서기 2008년. 도시단위 대규모 정전 ... 증권 거래소 파괴 ... 국가 방위 시스템 전력 탈취 ... 이런 것들을 정보 전쟁이라 한다. 이러한 공격들을 방어하기 위해서는, 아군의 정보원들이 적진의 가장 깊은 곳에 침투하여 적국의 병사들 조차 모를 치명적인 정보들을 공격적으로 수집해야 할 필요가 있다. 당신의 이름은 샘 피셔, NSA 최고의 엘리트 블랙옵스 요원이다. 임무를 완수하기 위해서는 당신은 근거리에서 적을 사살하고, 전투용 나이프에서부터 실험용 랜드 워리어 라이플을 사용하며, 목 비틀기 같은 과격한 진압방법을 쓰게 될 것이다. 또한 합동 멀티플레이어 잠입 미션을 수행할 수 있다.
출시 날짜: 2005년 3월 29일
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Tom Clancy's Splinter Cell Chaos Theory® 구매

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Tom Clancy's Splinter Cell Elite Echelon Edition 구매

4개 아이템 포함: Tom Clancy's Splinter Cell®, Tom Clancy's Splinter Cell Chaos Theory®, Tom Clancy's Splinter Cell Double Agent®, Tom Clancy's Splinter Cell Conviction™ Deluxe Edition

게임 정보

서기 2008년.

도시단위 대규모 정전 ... 증권 거래소 파괴 ... 국가 방위 시스템 전력 탈취 ... 이런 것들을 정보 전쟁이라 한다.

이러한 공격들을 방어하기 위해서는, 아군의 정보원들이 적진의 가장 깊은 곳에 침투하여 적국의 병사들 조차 모를 치명적인 정보들을 공격적으로 수집해야 할 필요가 있다.

당신의 이름은 샘 피셔, NSA 최고의 엘리트 블랙옵스 요원이다. 임무를 완수하기 위해서는 당신은 근거리에서 적을 사살하고, 전투용 나이프에서부터 실험용 랜드 워리어 라이플을 사용하며, 목 비틀기 같은 과격한 진압방법을 쓰게 될 것이다. 또한 합동 멀티플레이어 잠입 미션을 수행할 수 있다. 팀워크가 있는 곳에 최고의 무기가 있다.

적들이 진화해 나간다면, 당신도 그래야만 한다.

  • 치명적인 민첩성 - 달리기, 은신, 암살 등 놀라울 정도로 완벽하고 유연한 여러가지 동작들.
  • 진정한 미래의 무기들 - 나이프에서부터 실험용 랜드 워리어 시스템까지 모든 것을 갖춘 최고의 무기들.
  • 최고의 사실성 - 이제까지 그 어떤 시스템에서도 제공된 적이 없는 최고의 그래픽 기술 - 레그돌 시뮬레이션, 파티클 효과, 주변환경과의 완벽한 상호작용 연산을 제공하는 진보된 물리엔진.
  • 궁극의 도전 - 개별적 성향을 지닌 뛰어난 인공지능. NPC는 자신이 속한 환경에 맞춰 자연스러운 행동을 보여주며 지나간 일들을 기억합니다.
  • 놀라운 반복 플레이성 - 다중 진행경로와 선택 가능한 부가목표를 제공하는 열린 레벨 디자인.
  • Co-op 스텔스 - 멀티플레이어에서 친구들과 잠입팀을 꾸려 새로운 멀티플레이용 도전을 즐길 수 있습니다.

시스템 요구 사항

    • Supported OS: Microsoft Windows® 2000/XP
    • Processor: Intel Pentium III or AMD Athlon, 1.4 GHz (Pentium IV or Athlon 2.2 GHz recommended)
    • System Memory: 256 MB of RAM or above (512 MB recommended)
    • Video Card: 64 MB DirectX 9.0c compliant graphics card (128 MB recommended)
    • Sound Card: DirectX 9.0c compliant sound card (EAX 2.0 or higher recommended)
    • DirectX Version: DirectX® version 9.0c or higher
    • Hard Disk: 4 GB available hard disk space
    • Supported Peripherals: Windows compatible mouse and keyboard, joystick for Solo and Co-op modes
    • Multiplay: Broadband with 64 Kbps data transfer upload rate (128 kbps recommended)
    • Note: For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: http://support.ubi.com.
유용한 고객 평가
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
88 개의 게임 보유 중
평가 11 개
10.0 시간 기록
말이 필요없다. 그래픽 이런거 보지말자 꿀재미. 특히 코옵 꿀재미!
게시 일시: 2014년 4월 4일
이 평가가 유용한가요? 아니요
114명 중 104명(91%)이 이 평가를 유용하다고 평가했습니다.
153 개의 게임 보유 중
평가 4 개
4.4 시간 기록
Great game, often considered the highlight of the Splinter Cell series. Chaos Theory has 3 complete modes in single-player, co-op, and versus, at the time of its release very unique. In particular, the Spies vs. Mercs multi-player was an insanely fun and revolutionary experience, that for some strange reason Ubisoft has never replicated in later titles. Unfortunately, the co-op and versus modes are dead online, so the only real content purchasing it now is in single-player.

