Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace!
User reviews: Mostly Positive (134 reviews)
Release Date: Aug 13, 2012

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Recommended By Curators

"Tower defense games are much more fun when your job is to pilot a movable tower with 3 of your closest friends."

About This Game

Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace in this Tower Defense Shooter from Tim Schafer's Double Fine Productions. Use a combination of mobile firepower and stationary defenses to turn the tide of war in our favor. Customize your trench with thousands of possible loadouts. March side-by-side with allies from around the world as you fight your way through Europe, Africa, and the Pacific.

After defeating the monovision threat across Europe, Africa, and The Pacific, continue your service in the mobile trenches with Iron Brigade: Rise of the Martian Bear. Face Vlad’s most horrific new Monovision Constructs in a brand new Martian Campaign. Unlock over 80 new pieces of loot to battle the Tubes in 4 defense missions, 2 survival missions, and an all new Boss mission!

System Requirements

    Minimum:
    • OS:Windows XP, Vista, or 7
    • Processor:Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 at 2 GHz
    • Memory:1 GB RAM
    • Graphics:256 MB NVidia 8800+, ATI 3850+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection. Games for Windows LIVE account required
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core 2 Duo at 2.2GHz, or AMD Athlon 64 at 2.2GHz
    • Memory:2 GB RAM
    • Graphics:1 GB NVIDIA 200+, ATI 4500+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection. Games for Windows LIVE account required
Helpful customer reviews
10 of 11 people (91%) found this review helpful
19.5 hrs on record
A third person view mech shooter variation on tower defense genre, dipped in signature Double Fine humor sauce. If that sounds appealing to you, think no more, get it. It does its job very well!

You're a pilot of so-called mobile trench in a campaign against Monovision ravaging the world after mysterious Broadcast. The tongue-in-cheek campaign consists of missions tasking you with defense of a strategic point(s) from waves of enemies spawning at concrete locations on map and converging on their target. You fight partly yourself directly, dealing out punishment from guns mounted on your mechanized trench, and partly you summon turrets for help, paying for them with scrap gathered from fallen enemies.

There's a big selection of guns at your disposal - machine guns for relatively small but sustained damage, with flak variety focusing on airborne enemies, and a wide selection of burst damage weapons varying in range, area of effect, and reload times (shotguns, sniper rifles, grenade launchers, even artillery cannons). There's also a unique type of weapon - broadcasters, with huge, continuous damage, but very short range and long time to replenish (sort of like EMP version of flamethrower, I guess).

And all these guns also come in a standalone, turret version, automatically tageting enemies in their range, except broadcaster type of turret is not for damage but rather a support one, slowing enemies down, and there's a type of turret that lays mines rather than shoots at enemies. Other support turrets include magnets that automatically gather scrap for you or can repair your trench.

(by the way, normally your mechanized trench CAN'T be blown up during a mission, you're just disabled for a short time and only lose when defended target is blown up, however stages of campaign end with boss fights where you yourself can be considered the target and then repair turret sure comes handy - or pretty much required)

There's a gotcha however - a harsh limit on what you can actually bring with you to a single mission, and mixing and matching a loadout before launch is big part of your success. Generally you can either go with a chassis that can dish out huge damage itself with lots of gun mounts, but very poor selection of turrets to summon, or a chassis that can deploy powerful turrets but has very limited space for guns on itself (there's also a middle ground, having an average number of gun mounts and limited only to light offensive turrets). These also differ in speed and armor values, and come with a choice of legs that give you some special move, for example let you sprint very fast in straight line, or give option for faster reload times if you root yourself in place. There's also a smashing variety of legs that complements your damage potential.

The selection of guns is ever expanding in their power and sometimes additional effects (like more scrap, or magnetic effect on grenades - very useful perk), you have this feeling of constant progress in power as you level up your pilot, very well realized indeed (but of course mission difficulty also ramps up to match it).

With rumors on GFWL closing down soon-ish and Double Fine not planning to port this game over to a different platform, it may be highest time to get this one, too, before it becomes unplayable (though it's not clear if it won't work at all or just the co-op version? btw yes there's co-op)
Posted: July 3
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8 of 10 people (80%) found this review helpful
18.8 hrs on record
Unfortunately, as the game current;y stands (May 2014), I can not recommend this game. While the concept is quite fun, the number of bugs that exist due to Games for Windows Live makes the experience unenjoyable. This is not a condemnation of GfWL, but rather entirely due to a bug caused by its implementation. In short, a memory leak is introduced that, after a couple minutes, causes the system to begin delaying frames. As levels drag on, this eventually renders the game unplayable.

While this bug can be remedied in the campaign missions by quitting the game and restarting it after every mission, this option is not possible when playing the survival modes (which I would consider to be the most challenging aspect of the game.)

If Double Fine is ever able to remove the GfWL loader, then I will whole-hearedly recommend this product. But until that time, any enjoyment of the game is ruined by the experience.
Posted: May 28
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9 of 12 people (75%) found this review helpful
11.3 hrs on record
Really neat stompy robot tower defense game. Hopefully they'll remove the need for windows live when that dmr is dead
Posted: May 27
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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Super fun defense game, you get to set up defense turrets and you get to walk around the map in a giant trench whats not to love?
Posted: June 22
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2 of 3 people (67%) found this review helpful
22.7 hrs on record
Double Fine makes great games, and this one is no exception. Tower defense + Mech offense = Helluvalotafun. Unfortunately, as mentioned in other reviews, this game has some serious problems on PC. Serious lag/stuttering in the later levels make the game barely playable. I got up to level 13, where I really needed some help, but I heard things even get worse in multiplayer, so I didn't bother finishing the game. Double Fine blames Microsoft (publisher) and Games for Windows Live, but really the game shouldn't have been released in this state. If you get a chance to play this on XBox 360, it is well worth your time. It is fun on PC as well, just realize you may not want to play the last few levels.
Posted: May 22
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46 of 61 people (75%) found this review helpful
461.3 hrs on record
[To be noted: Iron Brigade is currently undergoing a shift to steamworks, away from gfwl]

A game about love

There are no regrets about love. You can't buy love. But you can buy Iron Brigade.
Where there is love, there is always something to hate too. Here it is gfwl.
But love is bigger than hate. Iron Brigade is bigger than gfwl.

While this gem has it's flaws, it's a most enjoyable experience.
If you aren't burned by the hate of a thousand suns, when you
hear the acronym gfwl, you will find something unique here.

There are also a bunch of decent folks around the forums,
looking to form a merry suicidal squad for coop games.

Addendum: Concerning variety

With every battle you do, you'll gain experience, access to new equipment, different
weapons, which can be used in different variations, different chassis, depending on
your personal prefered playing style. There's always the possibility to make the
game harder on yourself, not every choice of loadout will work in every situation.

Like in every game that offers a variety of choices, the changing of patterns leads
to success. A boss that seemed to be near invincible is suddenly a piece of cake,
because of a change of strategy and tactics you deployed.

A mistake many people make, is just going for the dps, or a singular strategy.
Spamming towers and not upgrading them doesn't seem to die out too.

There are vast possibilities, choosing a heavy trench, only relying on turrets
for basic support, choosing an engineer trench, having lower turret prices,
supporting your high powered turrets with close range weaponry for example.
Or the assault trench, with a loadout, balanced between turrets and weapons.
You can decide if you'll go up front with close range weapons, rain down death
from above with artillery, or be the designated sniper. Or choose speed legs
for your trench, and be a close combat artillery kamikaze trench. It's up to you.

You can go crazy in Iron Brigade, and still be successful, as Iron Brigade
embraces craziness.
Posted: October 27, 2013
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