Okay first off, for all those who want this game but read the system requirements and thought "Oh drat, I cannot play this on my system, I have a windows 8 and it says up to XP only". I have GREAT news for you-I have this game, on a cheap 350 dollar notebook from walmart. It has a windows 8 OS. This game-runs PERFECTLY on it. I did not even need to change or alter any compatibility settings or mess with the graphics or audio configuration. On default layout, no changes at all-it runs perfectly. Now, obviously, I cannot guarantee this will be true for absolutely everyone. I can however say given how cheap my own computer system is-I think this game would work for almost everyone running a windows 8 system. Probably also the same with windows 7 but I cannot say for certain on that one.
Now onto the game itself. Heroes of Might and Magic series is a well known and well loved series for a number of good reasons. First of all, there are different races, all with their unique units and hero specializations. This particular Heroes of Might and Magic is I feel the best of the series so far (Yes, better even that Might and Magic Heroes VI.) The graphics are fine if not great, but the game itself is what makes this game so much fun. With both single player, multiplayer, and even hot seat player capability you can play with friends far or near, or solo. It has campaigns for each race, all of which combine into one epic story on love, loss, and each faction.race fighting to survive and rule over all.
Combat is laid out on a open fiend or fighting to defend or gain control of a castle/keep with wall fortifications between you and the enemy. You have control over all of your units and can even through leveling you hero, gain control over the war machines in your unit such as the first aid tent, the ballista, and the catapult, allowing you to heal the units of your choice or aim the ballista at a particular target, or have the catapult try and take out only the door or remove the turret towers aimed at you as a example.
The units themselves can have special abilities. For example, the demon units can use a skill called gating, to summon up more of their own kind to join you for the battle (These gated units are temporary and vanish after each battle). The Undead units with the help of their hero can rise again after death, and if you defeat living targets, can even spend dark energy points to raise them again as undead units in your army (the type of unit they turn into depends on how powerful they were before). The list goes on.
Outside of the campaigns which are fun and throw new challenges at you to keep the game fresh and fun (and also tie into the storyline perfectly), such as having to avoid a enemy or outrun them to a safe zone to meet up with a particular hero or town. Other times you have one week to take over a town and set up camp before having to wipe out the enemy that stands in your way and so on.
The game play itself has a little learning curve, to understand what different objects on the map do for you, and figuring out how best to defeat units or how to control your own to the best advanatage-but the learning curve is built into the storyline so you are not derailed by some overtly lengthly tutorial. You simply learn as you progress and by the mid-part of the very first campaign, you'll be a expert hand at building up your keep, controlling your units, and understanding how to level your hero to your advanatage (Though more time playing with all the races will be needed to fully see what is the best way to level a particular hero).
Each hero has it's own unique talent as well. There is a elven hero who has a powerful ranged strike and boosts the damage of all it's groups hunter (archer) units. There is a demon hero whose spedciality is making each ballista shot explosive, doing extra damage each time the ballista's turn comes around. There is a Magic Hero who specializes with the smallest of units, the gremlins, who jhave a ranged blunderbuss shot attack that means a huge army of many small minions with a combined strength enough to take down far more powerful units of lesser numbers. The list again goes on. So it is in your interest to read up when you build your tavern, where you recruit new heroes, to see what each hero does and choose the one whose specialization you need most-someone who can race over the landscape and explore it our simply outrun the enemy, someone who brings extra firepower, or someone more specialized for a particular foe or to best defend your keep while you take your main hero out into the fray.
The game is, in fact-complete in every sense as is, but if you finish the campaigns and want more-good news again! There are two expansion campaign games for this game (look at the DLC for the game or buy the whole collection at once for $19.99 USD). Each one adds a new race and continues the storyline. First, the dwarven race and then the orcs-also calle dht eribes of the East.) I highly recommend both expansions as the races are fun, enjoyable, and and a completely fresh set of skills and tech and units to the game. The orcs are particularly amusing, as you can have cyclops through goblin in a kamikaze fashion into the face of enemy units. It only costs one mere goblin, the cheapest of units, to do a massive damage spray with the help of your powerful cyclops' throwing arm.
If you love having complete control over a army, a castle, and a hero-if you enjoy besieging castles and trampling the enemy under hoof and claw, if you have ever enjoy any turn based, fantasy game with a bit of storyline-then this game is for you. You will NOT be dissapointed by it.
For this game by itself without the DLC, it costs a mere $9.99 and offers many hours of gameplay and has endless replayability with the multiplayer mode (Which you can play solo as well against as few as one or up to 8 AI competitors).
So really, there is no reason to NOT buy this game unless you truly despise everything turn based.Even then, this game may well change your mind or at least make you willing to put up with the turn based combat for the sheer fun of everything else about the game.