Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace!
User reviews: Mostly Positive (145 reviews)
Release Date: Aug 13, 2012

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Includes 5 items: Brutal Legend, Costume Quest, Iron Brigade, Psychonauts, Stacking


Recommended By Curators

"Have you always wished for a game that blended tower defense, mech shooters, and a World War I era setting? Your day has come. And it brings co-op."
Read the full review here.

About This Game

Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace in this Tower Defense Shooter from Tim Schafer's Double Fine Productions. Use a combination of mobile firepower and stationary defenses to turn the tide of war in our favor. Customize your trench with thousands of possible loadouts. March side-by-side with allies from around the world as you fight your way through Europe, Africa, and the Pacific.

After defeating the monovision threat across Europe, Africa, and The Pacific, continue your service in the mobile trenches with Iron Brigade: Rise of the Martian Bear. Face Vlad’s most horrific new Monovision Constructs in a brand new Martian Campaign. Unlock over 80 new pieces of loot to battle the Tubes in 4 defense missions, 2 survival missions, and an all new Boss mission!

System Requirements

    • OS:Windows XP, Vista, or 7
    • Processor:Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 at 2 GHz
    • Memory:1 GB RAM
    • Graphics:256 MB NVidia 8800+, ATI 3850+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection. Games for Windows LIVE account required
    • OS:Windows 7
    • Processor:Intel Core 2 Duo at 2.2GHz, or AMD Athlon 64 at 2.2GHz
    • Memory:2 GB RAM
    • Graphics:1 GB NVIDIA 200+, ATI 4500+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection. Games for Windows LIVE account required
Helpful customer reviews
2 of 2 people (100%) found this review helpful
5.7 hrs on record
Posted: November 19
best tower defence i have ever played, but it is not worth playing on the PC, here are a few reasons why:
1. after a few hours of gameplay the game begins to stutter when you collect scrap.
2. the game is locked at 30fps (frames per second).
3. might crash if the steam overlay is open for too long.
4. requires a Windows Live account.(not a problem if you already have one)

even tho this is one of the best tower defence games i have ever played, it is not worth paying for on pc.
if you really want to play this game, get a console. i did play this game on the xbox 360 aswell, and it performed a lot better.

i do not recommend this game if you plan to play on a pc.
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1 of 5 people (20%) found this review helpful
0.9 hrs on record
Posted: November 13
Hamstrung by GFWL.
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0 of 3 people (0%) found this review helpful
39.4 hrs on record
Posted: October 27
Scrap bug prevents multiplayer coop games past a certain level. DF won't fix, can't fix and has, categorically, abandoned the game.
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9.2 hrs on record
Posted: October 26
A really great game worth every penny i spent on it, long campain, interesting story and theme on the enemy and loads of unique weapons that feels great, i read that this game would be riddled with bugs but so far niether me or my friends have had any problems with connecting to each other or any ingame bugs.

The biggest negative about the game is that it uses windows live and getting that to work a little of an pain in the ♥♥♥ to but as soon as you get over the windows live stuff and get into the game i have had no problems whats so ever.
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21.2 hrs on record
Posted: November 4
I'm usually not a fan of tower defense, I find it immensely boring. However this game is alot of fun. Only real downside I see is that you can only really solo to a certain point before you get overwhelmed. Get some friends and it's a blast the whole way through! **Warning** Saves are apparently stored locally! you change computers, you lose your progress, that and windows live is still part of it
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12 of 14 people (86%) found this review helpful
19.5 hrs on record
Posted: July 3
A third person view mech shooter variation on tower defense genre, dipped in signature Double Fine humor sauce. If that sounds appealing to you, think no more, get it. It does its job very well!

You're a pilot of so-called mobile trench in a campaign against Monovision ravaging the world after mysterious Broadcast. The tongue-in-cheek campaign consists of missions tasking you with defense of a strategic point(s) from waves of enemies spawning at concrete locations on map and converging on their target. You fight partly yourself directly, dealing out punishment from guns mounted on your mechanized trench, and partly you summon turrets for help, paying for them with scrap gathered from fallen enemies.

There's a big selection of guns at your disposal - machine guns for relatively small but sustained damage, with flak variety focusing on airborne enemies, and a wide selection of burst damage weapons varying in range, area of effect, and reload times (shotguns, sniper rifles, grenade launchers, even artillery cannons). There's also a unique type of weapon - broadcasters, with huge, continuous damage, but very short range and long time to replenish (sort of like EMP version of flamethrower, I guess).

