É 2156, e o mundo foi destruído por ataques nucleares e bioquímicos. Sua história se dá em um dos poucos lugares habitáveis que restaram no mundo, o Grand Canyon. Como um clone com um passado incerto, seu objetivo é sobreviver em um mundo criado meio a destruição, traição e frágeis alianças entre facções.
Análises de usuários: Neutras (4,342 análises)
Data de lançamento: 12/out/2011

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Jogar Fallen Earth Free2Play

Free to Play
 

Recomendado por curadores

"Good game for cuddle piles."
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Atualizações recentes Ver todos (9)

1 de dezembro de 2014

Marketplace purchases during rollback & server downtime gifts.

This past week Fallen Earth has had some issues that affected server stability which ultimately resulted in additional downtime. These issues have been fixed and the team is actively monitoring the servers to make sure no additional problems arise. The Fallen Earth team apologizes for the inconvenience and to make up for the lost time we are sending you one week of Commander Premium and 2 GT Supply Boxes!

To get your Commander Premium just login to the Fallen Earth Marketplace and redeem code PassTheStuffing. You can also pick up your two GT Supply Boxes by going to the redeem code page, you will see the two codes there in your list of available promo codes.

Many that were opted out didn't receive the original email and had trouble redeeming the 2 GT boxes, this has now been corrected.

Also, any purchases from the Marketplace from 11/25/2014 12:25:00 AM - 11/26/2014 11:00:00 AM (during the rollback time) have been refunded and also were given the item they purchased for free. We apologize for the delay in getting this sorted out, however the holiday made things take longer than expected.

If you have a ticket into support about either of the above issues and it is now resolved, please reply to your current ticket and let us know so we can move through the influx of tickets quicker and get to those that are requiring other assistance.

Happy Holidays!

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Sobre este jogo

É 2156, e o mundo foi destruído por ataques nucleares e bioquímicos. Sua história se dá em um dos poucos lugares habitáveis que restaram no mundo, o Grand Canyon. Como um clone com um passado incerto, seu objetivo é sobreviver em um mundo criado meio a destruição, traição e frágeis alianças entre facções.

Explore, conquiste e reinvidique mais de 1,000 km² de uma terra misteriosa e seca. Um jogo sem classes e com um avanço não-linear que lhe permite jogar com o personagem que quiser. Junte-se a eventos dinâmicos para captar recursos e invadir cidades, capturar e manter uma cidade em progresso, lutar em instâncias, fazer parte de uma rica história entre as facções ou ganhar a vida vendendo suas criações nas casas de leilão. Fallen Earth lhe dá a liberdade para fazer o que quiser. O mundo pode ser uma sombra do que era antes, mas não há limites para o que você pode conquistar.

Principais características:

  • Conquiste, colha e crie quase tudo que conseguir pensar. Mais de 95% dos itens são feitos pelos jogadores.
  • O sistema de combate em tempo real híbrido lhe dá a mistura perfeita entre combate em primeira pessoa e dramatização.
  • Faça um juramento para uma das seis facções e faça parte da rica história que define o mundo de Fallen Earth.
  • Totalmente sem classe, jogue do jeito que quiser.
  • Mais de 1,000 km² para explorar.
  • Eventos ocorrendo dinamicamente, incluindo invasões e descobertas de novos recursos, mostrando que há sempre algo acontecendo.

Requisitos de sistema

    Minimum:

    • OS: XP SP3, Vista SP1, Windows 7
    • Processor: Intel Core 2 Duo 1.8 GHz or Athlon 64X2 2.4 GHz
    • Memory: 2 GB for XP, 3 GB for Vista, 2 GB for Windows 7
    • Hard Disk Space: 10 GB
    • Video Card: nVidia GeForce 6600 or ATI Radeon X1300
    • DirectX®: 9.0c (XP), 10 (Vista)
Análises úteis de usuários
90 de 102 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
15.9 hrs registradas
Publicada: 13 de outubro de 2014
Fallen Earth é um MMO, originalmente criado pela Reloaded Productions e disponivel na GameFirst ou G1 e utilizada a Engine Icarus Platform[...]

Apresenta elementos RPG,e um bom modo PvP e PvE, na qual consiste em matar players ou NPC's.

O jogo se passar em um lugar pós-apocalíptico localizados ao redor do Grand Canyon
americano,FPS / hibridização RPG em primeira pessoa / terceira visualizações pessoa, centenas de itens, incluindo equipamentos e armas improvisadas, uma variedade de veículos funcionais, em tempo real, sistema de crafting em profundidade (que inclui veículos), vários competências e habilidades, facções e PvP tático, todos os existentes num raio de 1000 quilômetros quadrados de terreno arável com base em mapas topográficos do mundo real da área.

Os gráficos não lá aquelas coisas,mas é um jogo bem divertido e pode ser talvez chamado de um 'walking simulator' porque realmente você anda bastante nele,fazendo quests,looteando itens,ou até mesmo explorando o mapa,ele é bom para se jogar com um amigo, para te ajudar, fora isso fica enjoativo rápido.

O jogo conta também com o sistema de clã e claro oque não podia faltar é o clãn-fight,oque consistem um confronto entre os membros representando o nome de cada clã.

