Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace!
User reviews: Very Positive (394 reviews) - 80% of the 394 user reviews for this game are positive.
Release Date: Aug 13, 2012

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Includes 16 items: Broken Age, Broken Age - Soundtrack, Brutal Legend, Brutal Legend Soundtrack, Costume Quest, Grim Fandango Remastered, Grim Fandango Remastered - Soundtrack, Hack 'n' Slash, Iron Brigade, MASSIVE CHALICE, MASSIVE CHALICE Soundtrack, Psychonauts, Psychonauts Original Score, Psychonauts Original Soundtrack, Spacebase DF-9, Stacking

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Recommended By Curators

"30fps lock. Genre: Tower-defense/shooter"

Recent updates View all (4)

October 2

Multiplayer is now fixed!

OK! The disconnecting issues are a thing of the past. It took us a long time, sorry about that, we had a really tough time finding out what was going wrong! Thank you so much for bearing with us! The latest patch is live now.

Below are the patch notes of everything we fixed since the removal of GFWL.
We're going to celebrate with a live stream and play with the Devs session on Friday, stay tuned for more info on that!

* Fix for '?' character in Japanese
* Push-to-talk enabled by default
* Textbox resized/improved readability
* Localization fixes
* Fix for invalid text being entered into chat or pilot names
* Leaderboards store the BEST score, not the LAST score
* Saving when exiting the trench loadout
* 'Press Start' screen can be skipped with any key/click
* UI Textures not JPEG-compressed anymore.
* Fixing crash issue when player left lobby
* Fixed invalid sound categories
* Improved matchmaking search times
* Fixed the sound issue in Martian maps
* Enabled some Xbox 360 items on the PC
* Adjusted prices/availability of certain items in the shop
* Fix for the Game Authentication Error that has been plaguing matches with 3 or more individuals
* If you have modifications to Buddha.cfg, please put them in User.cfg (you'll have to create it, same directory). Buddha.cfg gets replaced with every patch, while User.cfg should remain untouched
* Steam Saves will now look in %appdata%\Doublefine\IronBrigade\{64BitSteamID} first, so multiple Steam users can have their individual settings/progress. What this means is that it should be safe to move your files into that directory. Please note that {64BitSteamID} is an actual number and not literally "{64BitSteamID}". You don't have to move your files to the new directory; new saves will automatically get put there. However, old files will NOT be deleted (and so, to keep things clean, you might want to consider moving them).

10 comments Read more

July 31

New beta patch available

Thank you all for your help with 1.09 and the generated logs. We've been able to identify some common patterns in them and have released a beta patch with a proposed fix. We're putting this beta up in order to see how it affects people in the wild. Please let us know if you see any improvement with the patch.

For more details, please see the forum post at

6 comments Read more

About This Game

Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace in this Tower Defense Shooter from Tim Schafer's Double Fine Productions. Use a combination of mobile firepower and stationary defenses to turn the tide of war in our favor. Customize your trench with thousands of possible loadouts. March side-by-side with allies from around the world as you fight your way through Europe, Africa, and the Pacific.

After defeating the monovision threat across Europe, Africa, and The Pacific, continue your service in the mobile trenches with Iron Brigade: Rise of the Martian Bear. Face Vlad’s most horrific new Monovision Constructs in a brand new Martian Campaign. Unlock over 80 new pieces of loot to battle the Tubes in 4 defense missions, 2 survival missions, and an all new Boss mission!

System Requirements

    • OS:Windows XP, Vista, or 7
    • Processor:Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 at 2 GHz
    • Memory:1 GB RAM
    • Graphics:256 MB NVidia 8800+, ATI 3850+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection.
    • OS:Windows 7
    • Processor:Intel Core 2 Duo at 2.2GHz, or AMD Athlon 64 at 2.2GHz
    • Memory:2 GB RAM
    • Graphics:1 GB NVIDIA 200+, ATI 4500+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection.
Helpful customer reviews
13 of 19 people (68%) found this review helpful
8.6 hrs on record
Posted: June 23
This game was "re-launched" a month ago, removing a performance-killing bug along with the terrible Games for Windows Live nonsense. Great news right?

Unfortunately, a new bug was introduced that causes the game to crash if more than 2 players start a game. Since the whole point of this game is multi-player, this is a critical gamebreaking bug. It has persisted for over a month now, and the devs have honestly said that they are more interested in the supporting the recently kickstarted Massive Chalice than supporting this game.

It's shameful, and another example of DoubleFine giving their customers the shaft. Get it together.
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5 of 6 people (83%) found this review helpful
27.7 hrs on record
Posted: June 22
This game checked so many of my boxes it was kind of a guaranteed sale. It spans many of my favorite genres, has plenty of content, co-op! I will just list things :)

Why this compelled me
* Tower-defense, more so when playing single
* Shooter, more so when playing multiplayer
* Mech-game with customization; weapons, chassi, legs, towers, paintjob
* Character progression, challenges, achievements, all doable without much grind outside of completing the game.
* Customizable player character, only cosmetic, but fun when running around in the lobby before starting a multiplayer game.

