Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace!
User reviews:
Overall:
Very Positive (444 reviews) - 80% of the 444 user reviews for this game are positive.
Release Date: Aug 13, 2012

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About This Game

Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace in this Tower Defense Shooter from Tim Schafer's Double Fine Productions. Use a combination of mobile firepower and stationary defenses to turn the tide of war in our favor. Customize your trench with thousands of possible loadouts. March side-by-side with allies from around the world as you fight your way through Europe, Africa, and the Pacific.

After defeating the monovision threat across Europe, Africa, and The Pacific, continue your service in the mobile trenches with Iron Brigade: Rise of the Martian Bear. Face Vlad’s most horrific new Monovision Constructs in a brand new Martian Campaign. Unlock over 80 new pieces of loot to battle the Tubes in 4 defense missions, 2 survival missions, and an all new Boss mission!

System Requirements

    Minimum:
    • OS:Windows XP, Vista, or 7
    • Processor:Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 at 2 GHz
    • Memory:1 GB RAM
    • Graphics:256 MB NVidia 8800+, ATI 3850+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection.
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core 2 Duo at 2.2GHz, or AMD Athlon 64 at 2.2GHz
    • Memory:2 GB RAM
    • Graphics:1 GB NVIDIA 200+, ATI 4500+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection.
Customer reviews
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Overall:
Very Positive (444 reviews)
Recently Posted
Axelrad
( 20.9 hrs on record )
Posted: June 16
Armored Core meets Dungeon Defenders. Excellent 3rd person shooter / tower defense hybrid, with a humorous story, beautiful art, and unique WW1-styled mechs.
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RedLine
( 14.6 hrs on record )
Posted: June 5
Weird but fun game needs more people online NOW!
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Varien
( 10.9 hrs on record )
Posted: June 4
Comedy value 10/10

Lotta fun if you have people to play with! But the multiplayer scene is dead, so the game is dead in my eyes. Just know that if you spend 15 bucks, your only getting a singleplayer experience.
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Captain Spankmier
( 1.1 hrs on record )
Posted: June 4
Product received for free
I was gifted this game by a friend after we watched and read reviews portaying it as a lot of fun. The depth of story is to be expected for a TD game, shallow. We weren't expecting a masterpiece, we were simply expecting fun, this game left us yawning after 4 levels and so bored we couldn't continue shortly after that. There is no feel in combat, poor interface and a complete lack of depth. If a game can't even engage me in cooperative mode with a friend when we are trying to like it, it has failed, utterly and completely.
No stars.
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Shia LaBeouf
( 2.5 hrs on record )
Posted: June 2
Now, though I only have 2 hours on it, before this came out on computer I had it on the Xbox 360, and put many hours into tubesomping solo(Recommend playing with a group) until I just started matchmaking.

"Iron Brigade" is basically a tower defense with mechanized heroes with large cannons and even larger egos. Each Trench has it's own setup for towers and each tower is color coded to fit into only certain slots, up to a max of four towers depending on your trench. Got a good selection of towers from disorienting slow fields, to mortars and snipers! Your main source of damage *early* in the game is, for the most part, inflicted by you. Not your towers. Don't get me wrong, those towers become godlike late in the game.. If you have a good selection, and even better placement. It's a great way to kick you into the world of Tube stomping. I would give this a solid 8/10 based only on gameplay. It's definitely worth the buy if your into defense type games. Hell even robots.
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ThePCGamer101
( 4.3 hrs on record )
Posted: May 31
DISCLAIMER: This is a first impressions review, and NOT a full review, if you want a full review, then please read better reviews then mine

Iron Brigade is a game developed by Double Fine Productions and moves very differently from it's original cute point and click adventure games and takes on a wave based tower defense game with a sort of interesting story

The game at first is fun to play and with the addition of co-op makes it ten times as better, however, for me personally after three hours into the game playing mostly singleplayer, since not many people seem to play the multiplayer portion and I have no friends, it got kind of repetitive and boring

The game is split into Europe, Africa and The Pacific and all you need to do is place turrets and protect your base from alien creatures after a certain amount of waves (usually 15 waves) you win. After a while it can get repetitive and very very boring

And that is what made me stop playing Iron Brigade, the constant tower defence and wave based gameplay gets very boring after a while

Iron Brigade is a mixed bag to me, it is getting a recommend it because it is a fun little indie game to play but it can get boring after a while. Iron Brigade is only recommended if you like tower defence/wave based game or you are a fan of Double Fine Production and their games

Plus, the game is locked at 30FPS, why? Have no idea why...