O jogo é bom,divertido,mapa grande para explorar, diversos elementos RPG,mas por fim é muito enjoativo ficar andando caso não tiver um veiculo ( que é bem dificil conseguir de começo ).
Mesmo assim, é um bom game!
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94 de 124 pessoas (76%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
1.0 hrs registradas
Publicada: 6 de novembro de 2014
fallout de pobre
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11 de 13 pessoas (85%) acharam esta análise útil
1 pessoa achou esta análise engraçada
68.5 hrs registradas
Publicada: 30 de novembro de 2014
Jogo muito bom, mesmo em 2014, ele apresenta conteúdos muito diferentes de outros do seu genero.
è uma pena que os servidores estejam vazios e tudo mais ...
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9 de 13 pessoas (69%) acharam esta análise útil
7.6 hrs registradas
Publicada: 23 de novembro de 2014
Bom jogo eu recomendo
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11 de 19 pessoas (58%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
0.9 hrs registradas
Publicada: 11 de novembro de 2014
muito bom eu recomenda
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1,198 de 1,368 pessoas (88%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
9.1 hrs registradas
Publicada: 28 de outubro de 2014
For those of you looking for a fallout-ish experience, you won’t find it here
For the very few people who actually read this review, I’m going to start off with everything bad that it does.
1) The community feels as dead as all the enemies I had to kill to complete one objective
2) The game does nothing new, it’s like having a kit named “build your own post apocalypse survival game” written in pen on a bit of tape, to which the tape is stuck on a pseudo G.E.C.K device.

The purpose of a game like this is to do what similar games of its genre did and build on those ideas and make them better. Not fabricate what already exists and slap a “done” sticker on the front.

3) There is very little explanation about how skills, items and game mechanics work, only basic key mapping like moving, turning and combat.
4) The story is fairly mild at best
5) Melee combat is dull
6) Quests have a tendency to “bug out” or have confusing objectives, one situation was where I needed to go to a point on the map, let an NPC follow me and walk back to the start point. Apart from I failed the quest somehow on the first try, the game never explained how or why.

When I went back there the NPC that was meant to follow me no longer appears, and as such I have no idea how to complete the quest.
Other situations like questing disappearing from my menu also happen frequently, meaning quests I was halfway through needed to be picked up again from a guy quite literally 3 miles away and completed in one go.

7) Menus are very clunky, from the start I was bombarded by a bunch of skills I didn’t know (and still don’t know) the effects or uses of.
8) The crafting system does nothing new
9) How skills work is never explained, you have to figure it out via tooltips.
10) For me this game took over 50 minutes to download, unpack and patch before I could play.
11) I have no idea how they got the screenshots on the store page, I push everything to max and it still looks like something a commodore 64 would play.

So what is good about it?
Well for a start it is actually very well made. The skills menu and the depth of control you have is refreshing. You don’t get your hand held and from the start you can wander in any direction you please.
Speaking of wandering, the map is a very good and from my current playtime I could guess that if you wanted to skirt the edge like a racetrack it would take you several hours to do so on horseback or via a vehicle, it has many interesting points and few “blank” spots. Yet the map still does not feel crowded...

If you are a nerd like me you will probably understand the skills system quickly, it’s very D&D style with character sheets and raising skills that all affect your other skills. The mechanics are probably what holds this game up.
Dialogue feels forced but it’s fairly frequent, not every line is voiced but there are greetings you get from time to time. What makes it better is the lack of hand holding and the freedom you are given.

I know I have scorned games that have committed fewer crimes than this one, but I honestly see it getting better later on. I’ll probably keep playing for another 30 hours, I doubt much more than that.
It’s kept me busy for almost 10 hours, it’s very consuming once you get immersed.

If I had to give a score it would probably be 6/10
It has lots of bad points but for me mechanics outweigh graphics, voice acting and story
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1 de 2 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.0 hrs registradas
Publicada: 28 de março
é uma ♥♥♥♥♥ do k7 vc ve e pensa meu krlh que ♥♥♥♥ dai vc vai jogar e é uma ♥♥♥♥♥ do krlh bugada
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1,307 de 1,522 pessoas (86%) acharam esta análise útil
11 pessoas acharam esta análise engraçada
501.7 hrs registradas
Publicada: 8 de novembro de 2014
The game itself is pretty cool. Full of bugs though, lost items, constant connection issues, etc. However that said, The player base is abou 85% rude. The GM's are a joke, Don't help anyone with a damn thing. Rude, throw bans around like the drunk girl on prom night. Spend close to $50 within the first month and a half, banned after my premium ended. Contacted support to find out why I was "suspended" about 3-4 times. No response. Been 4 days. Overall. Their PR sucks, Their Staff Sucks, Their playerbase is full of trolls that suck the fun out of the game. 3/10
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1,413 de 1,803 pessoas (78%) acharam esta análise útil
98 pessoas acharam esta análise engraçada
1.0 hrs registradas
Publicada: 26 de outubro de 2014
Would rather be in an actual apocolypse than play this game.
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945 de 1,220 pessoas (77%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
1,632.2 hrs registradas
Publicada: 16 de outubro de 2014
World is not interesting, enemies are not interesting, dungeons are boring with bullet sponge bosses. The end game pvp is borderline pay2win with the way the shop works. The combat is aim/action based but still uses spammy hotkey skills. Overall the combat is worse than WoWs style due to how horrible the animation and unbalanced the skills are. The crafting takes a long time to do unless you pump money into the game. You can straight up buy the best vehicle in the game, and you have to buy a item to craft the best weapons. This is not fallout the mmo, this is a sad attempt to milk fallout fans.

