Have you ever wanted to play a strategy game? If yes then this is perfect game for you. American Conquest series are one of the classic RTS games. I am huge fan of this series and I can recommend this game to anyone.
Well you can say that this is one old game. It is 2D, but do not be fooled. Graphics in this game are quite good and it is timeless. Due to its requirements it is quite easy load game and thanks to steam you can play it on newer systems with no glitches. There can be thousands of units on the battleground and you will not experience any lags. Engine is based on cossacks series with little improvements, and that engine I have to say is quite good. Sounds are nice too and will not affect you in anyway. When you first time run the game, you should adjust the game speed since on newer computers game will run on insane speed.
It is classic RTS game but unique. There are different civilizations with their unique gameplay. Common ground is: every building which has units placed inside it will fire something (bullets, arrows, cannonballs). To produce soldiers you have to put some peasants into production building and turn them into soldiers. Workers can be captured if there are no units guarding them (you can't steal civilization like in cossacks), although some nations are exception (indian mostly). You can storm buildings (send your units into enemies building, and if you overpower garrisoned ones you overtake the building and it becomes yours. Mines can be captured same as workers. There is morale mechanics where soldiers can become frightened when too many die, from gunshots, cavalry, etc. Units have basic stats: slash/pierce attack, base armor, HP, morale. storm force. If they are armored they will have resistance to gunshot, arrow, scatter shot, pierce/slash attacks etc. There are various unit upgrades and economic upgrades. There is famine mechanics where workers and soldiers will die if there is no food. Food is farmed using Mills which automatically plant squares of wheat or corn. There are 2 gatherable resources: food and wood, while stone, gold, iron and coal are mined in mines. Buildings when dmg for example with fire arrows will start burning and if not repaired with workers will easily be destroyed. Also when shooting arrows or bullets into garrisoned building, the ones inside will die.
You can categorize nations into 2 factions: European nations and Indians. Europeans start with peasants building a fort. Fort is like 1st tier barracks which produces 3 types of units: Heavy armor pikemen, harquebusier (heavy armor rifleman), musketeer and 3 officers types: drummer, flagbearer and officer for making formations. Once you build 3 officers and enough single type soldiers (15,36,72,120,196) you can make formation which provides base armor and dmg (one flaw would be that while in formations soldiers get dumb and won't move as you command them, they will stop at certain points). Workers are built using houses T1 and T2, and main upgrades are placed in town center. There is church to build priests who act as healers only. Shipyard builds epic ships and gunboats as ferries as transports. After than using mines mine stone and gold and build fortress which is stronger barracks. It can train musketeers too. officers, and fusiliers from infantry. Fortress is also place where you upgrade it with stables to produce cavalry and artillery depot to produce single type cannons. Regarding firepower Fortress is impregnable and is hard point to capture/destroy with indian nations. Cannons are game finishers produces slow and expensive, move slow (kinda ♥♥♥♥♥♥♥♥ movement) but they pack quite a punch and can have range even half the map. True epitome of artillery.
Indian vary much, from mayans, delawares, iroquois, sioux each with unique gameplay. Indians rely on quantity and arrows, build buildings much faster since most require only wood. Some indians do not use mines (sioux). Indian can also build formations using chief and shaman which are produced ridiculously slow. Some indians have fortresses (like aztec, maya, incas), while others use barracks to make soldiers. Indians soldiers are pikemen, archers and single type cavalry and each indian nations is quite unique but in raw firepower and armor none can reach european nations. Shipyard plays better role for indians since it can produce fishing ships and war canoes which are good siege artillery unit.
So gameplay starts with nothing but few buildings, ends up with big town which produces massive armies whom you use to peel your enemy off (hit mines, hit mills, hit storehouses, basically pick off his economy). There is campaign, single players maps which are autogenerated, battle simulations. Maximum number of players on one map is 7. Map sizes go from small to epic (and epic is quite the distance). I have not played multiplayer since I find AI quite strong and challenging and when you finally overpower him it takes ages to finish him. And he can recover fast.
All in all game is fun and relaxing and if you enjoy playing RTS games, you should buy this game. I will continue updating this review with more details as time goes.