Combata no teatro de guerra que mudou o mundo para sempre. Combata ao lado dos seus compatriotas em alguns dos ambientes mais hostis da frente oriental em Red Orchestra: Ostfront 41-45. Red Orchestra coloca-o no combate multi-jogador em primeira pessoa da Segunda Guerra Mundial mais realista até à data para PC, permitindo que o jogador...
Análises de utilizadores: Muito positivas (932 análises)
Data de lançamento: 14 Mar, 2006

Inicia a sessão para adicionares este artigo à tua lista de desejos, seguí-lo ou dispensá-lo.

Aviso: Darkest Hour, a new Red Orchestra mod is now available.

Comprar Red Orchestra: Ostfront 41-45

Pacotes que incluem este jogo

Comprar Tripwire Bundle - March 2014

Inclui 24 itens: Dwarfs!?, The Ball, Red Orchestra: Ostfront 41-45, Red Orchestra 2: Heroes of Stalingrad with Rising Storm, Rising Storm Game of the Year Edition, Killing Floor, Killing Floor Outbreak Character Pack, Killing Floor: Nightfall Character Pack, Killing Floor: PostMortem Character Pack, Killing Floor "London's Finest" Character Pack, Killing Floor: Steampunk Character Pack, Killing Floor - Steampunk Character Pack 2, Killing Floor - Ash Harding Character Pack, Killing Floor - Urban Nightmare Character Pack, Killing Floor - Harold Lott Character Pack, Killing Floor - Community Weapon Pack, Killing Floor - The Chickenator Pack, Killing Floor - Robot Special Character Pack, Killing Floor - Golden Weapons Pack, Killing Floor - Community Weapon Pack 2, Killing Floor - Golden Weapon Pack 2, Killing Floor - Reggie the Rocker Character Pack, Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack, Killing Floor - Camo Weapon Pack

 

Análises

"... RO is also one of the market's most unique new shooters"
4/5 Stars - Gamespy

Tripwire's attention to accessible realism is unrivaled"
- Computer Gaming World

"Red Orchestra offers exactly the right mixture of action and realism"
- PC PowerPlay

Red Orchestra scores "Best Multiplayer Game" for 2006 over at VooDoo Extreme.
Read the full review here.

Acerca deste jogo

Combata no teatro de guerra que mudou o mundo para sempre. Combata ao lado dos seus compatriotas em alguns dos ambientes mais hostis da frente oriental em Red Orchestra: Ostfront 41-45. Red Orchestra coloca-o no combate multi-jogador em primeira pessoa da Segunda Guerra Mundial mais realista até à data para PC, permitindo que o jogador participe em alguns dos combates mais intensos da guerra. Pode fazer parte da infantaria, utilizando uma vasta gama de armas de infantaria, ou comandar um dos muitos veículos de combate blindados disponíveis no jogo, desde veículos com rodas e rastos até aos tanques pesados alemães e soviéticos mais famosos. Pode atingir o inimigo com tudo, desde a baioneta a curta distância ao grande canhão de 122 mm no Soviet IS-2. E se não for suficiente, encontre um oficial e um rádio para pedir fulminantes ataques de artilharia e amedrontar o inimigo.

  • Trave combates intensos em 13 ambientes de combate autênticos da frente oriental
  • Comande 16 veículos totalmente equipados com o exterior e o interior altamente detalhados
  • Escolha entre 30 armas de infantaria autênticas
  • Suporte multi-jogador on-line total para 32 jogadores
  • Cenário único – o único FPS que se concentra na frente russa durante a Segunda Guerra Mundial
  • Atinja tanques inimigos a 800 metros e mais com o nível de simulação de combate de veículos armados
  • Combata toda a gama de armas e veículos combinados da infantaria em ambientes detalhados com base em dados reais, desde o centro da cidade até às localidades rurais
  • A balística realista de balas e projécteis irá fazê-lo procurar abrigo
  • Coordene estratégias com os seus colegas de equipa através de VoIP
  • Som FX autêntico imersivo e sistema de posicionamento de som 3D
  • "Miras de ferro" 3D e sistema de alcance 3D único
  • Sistema de disposição de armas verdadeiro, incluindo espingardas colocadas no suporte
  • Sistema de artilharia historicamente preciso
  • O sistema de som baseado na distância cria dinamicamente o ambiente da batalha
  • Sistema avançado de movimentos do jogador, com saltos e inclinação sobre obstáculos
  • Sistema de animação personalizável de 8 formas, para animações de jogador altamente realistas

