You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people.
User reviews:
Very Positive (12 reviews) - 100% of the 12 user reviews in the last 30 days are positive.
Very Positive (1,215 reviews) - 92% of the 1,215 user reviews for this game are positive.
Release Date: Aug 23, 2006

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Buy Introversion Complete Pack

Includes 6 items: Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack


About This Game

You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people.

You use the money you earn to upgrade your computer systems, and to buy new software and tools. As your experience level increases you find more dangerous and profitable missions become available. You can speculate on a fully working stock market (and even influence its outcome). You can modify peoples academic or criminal records. You can divert money from bank transfers into your own accounts. You can even take part in the construction of the most deadly computer virus ever designed.
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Very Positive (12 reviews)
Very Positive (1,215 reviews)
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987 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
575 of 626 people (92%) found this review helpful
430 people found this review funny
6.8 hrs on record
Posted: January 19, 2015
I bought this instead of Watch_Dogs,
I regret nothing.
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285 of 320 people (89%) found this review helpful
162 people found this review funny
22.0 hrs on record
Posted: November 14, 2014
Day 15:

=>Is a rank 1 hacker
=>Muscle 50-some thousand c from contracts
=>Buy a bunch of upgrades
=>Steal an admin's voice.
=>Hack Apollo International Bank
=>Run Proxy and Monitor Bypasses
=>Hack into administrative account --no tracing--
=>Steal every account profile in the database. --no tracing--
=>Proceed to empty all accounts, net roughly 1.2 million credits --no tracing--
=>Live high and large
=>Gateway siezed because I forgot to delete logs. Save is destroyed.

10/10 would fail again
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211 of 229 people (92%) found this review helpful
72 people found this review funny
19.1 hrs on record
Posted: June 13, 2015
Finally after years of training online and offline, Hours of guides, Hours of grinding, Suffering. Regret always in the back of my mind for the time wasted on this. It has officially happened. I am a master hacker. Rushing through the logs deleting with the percision of a scalpel, never wasting a moment dedicated to filling my billion dollar bank account with more money. Trying to simulate the initial rush of robbing a bank. I rush in with a bounce network all around the world starting with InterNIC. I quickly start up my timer and turn on the proxy and firewall Disable tools. Brute force but neccesary for speed. It shuts off and I run the admin account I had stolen from early contacts. I'm in I copy all the accounts down, I find the prize i'm looking for. Killian Hoyal, a 967 million dollar account, a legend hidden inside of my personal gameworld. It had taken years of searching and doing favors to gain the proper knowledge to find this account. Quickly I delete disconnect from the server and rush into my log database at InterNIC, deleting all traces of my connection. Yes, I had finally found everything I would need to stage the largest bank robbery in the history of the world. From the comfort of my home. I go and make an anonymous bank account under a pseudonym. The bank is small so it wouldn't be a high priority target to search if the FBI caught onto my trail. Finally I take a deep breath, 4 minutes 11 seconds says my timer. Wasting no time I quickly connect to the bank where Killian Hoyals money is kept. Running bypasses, disablers, and all manners of illicit software designed to slow down any one looking for me, and to make sure I don't leave a trace. I log into his account using the details I found from the admin account. I go into transfer funds and make the trade to my bank account in Monrovia, Liberia. The transfer goes through. I go into his transaction logs and edit the log showing the money was sent to another hackers that had previously done me harm earlier on. I disconnect and reconnect to my account in Liberia. The money is there, perfect. I go into my transaction logs and delete the log showing the money recieved. Almost done, I connect to my home bounce and log into the logs. I delete the log showing me connecting to the banks in the first place. Just like that, his money is mine with no trace to be found of it. A job well done, I am officially. A master hacker.
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315 of 368 people (86%) found this review helpful
543 people found this review funny
8.2 hrs on record
Posted: March 19, 2015
After I beat this game. NSA called me and offered me a job, now I violate the U.S. citizen's rights for 73k a year. Thanks Uplink
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126 of 131 people (96%) found this review helpful
3 people found this review funny
45.5 hrs on record
Posted: October 4, 2014
Set in the "future" of 2010 (Yep, that old) you play as an Uplink Agent. It starts with you "connecting" to the Uplink Servers to create your new hacker identity. After a fake-but-believable-ish "boot up" you are directly connected to your remote proxy gateway, and ready for some plausibly deniable crime. This isn't real hacking, but the way the game presents itself you don't need too much imagination or suspend too much disbelief to leave an exciting doubt in the back of your mind. Easily the most immersive game I have ever experienced.

