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Balance:
+ 5 level of difficulty
+ enough ingame shops (buy weapons etc.)
+ always can heal
Sound:
+ scary zombie sounds
+ nice background music
- weak weapon sounds
Graphics:
+ varied maps
+ pretty ugly zombies
- weak textures
Teamwork:
+ heal other players
+ share money
- cant see your team through walls
Game Size:
+ 7 different classes
+ level your perks
Weapons:
+ over 70 weapons
+ granades
- weight limit
Multiplayer:
+ great coop mode
- no versus
Atmosphere:
+ often surprise attacks
+ heavy endboss fights
- some zombies to slow
Multiplayer-based zombie mods mostly based on the Half-Life games. Killing Floor pits six players against hordes zombies in a cooperative environment, and it does it in a way that may seem like it borrows a bit too much from Left 4 Dead, but that ends once you've played a couple of rounds.
In Killing Floor, servers officially support only six players but many operators have increased the limit, sometimes up to 32, and the game handles it fine by just throwing more zombies at the players.
They'll have to survive waves of zombies on a large map that usually has both a big outdoor area and some tight corridors and such for close combat. Players earn money by getting kills and surviving each round, and can buy new stuff from the Trader that comes up after every waves to sell arsenals. The weapons range from several melee weapons (the most powerful of which is a chainsaw), pistols, an assault rifle, a couple of powerful shotguns, a crossbow to snipe with, a flamethrower, a rocket launcher.
The enemy is a solid mix of classic zombie types, called Specimens here as the story is the usual "evil biotech company has an accident that lets their sick creations loose on the streets". You've got your regular shambling zombie called a Clot, straight-jacketed Sirens with a sonic attack, quick-moving Gorefasts with blades attached to their arms, the intimidating Flesh Pound with powerful melee attacks and a penchant for getting angry when hit, the fat, vomit-spewing Bloat, near-invisible Stalkers, and a bunch more. It all leads up to the Patriarch, who appears if at least one player survives to the end of all waves. And in most cases so far, he wins - he's got a chaingun, rocket launcher, impressive melee attack, cloaking ability, and syringes to heal himself with.
The players can heal themselves, you can use your medkit as often as you want, but it works much better on other players, making it much more effective if there's some teamwork or at least a working medic running around. There's a recharge time on it, though and while it can get you out of a scrape if you're out fighting alone, you can't rely on just that to save your hide if you start getting cornered by numbers of zombies.
The game even includes an RPG system where you can progress in one of six "classes" by hitting certain requirements. You'll get to choose one of those classes, like the Sharpshooter who gets bonus headshot damage and discounts on accuracy-oriented weapons, or the Commando who gets extra Bullpup assault rifle damage and can eventually see stealthed zombies from further away and even see enemy health bars. There's the Berserker who gets bonuses to melee damage and some key store discounts, the Field Support who can carry more and use shotguns better, and the medic who is much more astute at healing. The nice part is that you can contribute to your levels in all of these perks simultaneously, but of course you'll only be able to make use of the benefits of one perk at a time. You can switch perks between rounds to cover the team's needs.
Through all this, you'll find that Tripwire Interactive has done a great job with pretty much all aspects of Killing Floor. In some ways, it lacks the kind of polish you expect from a retail game. The focus here was put on fun. Level up their arsenals, and plow through zombies at super-fast rates. And what I do like is that you can survive by welding doors shut and making a stand if you've got the skills to keep the enemy at bay; you always know how many zombies are left to kill before the next wave and the goal is getting kills.
Playing with others is a lot of fun. It's got a distinct feel and good hit feedback on each of the game's weapons, and getting into a cooperative match. Most of the people I've encountered were good sports who help each other and understand teamwork pretty well. If you've enjoyed zombie games, then I think you will enjoy Killing Floor.
overall is killing floor a great coop zombie shooter. 6 players, 7 classes and a horde of zombies. what you want more?
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