Král ponorkových simulací se vrací se zcela novým 3D enginem, novými vlastnostmi řízení posádky a s námořní akcí 2. světové války realističtější víc, než kdy předtím. Téměř filmová grafika a jednoduchá napínavá hra dělají tento titul perfektním pro fanoušky realismu i příležitostné hráče.
Uživatelské recenze: Velmi kladné (252 recenzí)
Datum vydání: 15. bře. 2005
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"RPS's third best simulation game ever"
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Informace o hře

Král ponorkových simulací se vrací se zcela novým 3D enginem, novými vlastnostmi řízení posádky a s námořní akcí 2. světové války realističtější víc, než kdy předtím. Téměř filmová grafika a jednoduchá napínavá hra dělají tento titul perfektním pro fanoušky realismu i příležitostné hráče.

  • Realistické a pohlcující prostředí: Atmosféra plná napětí zahrnuje realistické 3D zobrazení vody, cyklus dne a noci a také historicky přesné modely ponorek, lodí a letadel. Detailní interiéry U-boatů, měnící se počasí a podmanivý zvuk představují vrchol druhoválečného ponorkového válčení.
  • Smrtící sbírka U-boatů a zbraní: Hratelné U-boaty zahrnují ponorky Typ II, VII, IX a XXI. Zaměřte se proti spojeneckým konvojům a válečným lodím. V rekonstrukci velkých ponorkových bitev 2. světové války se hráči budou v tichosti schovávat přímo pod hrozivými doprovodnými plavidly, budou vysílat smrtící torpéda, nebo na povrchu ničit nepřátele palubními zbraněmi.
  • Dynamická kampaň: Vytvořte svůj vlastní realistický námořní příběh z války. Vaše vojenská kariéra bude ovlivňována úspěšnými rozhodnutími při velení v improvizované a nelineární kampani za 2. světové války.
  • Přístupné pro hráče všech zkušenostních úrovní: Hráči projdou zjednodušeným průběhem výuky, který je pro pochopení snazší než u standardních simulací. Využijte cvičení námořní akademie a naučte se tak základy. Přizpůsobte si nastavení realismu hry, jež tak apeluje na různorodost fandů druhoválečných bojů.
  • Velte své posádce: Posádka bude přijímat vaše rozkazy a vyvíjet se na základě výsledků každé hlídky.
  • Kooperativní hra více hráčů: Až pro osm hráčů prostřednictvím LAN.

Systémové požadavky

    • OS: Windows 2000 / XP(only)
    • Processor: Pentium® III 1.4 GHz or AMD Athlon™ 1.4 GHz (Pentium 4 2.0 GHz or AMD Athlon 2.0 GHz recommended)
    • Memory: 512 MB
    • Graphics: 64 MB (128 MB video card recommended)(see supported list*)
    • DirectX Version: DirectX 9.0
    • Sound: Direct X 9.0 compliant PCI card
    • Hard Drive: 1.5 GB
    • *Supported Video Cards at Time of Release Nvidia® GeForce™ 3/4/FX series (GeForce 4 MX NOT supported)ATI® Radeon® 8500/9000 families or newer
      Laptop versions of these chipsets may work but are not supported. These chipsets are currently the only ones that will run this game.
Užitečné recenze od zákazníků
89 z 104 osob (86%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
52.3 hodin celkem
Přidáno: 9. února
..ping................ping...................ping...............ping.........ping...........ping.......ping......Ping.....Ping....Ping...Ping...Ping...Ping..Ping.Ping..Ping.PingPingPINGPINGPIPINGPIGPIGSPLASHSPLASHSPLASH...ping...ping..ping BOOM BOOM BOOM ENGINE ROOM FLOODING
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24 z 24 osob (100%) ohodnotilo tuto recenzi jako užitečnou
346.2 hodin celkem
Přidáno: 10. dubna
This is the greatest game in the silent hunter series. The lack of cutscenes and the seemingly endless supply of mods make for great replay ability. Also, the system requirements are pretty much nil for a heavily 3D intensive game (Although some of the mods will change this)

OH! And I forgot!
No additional Activision DRM bull sh!t like in the newer silent hunter editions.
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20 z 20 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
2.1 hodin celkem
Přidáno: 18. června
Recenze před vydáním titulu
This is honestly one of the best games I have ever played and I am generally not all that fond of the simulation game genre. The tension and sense of achievement I experienced with it were quite unlike any other game I have played in over 20 years.

My most memorable moment came when patrolling in the Atlantic off the Western coast of Ireland. According to German command an Allied shipping convoy was expected to pass through the area. I patrolled the area leisurely for days, constantly checking in with my hydrophone operator for signs of the convoy. After 5 days, he finally called out a contact.

I took over the hydrophone myself. He was right. There was the distant sound of screws bearing through the water. I immediately went to consult with my naval charts and try to calculate an approximate course for the convoy and an interception course for my boat. It was nothing more than guesswork facilitated by rulers and sextants. Nevertheless I gave the order for the navigational officer to change course. We had reached the Atlantic uneventfully and still had all of our torpedoes. Anticipation of the hunt crept into my thoughts.

We waited for about a day and a half, following the convoy through the hydrophones. Then the watchman at the conning tower eported he had sighted a ship. I went up in the tower with him and grabbed my binoculars. Distant dots littered the horizon. We had found the convoy. There was a little over a dozen ships guarded by two destroyers from the British Navy. It was late in the afternoon. Night and the protective shroud of darkness were still hours away.

