Even though it's an Early Access game, I can tell this game has some SERIOUS potential. It's cute, it's Mario Kart-like, and it plays like a classic fun racer. There are a few bugs in the game (I'll outline the good and the bad below) but for $5 or so, it's one of those Early Access games you can play with and feel really good about what's to come.
Before I contrast the good and the bad, I should mention that if you're wanting a realistic racer, this isn't for you. Hence the title, "Super Toy Cars". Expect there to be some over-the-top physics and gameplay. It feels much more like a console game that is reminiscent of the old Micro Machines games and Diddy Kong Racing on the N64. As of now, it's a blast to play. I've been sitting here for a couple of hours just getting to know the game, and it's got some fun dimensions to it that would make it even more of a blast when you're playing with a bunch of friends online.
That being said, here's what I've found good and bad (mind you, this is based off the Early Access):
The Good:
- A wide selection of cars to choose from
- The upgrades to your vehicles are noticeable, and add a whole new element to your favorite car
- You WILL have a favorite car
- Drifting is encouraged and fun to do to gain "Boost" (I thought it would be a downside, but it's definitely not!)
- The controls are simple, making for a game pretty much anyone can play and enjoy
- Nice, consistent graphics that any decent machine can run
- Looks decent at 1080p
- Full XBox 360 controller support (for those of you who use controllers)
- Wide variety of tracks that you can set the difficulty for
- A set of different race types that are fun to play
- A track editor! An awesome track editor!
- Different camera views to suit your prefence of gameplay (even a top-down, view!)
- Beautiful potential for multiplayer
- Nice array of power-ups (and a neat little subset screen to watch your opponents run into them)
- Each car is unique in how it handles, and there is most likely going to be a car editor in the future
- No rubberband AI! You can lap around opponents and not feel like how well you've done on a level can be taken from you in a second because of stupid freaking rubberbanding!
- Very well-scaled AI
The Bad:
- Definitely not finished
- Invisible walls to some of the maps make it difficult to judge how to turn
- Sometimes landing a high jump will cause your car to embed into the track
- The physics need to be tweaked just a little bit
- When you "die", you have a moment or two of invulnerability - just beware that other cars do, as well. Once you or them "pop back into existence", be sure that your car is clear of the other ones, or you might ping off into space
- The tracks and races in career mode don't have names, making it seem very vanilla
- Tracks also don't have very much special about them in career mode
- No way to set the difficulty in career mode
- BIG ONE: Very limited options for display settings (anti-aliasing and the like)
- No way to take off upgrades you've purchased for your vehicles
- Though there are a lot of types of pick-ups, it would feel better if there were even more (invulnerability, for example)
- In career mode, the tracks start to become repetitive
- Sometimes just driving outside of the lines of a track will reset your car
- It has the feel of a game ported from a console
- HUGE CONCERN: There is an inability to be able to customize the controls
Recommendations:
- If you haven't had the thought to already, making custom tracks available for multiplayer would be amazing
- The ability to run our own music through the game (for example, being able to choose a music folder on your computer and play that instead of the in-game music - which is very good, by the way... some others may disagree, though)
- MORE ACHIEVEMENTS!!
- Better control of the graphics
- Assignable controls (PLEASE!)
- ^^^ASSIGNABLE CONTROLS!!!!^^^
- Once again, assignable controls
- More color options for vehicles
- Steam Workshop support (might be reaching a bit, but there is just so much potential here)
- Assignable. Freaking. Controls.
- The game could maybe use a little bit of humor along with the gameplay... I mean, it is satisfying and hilarious to crush your opponents with a giant 8-ball, but maybe some "Ohh YEAH!" sound effects. Or maybe if it was a random object that you chucked forward? Something like a baseball, a cheeseburger, small dog, Gilbert Gottfried, etc...
All in all, this game is amazing. It really is. At the small price it's at for an Early Access game, you're going to get your money's worth and see a TON of improvement. I'm sure by the time this thing is polished 100%, it's going to be a top-seller here.