Darwinia сочетает в себе стремительный экшен и стратегию. В игре преставлен новаторский интуитивный интерфейс и графика в стиле 80-х годов. Помогите племени кочующих эльфов, попавших в современный трехмерный мир.
Дата выхода: 14 июля 2005
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Включенные товары (6): Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack

Об игре

Darwinia сочетает в себе стремительный экшен и стратегию. В игре преставлен новаторский интуитивный интерфейс и графика в стиле 80-х годов. Помогите племени кочующих эльфов, попавших в современный трехмерный мир.

Системные требования (ПК)

    Рекомендуемые: Windows XP, процессор 600 МГц, 128 МБ ОЗУ, видеокарта совместимая с DX7

Системные требования (MAC)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core Duo 1.66GHz+
    • Memory: 1GB of RAM
    • Graphics: 64MB of video memory
    • Hard Drive:

Системные требования (Linux)

    • Processor: 1.66Ghz
    • Memory: 1Gb
    • Graphics: 64Mb of memory
    • Hard Drive: 60Mb
Полезные обзоры покупателей
38 из 41 пользователей (93%) посчитали этот обзор полезным
Товаров на аккаунте: 943
Обзоры: 610
8.2 ч. в игре
Инди-Адам.

Несмотря на то, что сейчас не 2004 год игра смотрится настолько свежо и необычно, что кажется её выпустили недавно. Всё благодаря схематичной пиксельной графики и занимательного геймплея (эдакий сплав стратегии и элементов аркады). Ступор, после того как первый раз увидел игру, проходит быстро, благо она дружелюбна к игроку. Сюжетная подоплёка игры банальна - учёный создал виртуальный мир, который оккупировали вирусы, это, пожалуй, единственное к чему можно придраться.

Переработай души! 8 из 10 :)
Опубликовано: 27 мая 2014
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10 из 10 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 234
Обзоры: 2
51.3 ч. в игре
I don't know what compelled me to even buy this since I can't stand RTS games generally, but it didn't take long before Darwinia became one of my all-time favorites. Something in the way it's presented just made sense to me, and I found the context to be especially endearing.

Part of what really appealed to me was how simple and straightforward everything was: soldiers shoot stuff, engineers build stuff, etc. Even the upgrade options, in the context of file updates (v2.0), made everything feel more accessible. The game code is mercifully stable for an "indie" game and I found myself wasting hours defeating every last enemy and making sure that every uninhabited piece of land was repopulated. I frequently found myself rooting for individual scouts and soldiers that bravely out-maneuvered their enemies. It really says something about a game that can make you feel so attached to its literal pixels.

The excellent score and sound effects coupled with the game's relaxingly retro aesthetic have proven great for replayability, making Darwinia a world I'm happy to revisit often. 9/10.
Опубликовано: 18 февраля 2014
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3 из 3 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 27
Обзоры: 6
20.9 ч. в игре
"Fascinatingly charming" is how I'd describe this game. The retro graphics are vaguely evocative of Tron, and the enemies and characters are all subtle references/homages to video games and video game culture of the mid-to-late 80s and early 90s. There are Spiders and Centipedes reminiscent of Centipede, the Engineers which are evocative of Recognizers from Tron, even the Bombers that respond to Air Strike beacons look like they're right out of Space Invaders.

The Darwinians themselves are adorable. Though they have no animations and are simple 2D sprites in a 3D world, they manage to demonstrate a lot of personality. From the little mourning kites they release when souls ascend to the Central Repository, to the way Officer Darwinians chant out a marching cadence when issuing a "Follow Me" order, to the screams of horror and pain Darwinians have when terrorized with explosive weaponry and laser fire, you can't help but feel a little for the little guys.

As far as gameplay goes, it's very intuitive and usually pretty solid, some camera wonkiness aside. Managing a Squad is simple (Everything you can do aside from secondary-weapon switching is handled with two buttons) and intelligent use of Squads forms the cornerstone of gameplay. The game doesn't punish you for failure - replacing Squads is as easy as hitting F1, then clicking within a valid spawning area. You're encouraged to replace your Squaddies often and try out different tactics to accomplish your goals. All of the other units you can control are similarly uncomplicated, and the game gives you plenty of room to learn without holding your hand and beating you over the head with forced tutorials.

Darwinia encourages freedom of choice and lateral thinking in ways I haven't seen a lot of games do - stages are frequently nonlinear and the objectives can be accomplsihed in any order. Often times, you're simply thrown into a stage and challenged to figure out your own method for victory. Do you burmush your objectives or methodically wipe out the virus infestation between you and your target? Do you take your foes head-on, or can you sneak an Engineer around to a different comm port and use it as a second beachhead? Do you carefully avoid enemies in order to get a shot on a particularly annoying foe unopposed, or do you just carve your way in?

All in all, Darwinia's one of the most refreshing tactical games I've had the pleasure of playing, and I heartily recommend it for anyone who enjoys a little old school nostalgia, adorable faux-retro graphical charm, and solid gameplay.
Опубликовано: 22 марта 2014
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2 из 2 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 75
Обзоры: 2
14.5 ч. в игре
The game says: "here are your tools, this is how you use them, this is your goal. get to it."
there are no scores, no timer, no end to the number of ways each level may unfold.
this game is worth every penny that has ever been spent on it.
the style is simplistic, yet complicated, bold, yet modest.
the game presents itself as an RTS but it's so much deeper than that.
there are so many things this game does right, it makes me feel ashamed that i looked over this one during that "call of duty" phase every middle schooler goes through.
one thing i will warn you of, however,
your macro skills better be on point, else, you'll be spending a lot of time watching a lot of green stick people dying in a very speedy manner.
Опубликовано: 29 марта 2014
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1 из 1 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 185
Обзоры: 74
4.6 ч. в игре
Don't play Multiwinia.

And for a brief moment of legit review, this game is absolutely beautiful. The visuals are staggering, the music is so atmospheric, you really do feel for the little digital guys.
Опубликовано: 3 февраля 2014
Был ли этот обзор полезен? Да Нет