Perimeter 2: New Earth is the long-awaited sequel of the critically acclaimed RTS Perimeter. Ideas of territorial gameplay and landscape modification, introduced in the original game, are now realized on a new concept & technology level.
User reviews: Negative (19 reviews)
Release Date: Feb 10, 2009
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About This Game

Perimeter 2: New Earth is the long-awaited sequel of the critically acclaimed RTS Perimeter. Ideas of territorial gameplay and landscape modification, introduced in the original game, are now realized on a new concept & technology level. The Vista Game Engine enhances the dynamics and depth of gameplay, turning the battlefield into an arena for the confrontation of two elements - ground and water.

Story of Perimeter 2 continues the events from the original game. The Exodus, lead by the wise Spirits has been searching for the New Earth. The Harkback have lost faith in Spirits, overthrew their rule and decided to head back for the Old Earth, not believing its death. They refused to believe in the death of their planet. Both sides took the final step on their way, and mortal enemies entered the same planet face to face.

Perimeter 2 is a project for fans of the RTS genre. The revolutionary concept of terraforming along with new elements and fresh ideas is sure to provide a unique gaming experience.

  • The concept of territorial warfare, based on the conflict of water and ground and bringing gameplay to a new dimension.
  • Transforming units, assuring quick and effective reaction to the events on the battlefield and tactical diversity.
  • Newly introduced Action-elements: players can enter the battle using the Providence - a Tactical Manipulator of Direct Action - and its super attacks, such as huge explosions, meteor showers, and more.
  • Newly introduced RPG-elements: players can dig the gaming maps in search of psy-crystals that are used to unlock and upgrade Providence's super attacks. Apart from that psy-crystals hide important secrets about the past of New Earth.

System Requirements

    • Supported OS: Microsoft Windows® XP/Vista
    • Processor: Pentium 4 3.0 GHz or Athlon XP 2500+(minimum), Intel Core 2 Duo or Athlon X2(recommended)
    • System Memory: 512 MB RAM(minimum), 1 GB RAM(recommended)
    • Video Card: GeForce 6600 128MB Graphics card(minimum), GeForce 7800 or Radeon X1800(recommended)
    • Sound Card: DirectX 9 Compatible Sound Card
    • DirectX Version: DirectX 9.0c
    • Hard Disk: 8 GB available hard disk space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
12.1 hrs on record
It's been a long time since I played this one, but my recollection is that it has some good ideas, but they're let down by flaws in the execution - terraforming on land, you end up with different levels of terrain competing for space, and it's hard to tell which level you'll be terraforming to.

The water faction was much less fiddly to play, but not sufficiently for me to want to go back to the game.
Posted: August 25
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17 of 26 people (65%) found this review helpful
0.5 hrs on record
Buy perimeter 1, its much better
Posted: May 5
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17 of 26 people (65%) found this review helpful
0.3 hrs on record
Compared to the first, it's terrible.

On it's own, it's terrible.

The UI is ♥♥♥♥ ugly unlike the first and just looks and plays bad, I really cannot reccomend this.
Posted: May 13
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5 of 6 people (83%) found this review helpful
0.5 hrs on record
Too much dialogue that adds nothing. Game hasn't aged well. Very slow pace.
Posted: August 25
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12 of 23 people (52%) found this review helpful
2.2 hrs on record
the idea behind this RTS game is not bad: build and mantain a perimeter of "energy" while expanding and crush enemies.
but it's technically horrible, boring to play, with a poor storyline
it's a shame, because the gameplay is not bad at all, but you will soon be bored by the overall lack of other point of interest
Posted: April 12
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48 of 68 people (71%) found this review helpful
3.5 hrs on record
How about a worthwhile review?

Two sides, two advantages, capture mechanics (it's been a very long time, i remember capturing something), generate your power levels unlock new buildings, build units to defend or attack, turn towers into defences, use ground or water as weapons. Create a long gameplay by flooding back the enemy using water, or build the tallest plateu with ground. Artillery is an option.

The game had much promise, very similar to maelstrom, but of course without the masses of armies and first person view of a hero.

That all being said, the problem is how the game is not going to work for everyone, it ran out of compatibility for some systems, while it had compatibility for others with the same hardware, go figure.

I enjoyed it while it lasted when i first had it, but eventually after changing systems i couldn't play it without a crash. Also the variety and diversity in the end just run out, nothing new to do, nothing new to find, just kill that in your own way capture that somehow, etcetcetc. A one way ticket to a game that has no real end, until you decide when you had enough.
Posted: February 23
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