If you buy the game now, you're buying it only for the single-player experience. Still worthwhile in my opinion, but if you're looking for some multiplayer action, you're better off looking at the newest title (Blacklist at the time of writing).
게시 일시: 2013년 11월 27일
이 평가가 유용한가요? 아니요
109명 중 100명(92%)이 이 평가를 유용하다고 평가했습니다.
101 개의 게임 보유 중
평가 2 개
18.8 시간 기록
Let me specify something- for 8 years, this has been my favorite game of all time. I played the absolute ♥♥♥♥ out of the xbox version of it- and while it may feel more suited to a controller, it can be handled just as well on a mouse and keyboard (though you may want to bind the keys to your liking). Since there's less of them- we'll start with the bad things, shall we?

Stealth games NEED good, balanced cpu opponents. While the game gets the awareness of guards correct on a standard basis- the dudes you're sneaking past can be remarkably stupid, and occasionally even the converse of that, as it has its faults sometimes with twitchy/schizophrenic AI.

The character models' faces can be REALLY ugly. Mainly, that comes from stretching in an exaggerated expression, as grabbing someone and holding a knife to their neck raises their eyebrows roughly 3 feet above their face, and their mouths even wider than the area aforementioned. Their eyelids are also triangles.

Another fault for the PC version is that it doesn't quite have the sound design that the xbox version did- sound effects don't fade and echo like they should. Which is kind of bizarre! It's not often that the console counterpart ends up sounding better than PC master race's version.

There are a few issues in the multiplayer modes:

Co-op
-Game can desync and completely ♥♥♥♥ up a mission that you and your partner had spent an hour on
-Framerate is LOCKED TO 30 FRAMES FOR SYNCHRONIZATION PURPOSES
-This game absolutely hates when you Alt+Tab and will kick you off the server for doing it too much

Versus
-Opens separate program
-Completely different (and less visually appealing) engine
-Resolutions only offered in 4:3 format (but can be easily fixed by editing default.ini)
-Some of the maps are so huge it boggles your ♥♥♥♥ing mind that ubi thought only 4 players could support it

Now then- I've told you what isn't so hot about the game, and if all of that turns you off, that's okay.

So what makes Chaos Theory so great?

Make no mistake, gameplay is the breading AND the frosting on this delicious cake. The engine is completely revamped from its' predecessors, which is a magical thing that they were able to tear down what they had before that was already superb, and make something that is nearly perfect. There's a new sound meter, that lets you take a look at just how noisy you are in a situation, which makes for a better sense of immersion- rather than LOUD/NOT LOUD. The new engine the game runs on feels substantially smoother than SC or Pandora Tomorrow (which is still yet to see a steam release); All of your actions, as well as the AI's, both look and feel realistic. There's no half-hearted spring step like the original, nor do guards have to hug walls to get past eachother. All you have to worry about is coming up with the method to either stun your foe, eliminate him, or how to slip past him unnoticed. I often prefer the latter, but when in co-op, you can't really trust your partner, nor yourself to be this stealthy. You're better off quick-saving frequently or just knocking out whomever you encounter (or both!).

Sound-wise, the game sounds awesome. Stellar voice acting, great sound effects, and some of the greatest music in a game ever. In fact, Ubisoft was so pleased by composer Amon Tobin's work, they released the soundtrack a MONTH before the game was due. Tobin was able to create the tense atmosphere of the game, all while retaining the feel that you're a ghost's shadow. You ARE what goes bump in the night. Needless to say, the game's OST has wound up on every different generation of an MP3 player I've had.

Seriously. Just listen to it. https://www.youtube.com/watch?v=9SzhjG6OkvI

The voices in the game sound smooth and believable at every time. There's no forced lines like there were in Pandora Tomorrow, where there was that occasional young voice in the ambient audio tracks that absolutely did not fit the bill for the lines or the character he was given.

