Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition.
User reviews:
Overall:
Mixed (228 reviews) - 62% of the 228 user reviews for this game are positive.
Release Date: Jun 6, 2014

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About This Game

Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition. Collect all cars and upgrades to keep up with competition while you progress in career mode or have a quick race either against AI opponents or against friends. You can play up to 4 players locally and up to 8 players online. Go and build your own tracks, share them with friends or play with them in your tracks. Super Toy Cars is big and with lots of options for you to tinkle and play with, but most importantly this game has been carefully crafted to be fun play and fun to race, either alone or with friends.

There are 16 different cars in the game each one with its unique handling model. You can experiment with them and play the ones that best suite your driving style and the different situations you'll find in our 12 tracks. Oh, and maybe you'll want to use different cars depending on which type of event you're playing, because we have 48 events in career mode, but not all of them are races! And if you grow tired of the tracks in the game you can always check what other tracks have the community built or even build your own and share it with our in-game track editor.

Features:

  • 16 different cars with unique handling models
  • 12 different tracks in 4 different locations which can be played in 5 different event types
  • Career mode comprising 48 events
  • Up to 4 player local multiplayer
  • Up to 8 player online multiplayer
  • Track editor to build and share your own tracks

Early Access Roadmap


We have a roadmap in place for the period the game is going to be in Early Access. We are aiming for a final release date in the first or second week of May. We have roughly 10 weeks to that date and we're planning to do, at least, weekly builds with improvements. We'll be announcing what's new in every build in the announcements section, but anyway here's the planned roadmap:

  • March, 3rd: Mostly bugfixing and online improvements. Possibly some improvements in the HUD and menus.
  • March, 10th: Improved menus backgrounds, improved HUD, better and more consistent AI accross the game. Achievement icons.
  • March, 17th: More effects and particle systems. Bugfixing.
  • March, 24th: First batch of vehicle paintjobs.
  • April, 7th: Mac version. Second batch of vehicle paintjobs.
  • April, 21st: Linux version. All vehicles have, at least, 2 paintjobs available.
  • April, 28th: Some easter eggs, and other bonuses. Maybe provide a first alpha of a vehicle editor.

Bear in mind that this list is meant to change and adapt to your suggestions and feedback. Although we can't guarantee we'll implement every detail and suggestion we receive, we'll do our best to react to community feedback and make of Super Toy Cars the best game we can with your help.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 2GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: 256MB with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Storage: 512 MB available space
    • Sound Card: DirectX 9 Compatible
    Minimum:
    • OS: OS X 10.9 or higher
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM.
    • Storage: 512 MB available space
    • Additional Notes: These specs are still being determined.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (228 reviews)
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144 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
60 of 69 people (87%) found this review helpful
1 person found this review funny
Not Recommended
3.5 hrs on record
Posted: January 27, 2015
Super Toy Cars feels like a game that escaped out of early access with a reassuring smile and a lot of fundamental issues unaddressed.

As I was playing through it I kept having to double check that it was indeed fully released and not still undergoing development, with so many prevalent bugs and a general lack of basic racing necessities popping up as if I had somehow been slipped a beta build in place of the final game. But Super Toy Cars is indeed "finished", or at least unlikely to receive any major future updates, so we're left with the game we've been given and it's a rather disappointing end result to something that started off with such promise.

Super Toy Cars wants to occupy a space between kart racers and somewhat more realistic arcade racers, with the handling and track designs of the latter and the zany power-ups and silliness so often associated with the former. In reality it adheres almost entirely to traditional arcade racing, with the inclusion of power-ups being rather unnecessary and pretty useless on the whole. There was rarely an instance where launching a missile or dropping an oil spill gave me any noticeable advantage, occasionally being a slight annoyance but usually something I forgot was even there.

I think a lot of this though has to do with how spaced out racers inevitably get over the course of a race. After the first lap I would often be so far behind or ahead of everyone else that there wasn't any chance I'd be able to hit someone with a power-up even should I want to, and even in the rare instance I was in the middle of the pack it so often felt like I was the only one driving. It's a mystery to me how so many racers can exist on such a small track and remain largely entirely separate from each other, but it definitely makes the game feel rather isolating when the only reminder that you're racing against someone is the fraction in the upper corner of the screen.