And all these guns also come in a standalone, turret version, automatically tageting enemies in their range, except broadcaster type of turret is not for damage but rather a support one, slowing enemies down, and there's a type of turret that lays mines rather than shoots at enemies. Other support turrets include magnets that automatically gather scrap for you or can repair your trench.

(by the way, normally your mechanized trench CAN'T be blown up during a mission, you're just disabled for a short time and only lose when defended target is blown up, however stages of campaign end with boss fights where you yourself can be considered the target and then repair turret sure comes handy - or pretty much required)

There's a gotcha however - a harsh limit on what you can actually bring with you to a single mission, and mixing and matching a loadout before launch is big part of your success. Generally you can either go with a chassis that can dish out huge damage itself with lots of gun mounts, but very poor selection of turrets to summon, or a chassis that can deploy powerful turrets but has very limited space for guns on itself (there's also a middle ground, having an average number of gun mounts and limited only to light offensive turrets). These also differ in speed and armor values, and come with a choice of legs that give you some special move, for example let you sprint very fast in straight line, or give option for faster reload times if you root yourself in place. There's also a smashing variety of legs that complements your damage potential.

The selection of guns is ever expanding in their power and sometimes additional effects (like more scrap, or magnetic effect on grenades - very useful perk), you have this feeling of constant progress in power as you level up your pilot, very well realized indeed (but of course mission difficulty also ramps up to match it).

With rumors on GFWL closing down soon-ish and Double Fine not planning to port this game over to a different platform, it may be highest time to get this one, too, before it becomes unplayable (though it's not clear if it won't work at all or just the co-op version? btw yes there's co-op)
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3 of 6 people (50%) found this review helpful
0.3 hrs on record
Posted: June 22
Super fun defense game, you get to set up defense turrets and you get to walk around the map in a giant trench whats not to love?
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1 of 2 people (50%) found this review helpful
10.8 hrs on record
Posted: June 23
Lots of fun, simple, and replayable for sure.
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2 of 4 people (50%) found this review helpful
1.1 hrs on record
Posted: August 19
A breath of fresh air.
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1 of 2 people (50%) found this review helpful
64.7 hrs on record
Posted: July 7
A great game, solo or co-op. The Games for Windows Live drawback is only temporary and not worth missing out on this gem for.
There is lots of places to dish out the pain and a wide array of weapons and turrets to do so with. The choice of weapons, is up to you. Enemies vary from your regular, fairly unarmored resistor to the large and potentially game losing Amplifier.

Well worth the cost, many times over. Feel free to message me as well, should you decide you want a team mate to try a game with.

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1 of 2 people (50%) found this review helpful
11.2 hrs on record
Posted: July 28
Great game, highly recommended!
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3 of 7 people (43%) found this review helpful
85.6 hrs on record
Posted: October 4
Oh boy, where do I start with this one? I guess first of all I should clarify a few things.
1. I have no problem with the game itself, I have a problem with it being on Steam in its current state.
2. I actually really enjoy this game and I'd recommend it on the Xbox 360 over the PC anyday as of yet.
Now that we have that out of the way, let's get to the actual problem.

Iron Brigade uses Games for Windows – Live, for those of you who hate that service you can stop here and just not buy this game. If you don't mind GFWL, then I'll explain why it's a problem in this perticular case. What GFWL does with Iron Brigade is it makes it extremely difficult to hold a steady connection in a game with a friend. From what I found, unless you and your friend both have amazing internet, one of you will inevitably get disconnected if the time of the level is too long. This makes the survival mode, which is a big part of Iron Brigade, nearly impossible to play in co-op. Not to mention the game constantly stutters when picking up scrap(resource needed for building placement), which is annoying in of itself.

That's about it. There are a few things to note when deciding whether or not you still want to purchase this game.
1. The problems listed above do not apply to singleplayer.
2. The Multiplayer of Iron Brigade is dead, I wonder why...?