The game is completely open-ended and very complex, but approachable (There is even an in-game IRC that connects you to a real-life Uplink chatroom to talk to others in the game, if someone happens to be on it at the time.). It gives you an optional, basic tutorial risk-free on one of the Uplink Corporation's testing servers, and there are further tutorials on Uplink's main server, but after that you are left to your own ingenuity. That's a common, repeating theme of this game. Experiment, have some fun. You hacked into the social security database for your last job, what about doing it again to mark yourself as "deceased" to really become a ghost, or hack the criminal records database and put a warrant for arrest out on a server admin that made things difficult for you. In fact, the only way to "beat" this game, is to "break" it. You won't find any "questlines" or the like until you are experienced enough think a bit outside your usual targets...

One of the few games that makes missions non-linear, simply because these aren't missions, they are contracts. A deal between you and an anonymous individual working on behalf of a random company. You can go ahead and tell your employer "Nope, not in the mood, have someone else do it." after you accept the contract... for half the pay up front! (Although, good luck getting another job if your reputation is too spotty!) Perhaps someone paid you to give the guy an A, and on a whim (and after your paycheck), you put his "D-" right back. What about this investigation of corporate corruption? You have it all tied up, got your pay and everyone is happy. But you still have access to the thief's account, and for a short window of time, it's still filled to the brim with your employer's siphoned money.
Backstab at your leisure(and peril), none of it's scripted.

On the negative side, if you look at the screenshots, that's pretty much how the game looks. You can install themes to change up the color scheme if the sharp black+blue hurts your eyes, or you just want to tell people who come over that you are hacking the matrix. Throughout the game there are very few graphic representations, and when there are the best you could hope for is an animated picture (usually just static images, though). It would be easy to dismiss these issues as "part of the experience" but that's just a cheesy way of dodging "Its a really old game, you will have to deal with terrible graphics". Admittedly, though, it IS easy to overlook the visuals, simply because its what you expect to see on some TV hacker's monitor.

Gameplay-wise, once you know how to do it, and get personaly experinced with it, you can get all the money you ever want within a few hours from starting and there is little replay value until you leave long enough to forget how to play. This is problematic and game length ties in directly to how good you are at it. You could beat the game in an hour and a half if you know what you are doing.
Don't spoil it for yourself and look up how to start the ending! You will have more fun figuring it out for yourself!

Being a very old game, it also has interface problems. No scroll-wheel support being the worst offender, the necessity to have your mouse hovering over any information box you are trying to type in is a close second. Its a pain, and something to be aware of, but it doesn't get in the way of enjoying the game once you are used to it (Using the tab button is an easy fix to the second one).

At the end of the day, Its certainly worth the 10$, but should you still be on the fence about it, it goes on sale for crazy low prices. Just whatever you do: make SURE you don't miss out on this game!
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191 of 229 people (83%) found this review helpful
232 people found this review funny
97.4 hrs on record
Posted: February 24, 2015
I just gave someone an academic grade in eating hotdogs.

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150 of 175 people (86%) found this review helpful
186 people found this review funny
21.7 hrs on record
Posted: September 3, 2015
Got a mission:
Matt Barry has too high a grade at 1st class. Change his degree to 3rd class.

Instantly get another mission:
Matt Barry has too low a grade at 3rd class. Change his degree to 1st class.

10/10 would class again.
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93 of 101 people (92%) found this review helpful
7 people found this review funny
10.4 hrs on record
Posted: June 24, 2014
All I know about real-life hacking is that it looks incredibly boring. It's all command prompts and IP addresses. Who wants to type in hexadecimal? Ew. It's nothing like TV hacking, where you are a magical techno-wizard that's all about throwing programs like spells and racing the clock in a dramatic race against the significantly less attractive system administrator.