Again this is linked to another issue in the game, that being how unbalanced the different cars are and the laughably inept AI racers the game pits you against. Drift is by far the most important stat in the game, so much so that it means cars with a high drift rating will almost always be far and away the best vehicles in the game, rendering all but two or three cars impractical to try and drive. After only a few races I'd settled upon the Panther and found myself dominating every race despite driving like an absolute madman and crashing into things on a near constant basis. If the game starts out easy it trickles down to a virtual void of challenge, as I blew through race after race wondering if I had somehow been caught in a loop and wasn't actually moving forward in events.

Keeping with the trend of every issue being intrinsically linked to another, that feeling of consistent repetition is the result of an abundance of redundancies in track designs and event types. There are only twelve tracks in the game, and at least half of them feel almost interchangeable with one another, with the others being iconic mostly for their backgrounds and not any interesting track layout. The handful of different event types again double up on each other, with checkpoint and single lap time trials feeling nearly identical and the only alteration between elimination and evade being the obnoxious mines placed along the track. There's already a noticeable lack of content in Super Toy Cars, but having so much of it feel so similar to each other and stretch on so long somehow seems worse than if the game had just been half as long.

The monotonous grind of repeated events robs the game of any sense of progression. You aren't looking forward to new tracks because there aren't any; you aren't looking to improve your skills because the AI is never challenging you. There's no desire to buy new cars as so many are useless, and upgrades are needless and so inexpensive you can be fully upgraded after only a half dozen races or less.

And then there are the usual hallmarks of unfinished games: glitchy audio, constant collision issues, hitting invisible walls and clipping through solid ones, random frame rate drops, and a rather embarrassingly bare bones online mode (which doesn't even support private lobbies or inviting friends).

I like what Super Toy Cars is going for, and I think with a few more months of development it could have become a lot more than it did, but being ostensibly finished it feels pointless to hold out hope that its problems will ever be fixed, or that it's even in a state that could be remedied with a few patches. I'm not sure if it was pushed out the door early or its developers really thought it was finished, but the end result is still a game that's in need of attention it won't receive.

You can read more of my writing on Kritiqal.
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61 of 76 people (80%) found this review helpful
1 person found this review funny
Recommended
7.8 hrs on record
Early Access Review
Posted: March 1, 2014
Micro Machines or RE-VOLT was your first impression too when you look this game? Two great classics.

I like this game already, is a inspired game and Super Toy Cars is doing great so far. For a Early Access the game is running pretty well and smooth.