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2 GHZ or Equivalent
    • Memory: 512 MB RAM
    • Graphics: 64 MB DX9 Compliant
    • Hard Drive: 2 GB free hard drive space
    • Sound:DX 8.1 Compatible Audio
    Recommended:
    • OS: Windows XP
    • Processor: 2.4 GHZ
    • Graphcis: 128 MB DX9 Compliant with PS 2.0 support
    • Hard Drive: 2 GB free hard drive space
    • Sound Card: Eax Compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac
    • Memory: 512 MB RAM
    • Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)
    • Hard Drive: 2 GB free hard drive space
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.2 GHZ or Equivalent
    • Memory: 512 MB RAM
    • Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    • Hard Drive: 2 GB free hard drive space
    Recommended:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2.4 GHZ
    • Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    • Hard Drive: 2 GB free hard drive space
Análises úteis de clientes
2 de 2 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
12.0 hrs em registo
Publicada: 27 Abril
Call Of Duty de pobre (eu) kk muito bom! xD
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49 de 49 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1,073.2 hrs em registo
Publicada: 26 Janeiro
Favorite FPS overall. I still prefer it to Red Orchestra 2. I wouldn’t say it’s popular, but it isn’t completely dead either: there’s at least one active European server that gets full every day. There’s one in the U.S. too. Even the development process isn’t entirely dead. Modders from The Darkest Hour team are working on a new patch that should come out in early 2015.

http://www.youtube.com/watch?v=NC3M--ik25U
(video by Joe Smhoe)


Pros
(compared to RO2)

  • Slower pacing. People don’t tend to run around at breakneck speeds quite as much. Twitch reactions are not as important, and this game is noticeably easier to play for me.

  • Weapon balance. Weapons have a lot more recoil and sway when shooting from standing or crouching position. This means that resting your weapon on random objects for support is very important and players tend to use cover more. Simple bolt-action rifles are incredibly powerful: they do a lot of damage and are significantly more accurate than semi-autos. You can either have good rate of fire or good accuracy (RO2 semi-autos, by contrast, give you both, and an SVT-40 is almost always better than a Mosin). One could argue that this isn’t very realistic, but it makes playing as a rifleman fun, whereas in HoS it can be very hard and frustrating. Or maybe I’m just hopelessly bad at playing rifleman in RO2.

  • No spawning on squad leaders. You have to actually walk or ride from spawn to the capzone. It increases the value of your life and value of life of your enemies. When you kill someone, he’s not going respawn in vaguely the same place in 10 seconds. You won’t see him again in at least half a minute (or more for large maps). And it helps to avoid the situation where if you spawn on SL, you're likely to immediately die, but if you don’t, you’re not in the capzone, you’re not helping your team cap, you’re not protecting your SL. Survival in situations like these depends largely on luck: if you happen to spawn behind cover, you’re good, but if you spawn in the open where one of the enemy machine gunners can see you, you’re boned and will have to try again. This can be very annoying in RO2.

    Darkest Hour (a mod) has one of the best spawning mechanics I’ve seen in this type of game: MDVs (Mobile Deploy Vehicles). Basically, an MDV is an APC with a spawn point inside. You can park it anywhere, but it’s bulky and noisy — hiding it behind enemy lines can be tricky. When you spawn in it, you can have a look around and hop out when you think it’s safe-ish. Or, if it clearly isn’t, you can try moving it to a better position. It’s vulnerable to satchels, panzershrecks and whatnot, so the chance to die immediately after spawning is still there, but at least it’s not random and it’s very rare.

  • No stat grinding or unlocks. When you start playing, your weapon is identical to the ones used by players who have played this game for years. They won’t have faster running speed, faster reloads or resistance to suppression. Joining a winning team won’t make you level up faster, and blatant team stacking is fairly rare. Most matches feel more balanced.

  • No UAVs. You can use vegetation and ruined buildings to hide for a long time and nobody’s going to find you unless they see or hear you. Unfortunately, people can still fly around as spectators when they’re waiting in a spawn queue. There’s a mutator that blacks out the screen when the player is dead, but most servers don’t run it nowadays.

  • Plenty of large combined arms maps with open design, including some really huge tank-centric maps. There’s an achievement for destroying a tank at 2000+ meters. And popular servers actually run these: it’s not like Counter-Strike or TF2, where there are thousands of community maps available, but most servers stick to stocks like de_dust2 and cp_dustbowl.

  • Huge variety of weapons and vehicles. You can play as Soviets, Germans, Americans, Brits, Australians, Canadians, Romanians, Italians, Hungarians, Poles and Finns. Some of the vehicles included: BA-64 (aka the clown car), Panzer II Flamm and OT-34 (flamethrower tanks!), ISU-152 (152 mm self-propelled gun), Sturmtiger, Sturer Emil, Marder III Ausf. M, SdKfz 234/2 “Puma”, BMW R71 motorcycle (with or without sidecar), ZiS-3 truck, Willys and Volkswagen Kübelwagen, STZ-5 (although it’s used as an infantry transport) and even a farming tractor. Not to mention a good number of Italian and Hungarian tanks (even World of Tanks doesn’t have these). There are AT and FlaK guns, boats, planes you can paradrop from, mortars you carry around and setup wherever you like. You can also use tanks to transport infantry.