RECOMMENDED :)
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SquallGL
( 21.3 hrs on record )
Posted: May 2
FUN GAME OVER ALL, PLAYED THE FIRST 10 MAPS WITH MY FRIEND IN CO-OP JUST FINE THEN STARTED HAVING PROBLEMS. WE REACHED MARS AND CAN FINISH A SINGLE WAVE DUE TO DESYNCING. EVEN IF WE PLAY ON THE SAME WIFI, IN THE SAME HOUSE. WAITED OVER A YEAR SAW THE PATCH COME OUT, AND IT DIDNT FIX A SINGLE THING.
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Couchfighter
( 28.9 hrs on record )
Posted: March 29
Iron Brigade
Developed & Published by: Double Fine Productions
Released: 2011 (Xbox Live Arcade), August 2012 (GFWL & Steam)

Indie budget hybrid Tower Defense/Third Person Shooter with a very appealing post World War I alternate history setting, where players have to defend the world against the deadly "Broadcast" by defending various installations and eventually taking the fight to end the "Monovision" threat, stomping about in mechanized battle trenches shooting guns and placing turrets to defeat a wide variety of cool looking "TV and Radio" themed enemies.

Pros:
  • Very competent action tower defense gameplay.
  • A lot of mobile trench customization options where you can mount up to three different weapons on each attack button, or if you prefer traditional tower defense, sacrifice gunpower for cheaper and larger selection of turrets.
  • I love a good setting, and Iron Brigade has it! Awesome 'pulp alternate history post-WWI' design and overall art style, crammed with attitude and goofiness.
  • Up to 4 player online co-op. If you got the friends for it and can get it working, probably THE best crafted and most fun to play co-op tower defense you can find.
  • For a long time after Steam release and after GFWL requirements were patched out of the game, the developers were very active in the community gathering feedback and letting the players know they were working on fixes for technical issues. I LOVE seeing this, and wish more developers were as involved as these guys.
  • Full controller support
  • Steam version includes a nice DLC 'expansion' in which you travel to Mars, free of charge!

Cons:
  • Game is locked to 30 frames per second. Impossible to unrestrict.
  • While playable in single player, IB is clearly not designed for it and most of the time is spent sprinting between lanes before defense points are destroyed
  • Online connectivity is a MESS. This is a huge drawback as this is what the game is designed for, yet starting a game with 3 or 4 players is in my own experience 100% impossible without disconnects. Some say they've had some success with it, but me and my friends were far from alone in not getting this game to work, AT ALL. Playing with 2 players is slightly less disconnect prone but even then I see occational disconnects during levels.
  • Despite working on the above point and many others for a long time, DF were never able to fully fix a number of technical problems with IB, most important being the co-op disconnect issue.
  • DF then posted a check list of improvements they had made to the game and declared everything fixed, and that they were done. An obvious lie right in our faces, and IB sits in the Steam store to this day pretending everything is great. Such a disappointment seeing this after they had done such a good job being on the level with the community about the ongoing attempts to fix their game.

In summary this game has a lot of things going for it and is possibly the best co-op TD action you can get, IF you can get that to work. The online connectivity problems this game has and Double Fine's dishonesty claiming this was resolved is why this game lands on a thumbs down, from me.
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thekapn655321
( 8.5 hrs on record )
Posted: March 27
Played this on Xbox 360.. and it was one of my favorite games to date!