To be honest, Early Access games on Steam is going to a way where we can't trust on everyone, but for five bucks and already see all theses great features implemented, the devs deserve a try.
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31 of 35 people (89%) found this review helpful
1 person found this review funny
Recommended
8.3 hrs on record
Posted: January 22, 2015
A racing game with a variety of different competition styles, all set on a miniature scale as the toys of children race around and around. This is the exact premise of Super Toy Cars, as one could easily imagine from the name. Going into the game, I was expecting something either trying to rekindle the days of the Hot Wheels PC games or something to compete with racing games based around cartoon style mayhem such as the Mario Kart series, or even the long forgotten Diddy Kong Racing. What I found was neither here nor there, but something in between.Getting into my first race was simple enough. I opted to do the Career mode to experience the game as well as gain the required points and coins to unlock new races and cars. The race itself lacks the feeling of high speed you would expect from a racing game, but with all the vehicles evenly matched, at the very least there was still that thrill of fighting for first place. Racing around through a course lined with children's toys, shortcuts, and sudden jumps here and there made up for the lack of high speed intensity; then came the power ups, which vary from game changing heat seeking rockets to mostly useless giant 8-balls that the other drivers always manage to avoid with ease due to the slow speed.The tracks themselves are interesting enough, but other than the default races and the elimination modes, there isn't much that grabs your attention to make the game fun. Luckily, the races and elimination modes occur often enough in Career mode to maintain that level of interest.There is the ability to upgrade your vehicles but the upgrades make little to no difference in the overall feel of the vehicles. At most you will get to the front of the pack a little more quickly, but when other vehicles can boost and use power ups the same as you it usually won't matter. Considering the way the AI is established as well, getting to the front of the pack without the upgrades is usually doable anyway, so it's purely a coin sink.Vehicle variety is very nice, however, relating back to looks overtaking the statistical aspects. Of all 16 vehicles, each with several paint schemes, each has a unique flair about it that appeals to someone.Outside of Career, Quick Race, and Multiplayer, there is the Track Editor. Simplistic but fun, it's easy for anyone to jump in and design their dream track within the limits set, of course. Players can adjust the size and shape of the track, fill it with props of their choosing, and, by being able to do those things, they can make a race as exciting and challenging, or as boring and mundane, as possible.Super Toy Cars is not a game aimed towards adults, and yet it was still a rather enjoyable experience even for me. Though it lacked the challenge of big name racers, or the finesse and quirky attitude of games such as Mario Kart, Super Toy Cars still manages to shine where it matters most: fun factor.
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26 of 31 people (84%) found this review helpful
Recommended
16.6 hrs on record
Posted: March 2, 2014
And the long anticipated day has finally come, Super Toy Cars is fully released! Originally released through Early Access in March, Super Toy Cars has gone through months of updates and polish and is the better for it. It's definitely one of my favorite racing games on Steam, if not one of my favorite games on Steam, period.

The mechanics of this game are more influenced by physics than most other kart racing games I've played, and though it takes a little bit of getting used to, is very enjoyable once you get the hang of it. I'd highly recommend checking out the guides I've written to understand things like the drift system when you get started. It took me maybe two hours before I got proficient at it, though with the refinements to the system since I picked it up back when it was first available you'll probably get the hang of it much quicker.

Track design is pretty good, though the art for such is not as inspired or unique as something like Mario Kart (which of course has a long history of games to draw on). It's certainly by no means bad though and will keep you going as you progress through the game. Car design (and here's the relevant guide on that), on the other hand, is much more interesting, drawing on a number of real life cars, and providing lots of cosmetic options to keep you from getting bored. The cars also handle very differently and provide their own unique challenges, though they do fall into a few general categories. The difference between the light and heavy cars is far more pronounced than it is in other kart racing games, and some cars can really keep you on your toes!

The career mode is probably where you're going to be spending the bulk of your time. There are a large number of challenges to complete and it will probably keep you occupied for 5-10 hours. One of my guides goes in depth on each game mode so I'll spare you the details. Completing each one will take some work, especially in later levels, but is definitely do-able.

This game has both local and online multiplayer, with support for up to 4 and 8 players, respectively. Unfortunately I don't have anyone to test the local multiplayer with so I can't say if the game handles splitscreen well (for example, in the recent Mario Kart 8 people have noticed reduced frame rate with four players). Local multiplayer is also where you can choose any track or mode to play singleplayer. Online works well though, with no bugs in the netcode to speak of. Hard to say how many people you'll find online at this point, though I don't expect the player population to be able to match that of AAA racing games on Steam like Sonic & All-Stars Racing Transformed. I have played online a few times and found it quite fun. There's AI to fill in for missing players, and it's generally pretty competent (both here and in singleplayer).