Uplink is TV Hacking: The Game.
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70 of 71 people (99%) found this review helpful
1 person found this review funny
17.8 hrs on record
Posted: May 26, 2014
This game is old, showing its age, and may not be supported on future operating systems well. As an example, the IRC program inside doesn't run well with current IRC security protocols (it /does/ connect to real servers.)

But that doesn't mean this isn't a hell of a good game and still pretty much one of a kind.

This game takes inspiration from Hollywood hacking and turns it into an excellent simulation of such. A sandbox roguelike of sorts, you need wits, some planning, and a little luck to become rich, powerful, and save the internet from some bad guys that feel it's time to unplug everything.

I believe Introversion could make a new Uplink with the skills they've gained from games they've created since 2001, and release something truly golden. The market for hacking simulations is pretty much dominated by this decade old game, so something more 21st century would most definitely be a hit.

Until then, enjoy Uplink, and good luck on the net.

Edit: Since I finally realized my review had become one of the most popular, I did a long-needed once over for grammar. Sadly, I'm still waiting for my Uplink 2020 :(
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68 of 70 people (97%) found this review helpful
2 people found this review funny
15.4 hrs on record
Posted: February 9, 2014
This is really everything I wanted from an indie hacking game. It is a vast and glorious sandbox brimming with opportunity. To tell its tale, let me start the story about twenty-five years ago, with a little gem from Interplay called "Neuromancer."

Neuromancer was an amazing piece of work, for its time. A point and click adventure game, yes, but with a vast collection of BBS-like "sites" in "cyberspace," which could be accessed and navigated spatially, a sea of semitransparent polygons on a sprawling grid. They called the book "prophetic" in its vision of what a global computer network might be like, but the game was similarly visionary, in that it offered a classic milestone-and-unlocked-door-driven main story, but with a vast and layered world of enriching side stories and tiny details easily overlooked, that add depth and character to the world in which your character lives. This was a level of detail and nuance and supporting gameworld-enrichment that Bioware would go on to become famous for, in its epic D&D games of the Nineties, and in its later adventure games, but in the Eighties, on computers that were much more limited in resources, this was a bigger feat, and a bigger surprise to the player. You could just play Neuromancer to win it, or you could play it to learn about it, follow the exchanges on the PAX and on private sites, the private message exchanges between AIs. You could learn so much more that way, if you were clever and patient enough to retain it, to piece it together, and to make sense of it all.

It had its limitations, though. For all that supplemental-story richness, hacking was extremely primitive and frankly, rather RPG-combat-like. There wasn't much finesse to it, and though there was some pressure to stay alert and focused, it lacked the sweaty-fingers-and-hurry-hurry-hurry aspect we associate with computer crime.

Now here's where Uplink steps onto the scene.

Uplink isn't a classic RPG -- whether or not it's an RPG at all is a very good question, and I'm not sure how to address the question without spoilers. The game starts very simply; you're a hacker with a server in a colocation facility, and through it, you can access the internet. Your employer offers you access to a database of open hacking jobs commensurate to your demonstrated ability and toolkit, and you can carry them out for money. For many people, this is the entire game of Uplink -- choosing jobs, carrying them out, getting paid. It's fun stuff! The clock is always ticking. Traces are run to try to find you. You've got that sweaty palms, twitchy-taut-nerves, GO GO GO GO GO adrenaline headspace, typing and tapping and trying frantically to get the job done and wipe logs before you're traced and busted.

But why stop there? What I feel I can safely say without spoilers is that the game is very much a sandbox, and as your means grow, you find yourself able to make decisions about the nature and purpose of your work. Who you work for, why you work, what work you do and don't do, and what you're after will determine what the game looks like, to you.

A rich and detailed world sprawls before you, full of interesting things to learn, do and find. Curiosity is rewarded. Tinkering is rewarded. Ingenuity is especially rewarded. There is a "master story," but whether or not you ever even encounter it -- well, that's up to you.

