honestly a tad disappointing. The Dwarf faction sucks and the first campaign so far is SO BORING. The second expansion isn't quite so bad.
Helpful? Yes No Funny
Wild Dog
( 5.0 hrs on record )
Pre-Release Review
Posted: March 16, 2014
After playing, and acutally finishing the campaign of Heroes V, I thought this would be a great expansion with a new faction. I was sorely disapointed. And unless some major changes have been made since playing it, several features that made Heroes V great have been removed, including the tracking bar of how much energy you have to use for necromancy which now makes it difficult to play that faction. Save your time and money and buy Tribes of the East, which has the new Dwarf faction, and a new Orc faction while bringing back the great features from Heroes V.
Helpful? Yes No Funny
ExHippy
( 24.8 hrs on record )
Pre-Release Review
Posted: February 25, 2014
I like HoMM games, I do. However they tend to get a bit repetetive towards the end.

Basically this expansion doesn't add that much. If you're looking for more of the same - great. If not - avoid.
Helpful? Yes No Funny
aejira
( 16.4 hrs on record )
Posted: January 17, 2014
Summary: The first official expansion to HOMM5, Hammers of Fate shares much of the same qualities as its' main counterpart, with slight improvements over the gameplay mechanics. With the notable addition of being able to queue large amounts of troops and caravan them to a specific castle with just the click of a button, it has streamlined and eased the process in amassing an army. I've personally experienced fewer bugs than with the main campaign, although the difficulty spike in the game is at times frustrating. The music and sound effects are still the same from the original, graphics for the most part unchanged, however the storytelling and cutscenes are vastly improved and do a better job of portratying the story. The bottom line is that if you were a fan of the original campaign and were just begging for more will find this right up your alley, otherwise it's the same formula and much of the same gripes from before. 3.5/5

In Hammers of Fate, there are three campaigns of five missions available to take on. There is a human-based campaign with Freyda and Duncan, then the fortress campaign with Wulfstan the dwarf, and then the shadow-elf Ylaya. Of the three campaigns, the fortress campaign presents some new gameplay mechanics that adds some flavor to the battle sequences. Namely each unit can be "enahanced" with a rune by expending resources throughout a battle. This can create a dilemma where you resources need to be set aside before a battle to maximize the use of runes and decrease on your overall losses. As far as the fortress town goes, they're also very sturdy and are resistant to siege machines which allows for a more defensive approach for the faction.

The missions themselves have some new variety, namely The Rebels and The Ambush are very event-driven and offer a new approach to the typical HOMM mission. Characters interact much better in cutscenes as they now utilize new models that actually articulate actions and expressions in a meaningful way instead of just going through random cast animations like in the original campaign. The story is a continuation of the original plot from HOMM5, picking up a few years after Queen Isabel returns back to the Griffin Empire. I did find the story easier to follow than from HOMM5, and maybe it's because I already know some backstory of reoccurring characters from the original campaign.

The music and sound effects are unchanged, it really could have needed a few new tracks to add some variety to the soundtrack but the effect of this is pretty minimal.

The difficulty in Hammers of Fate is much higher than in the original campaign, as I'm assuming that the developers anticipated it being played by veterans of HOMM5. Just playing through the first level, you'll find that it's much less forgiving and splitting your troops in a way to efficiently take on multiple objectives is imperative. The last mission in the game, The Decoupling is also highly frustrating as certain spells are necessary to complete certain objectives. Notably, there is a town to the east that needs to be taken to increase your recruitment pool but the gate to the town is guarded by 10,000 Enforcers, which is suicidal to take on with a conventional force but doable if you have Level 4 spells like an Empowered Meteor Storm or Armageddon. If you did not have the foresight to skill your hero to be able to gain these skills, you will have a tough time and in all likelihood will have to restart the campaign. If you want a challenge, if you found HOMM5 to be a cakewalk, you'll probably be content with Hammers of Fate.

In conclusion, if you liked HOMM5, buy Hammers of Fate. If you didn't like HOMM5, then don't. It's the same experience, just a few upgrades, but certainly nothing compelling enough that will change your playing experience. 3.5/5
Helpful? Yes No Funny
Mizakylt
( 581.2 hrs on record )
Posted: August 3, 2013
Продолжение истории Империи Грифона и новая раса гномов. Если основная игра понравилась, то это дополнение однозначно стоит попробовать.
Helpful? Yes No Funny
Robo Jones
( 0.5 hrs on record )
Posted: March 10, 2013
Adds generic dwarves as the Fortress faction, not as interesting as HoMM 3´s Fortress which had lizardmen and other fun stuff, also adds other stuff like random map generator which was missing from the main game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
58.8 hrs on record
Posted: February 1
If you like Homm5 then you'll love Homm5:HoF. New Faction, new creatures, new locations. If you have not yet played Homm5 and are considering whether to buy the bundle I strongly recommend it. The story is a little soap opera-ish, but entertaining nonetheless.
Hammers also offers a random game generator which I do not believe was found in Homm5.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
11 of 15 people (73%) found this review helpful
Recommended
0.5 hrs on record
Posted: March 10, 2013
Adds generic dwarves as the Fortress faction, not as interesting as HoMM 3´s Fortress which had lizardmen and other fun stuff, also adds other stuff like random map generator which was missing from the main game
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
Recommended
65.8 hrs on record
Posted: January 6, 2015
I like dwarfs very much - this're my favourite units in all HOMM5 games.
....so, i can talk about this game very long, but the result is ... COOL (personally, i can't find any disadvantages here).
P.S.: Just buy and enjoy it!
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
14.5 hrs on record
Posted: July 13, 2015
Onse kova
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
Recommended
25.3 hrs on record
Pre-Release Review
Posted: August 9, 2015
New faction and campaign. Not much else to say about it. If you liked the vanilla V and want more, then I can recommend this one.
Was this review helpful? Yes No Funny
39 of 84 people (46%) found this review helpful
1 person found this review funny
Not Recommended
16.4 hrs on record
Posted: January 17, 2014
Summary: The first official expansion to HOMM5, Hammers of Fate shares much of the same qualities as its' main counterpart, with slight improvements over the gameplay mechanics. With the notable addition of being able to queue large amounts of troops and caravan them to a specific castle with just the click of a button, it has streamlined and eased the process in amassing an army. I've personally experienced fewer bugs than with the main campaign, although the difficulty spike in the game is at times frustrating. The music and sound effects are still the same from the original, graphics for the most part unchanged, however the storytelling and cutscenes are vastly improved and do a better job of portratying the story. The bottom line is that if you were a fan of the original campaign and were just begging for more will find this right up your alley, otherwise it's the same formula and much of the same gripes from before. 3.5/5

