From the art and stories of famed graphic novelist and filmmaker Enki Bilal, and the studio created by adventure game legend Benoit Sokal comes Nikopol: Secrets of the Immortals. Set in France in the year 2023, the country is governed by a dictator who rules by religious absolute power.
User reviews: Mixed (221 reviews) - 57% of the 221 user reviews for this game are positive.
Release Date: Sep 7, 2008

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Reviews

"A challenge worth taking on. One of the best looking 3D adventure games I’ve seen. It's fun to look at and fun to play"
IGN — 82%

"This is an adventure game that rises above the crowd in terms of great story and immersive gameplay elements. There is just the right mix of puzzles and dialogue, plus lots of action."
GameZone — 80%

"It is professionally done with good graphics, good voice acting and challenging puzzles."
JustAdventure — 80%

"Nikopol is a concise, smoothly flowing sci-fi adventure that offers plenty of challenge. It’s a visually impressive experience, and a worthy addition to your adventure game collection."
CheatCodeCentral — 82%

About This Game

From the art and stories of famed graphic novelist and filmmaker Enki Bilal, and the studio created by adventure game legend Benoit Sokal comes Nikopol: Secrets of the Immortals.

Set in France in the year 2023, the country is governed by a dictator who rules by religious absolute power. A mysterious ship shaped like a pyramid has just appeared in the sky and sent representatives to speak with the French government.

As Nikopol, you will find yourself in a suspenseful adventure to find your father and thwart a dangerous conspiracy. Entangled in political intrigue you're caught between two worlds, one of anarchy and one of immortality.

  • A thrilling mental challenge in a rich futuristic universe inspired by famed graphic novelist Enki Bilal
  • As Nikopol, you must use cunning and logic to protect yourself from the Immortals' plans and thwart a dark conspiracy
  • Interaction with 8 characters in 6 different environments, each made of several settings
  • Visually stunning graphics
  • Immersive gameplay
  • Classic point and click interface

System Requirements

    • OS: Windows XP/Vista
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB
    • Graphics: DirectX compatible 128 MB graphics card
    • DirectX®: 9.0c
    • Hard Drive: 2.5 GB
    • Sound: DirectX compatible audio card
Helpful customer reviews
23 of 26 people (88%) found this review helpful
3.7 hrs on record
Posted: November 11, 2015
Well, Nikopol: Secrets of the Immortals is a short adventure game based on The Carnival of Immortals - or La Foire aux immortels, the first book of Enki Bilal's Nikopol Trilogy, a series of graphics novels that illustrates 2023 Paris as an incredibly dark political dystopia with science fiction elements. Aside Enki Bilal's genius in depicting the surreal and the grotesque in Nikopol series, this game is a heavily watered down version of the first book, from Nikopol Jr.'s perspective.

It's year 2023. After two nuclear wars, countless political confrontations and casual genetic mutations, the world has become disease-ridden and post-apocalyptic. We take the silent, oblivious artist Nikopol Jr.'s perspective as puppeteered elections for the nation of Paris approaches. He is a silent romantic in a degenerate era. With the appearance of an odd spaceship in the form of an Egyptian pyramid on Paris astroport, Alcide Nikopol's life is about to change drastically.

Before continuing with my review, I have to warn you: if you are to only play this game, without reading comics first, I suspect that you would be capable of understanding anything. As a stand-alone game, story presentation is mismatched and rushed. It is more than likely to complete the whole game without understanding anything about the affairs going around. The setting is not well-presented enough to capture the grotesque genius of the series and a great amount of characters, events, explanations are completely skipped in this bland interpretation. So if you've found the concept to your liking and got curious, drop the game and get yourself Nikopol Trilogy to enjoy an A+ quality creepy dystopia.

Okay, now we've established the quality difference between graphic novels and the game, I'll focus on the game. Graphics might be considered beautiful in their own displays, and character animations are quite elegant. I especially liked the character designs for Egyptian characters - Horus and Anubis. Voice acting isn't marvelous, and the subtitles being nonexistent doesn't stand in the favor of the game either though.

Well, when we talk about the gameplay, Nikopol has its list of downsides. Without the usage of a walkthrough, it is possible to miss an item and keep playing only to find that you cannot progress anymore due to the item not being available for you to grab anymore. On that department, I suggest saving a lot - which is another issue, with only 10 save slots given. Also, you are capable of dying in a handful of imaginative ways, considering that you are treated as a terrorist by the government from the start of your game. In that sense, no, this is not your casual point and click adventure. Puzzles are usually interesting and imaginative, and they demand prior attention to the storyline, so you have to keep certain facts at mind before trying to handle a puzzle. With the slightest mistake, you are prone to alarming security and getting shot down. Luckily, game restores your position before being shut down every time.

As an adventure game, Nikopol: Secrets of the Immortals isn't anything unique or even interesting, with its grander equivalents around. As an Enki Bilal interpretation, it could present you a brief smile if you are already familiar with his work. If not, go fetch the comic book. Only after reading the original work, if you could say that you are still curious, yeah, go ahead. Otherwise, the game won't mean anything to you.

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3 of 5 people (60%) found this review helpful
0.8 hrs on record
Posted: January 18
horus takes his shirt off to show off his sculpted bird pecs and says HELLO ALCIDE NIKPOL and its very uncomfortable for everyone involved
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2 of 4 people (50%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: September 18, 2015
Interesting scifi story, reminds Philip K. ♥♥♥♥ works, but sadly the game design has lot's of flaws, there are no hotspots for objects that you can use and sometimes they look like being part of the backround, so you have to do lot's of pixel hunting. There are lot's of timed puzzles and the game let's you continue to play even if you forgot to take or do something important, so that it will lead to dead end later on, so you need to save often, just like in the old Sierra adventure games. Soundtrack is good ambient that fits to the game, it's like Deus Ex's soundtrack.

If it was designed little better I would reccommend this, it's enjoyable if you use little bit walkthrough here and there, but without walkthrough it's just frustrating pixel hunting.
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2 of 4 people (50%) found this review helpful
2.8 hrs on record
Posted: December 5, 2015
Sometimes you really want to give a game the benefit of the doubt. Created by the same company behind Syberia, this game is certainly style over substance, The presentation is certainly pleasing, with nice visuals, voice acting and music but the core of the game is lacklustre. Some puzzles lack any hint on how to complete them, and your left randomly trying things untill you eventually get the right answer.

The main gripe however, must be directed at the story. If you have read the orignal Nikopol graphic novel, or have seen the movie based on it, then youll probably be ok here. If you havnt however, then you will be lost pretty fast in whats going on. There was something going on with your father, Egyptian gods, a floating pyramid and giant jellyfish.

Answers on a postcard, avoid.
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70 of 94 people (74%) found this review helpful
2.3 hrs on record
Posted: February 4, 2014
Beautiful graphics, and interesting premise but the game itself is extremely frustrating. The puzzles themselves are pretty simple, but in addition to the old pixel hunt style, the game doesn't enable the hotspots for items or usable scenery until specific times. Then, just to ramp up the frustration, there are timed puzzles, with the same constraints. Suddenly scenery and items become arbitrarily active or inactive, with little time to experiment and search. Feels like a serving of frustration with a side of screw you from the author. Having a walkthrough helps, but it'll just ♥♥♥♥ you off when you see that your solution was correct -- you just weren't doing it the way the designer wanted you to, and at the right time that the designer wanted you to.
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