this table has some clever features, but it also has myriad problems that never got fixed. among them:
- each of the camera positions are junk
-the flippers are short as hell, making shots hard to aim for
- the bumpers never hold the ball long enough to get anywhere close to Super Jets
- the Bank random feature tends to not work
- the safe kickout often sends your ball straight down into the drain, and
- there is no physical "glass", so the ball can potentially fly off the playfield with no chance of recovering it (along with some other game-ending bugs).
the rules of the game are completely confusing. sometimes you hear the announcer shout "calls activity!" and you're expected to make a shot, but the shot never seems to be lit up in a way that you can identify it. other times you see a letter scroll across the display (covering up all other information, natch) and sometimes you manage to add it to "Big $core" in the middle of the playfield, but it's unclear how or why that happens.
and, most of the main modes add their score to your bonus, so combining them with a decent bonus multiplier basically makes anything else you can do to score irrelevant.
but, the table's layout is actually very cool! the artwork is decent, and there is a good mix of standard and gimmicky shots. the u-turn / dial in the center is neat, but underutilized. also, the hidden ramp that rises and leads the opened safe makes for a cool jackpot shot.
with some work, and a ruleset that actually made sense, this could have been a wicked game, which is a shame.
other high points: the game is actually pretty good looking (the flasher effects are very well-done), the sound is alright overall, and the voice acting is so hilariously bad that you think about it days later and smile.