What impressed me
* The multiplayer lobby is the same as single player, other people just loads up in the empty slots on your ship. It's great design really, and you can look at other people's mechs and gesture at their characters :)
* Anyone you have invited to a multiplayer game ends up in your regiment, which has separate challenges to complete, it just happens automatically and it's kind of great :o
* All customization on your mech and character are visible immediately in game, has custom animations and models, so nice :3

What I found interesting
* Many of your towers can actually be killed, and they are not at all used to build labyrinths, you cannot block enemies with towers. It's just different :)
* The whole game design seems built around quirky humor, at first it's quite odd but after a while I just ran with it. Game mechanics sold me on the experience.

What I missed/issues
* An overhead map, on some symmetrical levels it can be really tricky to know where you've placed towers, makes for quite a bit of running around. It does make sense though as the player characters probably do not have any radar och satellite to provide map data.
* In the shop I would love to see if I actually own an item already, especially the cosmetics for the marine, it's a minor gripe but it felt like an obvious feature.
* Playing during a summer sale makes Steam a bit glitchy, several times one or several were disconnected from Steam during multiplayer which boots them from the game. Sadly you cannot rejoin, this was kind of annoying in Survival which can take 1-2 hours depending on your success. There were no issues while the USA was asleep though.
* Some maps have places where you can get stuck, and you cannot jump or even walk over very low walls, this is pretty annoying when it happens. But then I always try to get to places I'm not supposed to go :x
* I took me a while to realize why this felt exactly like playing on a console, I think the game is locked to 30 fps, which is kind of a bummer when using a 120Hz monitor.

All in all I was very impressed by this game, I was looking for another tower defense game, saw this in a short clip on YouTube, and kept an eye out during a summer sale. Played it for an entire weekend with my brothers and a friend, great times was had :P
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9 of 14 people (64%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: June 1
I've lost count of the number of times Iron Brigade has soft-locked my rig today. This a great game, full of all the aspects we all expect from a Double Fine title. But this port fails technically. Audio bugs, graphical stutter, and the dreaded full-system crash abound. Matchmaking is miserable. Even if you do get a game going, you're almost guaranteed to crash out of the client at the end of the round screen. Removing GFWL was not the magic bullet the community expected. Don't be sold on the hype. This game is still very broken.

If this gets patched, I'll update my review. PC Master Race, you're better off picking this title up on console.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
64.2 hrs on record
Posted: November 15
This game is from 2011/2012, but it feels like brand new. I quickly snatched it on discount for under $4 during the 2015 mid year sale. Definitely worth more than that!

It's a wonderful coop experience. I'll never forget all the times the game crashed with authentication state error on each start-up when organising a game with sauce and trash. We'd all go crazy, revalidating Steam cache files, restarting Steam, restarting the PC. In some cases the game would crash sauce's PC. trash and I would be like, "sauce you still there?" as we watch his Mumble name disappear off the screen a few seconds later in dismay.

Sometimes we'd hit over wave 30 and for some reason sauce decided that it would be a good idea to unplug his Ethernet cable from the back of his PC. Who'd knew the game would be smart enough to detect that and show a message!? Meanwhile trash came up with this brilliant theory ... we must all press the ready button within 2 seconds of a mission launch in order to stop these connection problems. I guess ... sometimes it worked ...?

Essentially this game is a 3rd person mechwarrior (trench) tower defence genre. There is a levelling up system with item drops to enhance your trench as you progress through the campaign and survival modes. You can customise the chassis to standard, assault or engineer. The chassis differs mainly by how much emplacement (towers) slots you can take, the amount of weapons you can arm yourself with, the costs to build the emplacements and speed at which you move. All in all we figured out that for a team of 3 players, it's good to have 1 engineer and 2 assault.

There is some really classy Charlie Chaplin style humour with the characters. Dynamic lighting and weather. And a very generous amount of survival maps ... three in total. Thanks devs. Each map was fun whilst it lasted, but with all those tubes collected with the collection prongs, sad everything had to end at wave 100.

Had great fun figuring out the strategies cooperatively. There is some history to be dug up in the very tiny community. You'll find tips and tricks like knob traps, tactics and the best loadout for your trench. I would rate this game something like an 8.3 out of 10. All dem crashes was worth the pain.
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5 of 7 people (71%) found this review helpful
20.6 hrs on record
Posted: June 16
"Unrefined Gem" is what this tittle is.

(the game has recently moved from GFWL to Steam, good move, but resulting in a hic-cup, nothing major though. dev promises a patch for it already)

The Positive:
+ cartoonish steampunk graphic style makes it looks nice for its age
+ visual during firefights is satisfying
+ loadouts offer different playstyle
+ balanced between player and tower loadouts
+ player progression is a plus, something to work for
+ 4 players co-op
+ gameplay is entertaining, more in co-op play
+ removed GFWL

The Between:
+/- shop and credit system
+/- game difficulty gears toward casual style hybrid TD
+/- good, but annoying player response during gameplay

The Negative:
- too short, lack of survival mode for each story mission.
- difficulty scaling is too easy in co-op missions with experienced TD players.
- the half-baked loadouts management kills the purpose of shop and credit system
- not bad, but clunky interfaces here and there, could use improvement

If you got friends to play with, this is a gem for you
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