Now for some miscellaneous details. Steam Workshop support is a thing in this game, and there's a track editor that uses it. Performance is pretty good as well. My computer (a four year old mid-to-low tier laptop) can run the game at a stable 45 FPS at low settings, and the game looks pretty nice turned all the way up if you've got an actually good computer to handle it. The achievement list is fun, with a good balance of challenge, and it's one of the few games I've bothered to 100% the achievements in. The devs are great people and are very open to feedback, making this one of the best-handled (formerly) Early Access games on Steam I've seen. The price is fair, and if you enjoy kart racing games you can't really go wrong with this one. In short, this game is great!
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22 of 28 people (79%) found this review helpful
Recommended
9.2 hrs on record
Early Access Review
Posted: February 27, 2014
Think of Super Toy Cars as a cross between Re-Volt and Penny Racers/Choro-Q. It's a fun little game for cheap despite being in it's early stages. Despite being in early access currently I'd consider it a full-featured game content wise. Nice variety of tracks, several cars with unique handling, a really fun local split screen mode and decent online. There is a track editor as well that's pretty intuitive. Only major complaint I have is the cars feel a little "floaty", hence the Penny Racers comparison (besides the general look of the game)...other than that I think it's a fantastic game.
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17 of 21 people (81%) found this review helpful
1 person found this review funny
Recommended
6.3 hrs on record
Posted: February 24, 2015
Fun little racer (pun intended). It's as the title indicates: you are a toy car racer. The tracks are set up in some kids bedroom, lol. Anyway, although this game isnt super intricate, the car upgrade system works well and the car choices present you with options based on your driving preferences. They all look like the Mattel or Tonka or wahtever...toy cars we grew up on, so points added there.

The music is catchy, the tracks look cool, and the cars handle well enough. There is no realism involved necessarily, but then they are toy cars, so why would there be? btw, there are power ups throughout the course which give you weapons or boosts. Those add another fun element to the races.

This is just simply a cute and fun little racer. I played a bit offline, so my total time is a little skewed, but yeah, easy to recommend this one.

One sad note though...while there are some cool tracks in the workshop for this game (and btw...creating your own tracks is super simple as is sharing them on the Workshop), the online itself is largely dead, so if you really want to play against other people, try to make sure you have friends with the game (and/or be a good friend and buy them copies).

All in all, good simple fun. I give this one 7.5/10
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13 of 14 people (93%) found this review helpful
1 person found this review funny
Recommended
8.5 hrs on record
Posted: January 26
Nice fun & relaxing game.
Good soundtrack and visuals.
Easy to gain all achievements.

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22 of 31 people (71%) found this review helpful
Recommended
1.2 hrs on record
Early Access Review
Posted: February 27, 2014
Just picked this up for five bucks and I would say it is worth it.
The game is charming and has almost the same feel as mario cart/sackboy racing.
You are controlling a toy car and in environments that
are pretty cool, like being in the kitchen and racing around food and stuff or racing around a kids room and so on. Music sounds pretty good and sound effects are also pretty good.

You can buy other cars with the ingame currency you earn by racing and you can upgrade your little cars as well.
Also there is a track editor too so there will totally be workshop tracks popping up from the community.

For an early access game it runs/plays great and the keyboard works well though I always switch to my ps3 controller and emulate xbox controls through a ds3 tool (motioninjoy). The graphics look good and I can't wait for more people to pick this up so I can play online multiplayer.

