Publisert: 21. mars
So, I usually try to write reviews for games that I've played within the first week or so after I've finished it, or after I've played a significant amount of time for a game that has no flat ending. For this game, it's been just over a week (about 9 days) as I've been pretty busy lately, and I thought I'd sit down and write a review now.
But funnily enough, I don't even really remember that much about the game, and it's only been a week! I get really involved into most games that I play and just sink myself into them. I don't play games while randomly talking to other people or anything like that. What that tells me is that this game hasn't left a big impact on me at all, sadly.
Does that mean it is a bad game? No, not necessarily. I thought it was fun when I played it, as the style of puzzles is unique for the most part, as you swap around with different characters who hold different powers, and you have to build yourself up (or drop yourself down) to proper sizes to get around the puzzles.
I remember the locations, like the train or the cruise ship or the station. I remember the game was tongue-in-cheek with its style of cutscenes and self-directed humor. But in the long run, it didn't excite me that much playing it, and I remember very little about what the actual puzzles were.
The puzzles, for the most part, are really simple in most cases, and you can just use Hints if you get that stuck for some reason. I like that the game has multiple ways to solve most of the puzzles, but it is still not that difficult to find them all, and each solution is usually just as easy as the others. If you don't go out of your way to find all of the solutions or to do the special challenges in each level, then you could probably beat the game in about 90 minutes.
As I said, the game isn't that exciting to play. I laughed at some of the cutscenes or characters, but eventually the style of the game wore off on me. I completed all of the challenges in the game as well, and while some were funny things to discover, it became annoying when I realized that the majority of them just asked to you repeat the same generic action of one character 10+ times.
In the end, there is no desire to replay the game, and as I've forgotten most of the details in the levels and the puzzles (short of their general settings), the game won't last with me much in the long run. I will likely forget it in a few more weeks entirely.
Double Fine is still a good developer, but (please excuse me bringing it up) Psychonauts still remains its best game, and it has stuck with me the longest. I remember everything about it and likely always will. That isn't to say that others won't love this game more than I do, however.
So if the general idea and style seems interesting to you, likely wait for a sale if you want to try it out. It won't take that long to get through, and it is still decently fun in-the-moment. But looking back on it, its unique theme didn't actually make it that special.