À la une
Jeux
Logiciels Démos Recommandations ACTUALITÉS
Nous sommes en 2008. Des pannes de courant à travers toute la ville… Du sabotage de la bourse… Le détournement électronique du système de défense national… C’est la guerre de l’information. Pour éviter ces attaques, des agents doivent s’infiltrer dans des territoires hostiles pour récupérer agressivement des renseignements importants...
Date de parution: 29 mar 2005
Tags populaires des utilisateurs pour ce produit :
Visionner la vidéo HD

Acheter Tom Clancy's Splinter Cell Chaos Theory®

Packages qui comprennent ce jeu

Acheter Tom Clancy's Splinter Cell Elite Echelon Edition

Inclut les 4 articles suivants : Tom Clancy's Splinter Cell®, Tom Clancy's Splinter Cell Chaos Theory®, Tom Clancy's Splinter Cell Double Agent®, Tom Clancy's Splinter Cell Conviction™ Deluxe Edition

À propos du jeu

Nous sommes en 2008.

Des pannes de courant à travers toute la ville… Du sabotage de la bourse… Le détournement électronique du système de défense national… C’est la guerre de l’information.

Pour éviter ces attaques, des agents doivent s’infiltrer dans des territoires hostiles pour récupérer agressivement des renseignements importants avant que les soldats ennemis les atteignent.

Vous êtes Sam Fisher, l’agent secret le plus doué de la NSA. Pour accomplir votre mission vous devrez tuer à courte portée, utiliser votre couteau de combat, tirer avec le fusil expérimental Land Warrior, et utiliser des techniques d’inhibition telle que le casse-cou renversé. De plus lancez-vous dans des missions d’infiltration en multi-joueurs coopératif où le travail d’équipe est l’arme suprême.

L’ennemi évolue : suivez l’exemple.

  • Agilité mortel - Des mouvements incroyablement complets et fluides y compris des mouvements athlétiques, furtifs et des meurtres silencieux.
  • Les vraies armes de demain - L’arsenal le plus complet d’armes et de gadgets, du couteau au Système Land Warrior expérimental.
  • Quasi réel - Du jamais vu, cette technologie graphique offre les plus beaux spectacles de n’importe quel système. Un engin de physiques avancé permet d’incorporer les physiques ragdolls, un système de particules et une interaction parfaite avec l’environnement.
  • Le défi ultime - De l’Intelligence Artificielle habile avec des caractéristiques personnalisées, un comportement naturel qui démontre les PNJ comme étant conscient de leur environnement et des événements passés.
  • Rejouabilité impressionnante - Conçu pour être complètement non-linéaire avec de nombreux parcours possible et des objectifs secondaires optionnels.
  • Jeu coopératif furtif - Jouez ensemble avec vos amis et coordonnez vos infiltrations dans les nouveaux défis multi-joueurs.

Configuration requise

    • Système d'exploitation : Microsoft Windows® 2000/XP
    • Processeur : Intel Pentium III ou AMD Athlon, 1.4 GHz (Pentium IV ou Athlon 2.2 GHz Recommandé)
    • Mémoire : 256 Mo de RAM (512 Mo recommandés)
    • Carte graphique : 64 Mo compatible DirectX 9.0c (128 Mo recommandés)
    • Carte son : Compatible DirectX 9.0c (EAX 2.0 ou supérieure Recommandée)
    • Version DirectX : DirectX® version 9.0c ou supérieure
    • Disque dur: 4 Go d'espace disque disponible
    • Périphériques : Souris et clavier compatible Windows , joystick pour les modes Solo et Co-op
    • Multijoueurs : haut débit avec 64 Kbps ascendant (128 kbps recommandés)
    • Note : Plus d'information visitez : http://support.ubi.com.
Évaluations intéressantes des utilisateurs
15 personne(s) sur 15 (100%) ont trouvé cette évaluation utile
228 produits enregistrés
66 évaluations
Le meilleur Splinter Cell à ce jour, pour ceux qui cherchent un vrai jeu d'infiltration. Il commence à dater mais reste encore très propre et assez beau, gameplay d'exception, et la compatibilité manette se fait sans mal avec Pinnacle Profiler.
Ajoutez à cela un mode coop jouissif (mais court) et un multi versus mythique.

