Discover a stunning world of motor sport brought to life, from racing muscle cars through the iconic streets of San Francisco and competing in the legendary 24 hours of Le Mans to drifting around the docks of Yokohama.
User reviews:
Overall:
Very Positive (2,693 reviews) - 83% of the 2,693 user reviews for this game are positive.
Release Date: Jun 4, 2008

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About This Game

Discover a stunning world of motor sport brought to life, from racing muscle cars through the iconic streets of San Francisco and competing in the legendary 24 hours of Le Mans to drifting around the docks of Yokohama. Jump behind the wheel of exhilarating racing cars in the most aggressive, spectacular wheel-to-wheel races you've ever experienced.
  • Incredible persistent world of racing encompassing Muscle car racing, Drift racing, and Circuit racing in Detroit, San Francisco, Milan, Tokyo, Yokohama, Spa, Le Mans and many more
  • Mind-blowing soft-body damage to vehicles and environments to the most aspirational and incredible vehicles and tracks — all fully licensed
  • Stunning visual treatment and accessible handling system
  • Evolution of the physics system used in Colin McRae™ DiRT™ — EGO surpasses all previous engines in terms of AI, effects and packed grids

System Requirements

    • OS: Windows Vista/XP
    • Processor: Athlon-64, Pentium 4 3.0GHz
    • Memory: 1GB RAM
    • Graphics: ATI Radeon X1300, NVIDIA GeForce 6800
    • DirectX Version: 9
    • Hard Drive: 12.5GB Hard drive space
Helpful customer reviews
31 of 32 people (97%) found this review helpful
9.9 hrs on record
Posted: November 28, 2015
This is one of the best racing games on Steam. The graphics still hold up and the AI puts up a challenge. You can find DLC for it called Presitge and 8 ball that add more cars. On a sale you can pick this up for $3 so it's a just a staple kind of racing game like pole position was to the Atari. Everyone that plays PC games should have this game.
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24 of 38 people (63%) found this review helpful
2 people found this review funny
3.1 hrs on record
Posted: March 20
An arcadish racing simulator with the aptitude to have a lot of "turning" points.
Hint: At the end of this review you will find a TL;DR and a video section.

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●▬▬▬▬▬[➤ REVIEW]▬▬▬▬●

GRID™ is a racing simulator which was developed and released by Codemasters in May 2008. It runs on the EGO 1.0 (Ego Engine, developed by Sony and Codemasters) and was released later that year for Mac OS X, Playstation 3, Xbox 360, Nintendo DS and the Arcade System "Sega Europa-R."

Like for each racing simulator the story is hold simple. The player jumps into the role of an primary driver who manages his own race team over time. While accepting and completing racing offers from three different regions (US, EU, Japan) the player gains money and reputation, which will lead later to enquiries from sponsors with own missions. The player has to complete these throughout a match, to gain a bonus on money and reputation.

The graphics are well made for the year 2008 thanks to the lighting effects, highly detailed exterior and interior of the 43 fully licenced cars and the amazing soft-body damage to vehicles and environments. However, compared to newer racers and also its sequel "Grid 2" they are obviously outdated. In the year 2010 the community released a "Ultra Mod Compilation" on Steam, which modifies not only the sun reflections but also the shadows, details of the track and so on. It is mentionable that this mod also requires a stronger PC build what should not be a problem for newer PCs anyway.

In its gameplay GRID™ does feel more arcadish than like a real simulator. Determined by the difficulty setting the player has the option to use a limited "flashback" mechanic. Does the player regret driving against the wall, he is allowed to rewind the gameplay up to ten seconds and resume the game at a point of his choice, which simplifies the race a bit more. Money and reputation increase with higher difficulty and less rewinds but also decrease with lower difficulty and more rewinds.
The goal for a race is from time to time slightly different. While the player has to finish as the first driver in one match, he just needs to be first in the car class in another. Several type events, such as drifting, demolition derby and the 24 Hours of Le Mans, give thankfully some variety, which is absolutely needed for a game with up to 26+ hours of gameplay according to the website HowLongToBeat.

The AI of this game is unfortunately not acceptable if not awful. Drivers from the same car class are often paradoxically faster than the own car, no matter how the player drives. The end justifies sometimes the means - even for the AI - so some of them crash into the player and walls without a reason, blocking him and destroying the possibility to win the race. This leads to the point, where the player has to restart the whole match, since he does not have the hope to catch up with the other cars after a crash.

Besides of the AI there is another reason why the player has to restart a match or does not even try to finish the game - the controls. Admittedly, every car in GRID™ feels different in its handling, what is refreshing compared to other more arcadish racers. Whatsoever, breaking too strong or driving on grass and sand ends abruptly in turning the car controlless around itself and crashing either in the wall or in another car, even when only one or two wheels touched these elements. Chicanes are too hard to drive, since even on the normal track the car can turn without a reason. Restarts of restarts occure and destroy the fun more or less immediately after the fourth restart from the same race mission.

