Take part in a thrilling new adventure in the world of Ashan with the Hammers of Fate expansion. Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V. Introducing a brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk the deepest mountains and most hostile regions of...
Data de lançamento: 14 Nov 2006
Marcadores populares para este produto:
Requires the Steam version of Heroes of Might & Magic V to run.

Comprar Heroes of Might and Magic® V: Hammers of Fate

$9.99

Pacotes que incluem este jogo

Comprar The Heroes Pack

Inclui 4 itens: Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East

Comprar Might and Magic Franchise Pack

Inclui 10 itens: Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Might & Magic: Heroes VI, Might & Magic: Clash of Heroes, Might & Magic: Clash of Heroes - I Am the Boss DLC, Might & Magic: Heroes VI - Pirates of the Savage Sea Adventure Pack, Might & Magic: Heroes VI - Danse Macabre Adventure Pack, Might & Magic X - Legacy

Acerca do Jogo

Take part in a thrilling new adventure in the world of Ashan with the Hammers of Fate expansion. Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V.

  • Introducing a brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk the deepest mountains and most hostile regions of the North.
  • Featuring 15 new missions, new heroes, and improved cut-scenes.
  • Includes new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artifacts, and new neutral creatures.
  • Thanks to new features such as Caravans and a random map generator, you will enjoy an even smoother experience and unlimited replayability. In addition, the simultaneous turn feature will speed up your online games.

Requisitos do Sistema

    Mínimo:

    • Sistemas operativos suportados: apenas Windows 2000/XP
    • Processador: Pentium 4 ou AMD Athlon a 1,5 GHz
    • Memória: 512 MB
    • Placa gráfica: placa de 64 MB, compatível com DirectX 9
    • Versão DirectX: DirectX 9.0 ou superior
    • Som: compatível com DirectX 9.0
    • Disco rígido: 2 GB ou mais de espaço livre em disco
    • Multi-jogador: ligação de banda larga com 64 Kbps de upstream
    • *Placas gráficas suportadas à data de lançamento: NVIDIA GeForce série 3/4/FX/6 (GeForce 4 MX não suportada), ATI Radeon série 8500/9000/X, Matrox Parhelia
    • As versões para computador portátil destes chipsets poderão funcionar mas não são suportadas. Estes chipsets são, de momento, os únicos capazes de correr este jogo.

    Recomendado:

    • Sistemas operativos suportados: apenas Windows 2000/XP
    • Processador: Pentium 4 ou AMD Athlon a 2,4 GHz
    • Memória: 1 GB
    • Placa gráfica: placa de 128 MB, compatível com DirectX 9
    • Versão DirectX: DirectX 9.0 ou superior
    • Som: compatível com DirectX 9.0
    • Disco rígido: 2 GB ou mais de espaço livre em disco
    • Multi-jogador: ligação de banda larga com 64 Kbps de upstream
    • *Placas gráficas suportadas à data de lançamento: NVIDIA GeForce série 3/4/FX/6 (GeForce 4 MX não suportada), ATI Radeon série 8500/9000/X, Matrox Parhelia
    • As versões para computador portátil destes chipsets poderão funcionar mas não são suportadas. Estes chipsets são, de momento, os únicos capazes de correr este jogo.
Análises úteis de clientes
0 de 9 pessoas (0%) acharam esta análise útil
54 produtos na conta
2 análises
4.5 hrs em registo
Honestly a tad disappointing. The Dwarf faction sucks and the first campaign so far is SO BORING. The second expansion isn't quite so bad.
Publicada: 23 março 2014
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0 de 11 pessoas (0%) acharam esta análise útil
122 produtos na conta
6 análises
5.0 hrs em registo
After playing, and acutally finishing the campaign of Heroes V, I thought this would be a great expansion with a new faction. I was sorely disapointed. And unless some major changes have been made since playing it, several features that made Heroes V great have been removed, including the tracking bar of how much energy you have to use for necromancy which now makes it difficult to play that faction. Save your time and money and buy Tribes of the East, which has the new Dwarf faction, and a new Orc faction while bringing back the great features from Heroes V.
Publicada: 16 março 2014
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7 de 9 pessoas (78%) acharam esta análise útil
588 produtos na conta
14 análises
581.1 hrs em registo
Продолжение истории Империи Грифона и новая раса гномов. Если основная игра понравилась, то это дополнение однозначно стоит попробовать.
Publicada: 3 agosto 2013
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12 de 30 pessoas (40%) acharam esta análise útil
396 produtos na conta
11 análises
16.4 hrs em registo
Summary: The first official expansion to HOMM5, Hammers of Fate shares much of the same qualities as its' main counterpart, with slight improvements over the gameplay mechanics. With the notable addition of being able to queue large amounts of troops and caravan them to a specific castle with just the click of a button, it has streamlined and eased the process in amassing an army. I've personally experienced fewer bugs than with the main campaign, although the difficulty spike in the game is at times frustrating. The music and sound effects are still the same from the original, graphics for the most part unchanged, however the storytelling and cutscenes are vastly improved and do a better job of portratying the story. The bottom line is that if you were a fan of the original campaign and were just begging for more will find this right up your alley, otherwise it's the same formula and much of the same gripes from before. 3.5/5