Si vous êtes une catin graphique qui ne jure que par la nouveauté, Blacklist peut vous satisfaire, mais en aucun cas vous ne retrouverez l'immense plaisir d'un CT.
Posté le : 25 octobre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
154 produits enregistrés
20 évaluations
18.5 heures en tout
Ce chaos theory est un sacré jeu d'infiltration. Assez vieux, certes, mais vraiment prenant. Jouer l'infiltration totale (ne pas se faire voir, et essayer de ne pas neutraliser ses adversaires) est difficile.

L'IA est plutôt bien fichue, même si certaines situations sont absurdes. Par exemple, un ennemi va s'inquiéter de voir une lumière des toilettes éteinte alors qu'elle était allumée la dernière fois qu'il est passé (mais bon, il se dit pas qu'un autre type a pu l'éteindre ?). Par contre, la disparition de ses collègues ne va pas du tout l'intriguer ! Tant qu'il ne voit pas de corps, il n'y a pas de soucis ! :)
Posté le : 17 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
104 personne(s) sur 114 (91%) ont trouvé cette évaluation utile
154 produits enregistrés
4 évaluations
4.4 heures en tout
Great game, often considered the highlight of the Splinter Cell series. Chaos Theory has 3 complete modes in single-player, co-op, and versus, at the time of its release very unique. In particular, the Spies vs. Mercs multi-player was an insanely fun and revolutionary experience, that for some strange reason Ubisoft has never replicated in later titles. Unfortunately, the co-op and versus modes are dead online, so the only real content purchasing it now is in single-player.

If you buy the game now, you're buying it only for the single-player experience. Still worthwhile in my opinion, but if you're looking for some multiplayer action, you're better off looking at the newest title (Blacklist at the time of writing).
Posté le : 27 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
100 personne(s) sur 109 (92%) ont trouvé cette évaluation utile
103 produits enregistrés
2 évaluations
18.8 heures en tout
Let me specify something- for 8 years, this has been my favorite game of all time. I played the absolute ♥♥♥♥ out of the xbox version of it- and while it may feel more suited to a controller, it can be handled just as well on a mouse and keyboard (though you may want to bind the keys to your liking). Since there's less of them- we'll start with the bad things, shall we?

Stealth games NEED good, balanced cpu opponents. While the game gets the awareness of guards correct on a standard basis- the dudes you're sneaking past can be remarkably stupid, and occasionally even the converse of that, as it has its faults sometimes with twitchy/schizophrenic AI.

The character models' faces can be REALLY ugly. Mainly, that comes from stretching in an exaggerated expression, as grabbing someone and holding a knife to their neck raises their eyebrows roughly 3 feet above their face, and their mouths even wider than the area aforementioned. Their eyelids are also triangles.

Another fault for the PC version is that it doesn't quite have the sound design that the xbox version did- sound effects don't fade and echo like they should. Which is kind of bizarre! It's not often that the console counterpart ends up sounding better than PC master race's version.

There are a few issues in the multiplayer modes:

Co-op
-Game can desync and completely ♥♥♥♥ up a mission that you and your partner had spent an hour on
-Framerate is LOCKED TO 30 FRAMES FOR SYNCHRONIZATION PURPOSES
-This game absolutely hates when you Alt+Tab and will kick you off the server for doing it too much

Versus
-Opens separate program
-Completely different (and less visually appealing) engine
-Resolutions only offered in 4:3 format (but can be easily fixed by editing default.ini)
-Some of the maps are so huge it boggles your ♥♥♥♥ing mind that ubi thought only 4 players could support it

Now then- I've told you what isn't so hot about the game, and if all of that turns you off, that's okay.

So what makes Chaos Theory so great?

Make no mistake, gameplay is the breading AND the frosting on this delicious cake. The engine is completely revamped from its' predecessors, which is a magical thing that they were able to tear down what they had before that was already superb, and make something that is nearly perfect. There's a new sound meter, that lets you take a look at just how noisy you are in a situation, which makes for a better sense of immersion- rather than LOUD/NOT LOUD. The new engine the game runs on feels substantially smoother than SC or Pandora Tomorrow (which is still yet to see a steam release); All of your actions, as well as the AI's, both look and feel realistic. There's no half-hearted spring step like the original, nor do guards have to hug walls to get past eachother. All you have to worry about is coming up with the method to either stun your foe, eliminate him, or how to slip past him unnoticed. I often prefer the latter, but when in co-op, you can't really trust your partner, nor yourself to be this stealthy. You're better off quick-saving frequently or just knocking out whomever you encounter (or both!).