GRID™ includes also a multiplayer, which is sadly not available anymore since 2011 due to the fact that the servers have been taken offline.

All in all GRID™ is not necessarily bad considering its age, but caused from its arcadish apperance graphically and physically it is hard to play through the whole game or even only one race without restarting twice or more often. For arcade racer lovers probably a well made game with some weaknesses, but all those who are looking for an real simulator should just move on with Grid 2 and Autosport. Recommendable on a sale.

●▬▬▬▬▬[➤ RÉSUMÉ]▬▬▬▬●

After already 12 hours into GRID™'s sequel "Grid 2", I tried not to have too high expecations or standards or even compare it. But even when taking this game as its own, it is hard to like it. The controls and AI made me rage so much that not even the nice tracks and detailed cars could satisfy me. Restarting a mission so often caused from the unfair AI or touching grass and sand, which makes the car not controlable anymore, made me quit this game more than once, even as an experienced racing (simulator/arcade) gamer.

The game has a lot of positive reviews, so I guess it is only a matter of personal taste and people who love weaker arcadish simulators will love this game as well.

●▬▬▬▬▬[➤ TL;DR]▬▬▬▬●

[✔] Great graphics plus an "Ultra Mod Compilation" from the community
[✔] 43 fully licenced, highly detailed cars with unique handling
[✔] Soft-body damage to vehicles and environments which change the car handling

[✖] Unfair AI, crashing often for no reason and blocking the player
[✖] AI cars from the same class are often faster than the own
[✖] More arcade racer than an actual simulator
[✖] Awful controls e.g. when touching the grass or sand, the car gets uncontrolable

●▬▬▬▬▬[➤ MEDIA]▬▬▬▬▬●

https://www.youtube.com/watch?v=Ppye4UcrEYg

http://steamcommunity.com/sharedfiles/filedetails/?id=648689967

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- ℳorbus
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3 of 3 people (100%) found this review helpful
6.9 hrs on record
Posted: November 27, 2015
It may be on the older side, but Grid is a fun game. It is a mix between arcade/simulation while trying very hard, and doing well at that to be a simulator. If you like down/up hill Touge events and mountain style drifting (Initial D), this game has those. This game mixes many different race types all slapped into one campaign. You don't have to be a seasoned pro to enjoy Grid, i think thats another reason i like the game. I just wish that the steam version had a full screen setting. The physics are decent for a an older game.

Good selection of cars and tracks. The AI on the otherhand, well we just won't talk about that.
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3 of 3 people (100%) found this review helpful
2 people found this review funny
84.7 hrs on record
Posted: February 8
After going through GRID, GRID2 and GRID: Autosport (just a few hours) it's time to write some review about them, lets start with this one.

So I'm absolutely going to rate 10/10 for this game, it's the best racing game I've ever played. Codmasters made a good balance between a racing simulator and a normal arcade driving game. It's easy to get start with like the NFS franchise, but a little more difficult than that because you'd find out that driving flat out will ruin your car. And by this way, it makes you to race with skills. You'll learn to brake before corners, you'll learn to drive in efficient racing lines, you'll learn to avoid contact with your competitors to matain the performance of your car. This is a game where you'll achieve your dream of being a pro race driver. By the way NFS makes it possible for you to drive fancy cars, go outlaws and feel good, it's great too.

Another thing to make you feel like a pro was the 24h Le Mans. They compact the real time 24h into 12min in the career mode, and made a day and night shift for it, which looked so great. Besides this compact version of 24h you can choose for 24min to even real time 24h in race day mode. And you can test drive any of your car. Just driving in Nürburgring, trying to go a perfect run and improving the lap time is a great fun for me.

GRID has the best cockpit view out of the two. Why two? Because GRID2 doesn't have a cockpit view, I'd leave that to the review of GRID2. So there were so many datails in the cockpit, and it's live, the dashboard and the gear changing signal are really doing what they should be doing. It feels just like drving in a real race car. And the damage had a lot of details too, the damges are taken by parts. Steering, suspension and so on, and the lead to different problem in your driving.

And actually there are downsides in this game. Your team mate was acting like a ♥♥♥♥♥♥. If it drives badly it'll be staying in the back of the pack through out the race and get your team beaten by Ravenwest. But if he's driving great, like Tom Rockford (the best I found in the game) you may find, he'll bump you, block you and spin you out. Maybe codemasters thought those bots were driving ♥♥♥♥ so they sent you a "team mate" to disturb you and make things more challenging. Yeah, by spinning me out and pull me straight from the 1st place down to the last but one (crashed) in the last one minute of Le Mans. I should have fired him.

