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Alliant une action débridée à de la stratégie militaire de haut vol, Darwinia intègre un mécanisme de contrôle innovant et intuitif, affiche des graphismes rétro dignes des classiques des années 80 tels que Tron et Defender et vous plonge dans un univers peuplé de sprites nomades enfermés dans un univers moderne en 3D.
Date de parution: 14 jui 2005
Tags populaires des utilisateurs pour ce produit :
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Acheter Darwinia

Packages qui comprennent ce jeu

Acheter Darwinia + Soundtrack DLC

Inclut les 2 articles suivants : Darwinia, Darwinia Soundtrack

Acheter Multiwinia + Darwinia

Inclut les 2 articles suivants : Darwinia, Multiwinia

Acheter Introversion Complete Pack

Inclut les 6 articles suivants : Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack

À propos du jeu

Alliant une action débridée à de la stratégie militaire de haut vol, Darwinia intègre un mécanisme de contrôle innovant et intuitif, affiche des graphismes rétro dignes des classiques des années 80 tels que Tron et Defender et vous plonge dans un univers peuplé de sprites nomades enfermés dans un univers moderne en 3D.

Configuration requise (PC)

    Recommandée : Windows XP, processeur de 600 MHz, 128 Mo de mémoire vive (RAM), carte graphique compatible avec DirectX 7

Configuration requise (MAC)

    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Intel Core Duo 1.66GHz ou plus
    • Mémoire vive : 1 Go de RAM
    • Affichage : 64 Mo de mémoire vidéo
    • Disque dur : 64 Mo d'espace disque disponible

Configuration requise (Linux)

    • Processor: 1.66Ghz
    • Memory: 1Gb
    • Graphics: 64Mb of memory
    • Hard Drive: 60Mb
Évaluations intéressantes des utilisateurs
10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
234 produits enregistrés
2 évaluations
51.3 heures en tout
I don't know what compelled me to even buy this since I can't stand RTS games generally, but it didn't take long before Darwinia became one of my all-time favorites. Something in the way it's presented just made sense to me, and I found the context to be especially endearing.

Part of what really appealed to me was how simple and straightforward everything was: soldiers shoot stuff, engineers build stuff, etc. Even the upgrade options, in the context of file updates (v2.0), made everything feel more accessible. The game code is mercifully stable for an "indie" game and I found myself wasting hours defeating every last enemy and making sure that every uninhabited piece of land was repopulated. I frequently found myself rooting for individual scouts and soldiers that bravely out-maneuvered their enemies. It really says something about a game that can make you feel so attached to its literal pixels.

The excellent score and sound effects coupled with the game's relaxingly retro aesthetic have proven great for replayability, making Darwinia a world I'm happy to revisit often. 9/10.
Posté le : 18 février 2014
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
27 produits enregistrés
6 évaluations
20.9 heures en tout
"Fascinatingly charming" is how I'd describe this game. The retro graphics are vaguely evocative of Tron, and the enemies and characters are all subtle references/homages to video games and video game culture of the mid-to-late 80s and early 90s. There are Spiders and Centipedes reminiscent of Centipede, the Engineers which are evocative of Recognizers from Tron, even the Bombers that respond to Air Strike beacons look like they're right out of Space Invaders.

The Darwinians themselves are adorable. Though they have no animations and are simple 2D sprites in a 3D world, they manage to demonstrate a lot of personality. From the little mourning kites they release when souls ascend to the Central Repository, to the way Officer Darwinians chant out a marching cadence when issuing a "Follow Me" order, to the screams of horror and pain Darwinians have when terrorized with explosive weaponry and laser fire, you can't help but feel a little for the little guys.

As far as gameplay goes, it's very intuitive and usually pretty solid, some camera wonkiness aside. Managing a Squad is simple (Everything you can do aside from secondary-weapon switching is handled with two buttons) and intelligent use of Squads forms the cornerstone of gameplay. The game doesn't punish you for failure - replacing Squads is as easy as hitting F1, then clicking within a valid spawning area. You're encouraged to replace your Squaddies often and try out different tactics to accomplish your goals. All of the other units you can control are similarly uncomplicated, and the game gives you plenty of room to learn without holding your hand and beating you over the head with forced tutorials.

Darwinia encourages freedom of choice and lateral thinking in ways I haven't seen a lot of games do - stages are frequently nonlinear and the objectives can be accomplsihed in any order. Often times, you're simply thrown into a stage and challenged to figure out your own method for victory. Do you burmush your objectives or methodically wipe out the virus infestation between you and your target? Do you take your foes head-on, or can you sneak an Engineer around to a different comm port and use it as a second beachhead? Do you carefully avoid enemies in order to get a shot on a particularly annoying foe unopposed, or do you just carve your way in?