I only noticed the game through the featured list and not the EA list, there is no forum up yet either.
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18 of 24 people (75%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: August 31, 2015
This was pretty obviously made by people who loved the hell out of Re-Volt on the Dreamcast. As well they should, because Re-Volt owned. This one tries but is a little too buggy and unpolished to make the mark. There's a good variety of cars but the tracks are pretty samey, with no good gimmicks or unique features and some frustrating invisible walls. The drifting mechanic is also pretty weird and stiff if you're used to Mario Kart, but I got the hang of it eventually. Races aren't too hard if you keep buying and upgrading new cars, though it should be mentioned that there's zero rubberbanding, which is both a blessing and a curse. If one CPU driver pulls away from the pack he can be impossible to catch, forcing a restart if you want gold. Most races are basic time trials or eliminations, but there is one neat one called Evade where the track is covered in mines, and the last place car is eliminated every 15 seconds. Those races are more about driving carefully than fast, and they can be pretty intense. It's not a bad game, just an unpolished one. I got all the way through it but I wouldn't recommend it unless you are dying for an arcade racer right now.
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15 of 20 people (75%) found this review helpful
Recommended
9.1 hrs on record
Early Access Review
Posted: February 28, 2014
Super Toy Cars is a really, really great game, excellent for parties!
Anyone can be familiar with the controls with a few plays.
You can also create and share your own tracks.
Even in its early stage, it's very polished.
Pick up and have fun!
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Recently Posted
B_SAVAGE
0.2 hrs
Posted: September 17
This game is bad.
Helpful? Yes No Funny
Alexander
2.6 hrs
Posted: September 15
It looks like a fun game, then why the negative review? I cant control the car, I have a 360 controller, an xbox one controller and mouse and keyboard, for some reason, I CANNOT throtle, or break for that matter with anyone of them, even after rebinding keys for the keyboard, but I am able to turn the camera... I wont even bother to unplug the controllers to see what is causing the conflict.
Helpful? Yes No Funny
A Freeze Is Coming!
1.9 hrs
Posted: September 4
From the name of the game and some pictures of the game, I thought this would be some Micro Machines clone. It is not. Treating this as its own racing game, it just is not very fun. For most of the game the racing is not very entertaining, while at the same time being far too easy. Later levels get a bit harder, but that just means you need to buy a better car and some upgrades for it. If you want a "toy car" racing game that is fun, buy Toybox Turbos instead.
Helpful? Yes No Funny
nightelvesreasy
20.6 hrs
Posted: August 9
if RC Pro-AM had updated graphics, among everything else, cars tracks, track editor, and still in early access, this game would be it.
Helpful? Yes No Funny
Nyoobu 💕
7.2 hrs
Posted: August 5
Table of Contents:
- Foreword
- Graphics
- Gameplay
- Sounds
- Controls
- Quality
- Overall Experience


-Foreword
I expected way more than i got. I've played a RC Car game yesterday which was like 10x more enjoyable.

-Graphics
The graphics are really bad. Some textures are only loading when you're in the range of 10m.

-Gameplay
The gameplay was weird. Quick races are only for local multiplayer, so i've only played one race of the carrer.
Didnt even try the multiplayer. I cant expect many people to play it. And even less i believe that it works flawless.

-Sounds
Thats the main point why i quit the game so fast, besides to it being weird and bad.
The Sound Effects had such a low bad quality, only the music quality was good, i didnt like the music though.
There is no sound for crashing into a wall, which is definetly way more important than many other sounds it actually features. Well, all sound bad.

-Controls
The game uses the arrow keys when started first. I changed it to WASD, Handbrake was on CTRL btw...

-Quality
The overall quality was just really bad.
I know some people will probably say i cant judge about a game after 10 minutes of playtime, but i think i can.
Its clearly much worse than other "Toy Car" games.
Also, the game says "Are you blind man?" and something else when driving backwards and then just resets your Vehicle...

-Overall Experience
Bad. Seriously, i would not recommend you to get that game. Search for other games instead.
Helpful? Yes No Funny
WindowsXPGaming
1.8 hrs
Posted: July 25
Does the game suck? No. Is the game good? No.
Helpful? Yes No Funny
Aitrus
4.0 hrs
Posted: July 23
Buggy as hell, this is far from a finished product. I won't even go to game mechanics flaws (unbalanced cars, silly AI). Things as basic as online play or track editor are not working at all (at least not in the mac edition)

Having said that, my kid loves this game. I hate to have to play it.

Old revolt is still WAY better than this thing.
Helpful? Yes No Funny
Hezb0
0.3 hrs
Posted: July 18
The game have its limitations, but it 's pretty enjoyable. Fun physics and car interactions! Driving a toy car at max speed avoiding hitting cereal or chocolate has never been so much fun ;D
Helpful? Yes No Funny
melonbeton
0.6 hrs
Posted: July 14
Mother? Is that you?
Helpful? Yes No Funny
Pankera
3.7 hrs
Posted: July 7
When I first heard about the idea of this game I though it would be really nice. The idea is nice indeed. More than that, I was curious to check a game made using Unity 2D. However, the final game has some bugs that just could'nt be there. The collision system with some objects is weird. I thing is all about rectangular colliders and that's it. Also, I get errors in the HUD that could'nt be there... For example, everytime I finish a race I get two HUDs that overlap each other, present same shortcuts for different functions... It's just bizarre... Moreover, my achievements are being tracked/sync in Steam.
Helpful? Yes No Funny