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+ still funny ideas
+ five new chapters in a underworld
+ new difficulty
I Dont Like:
- game principle over the long term monotonous
- the underworld missions become available only after completing the main game
With the expansion of 'Raising Hell' is now the first replenishment for all fans of the evil Commander available.
Which provides 'Raising Hell' at all? First and foremost are the five new levels, which were integrated into the game. It is a kind of parallel world levels, the five major sections of 'Overlord' correspond to the topic here.
So you visited again the hills, the sky top, the dark forest, the golden mountains and the desert Ruborische. However, the formerly idyllic scenarios now playing in an underworld and accordingly also the enemies, including the well-known bosses behave a little differently. The idea of five underworld sections is certainly very interesting and leads the commanding the minions more skillfully, but without setting new accents.
Furthermore offers 'Raising Hell' still forging new formulas in order to create more powerful weapons using your minions can. But first you must have found in the underworlds of the extension hidden molds. In the dungeon you can continue to compete against all enemies already defeated again. However, new, more serious challenges are now at defeating certain enemy combinations unlocked. Naturally, you will also compete against the new enemies from the underworld.
The ideas of the extension are nice and offer fans of the evil overlords more exciting game hours.
Score: 78 / 100
Sorry for my bad english. This is my review account, because the low playtime.
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