This is a very, very short experience. Considering its point-and-click nature, I'd generally expect more out of an adventure game, an interesting story at the very least. Yet the most interesting parts of Nikopol are, a) the cinematography used in the cutscenes, and, b) the menu screen, one of the more unique implementations I've seen in recent memory.
Few of the puzzles present in Nikopol are some of the most illogical I have come across, often requiring you to complete a sequence in a very specific way or you will either be forced to repeat the sequence from the beginning, or you will die.
Yes, you can die in this game but there are no consequences, you will simply be placed back where you were before you made your mistake, with the protagonist remarking on the methods of their death at the continue screen, providing little clues. I died no less than five times within the first 30 minutes of play. I do not enjoy being thrust into an action sequence when I'm searching for the smallest, insignificant of clues to progress forward.
Even though I'm fairly adept at puzzle games I did require a fair amount of assistance to complete certain "logic" puzzles. It really ruined the immersion.
There's a myriad of typos and grammatical errors throughout the subtitles and in-game flyers. The voice acting was uninspiring and lacking any semblance of enthusiasm, although the original French version of the game may be more thrilling. The story was intriguing but the abrupt ending left me longing for more, I really wanted to know more about this alternate reality in which humanity exists oppressed in a Blade Runner-esque world.
Actually, the ending felt extremely abrupt, there were many questions left unanswered by an unsatisfying and cheap conclusion. Apparently this game is based on a French film with a similar premise, I suppose I'll have to search for it to understand whatever little subtext was offered in Nikopol.