In Hammers of Fate, there are three campaigns of five missions available to take on. There is a human-based campaign with Freyda and Duncan, then the fortress campaign with Wulfstan the dwarf, and then the shadow-elf Ylaya. Of the three campaigns, the fortress campaign presents some new gameplay mechanics that adds some flavor to the battle sequences. Namely each unit can be "enahanced" with a rune by expending resources throughout a battle. This can create a dilemma where you resources need to be set aside before a battle to maximize the use of runes and decrease on your overall losses. As far as the fortress town goes, they're also very sturdy and are resistant to siege machines which allows for a more defensive approach for the faction.

The missions themselves have some new variety, namely The Rebels and The Ambush are very event-driven and offer a new approach to the typical HOMM mission. Characters interact much better in cutscenes as they now utilize new models that actually articulate actions and expressions in a meaningful way instead of just going through random cast animations like in the original campaign. The story is a continuation of the original plot from HOMM5, picking up a few years after Queen Isabel returns back to the Griffin Empire. I did find the story easier to follow than from HOMM5, and maybe it's because I already know some backstory of reoccurring characters from the original campaign.

The music and sound effects are unchanged, it really could have needed a few new tracks to add some variety to the soundtrack but the effect of this is pretty minimal.

The difficulty in Hammers of Fate is much higher than in the original campaign, as I'm assuming that the developers anticipated it being played by veterans of HOMM5. Just playing through the first level, you'll find that it's much less forgiving and splitting your troops in a way to efficiently take on multiple objectives is imperative. The last mission in the game, The Decoupling is also highly frustrating as certain spells are necessary to complete certain objectives. Notably, there is a town to the east that needs to be taken to increase your recruitment pool but the gate to the town is guarded by 10,000 Enforcers, which is suicidal to take on with a conventional force but doable if you have Level 4 spells like an Empowered Meteor Storm or Armageddon. If you did not have the foresight to skill your hero to be able to gain these skills, you will have a tough time and in all likelihood will have to restart the campaign. If you want a challenge, if you found HOMM5 to be a cakewalk, you'll probably be content with Hammers of Fate.

In conclusion, if you liked HOMM5, buy Hammers of Fate. If you didn't like HOMM5, then don't. It's the same experience, just a few upgrades, but certainly nothing compelling enough that will change your playing experience. 3.5/5
Was this review helpful? Yes No Funny
21 of 49 people (43%) found this review helpful
3 people found this review funny
Recommended
581.2 hrs on record
Posted: August 3, 2013
Продолжение истории Империи Грифона и новая раса гномов. Если основная игра понравилась, то это дополнение однозначно стоит попробовать.
Was this review helpful? Yes No Funny
8 of 47 people (17%) found this review helpful
Not Recommended
5.0 hrs on record
Pre-Release Review
Posted: March 16, 2014
After playing, and acutally finishing the campaign of Heroes V, I thought this would be a great expansion with a new faction. I was sorely disapointed. And unless some major changes have been made since playing it, several features that made Heroes V great have been removed, including the tracking bar of how much energy you have to use for necromancy which now makes it difficult to play that faction. Save your time and money and buy Tribes of the East, which has the new Dwarf faction, and a new Orc faction while bringing back the great features from Heroes V.
Was this review helpful? Yes No Funny
3 of 42 people (7%) found this review helpful
Not Recommended
24.8 hrs on record
Pre-Release Review
Posted: February 25, 2014
I like HoMM games, I do. However they tend to get a bit repetetive towards the end.

Basically this expansion doesn't add that much. If you're looking for more of the same - great. If not - avoid.
Was this review helpful? Yes No Funny
1 of 39 people (3%) found this review helpful
Not Recommended
4.5 hrs on record
Posted: March 23, 2014
Honestly a tad disappointing. The Dwarf faction sucks and the first campaign so far is SO BORING. The second expansion isn't quite so bad.
Was this review helpful? Yes No Funny
0 of 47 people (0%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: January 9, 2015
HOW ??? How did they make this WORSE than an old 2D game ???
Was this review helpful? Yes No Funny
Recommended
32.9 hrs on record
Posted: July 14, 2015
Main Menu theme- 11/10 "That moment when you feel like a Dwarf"

This is gem to me.

To all those negative people... Man, grow up. This "Difficulty spike" you speak of is a cheap myth. Just stop. Giving this game a Mixed on reviews is a disrespectful blow to the TRUE fans of the M&M series.

DWARVES! Do you LOVE Dwarves?! This is for you then, my friend.
*Insert Fortress Seige theme here*
Was this review helpful? Yes No Funny
Recommended
20.4 hrs on record
Posted: August 31, 2015
Just gotta say one word... DWARFS !!!!
Was this review helpful? Yes No Funny