Combining fast-paced action with strategic battle planning, Darwinia features a novel and intuitive control mechanism, a graphical style ripped from 80's retro classics like Tron and Defender, and a story concerning a tribe of nomadic sprites trapped in a modern 3D world.
Data de lançamento: 14 Jul 2005
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Comprar Darwinia

$9.99

Pacotes que incluem este jogo

Comprar Darwinia + Soundtrack DLC

Inclui 2 itens: Darwinia, Darwinia Soundtrack

Comprar Multiwinia + Darwinia

Inclui 2 itens: Darwinia, Multiwinia

Comprar Introversion Complete Pack

Inclui 6 itens: Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack

Sobre o jogo

Combining fast-paced action with strategic battle planning, Darwinia features a novel and intuitive control mechanism, a graphical style ripped from 80's retro classics like Tron and Defender, and a story concerning a tribe of nomadic sprites trapped in a modern 3D world.

Requisitos do sistema – PC

    Recomendado: Windows 98/Me/2000/XP, Processador 600MHz, 128MB de RAM, Placa de Vídeo Compatível com DX7

Requisitos do sistema – Mac

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core Duo 1.66GHz+
    • Memory: 1GB of RAM
    • Graphics: 64MB of video memory
    • Hard Drive:

Requisitos do sistema - Linux

    • Processor: 1.66Ghz
    • Memory: 1Gb
    • Graphics: 64Mb of memory
    • Hard Drive: 60Mb
Análises úteis de usuários
3 de 3 pessoas (100%) acharam esta análise útil
961 produtos na conta
12 análises
18.4 hrs registradas
Darwinia é um jogo de estratégia fora do padrão estabelecido. É simples de jogar mas muito envolvente. Por ser diferente você estranha um pouco no começo, mas assim que pega o jeito e jogo flui muito bem. As fases tem certos objetivos a serem atingidos como simplesmente eliminar todos inimigos, capturar determinados pontos, etc, mas você pode realizar eles na ordem que quiser, do jeito que preferir. Da pra jogar na maior paciência, colentando todas a almas possíveis, tomando cuidado para morrer o menos possível, ou ir na vaca loca distribuindo granadas, foguetes, etc. Todas as taticas são válidas e sabendo como usar cada uma, elas dão conta do recado.

O jogo é um tanto curto mas isso é bom, pois jogos de estratégia muito longos tendem a ficar entediantes depois de um tempo. Se comprar o jogo durante alguma promoção ai não tem nem como reclamar disso.

Quanto à estória não tem nada de especial mas também não é ruim. Aparentemente inspirado no filme Tron, ou talvez mais ainda no jogo Tron 2.0 (mas sem tentar copiar a aparência geral do filme/jogo).

O jogo tem alguns bugs, mas nada que estrague o jogo, e considerando que é um jogo indie ele está muito bom (melhor que muito jogo AAA por ai).
Publicada: 13 abril 2014
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9 de 10 pessoas (90%) acharam esta análise útil
136 produtos na conta
9 análises
21.4 hrs registradas
Darwinia is one of my favorite games of all time. So it gets an obvious reccomendation from me. There is a lot going on with Darwinia and I've never played anything like it. It's one of those types of games that is really hard to describe, and you can only really understand after playing it for a bit. It's a weird game to get into at first. But once you get past the first two or so levels and understand what's going on it really takes off.

So basically what's going on with this game is your thrown into a level, and your given a few goals to complete the level. There are a lot of different objectives in the game, but most of the time your goal is to kill all the enemies on the map, and move your little Darwinians to key locations. What's really nice about the levels is all tools the game gives you tie in together in really clear ways. You make soilders to kill enemies and create souls, the engineers retrieve the souls and bring them to the soul collector to generate new darwininans, and the Darwinians interact with the map and you don't have direct control over them. It all comes together really well.

My favorite part about the game though is how much freedom you get. It sounds weird but let me explain. Darwinia perfectly lets you experience it at your own pace, and in your own way. There's so many ways to handle each situation in the game, and you're encouraged to handle it any way you want to. You can be super effiecient and try to carefully mine every enemies' soul, or you can do things more crazy and charge in with air strikes. Both are valid strategies in Darwinia. You can try spam engineers to take over a semi-hostile base and raise hell from inside the enemy territory, or you can enter from the shores and work your way in. The game doesn't care which way you do it. Nothings timed, nothings scored. And I love that. Because if you had a score, or a time limit it means you'd have to play the game in the most effient way, but without those things I felt more encouraged to try out crazier ideas, or ideas that I knew were just stupid, but its ok because it's fun. And that's what Darwinia encourages. It's all free. But it's more than just that. The game let's you jump into and out of levels at anytime and it you'll be able to jump right back into exactly where you left off instantly. You can acess more than one level at once so if you get bored or stuck on one level, you can jump out and start working on another level. It's great! Probably my absolute favorite part about Darwinia is how free the camera is, and that's a really weird thing to say, but lemme explain. The camera in Darwinia is very free. You can move it to any location, and look at anything from almost any angle. It's almost like a camera you'd see in an editor of some sort. But it really really works in Darwinia. Because the camera is so free it really makes the game feel like a world that's actively happening, and you're just interacting with it. Almost like a little toybox world, or at least that's how it makes me feel anyway.