  • Tank crewmen can get out of their vehicles and get back in. It adds immersion, allows you to park your tank in a safe place, get out and gather intel with your binoculars (silhouette of a person with binocs is nowhere near as noticeable as a tank on the horizon). It also makes it possible to bail out and continue fighting on foot or join a different crew when your tank is damaged. Tank crew frantically getting out of a burning tank is something you’ll never see in RO2.

  • Team-tanking is fun and useful, whereas in HoS you’re often better off with bots even if you use voip. It’s just faster to press W and have your tank move forward immediately. In RO:Ost, it is faster to switch to driver and press W too, but you won’t be able to reload the gun at the same time. Or keep an eye on the enemy. So, a fully crewed tank with voice comms is likely to outmaneuver a solo tanker, which isn’t true in RO2.

  • I love the way you have to turn the tank turrets using keyboard, not mouse. Having to control each axis separately is more immersive than just pointing at the target with a mouse cursor. It feels more like turning two separate cranks.

  • Your character won’t give away your position by making random loud remarks while you’re trying to sneak.

  • There are doors you can open and close. Even Wolfenstein 3D had this feature, but RO2 doesn’t.


Cons
(compared to RO2)

  • Low population.

  • Automatic weapons arguably have too much recoil and are hard to use.

  • Weaker physics. Bullets and shells don’t penetrate objects. Vehicles can occasionally get stuck on flimsy obstacles like picket fences.

  • Nonadjustable sniper rifle scopes.

  • No squads, no fireteams, no tactical view. You can’t mark enemies on the map.

  • Many of the really cool features are only available in DH, and most popular servers for this mod are in the U.S. (high pings for players from Asia).

  • Tank interiors are not as detailed, there’s no animation for individual crewmen.

  • No way to kick people out of your tank if you don’t trust them.

  • No Japanese, no maps set in the Pacific, no jungle. No flamethrowers for infantry, swords, booby traps.

  • Every character on your team has the same voice, and the number of lines they can say is very limited.


P.S. I’m not saying Red Orchestra 2 is a bad game, it’s definitely worth getting too.
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15 de 15 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
40.8 hrs em registo
Publicada: 24 Março
Hands down my favorite first person shooter of all time. Run and gun rambos need not apply.

Recoil and ballistics are realistic. Single hits to the chest, neck, or head from rifle caliber weapons almost always result in death unless it just grazes you. Rounds drop over distance and short, controlled bursts are required if you wish to remain on target. There is no magical ammunition pool. If you reload half-way through your magazine all the time then you will have a pouch full of half full mags.

You can't run forever. If you sprint for a while your aim will suffer as you gasp heavily until you have caught your breath. Rest your weapon on your elbows while prone or on a window sill to steady your aim. Accuracy suffers when standing. Its better while crouched and even better while prone or rested on an object. The is no magical zoom button. What you see is what you see unless you have an optic.

Theres nothing like having your weapon shot out of your hands as you run to take cover behind some sandbags. Then wondering if you should risk going back to try to retrieve it or wait and try to find a weapon from another fallen soldier.
The graphics are dated and the bots are very dumb, but the multiplayer gameplay is still so good it makes up for it. The tank warfare can be fun too but much of my time was spent with my boots on the ground.

Steam only shows 41 hours on record for me on this game but I had many hours on this game prior to when steam began tracking game time. So many late nights. The thrill of a short range firefight between 2 rifleman, both run dry and with no time to reload they rush to stab or butt-stroke(lolz) the other. So many great moments with nothing but an M44 in my hands and some panzerfausts I had found laying about as I waited to ambush a passing german tank. I had so much fun playing with the humble bolt action rifles I ended up buying a real M91/30 and M44. I was mighty fond of that lovely SVT40 though......

Play this game
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8 de 8 pessoas (100%) acharam esta análise útil
7.1 hrs em registo
Publicada: 20 Maio
Very good game.
You get 3 games: Red Orchestra, Darkest Hour, and Mare Nostrum just in one purchase. Nice.
I had good fun playing it, although I always lose... haha.
I recommend 100%.
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5 de 5 pessoas (100%) acharam esta análise útil
8.2 hrs em registo
Publicada: 7 Maio
This is the most realistic ww2 game ive ever played until now and its fun too.this game is different with others like CoD or Battlefield.If you love ww2,you need to give this game a try.this is an old game,but it hasnt dead yet.Cmon join us play this game.
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