Multiplayer, humor, fun customizable shooter elements, tower defense elements, endless waves of enemies...

It was awesome.

But the multiplayer community was never really there... and much less so today.

On one hand, I want everyone to give double fine money for this game, as it was worth it.
On the other hand, the multiplayer is total garbage these days. Worse that it was.

Used to spend nearly an hour just to get a team of 4 together to play.
...and it's worse now.

DOUBLE FINE! PLEASE HELP THIS TITLE!
...and maybe make it so you can skip the cutscenes. ;)

I'm probably still on the top 10's on all three survival maps on Xbox.
I want to do that on PC, too, but it's just not possible to connect anymore.
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vanzee66
( 6.4 hrs on record )
Posted: March 23
This game was very fun for a while, and don't let the hour counter fool you, I played the first 15 levels because it was very fun. But they give the the very annoying choice of having a good Trench (mech) or good towers. So you have to choose between having a good mech, and only one type of tower, or 3-4 towers and a mech that can't put a dent in the weakest enemys in the game.

This type of choice must have made more sense assuming people would be constantly multi-playering, like certain people could be the heavy hitters, but backed up by lightweights with good towers. I could see it working. But the multiplayer community is a ghosttown. I littereally NEVER found anyone else to go in game with me.

I'm giving this game a VERY RELUCTANT thumbs down. It's a good game at its core, but if you have noone to play it with, it becomes impossible towards the end. BUT if you are planning on playing with a friend, it's loads of fun.
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
14.6 hrs on record
Posted: June 5
Weird but fun game needs more people online NOW!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
20.9 hrs on record
Posted: June 16
Armored Core meets Dungeon Defenders. Excellent 3rd person shooter / tower defense hybrid, with a humorous story, beautiful art, and unique WW1-styled mechs.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
81 of 89 people (91%) found this review helpful
3 people found this review funny
Recommended
14.4 hrs on record
Posted: December 15, 2014
UPDATE May 26, 2015: DoubleFine have removed GFWL from the game, added Steam matchmaking, and this fixes the infamous "stutter bug" (and also wipes all old saves). (source)

Co-op Iron Brigade is a lot of fun!

GFWL is not dead. I had a working GFWL install from playing FUEL, and was up and running in 5 minutes. However, if you haven't, you probably need the updated client, which is here: http://www.xbox.com/Live/PC/DownloadClient You can probably download and install this before you download iron Brigade, or you can install Iron Brigeade, uninstall GFWL, and then install the newer version. Make an account, copy and Ctrl-V paste the serial, done. (GFWL often takes a minute ro more to connect, and sometimes needs more than one attempt.)

You need to play two missions in singleplayer; after that, you know the basics of the game and get access to the "radio room" where you can invite friends, search for games etc. "Friends" means GFWL friends and not Steam friends, of course, so you need to add each other on GFWL. You can do in-game text-chat with "T"; if you have configured speech in the GFWL settings, you'll also automatically have voice chat with everyone in your game (if your microphone isn't claimed by Steam). The co-op missions are the same as the singleplayer missions, so you advance in singleplayer as you play co-op.

I like the co-op rules. You need to collect "scrap" (= drops from the enemies) to be able to build turrets; any scrap you collect (or that scrap collector turret collects) gets shared equally (as are the random chest drops), but any turrets you place go off your own budget. You can only build those turret types that you have equipped (they're called "emplacements" in the loadout screens), but you can upgrade any turrets on the battlefield regardless of type. Of course you can revive each other.

Tactics for us was to go into each new map with the same loadout as the previous one, slightly modified by the hints the game gives you. We were only defeated once, but then we do go back and refine our strategy for gold star performance. This means talking about weapon and turret loadaouts, turret placement strategy, fire sectors (very loose), and the like. We were already on the chassis that has a maximum of weapon slots and a minimum of turret slots, but careful planning was still necessary to get that coveted gold star: even at that extreme of the game balance spectrum, you can't just adopt "shoot everything that moves" as a viable tactic.