Sound-wise, the game sounds awesome. Stellar voice acting, great sound effects, and some of the greatest music in a game ever. In fact, Ubisoft was so pleased by composer Amon Tobin's work, they released the soundtrack a MONTH before the game was due. Tobin was able to create the tense atmosphere of the game, all while retaining the feel that you're a ghost's shadow. You ARE what goes bump in the night. Needless to say, the game's OST has wound up on every different generation of an MP3 player I've had.

Seriously. Just listen to it. https://www.youtube.com/watch?v=9SzhjG6OkvI

The voices in the game sound smooth and believable at every time. There's no forced lines like there were in Pandora Tomorrow, where there was that occasional young voice in the ambient audio tracks that absolutely did not fit the bill for the lines or the character he was given.

"DON'T SHOOT, I'M AMERICAN"

That line is going to haunt me til the day I die.

Like I've explained before, the game still looks nice, visually. The environments look polished, with the lights shining in just the right spots that make the game still a pleasure to look at, nearly a decade after release. The character models are very nicely detailed in terms of both texture, and shape. With bumps and edges on not just their faces, but clothing as well. In a game about stealth, you could imagine how important shadows and lighting are- and the balancing of the light-index along with the visuals work great (although this excludes a few particular downloadable co-op levels). The Co-op looks just like the Singleplayer, and doesn't sacrifice the engine for the sake of performance. But the extra levels included in the v1.05 patch leave a LOT to be desired. It feels like there was a completely different designer who had absolutely no spatial awareness, and didn't even understand how lighting works- and that large, stretched blood textures serve no purpose when there is no body they are connected to. Stay away from those maps if you wish not for your partner and yourself to succumb to occular leprosy.

How do I love thee, Versus? Let me count the ways.
1. When I grabbed parker and threw him off a ledge, breaking his neck.
2. Charging into and scaring the ♥♥♥♥ out of Binary_2 right after the elevator doors opened on 'Club House'.
3. Both Parker and I getting killed after bd648 fired a grenade into the rafters, taking the ceiling along with it.
4. wwchicken running headlong into yet another proximity mine next to the VIDEO GAMES terminal in 'River Mall'.

Versus makes its' return from Pandora Tomorrow, and with a vengeance. Gameplay is considerably more balanced, providing an easier challenge for the mercs. Mercs can now hit spies in the FACE, and knock them down- which levels the playing field, since spies have a tendency to sneak up and break your neck. You can also customize your loadouts for both classes, which is nice when you're trying to balance the game to fit your playstyle. Spies are still stuck with their shocker rifle, but mercs have the option to take either their default assault rifle, an SMG, or a shotgun. There's various things you can use on both sides as well, including spy traps, tracking bullets, and even stealth camouflage. It's all there, and it's a blast to play. I have no idea why there's so few people playing such a fantastic game. I mean, Counterstrike came out 13 years ago, and it's still one of the most played games on Steam.

Where is the JUSTICE.

TL;DR This game is fun as hell. If you haven't played it, and you love to be a stealthy SOB, get your hands on this delicious classic. Don't care about the multiplayer/ have no friends? The singleplayer tells a great story that can be beaten anywhere from 10-20 hours. A great deal that you can get on steam for an average 5-10 bucks. Wouldn't miss it for the world.

-BP
Posté le : 28 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
20 personne(s) sur 24 (83%) ont trouvé cette évaluation utile
196 produits enregistrés
14 évaluations
1.9 heures en tout
Haven't played that far into the PC version, but I write as someone who played about half the game on PSN, and by far, this is the definite version of Splinter Cell Chaos Theory.

Coming from PSN to PC is like night and day. Using the mouse wheel to control movement speed while crouched? Lightning fast load times and quick saves? Zero lag or framerate issues? Smoother animations and more precise controls? It's like playing a whole new game. Maybe I'll finally be able to ghost every level.

As for the game itself, Hitman Blood Money introduced me to stealth, but Chaos Theory cemented the genre as one of my favorites. This is the best stealth game I've played on any platform, and nothing is more than thrilling than moving through the darkness as Sam Fisher, enemies mere inches away. Fantastic level design makes this is my favorite in the series
Posté le : 20 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non