In Hammers of Fate, there are three campaigns of five missions available to take on. There is a human-based campaign with Freyda and Duncan, then the fortress campaign with Wulfstan the dwarf, and then the shadow-elf Ylaya. Of the three campaigns, the fortress campaign presents some new gameplay mechanics that adds some flavor to the battle sequences. Namely each unit can be "enahanced" with a rune by expending resources throughout a battle. This can create a dilemma where you resources need to be set aside before a battle to maximize the use of runes and decrease on your overall losses. As far as the fortress town goes, they're also very sturdy and are resistant to siege machines which allows for a more defensive approach for the faction.

The missions themselves have some new variety, namely The Rebels and The Ambush are very event-driven and offer a new approach to the typical HOMM mission. Characters interact much better in cutscenes as they now utilize new models that actually articulate actions and expressions in a meaningful way instead of just going through random cast animations like in the original campaign. The story is a continuation of the original plot from HOMM5, picking up a few years after Queen Isabel returns back to the Griffin Empire. I did find the story easier to follow than from HOMM5, and maybe it's because I already know some backstory of reoccurring characters from the original campaign.

The music and sound effects are unchanged, it really could have needed a few new tracks to add some variety to the soundtrack but the effect of this is pretty minimal.

The difficulty in Hammers of Fate is much higher than in the original campaign, as I'm assuming that the developers anticipated it being played by veterans of HOMM5. Just playing through the first level, you'll find that it's much less forgiving and splitting your troops in a way to efficiently take on multiple objectives is imperative. The last mission in the game, The Decoupling is also highly frustrating as certain spells are necessary to complete certain objectives. Notably, there is a town to the east that needs to be taken to increase your recruitment pool but the gate to the town is guarded by 10,000 Enforcers, which is suicidal to take on with a conventional force but doable if you have Level 4 spells like an Empowered Meteor Storm or Armageddon. If you did not have the foresight to skill your hero to be able to gain these skills, you will have a tough time and in all likelihood will have to restart the campaign. If you want a challenge, if you found HOMM5 to be a cakewalk, you'll probably be content with Hammers of Fate.

In conclusion, if you liked HOMM5, buy Hammers of Fate. If you didn't like HOMM5, then don't. It's the same experience, just a few upgrades, but certainly nothing compelling enough that will change your playing experience. 3.5/5
Publicada: 17 janeiro 2014
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0 de 10 pessoas (0%) acharam esta análise útil
365 produtos na conta
75 análises
24.8 hrs em registo
I like HoMM games, I do. However they tend to get a bit repetetive towards the end. What on earth possessed me to buy an expansion pack for a game I had already grown bored of I don't know.

Doesn't add much. If you're looking for more of the same - great. If not - avoid
Publicada: 25 fevereiro 2014
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