Taistele sotanäyttämöllä, jolla ratkaistiin maailman kohtalo. Taistele maanmiestesi kanssa itärintaman armottomissa ympäristöissä Red Orchestra: Ostfront 41-45 -pelissä. Red Orchestra on kaikkien aikojen realistisin toiseen maailmansotaan sijoittuva ensimmäisen persoonan verkkomoninpeli.
Käyttäjäarvostelut: Erittäin myönteinen (930 arvostelua)
Julkaisupäivä: 14. maalis, 2006

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Huomautus: Darkest Hour, a new Red Orchestra mod is now available.

Osta Red Orchestra: Ostfront 41-45

Paketit, jotka sisältävät tämän pelin

Osta Tripwire Bundle - March 2014

Sisältää 24 kohdetta: Dwarfs!?, The Ball, Red Orchestra: Ostfront 41-45, Red Orchestra 2: Heroes of Stalingrad with Rising Storm, Rising Storm Game of the Year Edition, Killing Floor, Killing Floor Outbreak Character Pack, Killing Floor: Nightfall Character Pack, Killing Floor: PostMortem Character Pack, Killing Floor "London's Finest" Character Pack, Killing Floor: Steampunk Character Pack, Killing Floor - Steampunk Character Pack 2, Killing Floor - Ash Harding Character Pack, Killing Floor - Urban Nightmare Character Pack, Killing Floor - Harold Lott Character Pack, Killing Floor - Community Weapon Pack, Killing Floor - The Chickenator Pack, Killing Floor - Robot Special Character Pack, Killing Floor - Golden Weapons Pack, Killing Floor - Community Weapon Pack 2, Killing Floor - Golden Weapon Pack 2, Killing Floor - Reggie the Rocker Character Pack, Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack, Killing Floor - Camo Weapon Pack

 

Arvostelut

"... RO is also one of the market's most unique new shooters"
4/5 Stars - Gamespy

Tripwire's attention to accessible realism is unrivaled"
- Computer Gaming World

"Red Orchestra offers exactly the right mixture of action and realism"
- PC PowerPlay

Red Orchestra scores "Best Multiplayer Game" for 2006 over at VooDoo Extreme.
Read the full review here.

Tietoja pelistä

Taistele sotanäyttämöllä, jolla ratkaistiin maailman kohtalo. Taistele maanmiestesi kanssa itärintaman armottomissa ympäristöissä Red Orchestra: Ostfront 41-45 -pelissä. Red Orchestra on kaikkien aikojen realistisin toiseen maailmansotaan sijoittuva ensimmäisen persoonan verkkomoninpeli. Pelaajat voivat kokea siinä sodan kiivaimmat taistelut. Voit pelata jalkaväen miehenä ja käyttää erilaisia jalkaväen aseita tai toimia miehistön jäsenenä yhdessä pelin monista taisteluajoneuvoista, joiden joukossa on muun muassa puolitelavaunuja sekä kaikkein kuuluisimmat saksalaiset ja neuvostoliittolaiset panssarivaunut. Vihollista vastaan voi taistella aseilla, jotka vaihtelevat lähitaistelussa käytettävästä pistimestä neuvostoliittolaisen IS-2-panssarivaunun 122 mm:n tykkiin. Jos tarvitset jotain vieläkin tuhoisampaa, etsi upseeri ja käske tykistöä ampumaan keskitys.

  • Käy kiivaita taisteluja 13 aidolla itärintaman taistelukentällä.
  • Käytä 16 todenmukaista ajoneuvoa, joiden ulko- ja sisäosat ovat erittäin yksityiskohtaisia.
  • Käytä 30 todenmukaista jalkaväkiasetta.
  • Tukee 32 pelaajan verkkomoninpeliä.
  • Ainutlaatuinen tapahtumapaikka - peli on ainoa ensimmäisen persoonan ammuntapeli, joka sijoittuu itärintamalle.
  • Tarkasti simuloidun panssariajoneuvotaistelun ansiosta voit taistella vihollisen tankkeja vastaan 800 metrin etäisyydeltä tai jopa kauempaa.
  • Taistele jalkamiehenä tai ajoneuvon miehistön jäsenenä yksityiskohtaisissa ympäristöissä, jotka perustuvat aitoihin ympäristöihin ja vaihtelevat kaupunkien keskustoista maaseutuun.
  • Realistinen luotien ja muiden ammusten ballistiikka pakottaa etsimään suojaa.
  • Tee yhteistyötä tiimikavereiden kanssa VOIP-tekniikan avulla.
  • Todentuntuiset ja tunnelmaa luovat äänitehosteet ja 3D-äänijärjestelmä.
  • Kolmiulotteiset perustähtäimet ja ainutlaatuinen kolmiulotteinen kiikaritähtäin.
  • Aseiden käyttö on todenmukaista - kiväärin voi esimerkiksi tukea.
  • Historiaan perustuva tykistöjärjestelmä.
  • Etäisyyteen perustuva äänijärjestelmä tekee taisteluista tunnelmallisia.
  • Kehittynyt pelaajan liikejärjestelmä mahdollistaa esimerkiksi esteiden yli syöksymisen ja nojaamisen.
  • Animaatiojärjestelmä tarjoaa erittäin realistiset pelaaja-animaatiot.

Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2 GHZ or Equivalent
    • Memory: 512 MB RAM
    • Graphics: 64 MB DX9 Compliant
    • Hard Drive: 2 GB free hard drive space
    • Sound:DX 8.1 Compatible Audio
    Recommended:
    • OS: Windows XP
    • Processor: 2.4 GHZ
    • Graphcis: 128 MB DX9 Compliant with PS 2.0 support
    • Hard Drive: 2 GB free hard drive space
    • Sound Card: Eax Compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac
    • Memory: 512 MB RAM
    • Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)
    • Hard Drive: 2 GB free hard drive space
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.2 GHZ or Equivalent
    • Memory: 512 MB RAM
    • Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    • Hard Drive: 2 GB free hard drive space
    Recommended:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2.4 GHZ
    • Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    • Hard Drive: 2 GB free hard drive space

Yhteisön tekemät modit For this game

Hyödylliset arvostelut
2/2 (100%) arvioi tämän hyödylliseksi
49.3 tuntia pelattu
Julkaistu 25. helmikuu.
Dis gaem,is gud
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
49/49 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
1,073.2 tuntia pelattu
Julkaistu 26. tammikuu.
Favorite FPS overall. I still prefer it to Red Orchestra 2. I wouldn’t say it’s popular, but it isn’t completely dead either: there’s at least one active European server that gets full every day. There’s one in the U.S. too. Even the development process isn’t entirely dead. Modders from The Darkest Hour team are working on a new patch that should come out in early 2015.

http://www.youtube.com/watch?v=NC3M--ik25U
(video by Joe Smhoe)


Pros
(compared to RO2)

  • Slower pacing. People don’t tend to run around at breakneck speeds quite as much. Twitch reactions are not as important, and this game is noticeably easier to play for me.

  • Weapon balance. Weapons have a lot more recoil and sway when shooting from standing or crouching position. This means that resting your weapon on random objects for support is very important and players tend to use cover more. Simple bolt-action rifles are incredibly powerful: they do a lot of damage and are significantly more accurate than semi-autos. You can either have good rate of fire or good accuracy (RO2 semi-autos, by contrast, give you both, and an SVT-40 is almost always better than a Mosin). One could argue that this isn’t very realistic, but it makes playing as a rifleman fun, whereas in HoS it can be very hard and frustrating. Or maybe I’m just hopelessly bad at playing rifleman in RO2.

  • No spawning on squad leaders. You have to actually walk or ride from spawn to the capzone. It increases the value of your life and value of life of your enemies. When you kill someone, he’s not going respawn in vaguely the same place in 10 seconds. You won’t see him again in at least half a minute (or more for large maps). And it helps to avoid the situation where if you spawn on SL, you're likely to immediately die, but if you don’t, you’re not in the capzone, you’re not helping your team cap, you’re not protecting your SL. Survival in situations like these depends largely on luck: if you happen to spawn behind cover, you’re good, but if you spawn in the open where one of the enemy machine gunners can see you, you’re boned and will have to try again. This can be very annoying in RO2.

    Darkest Hour (a mod) has one of the best spawning mechanics I’ve seen in this type of game: MDVs (Mobile Deploy Vehicles). Basically, an MDV is an APC with a spawn point inside. You can park it anywhere, but it’s bulky and noisy — hiding it behind enemy lines can be tricky. When you spawn in it, you can have a look around and hop out when you think it’s safe-ish. Or, if it clearly isn’t, you can try moving it to a better position. It’s vulnerable to satchels, panzershrecks and whatnot, so the chance to die immediately after spawning is still there, but at least it’s not random and it’s very rare.

  • No stat grinding or unlocks. When you start playing, your weapon is identical to the ones used by players who have played this game for years. They won’t have faster running speed, faster reloads or resistance to suppression. Joining a winning team won’t make you level up faster, and blatant team stacking is fairly rare. Most matches feel more balanced.

  • No UAVs. You can use vegetation and ruined buildings to hide for a long time and nobody’s going to find you unless they see or hear you. Unfortunately, people can still fly around as spectators when they’re waiting in a spawn queue. There’s a mutator that blacks out the screen when the player is dead, but most servers don’t run it nowadays.

  • Plenty of large combined arms maps with open design, including some really huge tank-centric maps. There’s an achievement for destroying a tank at 2000+ meters. And popular servers actually run these: it’s not like Counter-Strike or TF2, where there are thousands of community maps available, but most servers stick to stocks like de_dust2 and cp_dustbowl.