The game uses a very retro interface style; it reminded me of the turn-of-the-millennium retrofuture aesthetic, and made me nostalgic for the days of multiple Unix flavors on huge proprietary hardware. Be sure to be very, very glib with your mouse skills; fast accurate clicking is a must. A touchscreen system with a keyboard would probably be ideal, but rest assured, this Uplinker runs just fine on his non-touchscreen laptop. Speed is critical, a cool head and the ability to systemically run through a list of easy but specific tasks with a ticking timer is also critical. If you don't like to be under pressure, Uplink isn't for you.

If you're looking for great visual beauty and visual exploration as found in, say, point-and-click adventure games, look elsewhere. You'll spend all your time in Uplink staring at a virtual desktop environment. Some people will find that thrilling -- I'm one of 'em! -- and some will surely be put off by it. Uplink also enforces consequences beautifully; really bad decisions will even wipe your savegame, be warned. (Can you back it up sneakily and restore it? Yes, yes you can, you...cheating hacker, you.) But most of all, if you're looking for a game that makes it easy to understand what you're supposed to do, this is utterly not the game for you. Uplink's as silent and as uncommunicative as a bash prompt, and that's why it's perfectly suited to the right kind of oldschool-hackerly mind.

You've probably formed a strong opinion of Uplink already, just from what I've said. Good. If you're the sort who loves this sort of thing, Uplink is the game you've been waiting for, and there's nothing quite like it. This is what Neuromancer wanted to be like, I think...and might have been, but for that its dreams of electric sheep were limited in resolution and framerate by its era.
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Recently Posted
4.1 hrs
Posted: October 18
best hacking game out there atm

or at least better than watch _ dogs
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24.4 hrs
Posted: October 17
This is an excellent game. I enjoyed it a great deal.
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12.6 hrs
Posted: October 16
Uplink is a very strange game. A game which makes you feel almost as if you really are hacking. Yet despite it being mostly a map of the world the whole time. It still manages to give you a surge of adrenaline.
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0.2 hrs
Posted: October 14
I've had this game for so long, before it was available on Steam.

It's one of the best games out there. Very simple, but also very deep.

If you've not got it, get it.
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4.1 hrs
Posted: October 11
This is a bloody fantastic game. The devs are just pure geniuses when it comes to making games. They never disappoint. The game lets you play as a hacker and what an awesome way of capturing that experience.

Absolutely recommended.

This mod below is a must have.
Do download this mod -
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17.7 hrs
Posted: October 11
Helpful? Yes No Funny
Shado, Rebel of Executivity
4.1 hrs
Posted: October 10
It's an amazing game that lets you play the role of a hacker. Not very many games really do that. It's not "real" hacking, much more fantasized. The game takes place in a bit open world, but... I don't know. I love the game. I'm not entirely sure why, I just really like it.
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3.7 hrs
Posted: October 9
Product received for free
This game was really fun, not so much for excitement, but it's quite entertaining when you're just not in the mood for anything else.
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11.3 hrs
Posted: October 7
the people that complain about the lack of a good tutorial explaning the game's mechanics a bit better are justified in what they say, but also the whole point of the game in a way is to work it out yourself after many tries, if there was a tutorial that explained everything the game would be like an hour long and no one would play it again because there wouldn't be a sense of discovery, i got this game with the prison architect bundle with darwinia (another great game) DEFCON and multiwinia, and it's easily one of my favorite games i own, due to the discovery aspect of this game, and the as someone said, brick wall of a difficulty curve, it's hard to climb but not impossible. So buy this game if you don't mind simple graphics or a near complete lack of story until late game, it's hard but quite possible as you play it more, and nearly everytime i start again i learn something new, 10/10 best hacking game yet.
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15.4 hrs
Posted: October 6
This game is absolutley fantastic. This is a company that I have never been disapointed with. Probably because they are not some out of touch developers sitting in a corporate office that have to kiss the feet of some board execs. They get that gamers want to be immersed sometimes, without micro-transactions for game advancements AHEM: EA. This game is just a prime example of how awesome game devs can be.
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