"DON'T SHOOT, I'M AMERICAN"

That line is going to haunt me til the day I die.

Like I've explained before, the game still looks nice, visually. The environments look polished, with the lights shining in just the right spots that make the game still a pleasure to look at, nearly a decade after release. The character models are very nicely detailed in terms of both texture, and shape. With bumps and edges on not just their faces, but clothing as well. In a game about stealth, you could imagine how important shadows and lighting are- and the balancing of the light-index along with the visuals work great (although this excludes a few particular downloadable co-op levels). The Co-op looks just like the Singleplayer, and doesn't sacrifice the engine for the sake of performance. But the extra levels included in the v1.05 patch leave a LOT to be desired. It feels like there was a completely different designer who had absolutely no spatial awareness, and didn't even understand how lighting works- and that large, stretched blood textures serve no purpose when there is no body they are connected to. Stay away from those maps if you wish not for your partner and yourself to succumb to occular leprosy.

How do I love thee, Versus? Let me count the ways.
1. When I grabbed parker and threw him off a ledge, breaking his neck.
2. Charging into and scaring the ♥♥♥♥ out of Binary_2 right after the elevator doors opened on 'Club House'.
3. Both Parker and I getting killed after bd648 fired a grenade into the rafters, taking the ceiling along with it.
4. wwchicken running headlong into yet another proximity mine next to the VIDEO GAMES terminal in 'River Mall'.

Versus makes its' return from Pandora Tomorrow, and with a vengeance. Gameplay is considerably more balanced, providing an easier challenge for the mercs. Mercs can now hit spies in the FACE, and knock them down- which levels the playing field, since spies have a tendency to sneak up and break your neck. You can also customize your loadouts for both classes, which is nice when you're trying to balance the game to fit your playstyle. Spies are still stuck with their shocker rifle, but mercs have the option to take either their default assault rifle, an SMG, or a shotgun. There's various things you can use on both sides as well, including spy traps, tracking bullets, and even stealth camouflage. It's all there, and it's a blast to play. I have no idea why there's so few people playing such a fantastic game. I mean, Counterstrike came out 13 years ago, and it's still one of the most played games on Steam.

Where is the JUSTICE.

TL;DR This game is fun as hell. If you haven't played it, and you love to be a stealthy SOB, get your hands on this delicious classic. Don't care about the multiplayer/ have no friends? The singleplayer tells a great story that can be beaten anywhere from 10-20 hours. A great deal that you can get on steam for an average 5-10 bucks. Wouldn't miss it for the world.

-BP
게시 일시: 2013년 11월 28일
이 평가가 유용한가요? 아니요
50명 중 47명(94%)이 이 평가를 유용하다고 평가했습니다.
307 개의 게임 보유 중
평가 75 개
50.9 시간 기록
Easily, this game can represent the beautiful gap between modern stealth games and the classic ones, difficulty and beauty working together in perfect form.
The animations and music in tandem change as you creep up to someone, a hard earned grab from behind being payed off with valuable information. The combat is incredibly hard if you get into it, but not impossible. The fundamentals are in full play, from noise level, to line of sight, to light levels, and gadgets that make your life a little easier.
This game covers it all.
If you can bring a friend in, do so, the coop campaign is still one of the finest in a long time (it has quick saves and mutual player pausing, and not crap netcode, something games today can't get right), and although the multiplayer is dead, I've heard nothing but good things about spies versus mercs.
게시 일시: 2013년 10월 19일
이 평가가 유용한가요? 아니요
24명 중 20명(83%)이 이 평가를 유용하다고 평가했습니다.
193 개의 게임 보유 중
평가 14 개
1.9 시간 기록
Haven't played that far into the PC version, but I write as someone who played about half the game on PSN, and by far, this is the definite version of Splinter Cell Chaos Theory.

Coming from PSN to PC is like night and day. Using the mouse wheel to control movement speed while crouched? Lightning fast load times and quick saves? Zero lag or framerate issues? Smoother animations and more precise controls? It's like playing a whole new game. Maybe I'll finally be able to ghost every level.

As for the game itself, Hitman Blood Money introduced me to stealth, but Chaos Theory cemented the genre as one of my favorites. This is the best stealth game I've played on any platform, and nothing is more than thrilling than moving through the darkness as Sam Fisher, enemies mere inches away. Fantastic level design makes this is my favorite in the series
게시 일시: 2013년 12월 20일
이 평가가 유용한가요? 아니요