Game balance is excellent: chassis types allow you to trade weaponry (fps) against turrets (tower defense) -- this affects both the turret types you can equip and their cost. Special skills are equipped via legs, and they're balanced as well: "quick reload" means you're stationary while that skill is engaged; "sprint" means you're fast, but can't turn while running, etc. You need to use your skill wisely, i.e. tactically.

The "stutter bug": 6 hours into the game, after 7 missions, the game started stuttering when scrap is being collected. That bug is not present in the Xbox version, and the FAQ says that since it seems related to GFWL, it is difficult/impossible to debug, and Microsoft is not being helpful. So that bug is there to stay. Since you can't shoot while collecting scrap, you tend to only do that when no enemies are around, which means the bug is an annoyance, not a showstopper at this point.

I got Iron Brigade for free when I bought "Hack'n'Slash", possibly because I previously owned a lot of Double Fine games, including at least one bundle (Amnesia Fortnight). Getting it on sale seems definitely worthwhile even now, but if you have an Xbox, you're probably better off getting it there, because of the stutter bug.

As a game, Iron brigade is exceptionally well designed: it is easy to get into, has tactical depth, and allows for a wide variety of approaches to beating a level that are well balanced among each other, both in singleplayer and co-op.
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64 of 75 people (85%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: May 26, 2015
Iron Brigade finally removed Games for Windows Live. The stutter bug is fixed as well. Now I can definitely recommend this game! Iron Brigade has Double Fine's signature humor and great gameplay. If you like tower defense mashups (such as Sanctum or Dungeon Defenders) you will like this, as it has a good blend of all the classic elements.
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52 of 59 people (88%) found this review helpful
Recommended
10.7 hrs on record
Posted: May 26, 2015
Ignore the steam hours, I had this on 360 when it was first released to XBLA. This game is incredible. It's a TPS, coop Tower defense mech game that is an absolute blast to play. There's a lot of customization options, lots of enemies, lots of towers, lots of fun. If you're looking for a gem for a friend or 3 to play with, definitely pick this one up.

Most of the negative reviews are because of GFWL (Games for Windows Live), which has since been removed and replaced with steamworks. The main negative now is it's a bit buggy and has a 30FPS cap in some areas, but I say it's still worth it

Pros
- Lots of weapons
- Lots of customization
- Lots of enemies and bosses
- Level/Exp system
- Very enjoyable
- Coop
- Removed GWFL
- Full controller support

Cons
- 30 FPS lock at base
- Some bugs
- Can't play more than 2 player coop - WOO THEY APPARENTLY FIXED IT
- Coop can stutter quite bad - WOO THEY APPARENTLY FIXED IT HAVE YET TO TRY IT
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58 of 71 people (82%) found this review helpful
2 people found this review funny
Recommended
35.8 hrs on record
Posted: January 26, 2015
This game is something! Something for a few reasons.
First of all it's something fresh. Mix of TPP shooter, tower defense and mech simulator. And surprisingly this mix works very fine.
Second of all, it's very good game with great replayability.
Third of all, it's difficult game, in old-school way. For me it's advantage, but if you like easy games, I warned you.

VERDICT:
If you like tower defense games and looking for something fresh, try this one.
If you like shooters and mechs, you definitely should give this game a chance.

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61 of 82 people (74%) found this review helpful
1 person found this review funny
Recommended
573.8 hrs on record
Posted: October 27, 2013
Update:
------------
GFWL has been removed.

Original:
------------
A game about love

There are no regrets about love. You can't buy love. But you can buy Iron Brigade.
Where there is love, there is always something to hate too. Here it is gfwl.
But love is bigger than hate. Iron Brigade is bigger than gfwl.

While this gem has it's flaws, it's a most enjoyable experience.
If you aren't burned by the hate of a thousand suns, when you
hear the acronym gfwl, you will find something unique here.

There are also a bunch of decent folks around the forums,
looking to form a merry suicidal squad for coop games.
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90 of 132 people (68%) found this review helpful
6 people found this review funny
Recommended
23.6 hrs on record
Posted: May 26, 2015
GFWL is gone. Rejoice.