All in all, Darwinia's one of the most refreshing tactical games I've had the pleasure of playing, and I heartily recommend it for anyone who enjoys a little old school nostalgia, adorable faux-retro graphical charm, and solid gameplay.
Posté le : 22 mars 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
75 produits enregistrés
2 évaluations
14.5 heures en tout
The game says: "here are your tools, this is how you use them, this is your goal. get to it."
there are no scores, no timer, no end to the number of ways each level may unfold.
this game is worth every penny that has ever been spent on it.
the style is simplistic, yet complicated, bold, yet modest.
the game presents itself as an RTS but it's so much deeper than that.
there are so many things this game does right, it makes me feel ashamed that i looked over this one during that "call of duty" phase every middle schooler goes through.
one thing i will warn you of, however,
your macro skills better be on point, else, you'll be spending a lot of time watching a lot of green stick people dying in a very speedy manner.
Posté le : 29 mars 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
183 produits enregistrés
74 évaluations
4.6 heures en tout
Don't play Multiwinia.

And for a brief moment of legit review, this game is absolutely beautiful. The visuals are staggering, the music is so atmospheric, you really do feel for the little digital guys.
Posté le : 3 février 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
183 produits enregistrés
6 évaluations
32.0 heures en tout
Easy to pick up, hard to put down. Easily one of the best games I have ever played.
Posté le : 14 février 2014
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28 personne(s) sur 30 (93%) ont trouvé cette évaluation utile
143 produits enregistrés
9 évaluations
21.4 heures en tout
Darwinia is one of my favorite games of all time. So it gets an obvious reccomendation from me. There is a lot going on with Darwinia and I've never played anything like it. It's one of those types of games that is really hard to describe, and you can only really understand after playing it for a bit. It's a weird game to get into at first. But once you get past the first two or so levels and understand what's going on it really takes off.

So basically what's going on with this game is your thrown into a level, and your given a few goals to complete the level. There are a lot of different objectives in the game, but most of the time your goal is to kill all the enemies on the map, and move your little Darwinians to key locations. What's really nice about the levels is all tools the game gives you tie in together in really clear ways. You make soilders to kill enemies and create souls, the engineers retrieve the souls and bring them to the soul collector to generate new darwininans, and the Darwinians interact with the map and you don't have direct control over them. It all comes together really well.

My favorite part about the game though is how much freedom you get. It sounds weird but let me explain. Darwinia perfectly lets you experience it at your own pace, and in your own way. There's so many ways to handle each situation in the game, and you're encouraged to handle it any way you want to. You can be super effiecient and try to carefully mine every enemies' soul, or you can do things more crazy and charge in with air strikes. Both are valid strategies in Darwinia. You can try spam engineers to take over a semi-hostile base and raise hell from inside the enemy territory, or you can enter from the shores and work your way in. The game doesn't care which way you do it. Nothings timed, nothings scored. And I love that. Because if you had a score, or a time limit it means you'd have to play the game in the most effient way, but without those things I felt more encouraged to try out crazier ideas, or ideas that I knew were just stupid, but its ok because it's fun. And that's what Darwinia encourages. It's all free. But it's more than just that. The game let's you jump into and out of levels at anytime and it you'll be able to jump right back into exactly where you left off instantly. You can acess more than one level at once so if you get bored or stuck on one level, you can jump out and start working on another level. It's great! Probably my absolute favorite part about Darwinia is how free the camera is, and that's a really weird thing to say, but lemme explain. The camera in Darwinia is very free. You can move it to any location, and look at anything from almost any angle. It's almost like a camera you'd see in an editor of some sort. But it really really works in Darwinia. Because the camera is so free it really makes the game feel like a world that's actively happening, and you're just interacting with it. Almost like a little toybox world, or at least that's how it makes me feel anyway.

With the camera, and entire game giving you so much freedom, and a lot of the units do things on their own in this game, ontop of the very simple art style(which is perfect for this game), and the great ambience the sounds create, I felt like I could get really immersed into game. I liked to put the camera at dramatic angles and imagine all sorts of adventures and stories as things were happening. I've taken more screenshots in this game than any other. So basically what I'm getting at, is if you like to imagine weird stuff or like to get really immersed into a game both strategically and artistically, then this game does the trick.

And the game has a level editor and mod creator. Yeah. ♥♥♥♥in sweet. This is one of those games that I have NO idea why this isn't more popular. And the story is really weird and cool. And it's really existential and you are an active part of the story... like you the person sitting at their computer, not you the player in the game. It's a bit weird, and I didnt really understand what was going on for awhile. But I really like that kind of stuff so the plot I really really liked.

So final reccomendations: Definity get this game. It's amazing. It really really appeals to what I like personally, so you probably wont think it's the most amazing thing like I do, but I think you'll definitly have fun. Don't get it if you don't think you'll be able to handle the controls. Darwinia can also be really weird difficult to understand at first so if you're not willing to do that, then you probably wont enjoy it either.

Anyway, love this game. Personal favorite. And it's $10. So no excuses. That's less than a movie, or dinner at a nice restaurant.
Posté le : 19 janvier 2014
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