  • Huge variety of weapons and vehicles. You can play as Soviets, Germans, Americans, Brits, Australians, Canadians, Romanians, Italians, Hungarians, Poles and Finns. Some of the vehicles included: BA-64 (aka the clown car), Panzer II Flamm and OT-34 (flamethrower tanks!), ISU-152 (152 mm self-propelled gun), Sturmtiger, Sturer Emil, Marder III Ausf. M, SdKfz 234/2 “Puma”, BMW R71 motorcycle (with or without sidecar), ZiS-3 truck, Willys and Volkswagen Kübelwagen, STZ-5 (although it’s used as an infantry transport) and even a farming tractor. Not to mention a good number of Italian and Hungarian tanks (even World of Tanks doesn’t have these). There are AT and FlaK guns, boats, planes you can paradrop from, mortars you carry around and setup wherever you like. You can also use tanks to transport infantry.

  • Tank crewmen can get out of their vehicles and get back in. It adds immersion, allows you to park your tank in a safe place, get out and gather intel with your binoculars (silhouette of a person with binocs is nowhere near as noticeable as a tank on the horizon). It also makes it possible to bail out and continue fighting on foot or join a different crew when your tank is damaged. Tank crew frantically getting out of a burning tank is something you’ll never see in RO2.

  • Team-tanking is fun and useful, whereas in HoS you’re often better off with bots even if you use voip. It’s just faster to press W and have your tank move forward immediately. In RO:Ost, it is faster to switch to driver and press W too, but you won’t be able to reload the gun at the same time. Or keep an eye on the enemy. So, a fully crewed tank with voice comms is likely to outmaneuver a solo tanker, which isn’t true in RO2.

  • I love the way you have to turn the tank turrets using keyboard, not mouse. Having to control each axis separately is more immersive than just pointing at the target with a mouse cursor. It feels more like turning two separate cranks.

  • Your character won’t give away your position by making random loud remarks while you’re trying to sneak.

  • There are doors you can open and close. Even Wolfenstein 3D had this feature, but RO2 doesn’t.


Cons
(compared to RO2)

  • Low population.

  • Automatic weapons arguably have too much recoil and are hard to use.

  • Weaker physics. Bullets and shells don’t penetrate objects. Vehicles can occasionally get stuck on flimsy obstacles like picket fences.

  • Nonadjustable sniper rifle scopes.

  • No squads, no fireteams, no tactical view. You can’t mark enemies on the map.

  • Many of the really cool features are only available in DH, and most popular servers for this mod are in the U.S. (high pings for players from Asia).

  • Tank interiors are not as detailed, there’s no animation for individual crewmen.

  • No way to kick people out of your tank if you don’t trust them.

  • No Japanese, no maps set in the Pacific, no jungle. No flamethrowers for infantry, swords, booby traps.

  • Every character on your team has the same voice, and the number of lines they can say is very limited.


P.S. I’m not saying Red Orchestra 2 is a bad game, it’s definitely worth getting too.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
15/15 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
40.8 tuntia pelattu
Julkaistu 24. maaliskuu.
Hands down my favorite first person shooter of all time. Run and gun rambos need not apply.

Recoil and ballistics are realistic. Single hits to the chest, neck, or head from rifle caliber weapons almost always result in death unless it just grazes you. Rounds drop over distance and short, controlled bursts are required if you wish to remain on target. There is no magical ammunition pool. If you reload half-way through your magazine all the time then you will have a pouch full of half full mags.

You can't run forever. If you sprint for a while your aim will suffer as you gasp heavily until you have caught your breath. Rest your weapon on your elbows while prone or on a window sill to steady your aim. Accuracy suffers when standing. Its better while crouched and even better while prone or rested on an object. The is no magical zoom button. What you see is what you see unless you have an optic.

Theres nothing like having your weapon shot out of your hands as you run to take cover behind some sandbags. Then wondering if you should risk going back to try to retrieve it or wait and try to find a weapon from another fallen soldier.
The graphics are dated and the bots are very dumb, but the multiplayer gameplay is still so good it makes up for it. The tank warfare can be fun too but much of my time was spent with my boots on the ground.

Steam only shows 41 hours on record for me on this game but I had many hours on this game prior to when steam began tracking game time. So many late nights. The thrill of a short range firefight between 2 rifleman, both run dry and with no time to reload they rush to stab or butt-stroke(lolz) the other. So many great moments with nothing but an M44 in my hands and some panzerfausts I had found laying about as I waited to ambush a passing german tank. I had so much fun playing with the humble bolt action rifles I ended up buying a real M91/30 and M44. I was mighty fond of that lovely SVT40 though......

Play this game
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/8 (100%) arvioi tämän hyödylliseksi
7.1 tuntia pelattu
Julkaistu 20. toukokuu.
Very good game.
You get 3 games: Red Orchestra, Darkest Hour, and Mare Nostrum just in one purchase. Nice.
I had good fun playing it, although I always lose... haha.
I recommend 100%.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/5 (100%) arvioi tämän hyödylliseksi
8.2 tuntia pelattu
Julkaistu 7. toukokuu.
This is the most realistic ww2 game ive ever played until now and its fun too.this game is different with others like CoD or Battlefield.If you love ww2,you need to give this game a try.this is an old game,but it hasnt dead yet.Cmon join us play this game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska