O rei dos simuladores de submarinos retorna com um motor 3D totalmente novo, novos controles para a tripulação e mais ação naval realista da Segunda Guerra Mundial do que nunca. Os gráficos iguais aos de filmes e jogabilidade recheada de tensão fazem esse jogo perfeito para os fanáticos por realismo e para os jogadores casuais.
Análises de usuários: Muito positivas (279 análises) - 89% das 279 análises de usuários deste jogo são positivas.
Data de lançamento: 15/mar/2005

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Comprar Silent Hunter® III

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Pacotes que incluem este jogo

Comprar Silent Hunter Collection

Inclui 4 itens: Silent Hunter 5®: Battle of the Atlantic, Silent Hunter® III, Silent Hunter®: Wolves of the Pacific U-Boat Missions, Silent Hunter®: Wolves of the Pacific

PROMOÇÃO DE PRIMAVERA! A oferta acaba em 1 de dezembro


Recomendado por curadores

"RPS's third best simulation game ever"
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Sobre este jogo

O rei dos simuladores de submarinos retorna com um motor 3D totalmente novo, novos controles para a tripulação e mais ação naval realista da Segunda Guerra Mundial do que nunca. Os gráficos iguais aos de filmes e jogabilidade recheada de tensão fazem esse jogo perfeito para os fanáticos por realismo e para os jogadores casuais.

  • Ambiente realístico e imersivo: A atmosfera de suspense inclui realísticas modelagens 3D da água, ciclos de dia e noite e submarinos, navios e aeronaves historicamente precisos. O interior detalhado do U-Boot, efeitos climáticos que se alteram e áudio envolvente representam o máximo da guerra submarina na Segunda Guerra Mundial.
  • Uma disposição letal de U-boots e armas: Os U-boots jogáveis incluem submarinos tipo II, VII, IX, e XXI. Mire contra comboios e navios de guerra Aliados. Para recriar as grandes batalhas submarinas da Segunda Guerra Mundial, os jogadores irão se esconder no silêncio logo abaixo ameaçando navios de escolta, atirando torpedos mortais ou voltar à superfície e triturar inimigos com a deck gun.
  • Campanha dinâmica: Crie sua própria história realística de guerras navais. Sua carreira militar será influenciada por decisões de comando bem-sucedidas em uma campanha da Segunda Guerra Mundial improvisada e não-linear.
  • Acessível aos jogadores com todos os níveis de habilidades: Os jogadores irão experimentar uma curva de aprendizagem simplificada que será mais fácil de manusear do que as simulações padrão. Use o tutorial da academia naval para aprender o básico. Personalize as configurações de realismo para uma jogabilidade que atrai uma variedades de fãs de combate da Segunda Guerra Mundial.
  • Comande sua tripulação: A tripulação irá tomar decisões e evoluir com base nos resultados de cada patrulha.
  • Multijogador cooperativo: Para até oito jogadores via LAN.

Requisitos de sistema

    • OS: Windows 2000 / XP(only)
    • Processor: Pentium® III 1.4 GHz or AMD Athlon™ 1.4 GHz (Pentium 4 2.0 GHz or AMD Athlon 2.0 GHz recommended)
    • Memory: 512 MB
    • Graphics: 64 MB (128 MB video card recommended)(see supported list*)
    • DirectX Version: DirectX 9.0
    • Sound: Direct X 9.0 compliant PCI card
    • Hard Drive: 1.5 GB
    • *Supported Video Cards at Time of Release Nvidia® GeForce™ 3/4/FX series (GeForce 4 MX NOT supported)ATI® Radeon® 8500/9000 families or newer
      Laptop versions of these chipsets may work but are not supported. These chipsets are currently the only ones that will run this game.
Análises úteis de usuários
126 de 131 pessoas (96%) acharam esta análise útil
19 pessoas acharam esta análise engraçada
2.1 hrs registradas
Publicada: 18 de junho
Análise de pré-lançamento
This is honestly one of the best games I have ever played and I am generally not all that fond of the simulation game genre. The tension and sense of achievement I experienced with it were quite unlike any other game I have played in over 20 years.

My most memorable moment came when patrolling in the Atlantic off the Western coast of Ireland. According to German command an Allied shipping convoy was expected to pass through the area. I patrolled the area leisurely for days, constantly checking in with my hydrophone operator for signs of the convoy. After 5 days, he finally called out a contact.

I took over the hydrophone myself. He was right. There was the distant sound of screws bearing through the water. I immediately went to consult with my naval charts and try to calculate an approximate course for the convoy and an interception course for my boat. It was nothing more than guesswork facilitated by rulers and sextants. Nevertheless I gave the order for the navigational officer to change course. We had reached the Atlantic uneventfully and still had all of our torpedoes. Anticipation of the hunt crept into my thoughts.

We waited for about a day and a half, following the convoy through the hydrophones. Then the watchman at the conning tower eported he had sighted a ship. I went up in the tower with him and grabbed my binoculars. Distant dots littered the horizon. We had found the convoy. There was a little over a dozen ships guarded by two destroyers from the British Navy. It was late in the afternoon. Night and the protective shroud of darkness were still hours away.

I decided to follow ahead of them and wait for darkness. I returned to my charts and plotted a new course for the navigator. Then we waited. The convoy grew closer and closer. Eventually, sailing on the surface became too risky a proposition and I ordered a dive, still staying ahead of the convoy. As we continued ahead of our prey, daylight eventually gave way to twilight, which gave way to darkness. The moment to strike had finally come.

I ordered every man to battle stations and for the navigator to take the boat off to the right flank of the convoy. The boat was positioned perfectly in the darkness. About 6-700 meters off the closest ship. I ordered the torpedo hatches opened and together with my weapons officer I calculated a firing solution. We were in perfect postition. Our target was a Liberty merchant vessel sailing under the British flag. I fired two torpedoes. They went off towards our target. Due to our proximity we did not have to wait long for the results. Both torpedos scored direct hits and cracked the merchant vessel in two. A fiery explosion briefly turned night into day on the surface. I immediately ordered a dive and submerged beneath the convoy in order to hide the sound of our engines against those of the ships in the convoy and hopefully confound the escorts. It worked.

Throughout the night I hounded the convoy, heading up near the surface to sink another ship before going back down again. I heard the sound of depth charges turning water into foam. I sank 5 ships worth nearly 30,000 tons of shipping. By the night's end we had spent all of our torpedoes and I pulled way, reporting the convoy's position and estimated course back to German command so that other u-boats might fall upon it.

Dawn arrived along with a feeling of euphoria. I set a course back for port. As I watched the sun rise over the Atlantic, Beethoven's "Moonlight Sonata" played from the worn old grammophone in my quarters.

We sailed North and East of Great Britain so that we might stay as far away from British patrols and air coverage as possible. Morale on the boat was excellent. Our patrol had lasted nearly 3 weeks. Then, the Watchman spotted another ship on the horizon. It was a distant, lonely dot. Impossible to make out. We had expanded all of our torpedoes in the attack on the convoy, yet our deck gun was still fully loaded and able to sink unarmed merchant vessels. Enthusiastic about my earlier victory and eager to add another kill, I ordered the boat to close in on the distant speck. That was a mistake.

Even as the ship grew larger in my binoculars, I had trouble making out its shape against the horizon. Then, its identity became all too clear, when I spotted two flashes of light from its deck. Panicked, I ordered an emergency dive but it was already two late. The first shell landed in the water a little way's off the boat and sent a geyser of water cascading into the air. The other shell scored a direct hit on the boat.

We dived and I ordered full power to the engines, even as water poured into the boat and started to fill the compartments. The men fought a desperate battle against a tide that seemed to be unending, all the while we descended further and further into the depths... 100 meters... 150 meter... The hull started to creak dangerously. The boat would not pull up. It had taken on too much water. We could not blow the ballast tanks. The destroyer was up there waiting for us...200 meters...

I watched the depth gauge, my heart pounding in my chest. The hull creaked loudly. Finally, the chief engineer had managed to seal the leaks in the engine room and pump out impressive amounts of water. There were dead and wounded. Morale, which had been so high only an hour earlier, was now at a low point. The boat was still going down. I looked at the faces of my men. There was no other choice. Come what way. I ordered them to blow the ballast tanks.

We surfaced. There was no sign of the British warship that had opened fire on us. I could not believe our luck. I immediately ordered the crew to attend to full repairs and for the navigator to set us back on course for home. With luck and God on our side, we managed to limp back to Germany and safety but not without the harshest of lessons.

On the Atlantic Ocean you are only the hunter until you become the prey.
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4 de 4 pessoas (100%) acharam esta análise útil
28.2 hrs registradas
Publicada: 30 de julho
This is a solid game that features a small set of single player scenarios as well as a true dynamic campaign. While there are several top notch mods available that really turn this into something extraordinary, the vanilla game itself is quite enjoyable and should provide hours of game play. The scalable difficulty level also can change how you play and on the higher levels the effort put into learning how to manually setup and fire a torpedo can be quite satisfying.
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2 de 2 pessoas (100%) acharam esta análise útil
33.0 hrs registradas
Publicada: 22 de julho
I normaly dont play a hole lot of simulator games, but for some reason, i decided to give Silent hunter 3 a shot, next thing you know i have over 30 hours into it.
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1 de 1 pessoas (100%) acharam esta análise útil
7.7 hrs registradas
Publicada: 24 de setembro
I have never played a submarine war simulator and this game is a great way to get into them. Just from small details made me love this game,one time when i left the dock a group of soldiers and sailors were standing at waving while some ladys chucked roses into the water. This a pretty hardcore game but you can turn down the difficulty, the realism also is awesome
your torpedos can become duds and you need to refuel ect. I havent played much of this gem but i cant wait to continue.
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1 de 1 pessoas (100%) acharam esta análise útil
46.1 hrs registradas
Publicada: 25 de novembro
Legit review time.

- Open world
- Loads of upgrades/new u-boats
- Nice balance between relaxing sail trips and planning/executing your attack
- Large and helpfull community
- loads of mods(some large enough to be concidered complete overhauls)
- free to do as you please
- Can add own music to the gamophone (add the .mp3 to the gramophome folder in the installfolder)
- Easy to get in to, but plenty of room to increase difficulty (i.e. disableling auto targeting, dud torpedoes and unlimited fuel/O2

- one loading screen 3mins+ (very annoying if you need to re-load in a short amount of time)
- most upgrades are late in the war (last 2 years)
- Has an abrubt ending ( may 1945, will not be able to dock or set sail, and cant revieuw history)
- In the late game its nearly impossible to get away from enemy warships (due to better sonar tech)
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