With the camera, and entire game giving you so much freedom, and a lot of the units do things on their own in this game, ontop of the very simple art style(which is perfect for this game), and the great ambience the sounds create, I felt like I could get really immersed into game. I liked to put the camera at dramatic angles and imagine all sorts of adventures and stories as things were happening. I've taken more screenshots in this game than any other. So basically what I'm getting at, is if you like to imagine weird stuff or like to get really immersed into a game both strategically and artistically, then this game does the trick.

And the game has a level editor and mod creator. Yeah. ♥♥♥♥in sweet. This is one of those games that I have NO idea why this isn't more popular. And the story is really weird and cool. And it's really existential and you are an active part of the story... like you the person sitting at their computer, not you the player in the game. It's a bit weird, and I didnt really understand what was going on for awhile. But I really like that kind of stuff so the plot I really really liked.

So final reccomendations: Definity get this game. It's amazing. It really really appeals to what I like personally, so you probably wont think it's the most amazing thing like I do, but I think you'll definitly have fun. Don't get it if you don't think you'll be able to handle the controls. Darwinia can also be really weird difficult to understand at first so if you're not willing to do that, then you probably wont enjoy it either.

Anyway, love this game. Personal favorite. And it's $10. So no excuses. That's less than a movie, or dinner at a nice restaurant.
Publicada: 19 janeiro 2014
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6 de 7 pessoas (86%) acharam esta análise útil
83 produtos na conta
1 análise
21.1 hrs registradas
Darwinia is hard to describe. It's part RTS, part god game one could say. You are in charge of protecting and restoring the Darwinian population, however you can't directly control them, although the officer tool does make up for that fact. Instead you spawn in several programs to assist the little guys in order to destroy the red virus that has infected their world.

The gameplay is pretty solid, and becomes massively fun during the fights where you get to utilize your Darwinians. Having two massive forces collide and duke it out while you influence the battle field with your programs is something not many games capture too well.

Speaking of the Darwinians, they are the stars of this game. They are important for manning buildings, turrets, and eventually the main fighting force at your disposal. They have a few things they do that adds a nice little touch, such as jumping into the air when a mission is complete, or mourning over the loss of a fallen comrade. The story brags about how smart these guys are, but they don't do much that isn't scripted. They really come to life in battle however, their digital screams, panic, and blaring war trumpets and marching tunes give them character.

The story is servicable, although nothing groundbreaking. They thankfully allow you to skip through it if you aren't that interested, although I soaked in as much as I could. If your a sap like me, you'll grow fond of the little guys, otherwise the gameplay should suffice.

All in all, the game is great fun and a blast to play. It took me around 6 hours to beat on one playthrough. Beating it will give you a level editor to muck around in and another profile with all locations enabled, so you can edit to your heart's content. Some would argue it's a little short, and I feel like it could have a few more levels, but what it does offer is more than worth it's price tag.
Publicada: 22 janeiro 2014
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6 de 8 pessoas (75%) acharam esta análise útil
70 produtos na conta
1 análise
10.7 hrs registradas
Tron meets microing focused RTS. Very good.
Publicada: 28 novembro 2013
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2 de 2 pessoas (100%) acharam esta análise útil
229 produtos na conta
2 análises
51.3 hrs registradas
I don't know what compelled me to even buy this since I can't stand RTS games generally, but it didn't take long before Darwinia became one of my all-time favorites. Something in the way it's presented just made sense to me, and I found the context to be especially endearing.

Part of what really appealed to me was how simple and straightforward everything was: soldiers shoot stuff, engineers build stuff, etc. Even the upgrade options, in the context of file updates (v2.0), made everything feel more accessible. The game code is mercifully stable for an "indie" game and I found myself wasting hours defeating every last enemy and making sure that every uninhabited piece of land was repopulated. I frequently found myself rooting for individual scouts and soldiers that bravely out-maneuvered their enemies. It really says something about a game that can make you feel so attached to its literal pixels.

The excellent score and sound effects coupled with the game's relaxingly retro aesthetic have proven great for replayability, making Darwinia a world I'm happy to revisit often. 9/10.
Publicada: 18 fevereiro 2014
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