I decided to follow ahead of them and wait for darkness. I returned to my charts and plotted a new course for the navigator. Then we waited. The convoy grew closer and closer. Eventually, sailing on the surface became too risky a proposition and I ordered a dive, still staying ahead of the convoy. As we continued ahead of our prey, daylight eventually gave way to twilight, which gave way to darkness. The moment to strike had finally come.

I ordered every man to battle stations and for the navigator to take the boat off to the right flank of the convoy. The boat was positioned perfectly int he darkness. About 6-700 meters off the closest ship. I ordered the torpedo hatches opened and together with my weapons officer I calculated a firing solution. We were in perfect postition. Our target was a Liberty merchant vessel sailing under the British flag. I fired two torpedoes. They went off towards our target. Due to our proximity we did not have to wait long for the results. Both torpedos scored direct hits and cracked the merchant vessel in two. A fiery explosion briefly turned night into day on the surface. I immediately ordered a diveand submerged beneath to convoy to hide the sound of our engines against those of the ships in the convoy and hopefully confound the escorts. It worked.

Throughout the night I hounded the convoy, heading up near the surface to sink another ship before going back down again. I heard the sound of depth charges turning water into foam. I sank 5 ships worth nearly 30,000 tons of shipping. By the night's end we had spent all of our torpedoes and I pulled way, reporting the convoy's position and estimated course back to German command so that other u-boats might fall upon it.

Dawn arrived along with a feeling of euphoria. I set a course back for port. As I watched the sun rise over the Atlantic, Beethoven's "Moonlight Sonata" played from the worn old grammophone in my quarters.

We sailed North and East o Great Britain in order to stay as far away from British patrols and air coverage as possible. Morale on the boat was excellent. Our patrol had lasted nearly 3 weeks. Then, the Watchman spotted another ship on the horizon. It was a distant, lonely dot. Impossible to make out. We had expanded all of our torpedoes in the attack on the convoy, yet our deck gun was still fully loaded and able to sink unarmed merchant vessels. Enthusiastic about my earlier victory and eager to add another kill, I ordered the boat to close in on the distant speck. That was a mistake.

Even as the ship grew larger in my binoculars, I had trouble making out its shape against the horizon. Then, its identity became all too clear, when I spotted two flashes of light from its deck. Panicked, I ordered an emergency dive but it was already two late. The first shell landed in the water a little way's off the boat and sent a geyser of water cascading into the air. The other shell scored a direct hit on the boat.

We dived and I ordered full power to the engines, even as wayer poured into the boat and started to fill the compartments. The men fought a desperate battle against a time that seemed to be unending, all the while we descended further and further into the depths... 100 meters... 150 meter... The hull started to creak dangerously. The boat would not pull up. It had taken on too much water. We could not blow the ballast tanks. The destroyer was up there waiting for us...200 meters...

I watched the depth gauge, my heart pounding in my chest. The hull creaked loudly. Finally, the chief engineer had managed to seal the leaks in the engine room and pump out impressive amounts of water. There were dead and wounded. Morale, which had been so high only an hour earlier, was now at a low point. The boat was still going down. I looked at the faces of my men. There was no other choice. Come what way. I ordered them to blow the ballast tanks.

We furfaced. There was no sign of the British warship that had opened fire on us. I could not believe our luck. I immediately ordered the crew to attend to full repairs and for the navigator to set us back oon course for home. With luck and God on our side, we managed to limp back to Germany and safety but not without the harshest of lessons.

On the Atlantic Ocean you are only the hunter until you become the prey.
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12 z 12 osob (100%) ohodnotilo tuto recenzi jako užitečnou
0.4 hodin celkem
Přidáno: 22. února
THE Silent Hunter game and the last one you didn't have to activly fight with bugs more so than the enemy Destroyers.

Still, it aged a bit but for that we have the community. There are two essencial modifications that you need for this game to look and play up to spec:
- The total overhaul, get the torrent - http://www.thegreywolves.com/downloads/
- The resolution mod (you will need to register or bug me about the file) - http://www.subsim.com/radioroom/downloads.php?do=file&id=1092

The second one is a bit tricky to use but it's worth it:
1. First follow the readme to activate and configuring it.
2. Unfortunatly there is a bug that comes with this modification and results in you accidently firing your torpedoes, to 'fix it' you will have to follow the instructions here - http://www.subsim.com/radioroom/showpost.php?p=1517282&postcount=6 - this is basically a tradeoff where the 'fire torpedo' buttons are disabled in-game but you are still able to use your keyboard - leaving 'Ctrl+Enter' (in GWX) or 'Enter' in Stock SH3 to release your fish.
3. The game crashes for me if I try launching it through Steam with the resolution mod, but works if I go through the launch exe in the game's folder. Be advised.

Good hunting.
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17 z 24 osob (71%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
112.8 hodin celkem
Přidáno: 26. února
Game-play 100x better if you:

Play Das Boot's soundtrack whenever you approach a convoy.
Sing "Under the Sea" when depth charges are being dropped above you!
Or getting drunk while attempting to infultrate a enemy habour!

And with that said, enjoy your stay at the u-96 Grand Resort and Hotel!
Hehe, gotta go sink some ships now, kicks and giggles! Ta-ta.

(references are OP in this post, please shield your eyes if you are allergic to ♥♥♥♥♥♥♥♥ or some desperate kid trying to be funny)
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