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Discover a stunning world of motor sport brought to life, from racing muscle cars through the iconic streets of San Francisco and competing in the legendary 24 hours of Le Mans to drifting around the docks of Yokohama.
Release Date: Jun 4, 2008
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About the Game

Discover a stunning world of motor sport brought to life, from racing muscle cars through the iconic streets of San Francisco and competing in the legendary 24 hours of Le Mans to drifting around the docks of Yokohama. Jump behind the wheel of exhilarating racing cars in the most aggressive, spectacular wheel-to-wheel races you've ever experienced.
  • Incredible persistent world of racing encompassing Muscle car racing, Drift racing, and Circuit racing in Detroit, San Francisco, Milan, Tokyo, Yokohama, Spa, Le Mans and many more
  • Mind-blowing soft-body damage to vehicles and environments to the most aspirational and incredible vehicles and tracks — all fully licensed
  • Stunning visual treatment and accessible handling system
  • Evolution of the physics system used in Colin McRae™ DiRT™ — EGO surpasses all previous engines in terms of AI, effects and packed grids

System Requirements

    • OS: Windows Vista/XP
    • Processor: Athlon-64, Pentium 4 3.0GHz
    • Memory: 1GB RAM
    • Graphics: ATI Radeon X1300, NVIDIA GeForce 6800
    • DirectX Version: 9
    • Hard Drive: 12.5GB Hard drive space
Helpful customer reviews
214 of 221 people (97%) found this review helpful
51.6 hrs on record
I've played this game for nearly 6 years (my Steam hour count would tell you different). I used to own the CD version which never used steam, I've put MUCH more hours than a measly 40+into this game. So, I finally decided I should write a review about one of my most beloved racing games in gaming ever.

I love this game, it is no secret to my friends, family and probably my neighbours (the outragous roars from car engines and crashes most likely shake the walls). I've always wanted more and more people to try and play this game, my passion. I have a long term passion for ANYTHING motorsport, be this Moto GP, BTCC, Formula 1 and all the way up to prestigious Le mans 24. Race Driver: GRID manages to capture a real genuine feel of BEING a REAL race driver in a REAL team, after you have finished a few races you are able to set up a team. Later on, bring in a team mate (fair few to choose from each having different discipline specialities and stats). You can create a livery (albeit from a rather limited customization level) and obviously, give your team a name. Within races you will have a team engineer talk to you from time to time to update you on damage to the car or, whether an opponent has spun and who is leading the race. Your team mate ALSO makes communication with you but, this is primarily used to tell you where he is on track. All of this combined along with having a personalized garage of cars allows for complete immersion (for me atleast) into the world of 4 wheeled motosport.

The career being the main SP experience of the game is split up into 3 different categories: USA, EUROPE and JAPAN. The USA focuses more on Street type tracks, Muscle cars and GT1-2 spec cars. EUROPE is focused on Tourers, open wheel and endurance type races. These mostly play out on race tracks such as SPA, Jarama, Germany's famous Nurburgring and Donington Park. Japan goes the route of drifting, Touge and Tuners. Tuners being beefed up Nissan Skylines and Honda NSX's (My favourite tuner). There is also a GLOBAL catagory that unlocks once the player has reached 10,000,000 REP points (this combines all regions 3 into one). You have a liscense for EACH of these locales that levels up as you complete races and earn REP (XP). One you select an event or race, you can select your difficulty, assists and what-not. Turning all the assists off and boosting the difficulty can boost REP dramatically.

This career mode is also split by seasons (there is no obvious prgress through a season) but, it seems to consist of 5-10 finished races per time. These are unlimited and are used to promote the played with entering a 24 Hour Le mans race, either as a hired driver for another team or allowing the player to enter his/her own team. This race is 20 minutes (realtime) and transitions to night time then back throughout, with some big money payouts it's hard to say no a lot of the times. This event CAN be skipped whenever the offer arises the player is never forced to enter the Le mans race.

Outside of the main team progession there is also an option called 'driver offers' this takes you to a screen that randomizes 3 events for the player to choose from. You wll be racing for other teams whilst also using the car listed on the event. You will have certain objectives to complete and the payouts are much higher sometimes.

Now, lets talk about gameplay, that IS what you are here for right? Let me make it clear to you that this is NOT A SIMULATOR, sure each car has it's own behaviour and feel but, Codemasters have found the perfect balance between real and arcade. Sometimes the cars can feel floaty but, that's usually fixed if using a wheel with some decent forcefeed back. Each discipline does feel almost completley different from one another, Formula 3's for example really need to be tamed with decent accelerator control. I recomend playing with a wheel, manual gears, ALL assists off and blast a Formula 3 around Okutama (Grand Circuit). GRID manages to capture the intensity of speed insanely well, the amount of times I have skipped a heart beat whilst driving GT2's, Prototypes and Formula 3's are un-countable; it's incredible. The vehicular damage in the game has some of the more accurate damage in gaming. You smash your front left of a wall and you will feel it. do something to your engine you'll know about it but, there is much more than just these two examples that can happen. Endless possibilities for damage.

