Ditmaal zal hij niet falen. Ditmaal zal Osiris de mensenwereld tonen uit welk hout hij gesneden is. Maar het ankh alleen is niet voldoende - niet totdat hij het belangrijkste deel van zijn lichaam teruggevonden heeft: zijn hart. Het leven is niet mals geweest voor Assil. Drie weken geleden weerde hij zijn doodsvloek af.
Gebruikersrecensies: Verdeeld (24 recensies)
Releasedatum: 18 mei 2007
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Ankh 2: Heart of Osiris kopen

Pakketten die deze game bevatten

The Ankh Pack kopen

Bevat 2 items: Ankh 2: Heart of Osiris , Ankh 3: Battle of the Gods

 

Over dit spel

Ditmaal zal hij niet falen. Ditmaal zal Osiris de mensenwereld tonen uit welk hout hij gesneden is. Maar het ankh alleen is niet voldoende - niet totdat hij het belangrijkste deel van zijn lichaam teruggevonden heeft: zijn hart.

Het leven is niet mals geweest voor Assil. Drie weken geleden weerde hij zijn doodsvloek af. Sinds zijn relatie (met Thara) op de klippen liep en de Ankh (door sinistere sluipmoordenaars) gestolen werd, trekt Assil er op uit om alles opnieuw in eigen handen te krijgen.

Maar hij is niet het enige slachtoffer - er is nog iemand: de farao! Het ene moment zit hij laks en lui op zijn troon, gebukt onder een kater, de volgende dag is hij een slaaf in zijn eigen steengroeve - hoe kan dit toch gebeurd zijn? En belangrijker: hoe zal hij zich redden zonder gedood te worden?

Naargelang de speler zich dieper en dieper in de luie wereld van oud Caïro indompelt, wordt Ankh: Heart Of Osiris meer bizar en intens. Je zal veel bekende gezichten ontmoeten, maar er zijn veel nieuwe verrassingen en dezelfde zwarte humor als in de eerste Ankh te ontdekken.

Systeemeisen

    • OS: Windows XP or Vista
    • Processor: Processor with 2 GHz
    • Memory: 512 MB RAM
    • Graphics: Graphic card from Radeon 9800 / GeForce 5800 with 128 MB memory or better
    • DirectX®: DirectX 9.0c
    • Hard Drive:
    • Sound: DirectX compatible sound card
Nuttige klantrecensies
2 van de 3 mensen (67%) vonden deze recensie nuttig
5.8 uur in totaal
Geplaatst: 7 juni
I've seen plenty of sequels that want to rely so heavily on building up to the third installment that the story goes missing (I'm looking at you, Dragon Age II!), but I've rarely seen a second game that uses the first as it's crutch. Mainly because that's such a stupid idea, and yet that's pretty much what Ankh 2 seems to be doing a lot of. I've never played the first, but with how many things are mentioned for happening in the first game and how little is explained at whatever the hell is going on when I jump in the game, leaving me with this subliminal message to get Ankh 1 (Which I won't, because of how pestered I was). In the end, I was left with my imagination to fill in what happened in the Ankh 1... and that's not a good thing to do. If you make a sequel, it should have elements of it's predecessor, but still be able to stand on it's own. Come on Ankh 2! Look over at Mass Effect 2, Arkham City, and Assassin's Creed II. They're doing it just fine! Even Final Fantasy can make a game that stands on it's own... about 15 completely different ways, though. But that isn't the only thing that made me dislike Ankh 2. The game's graphics, while cartoony and colorful, have poor texturing and the game likes to do the occaisional zoom in on some of the objects, which made me sneer at my laptop screen.

On top of that, the story is urine poor (I'm allowed to say "urine", right?). There are a few jokes that hit me with the "nostril snort and slight smirk" reaction, but these are very few. Most of them are incredibly cheesey- just like the voice actors. And they're all pretty much rubbish. Except for Moses. He was decent. But everyone else was very obviously acting. The story also wants to hit these serious moments and build up this particular love triangle when I had no absolute belief in either because of how odd the former stood out like sore thumbs and how forced the latter felt. Along with that, the story's biggest flaw is caused mainly by the gameplay which is about as slow as a donkey with two broken legs and no carrot in front of it's face. Characters- even when running- are hardly going that fast and always maintain the same animation- which is alright for a casual scene. But in suspense, action, and intense scenes- these really bring all that feeling down to a screeching halt. Along with the occasional game flops, like screen glitches and crashes. There was one point that I had played four hours worth of the game and was close to beating it, and I accidentally saved just as the game broke on me, and I ended up having to go all the way back and rush to where I left off.

Another huge problem is the logic of this game. Sure, it's like many point-and-click puzzle games (where the most specific, strange things can solve puzzles, even when other objects in your inventory could suit the job just as easily), but honestly. How was I supposed to know that a doll with it's head popped off should hold a candle? Or that I should use the Eleventh Commandment Tablet as a wrecking ball? OR that I can split a coconut with a cuckoo-clock's bird and use said coconut to revive a parrot?

And my final complaint, is more of something I just noticed when I was getting towards the end of the game. How to Thara and Assil have the magic ability to telepathically communicate to each other during puzzles so that one on the opposite side of the stadium knows that they need to direct a sunbeam produced by another and reflect it right back at them?

I'm going to play Ankh 3 not because I want to, but because foolishly bought both and now it's just sitting there, staring at me in my inventory- and the slight charm of this game which existed as much as a fly's fart in the midst of a tornado. To those looking to play this game, play at your own risk. If you like puzzles... play at your own risk. If you like parodies of Egyptian society... I suppose you'll like this. If you like weird B-movie stories... I guess you'll like this too. But only buy it on discount. I'd never pay the full price for this.
Was deze recensie nuttig? Ja Nee Grappig
0 van de 1 mensen (0%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 16 juli 2014
Horrible piece of ♥♥♥♥.
Was deze recensie nuttig? Ja Nee Grappig
27 van de 39 mensen (69%) vonden deze recensie nuttig
12.6 uur in totaal
Geplaatst: 31 januari 2014
Recomended, strongly for diehard adventure gamers. Writing, art and puzzles are all good. The game excells in theme and feel. It is funny, irreverent and well put together. Sometimes it can feel a little like "Monkey Island: The Egyptian Years", which is OK, as long you know what you're getting into.
Was deze recensie nuttig? Ja Nee Grappig
18 van de 23 mensen (78%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
13.2 uur in totaal
Geplaatst: 22 augustus 2014
The Heart of Humor...

You should buy this game if you like adventure games, humor, and you find it on sale.

You should avoid this game if any of the above does not apply to you.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 18 mensen (72%) vonden deze recensie nuttig
2.1 uur in totaal
Geplaatst: 12 februari 2014
Loving this game! It is kinda tricky so I don't recommend this game to anyone that has a hard time being reaaaally patient. The puzzles are elite and I have to admit that I've had to use a walkthrough to get through a couple of the puzzles, but it's not impossible! The story line is an A+. However, there are a few things that should change, starting with the movement. The walking is VERY slow and can get annoying at times. I would also change the camera views to allow people to control the view themselves. The camera view in this game is automatic and causes trouble at times. Sound track is pretty good and the game is sorta humerous! The talks with each individual in the game allows you to choose different subjects to talk about, but it's up to you to find out which conversation will lead you to the next task in the game. Overall, I give this game a 9/10! I got the game on sale, but I would pay full price if I had to.
Was deze recensie nuttig? Ja Nee Grappig