Customizing your ship with weapons and special abilities is the best part about this game. While space battles are well done, fun, and with good physics, it does get boring somewhat quickly. The main missions and side quests can be interesting as it progresses through the storyline, but it does not give you a feeling of great accomplishment as you go through them. The trading aspect of the game can and might as well be ignored completely. It provides you with minimal profits in comparison to the other means to acquire credits. Speaking of credits, I completed the game with 8.5 million credits in my possession. After a while, the amount of credits you accumulate will become obsolete, as you will have more than enough to get whatever you want. The game suffers from extreme repetitiveness, which also creates tedium and dullness when you do the same two or three activities over, and over, and over, and over. Simply put, the game is about 20 hours too long. The developers should have been more concise and implemented more diverse aspects in more ways than just this. The end game is surprisingly bland and unexciting. Also, throughout the game, you are given a false sense of freewill. Your progress is almost completely linear.
Darkstar One is good.