Click for Gameplay Trailer - Review
+ very nice comic style
+ good landscapes
+ great physic effects
- something poor polygon
+ beautiful black humor
+ funny gags
+ sarcastic comments
+ good cutscenes
+ constant increase in difficulty
+ never unfair
- sometimes too little checkpoints
+ good soundtrack and effects
+ most speakers are good
- some figures nerve (children!
+ lots of variety
+ coherent, detailed fantasy world
+ many opportunities to experiment
+ 8-15 hours playtime
+ many hiding places (gold, equipment)
+ four types of minions with advantages and disadvantages
- no story twists
Overlord was one of my favorite games of 2007. Its unique gameplay, evil-minded focus and silly sense of humor outshines the technical problems and awkward controls to sitting a fun and memorable title, the proud to provide to my top titles of this generation.
Overlord 2 have emerged with a host of new tricks. The evil little scamps have used the time off to learn how to operate machinery, wear disguises, sail the open seas, ride mounts, and get possessed by their evil master, as well as develop an uncanny talent for attacking baby seals.
These additions make Overlord II a more varied experience than the first game, and while some of the issues that hampered the original have been addressed, they haven't exactly been fixed.
As you work through Overlord II, find and buy new upgrades for the Overlord, his tower and his squad of female companions will. A new destruction vs. Rule structure choice available and the game tried this as something bigger than it actually is pranks.
There are few real choices to be made in the game - often the decisions are hollow and have the story or your character at all times and do not change the game tells you there is a choice when it really is not. At the end is the real choice, whether the local population to enslave or kill it and will change your alignment. This in turn allows your suite of magic and the little ending voiceover receive influence.
Orgies of destruction against defenseless barrels, fruit boxes or huts are rewarded. Our minions bring us up stöbertes gold, grab elf caps or Roman swords to improve their equipment. By killing them occasionally rise to a rank and fight henceforth subtly better one.
As Overlord, we also have our own underground castle, in which we improve, among other things, the basic configuration of the four types of minions or fallen, experienced fighter revive, by sacrificing a handful of freshmen.
During the last Overlord game straddled many genres, this provides a unique nothing. There are new gameplay elements, to be sure, but none of them build on what made the first Overlord game interesting. Now you can magically transform the Overlord in a favorite at fixed points, but the change is superficial. Catapults, boats and other tools can now be used in large, boring set pieces.
The minions can now ride mounts, but this is largely a superficial change that nothing significant to add to the gameplay.
Your cackling minions are also expressed with enthusiasm, adding even more twisted charm. In fact, most of the voice work in Overlord II is top notch, with the often over-the-top readings fit in well with the exaggerated universe of the game.
The bad news is, there are not enough audio snippets, which means spoken that you hear the same lines over and over again. It's funny to hear your minions adoringly squeal when they offer their ill-gotten treasure to you, but it is grating after a while.
If you liked the first game, then this is worth a purchase. Fans of the original will be prepared for the game's less savory moments and will be more than happy to struggle through for the end result. The ride is incredibly bumpy, but ultimately worth it.
Score: 81 / 100
Sorry for my bad english. This is my review account, because the low playtime.
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