Hopefully I was able to help you make the best decision. If you don't mind dealing with all these problems, then by all means buy this game now because it's awesome! If you think these problems will bother you in the slightest, skip this game because it's not worth it.
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1 of 3 people (33%) found this review helpful
1.3 hrs on record
Posted: July 27
Games for windows live DRM, Dev missing, avoid like the plague.
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0 of 1 people (0%) found this review helpful
24.1 hrs on record
Posted: June 29
Double Fine humor and story, mech+tower defence combat, and the best Co-op experience I've ever played. I used to be #1 on Xbox 360, until I got banned....So I got it on pc. Still my favorite game ever. Give Tim some money, he needs it for Psychonauts 2!
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0 of 2 people (0%) found this review helpful
35.3 hrs on record
Posted: September 26
Seot 2014 - Love the game to bits but it doesn't run right, wont match make, jutters, stutters and lags so bad it's unplayable and hasn't had a proper effort to fix it since release. Probably another terribab console port and a dam shame at that.
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0 of 4 people (0%) found this review helpful
3.2 hrs on record
Posted: October 16
A different type of base defence game
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46 of 63 people (73%) found this review helpful
461.3 hrs on record
Posted: October 27, 2013
[To be noted: Iron Brigade is currently undergoing a shift to steamworks, away from gfwl]

A game about love

There are no regrets about love. You can't buy love. But you can buy Iron Brigade.
Where there is love, there is always something to hate too. Here it is gfwl.
But love is bigger than hate. Iron Brigade is bigger than gfwl.

While this gem has it's flaws, it's a most enjoyable experience.
If you aren't burned by the hate of a thousand suns, when you
hear the acronym gfwl, you will find something unique here.

There are also a bunch of decent folks around the forums,
looking to form a merry suicidal squad for coop games.

Addendum: Concerning variety

With every battle you do, you'll gain experience, access to new equipment, different
weapons, which can be used in different variations, different chassis, depending on
your personal prefered playing style. There's always the possibility to make the
game harder on yourself, not every choice of loadout will work in every situation.

Like in every game that offers a variety of choices, the changing of patterns leads
to success. A boss that seemed to be near invincible is suddenly a piece of cake,
because of a change of strategy and tactics you deployed.

A mistake many people make, is just going for the dps, or a singular strategy.
Spamming towers and not upgrading them doesn't seem to die out too.

There are vast possibilities, choosing a heavy trench, only relying on turrets
for basic support, choosing an engineer trench, having lower turret prices,
supporting your high powered turrets with close range weaponry for example.
Or the assault trench, with a loadout, balanced between turrets and weapons.
You can decide if you'll go up front with close range weapons, rain down death
from above with artillery, or be the designated sniper. Or choose speed legs
for your trench, and be a close combat artillery kamikaze trench. It's up to you.

You can go crazy in Iron Brigade, and still be successful, as Iron Brigade
embraces craziness.
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62 of 91 people (68%) found this review helpful
20.0 hrs on record
Posted: November 25, 2013
A good game saddled by some poor decisions and publisher politics.

The Buddha engine's 30 FPS cap, while inexcusable, pales in comparison to the scrap stutter bug that all but makes play impossible after too many waves of enemies. Double Fine have isolated the issue, but the remedy would require the removal of GFWL, something Microsoft Studios (the publisher) is obviously loathe to agree to.

While I would like to recommend the game, I cannot recommend the issues that are hampering it, thus I'd advise to only buy it after GFWL has been removed, should that ever occur.
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43 of 69 people (62%) found this review helpful
7.6 hrs on record
Posted: December 19, 2013

It has a game-breaking bug that makes the game unplayable in multiplayer (which the game is mainly made for, and what you should be playing for the full experience), and the devs cannot patch it because of issues with Microsoft.

Felt the need to write this because I bought it on Xbox 360 and it was hours of fun with friends, and now it's free on Xbox. On PC, I sadly realized that the game was incredibly broken with the bug, and I bought the 4 pack only to be disappointed. Was a big waste of 40 bucks and just want to inform you guys who are considering getting it from the sale that you could get something that is actually 100% working for the price.

I would recommend this game in a heartbeat on Xbox, but the issue on PC is too bad for it to be overlooked.
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14 of 18 people (78%) found this review helpful
18.8 hrs on record
Posted: May 28
Unfortunately, as the game current;y stands (May 2014), I can not recommend this game. While the concept is quite fun, the number of bugs that exist due to Games for Windows Live makes the experience unenjoyable. This is not a condemnation of GfWL, but rather entirely due to a bug caused by its implementation. In short, a memory leak is introduced that, after a couple minutes, causes the system to begin delaying frames. As levels drag on, this eventually renders the game unplayable.

While this bug can be remedied in the campaign missions by quitting the game and restarting it after every mission, this option is not possible when playing the survival modes (which I would consider to be the most challenging aspect of the game.)

If Double Fine is ever able to remove the GfWL loader, then I will whole-hearedly recommend this product. But until that time, any enjoyment of the game is ruined by the experience.
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