Played this on the 360. It's particularily fun.

Go go go.
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25 of 31 people (81%) found this review helpful
Recommended
19.5 hrs on record
Posted: July 3, 2014
A third person view mech shooter variation on tower defense genre, dipped in signature Double Fine humor sauce. If that sounds appealing to you, think no more, get it. It does its job very well!

You're a pilot of so-called mobile trench in a campaign against Monovision ravaging the world after mysterious Broadcast. The tongue-in-cheek campaign consists of missions tasking you with defense of a strategic point(s) from waves of enemies spawning at concrete locations on map and converging on their target. You fight partly yourself directly, dealing out punishment from guns mounted on your mechanized trench, and partly you summon turrets for help, paying for them with scrap gathered from fallen enemies.

There's a big selection of guns at your disposal - machine guns for relatively small but sustained damage, with flak variety focusing on airborne enemies, and a wide selection of burst damage weapons varying in range, area of effect, and reload times (shotguns, sniper rifles, grenade launchers, even artillery cannons). There's also a unique type of weapon - broadcasters, with huge, continuous damage, but very short range and long time to replenish (sort of like EMP version of flamethrower, I guess).

And all these guns also come in a standalone, turret version, automatically tageting enemies in their range, except broadcaster type of turret is not for damage but rather a support one, slowing enemies down, and there's a type of turret that lays mines rather than shoots at enemies. Other support turrets include magnets that automatically gather scrap for you or can repair your trench.

(by the way, normally your mechanized trench CAN'T be blown up during a mission, you're just disabled for a short time and only lose when defended target is blown up, however stages of campaign end with boss fights where you yourself can be considered the target and then repair turret sure comes handy - or pretty much required)

There's a gotcha however - a harsh limit on what you can actually bring with you to a single mission, and mixing and matching a loadout before launch is big part of your success. Generally you can either go with a chassis that can dish out huge damage itself with lots of gun mounts, but very poor selection of turrets to summon, or a chassis that can deploy powerful turrets but has very limited space for guns on itself (there's also a middle ground, having an average number of gun mounts and limited only to light offensive turrets). These also differ in speed and armor values, and come with a choice of legs that give you some special move, for example let you sprint very fast in straight line, or give option for faster reload times if you root yourself in place. There's also a smashing variety of legs that complements your damage potential.

The selection of guns is ever expanding in their power and sometimes additional effects (like more scrap, or magnetic effect on grenades - very useful perk), you have this feeling of constant progress in power as you level up your pilot, very well realized indeed (but of course mission difficulty also ramps up to match it).

With rumors on GFWL closing down soon-ish and Double Fine not planning to port this game over to a different platform, it may be highest time to get this one, too, before it becomes unplayable (though it's not clear if it won't work at all or just the co-op version? btw yes there's co-op)
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37 of 54 people (69%) found this review helpful
2 people found this review funny
Not Recommended
9.2 hrs on record
Posted: June 23, 2015
This game was "re-launched" a month ago, removing a performance-killing bug along with the terrible Games for Windows Live nonsense. Great news right?

Unfortunately, a new bug was introduced that causes the game to crash if more than 2 players start a game. Since the whole point of this game is multi-player, this is a critical gamebreaking bug. It has persisted for over a month now, and the devs have honestly said that they are more interested in the supporting the recently kickstarted Massive Chalice than supporting this game.

It's shameful, and another example of DoubleFine giving their customers the shaft. Get it together.

Update 12/3/15:
Revisited the game tonight with 3 other friends based comments from DoubleFine that "Multiplayer is Fixed!". No, multiplayer is not at all fixed.

The synchronization error crash seems to be fixed (edit 1/16 - it's not, according to posts in the forums), but the game is just as choppy as it ever was two years ago. My group got through ONE multiplayer map, then the second map stuck on an endless loading screen.

My review stands. Do not buy this buggy pile of garbage. Not even for a buck fifty.
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