This game is just genuinly FUN and fluid to play. It is one of the more simpler racing games to play, it's not complicated, there's no rule book, the AI is genuinly decent and very aggressive and it's completly immersive with amazing engine and ambient sounds. The game visually still holds up but, it does have a rather odd spepia like filter over it, there is a MOD availible called the 'Dargos Mod'. Not hard to find, it makes the game look crystal clear by removing the sepia and adding some beautiful colour.

Thanks for taking the time to read my review, I'm sure by now you have come to the conclusion that I just love this game. If you have any questions about the game please, give me a bell.

Posted: June 16
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57 of 62 people (92%) found this review helpful
48.4 hrs on record
i think this game speaks for itself ! Old = Gold 10/10

I Recommended you a Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=142145065
Unlock all bous car's , get the DLC's and Google is your friend for an Ultra High Graphic Mode.

After using all this , it's look's like the game is released 2012 !
Posted: August 13
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27 of 28 people (96%) found this review helpful
31.1 hrs on record
Grid is difficult. Exceptionally difficult. Even for a seasoned racing gamer such as myself. Needless to say, you will need some time to adjust to the challenge. Motion blurring is set to default, and I am still unsure what makes the game look better or more realistic. I have personally turned it off. GRID's general visual appearance seems to be hazy to begin with (from dust, smoke, etc), and this cannot be changed. Winning races or achieving podium finishes is desirable, but not mandatory, as you will still earn money for yourself and the team. The replay/flashback system works well and allows you to correct some of your driving mistakes per race. Personalizing your cars' colors, numbers, and patterns is limited but very nice. Sponsor decals placement is also fun and interesting to look at, as real brands are used. Unfortunately, you cannot upgrade your car parts. All you are allowed to do is purchase and sell cars, new or used. Some cars handle horribly, even if they are very expensive. GRID has some voice acting, and all I have heard was excellent. Depending on the person's origin, even their accent will be different and localized. Your team's employee and teammate will often relay important and informative radio messages to you. Damage received from driving is of great detail for all cars participating in the race. The damage incurred to the tracks are also vivid and lively, including tires, barricades, and railings. Even if you cannot get a podium finish at any race, you are allowed to retry it any time, for as many times as you would like. Although GRID is supposed to be more arcade style than a simulation, the way the cars and tracks feel surpass my expectations greatly. All competitions are challenging, requiring much effort from the player in order to win. As you go higher up the license levels, the difficulty becomes even more strenuous, if that was even possible. The difficulty makes the game so frustrating, that you will not bare to play for more than about two hours at a time. Because of the steep difficulty, winning gives you the experience of true accomplishment. Skill developing in this game is masterful and rewarding. Every single race is tense and exciting, every single time you try. There is a limited amount of tracks with alternative routes, but racing in them never gets boring. The rivalries you will develop between other drivers is a lot of fun. Scouting for and hiring teammates is also extremely interesting. If you hire a highly skilled teammate, he will be your biggest rival and toughest opponent in most races. Sometimes, your teammates become real nuisances, as they bang, scrape, and tip your car off the track. The Drift races are my absolute favorites. They are extremely fun, and are full of non-stop action at every turn. The game seems to have crashing issues during saving times and quitting times. As far as the starting grid goes, it makes absolutely no sense whatsoever. There are no qualification steps at all, and it seems that the starting grid is determined at random, which makes it rather silly, unrealistic, and as if you were excluded from a part of the competition. The career mode is somewhat incomplete if you expect GRID to be a total simulation. There are truly no means of securing your own earned starting grid position, nor are you able to tweak your cars. Once you win all events, become the number one driver in the world, and your team becomes the number one team in the world, the game presents you with a prestige opportunity to race against a famous driver from a famous team. This particular race is one-on-one and the difficulty setting is adjusted to Extreme and you are only allowed to flashback one single time. This makes the race close to impossible. The cars, tracks, physics, effects, sounds, and environments are beautiful. There is a lot of excitement and fun to be had with GRID. In the end, this is one of the most frustrating games I have ever played in terms of difficulty. The lack of preliminary race steps, qualification laps, vehicle tweaking, and customization leaves a lot of detail to be desired. There is a lot to love in GRID, but there is also enough frustration.

GRID is great.
Posted: March 20
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29 of 33 people (88%) found this review helpful
20.8 hrs on record
Holy ♥♥♥♥ does this game really instill the adrenaline rush associated with racing. Far superior than grid 2, and it's a fierce bit of fun to play with cockpit-mode only.
Posted: March 27
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31 of 39 people (79%) found this review helpful
20.6 hrs on record
Finished it four times over. Only game I've ever been close to good at, therefore it's the best game ever.
Posted: May 14
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