Your team mate was a ♥♥♥♥♥♥, but wait, there's a bunch of ♥♥♥♥♥♥♥ on the track. Every first corner of the track, if you're the last of the pack, trust me, that takes more than skills to get out of there in one piece. And after the first corner, you still got ♥♥♥♥♥♥♥ to pass on the way. They care nothing about your lines. For example if you go parallel with one car through the corner and you're the inside one and inccidently you're on his line, he 'll definitely crash on you to get on his line. Two results for this, you spin out and he goes out, or the two cars stick together and disabling the turning of each other then head for the wall. I can remember in one race, going clockwise in Okutama, GRID position in 7th, and the first corner made me freak out.

But this game is still great, for a race drving gamer or for those who want to change a flavor from arcade drving game to a race simulator. And it's not expensive, really worth buying.
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3 of 3 people (100%) found this review helpful
2 people found this review funny
13.7 hrs on record
Posted: April 13
D4LE'S EXPERIENCE: RACE DRIVER: GRID

Let me tell you the story if you don't mind because this is pretty much sums up my childhood and my reason why did I bought this game on Steam.

*F L A S H B A C K S*
I was a big fan of the Toca racing games. I owned Toca world touring cars for the ps1, Toca racing driver, Toca racing driver 2 and also the 3rd one, all which are for the PS2. Jump to 2007 where I got the Xbox 360, I heard Toca racing driver is back but this time they changed the name to "Race driver Grid". Me and my dad went to a gaming store to buy the game and when I got home, I quickly went to my room, turn on my Xbox, put the disc in and play it. Aaaannnd, I barely touch it because my 7 years old brain told me "it was too complicated". I didn't touched the game until late 2015 (THAT LONG BOYS N GIRLS) and the disc was full with scratches. In other words, Rip in Porsches.
Hop to 2016 where I was messing around playing a game with my friend and he told me he wanted to play GRID. I was a bit shocked and asked him "Wait, u can play grid on steam?" and he replied with 1 word "Yes." I quit the game and checked to the store and to my surprise, the game had 80% discount. I bought the game, download it and play it for quite awhile. This is my experience and my opinion on Race Driver Grid.
* END OF F L A S H B A C K S*

First of all, I was surprised that my PC can run this game smoothly. My PC is categorized as a potato and it runs like in the Xbox with slightly better graphics. And if you're saying "Well d4le, this game is made in 2007. How come u find it surprising?" There are games made in that year where my potato is screaming for help and in this case, it wasn't screaming. Though there were times where the fps is dropping, I don't really mind because it's not really major. Speaking about the graphics, this game has some pretty nice graphics & visuals. At the time which I believe was the competitor for Forza, I liked this more because the color and you can see how well detailed if you had an accident on a corner or you rammed a car on purpose like when my brain was 7 years old.

Second, I fell in love with the gameplay. Yes, I do know this game can be frustrating and I know this game isn't really realistic. But when you get the hang of it, you feel this big sense of accomplishment like "YOU DID IT SON. I'M PROUD OF YOU". There was this one moment when I used an old mustang against a Honda NSX in a Touge race. The level was extreme and It was painfully hard but after couple of restarts and start to realize my mistakes, I did it. I felt like I was the king of the world and I literally screamed to my monitor saying "HAAHAHAH LOOK AT ME NOW, BOYS. I'M THE CHAMP". In short, I had a lot of fun with the gameplay and with all my seriousness, I can't wait playing it again.

Third, the cars and the track selection are awesome. There's actually a DLC for this game which I'm not mistaken, they added a Bugatti veyron and other cars and also other tracks that I might have forgotten, but even if you don't have money to buy it, it doesn't really matter. The thing I remembered is the San Francisco track and I also remembered every time I race against a Mustang GTR, he always fail at the corner before the last chicane. Even if I race or drift alone in that track, I will still remember it as the Mustang corner.

However, there are things sadly I have to nitpick.
Probably the only thing that is quite bothering me is the controls and physics. Every car controls differently which is great and understandable. But oh my lord, the default force feedback is so awful. If you don't know what I did, I spent just around the first 15 minutes of the game just to tune the force feedback (if you want to know what I truly did, I just put 10% more on it except the strength) and after that, it made the game like how I wanted to. Don't get me wrong though, I like the EGO engine and I enjoyed the first DiRT because it's a good mixture between arcade and simulation, but in some aspects there are parts where the car gets too twitchy to the point of frustration. On my right brain, I see it as a challenge. However with my left brain, I see it as the other way around.

In conclusion and even though the controls are a bit weird, this game is still an awesome racing game and I will recommend it for ones who adore racing games in general.
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