I have a lot of time in it from pressure by friends to play it. Same reason WoW still has so many subs who don't actually like the game much, they play it as a social experience. Also have a lot of time simply from being AFK. The best way to level is waiting in a place called Citadel. Also crafting is only viable if you AFK in game next to a bought crafting table.
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1,024 de 1,328 pessoas (77%) acharam esta análise útil
22 pessoas acharam esta análise engraçada
2.3 hrs registradas
Publicada: 27 de outubro de 2014
Downloaded enormous game file. This took an entire day.

Created account.

Read EULA. Standard stuff.

Read SECOND EULA. Code of conduct and a few weird roleplay related rules. Mental note to stay away from those servers.

Downloaded five hundred updates. Another day is now nearly over.

Loading screen / ad.

Create character.

Loading screen / ad.

Finally get to make my first gameplay related keystrokes.

Game freezes after 4 seconds of play.

Wait.

Game resumes.

Punch small man.

Small man yells at me.

Game freezes.

Wait.

Game crashes.

Uninstall.

Moral: you get what you pay for.
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401 de 513 pessoas (78%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
54.2 hrs registradas
Publicada: 25 de outubro de 2014
This game is dead. You can try it, but DO NOT spend money on it.
Bottom line, AbandonWare.
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230 de 285 pessoas (81%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
5.1 hrs registradas
Publicada: 14 de novembro de 2014
Not worth the install in my opinion. When you look at this you think "COOL! AN MMORPG JUST LIKE FALLOUT!" What you get:
Hard to follow missions with rude players who are really into it just to troll the ***k out of you continuously until you either quit playing or get good enough to beat them to death in return.
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965 de 1,296 pessoas (74%) acharam esta análise útil
62 pessoas acharam esta análise engraçada
4.2 hrs registradas
Publicada: 18 de outubro de 2014
The 3 day install was my favorite part.
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91 de 110 pessoas (83%) acharam esta análise útil
44 pessoas acharam esta análise engraçada
445.5 hrs registradas
Publicada: 11 de janeiro
Average day in Fallen Earth:

Chat: All
Welcome to Fallen Earth, blah, blah, blah…
You got new mail from Auction House.
You take 55000 chips from letter.
[Help] [N00bMaster]: how do I horse
[Help] [Nikita_Borodinov]: How to trade?
[Help] [PuzzyDestroyer95]: HELP I CANT LEAVE SPAWN!!!!
[Help] [CJ]: Guys, I found a car and I cant get in it. What am I doing wrong?
[Help] [Kiljojpfapgj]: SELLING CHEAP GOLDS, 200r – 7.50 USD!!!
[Region] [Pro Player3]: x cit
[Region] [Artoias]: x cit
[Region] [YourWorstNightmare]: x cit
[Region] [PuzzyDestroyer95]: What is “x cit”?
[Region] [PuzzyDestroyer95]: ???????
[Region] [PuzzyDestroyer95]: x cit

Chat: Clan
[Clan] Ms Galaxy has come online.
[Clan] Ms Galaxy has come offline.
[Clan] Ms Galaxy has come online.
[Clan] Ms Galaxy has come offline.
[Clan] Ms Galaxy has come online.
[Clan] Ms Galaxy has come offline.
[Clan] Ms Galaxy has come online.
[Clan] Ms Galaxy has come offline.
[Clan] Brelemorele has come online.
[Clan] [Brelemorele]: Hello, guys.
[Clan] Ms Galaxy has come online.
[Clan] Ms Galaxy has come offline.
[Clan] [Lukash Snow]: Hello, Brel. Wanna harvesting today?
[Clan] [Brelemorele]: Hello, Luk. Nah, I’m not here for long, got some business IRL.
[Clan] [Lukash Snow]: Okay then.
[Clan] Elie Yaffa has come online.
[Clan] [Brelemorele] brb
[Clan] Brelemorele has come offline.
[Clan] Ms Galaxy has come online.
[Clan] Ms Galaxy has come offline.
[Clan] Ms Galaxy has come online.
[Clan] Ms Galaxy has come offline.

Chat: Combat (PVP-zone)
You killed Rat.
<GAME> You can search this corpse.
You killed Rat.
<GAME> You can search this corpse.
You killed Rat.
<GAME> You can search this corpse.
[Local] [Lukash Snow]: Hello, you can stay here if you want, I’m not going to harm you.
[Local] [Nagibator23]: Okay
Nagibator23 deals over9000 damage to you.
You were killed by Nagibator23.

Disconnect?>Exit to desktop?>Yes

10/10, GOTY.
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147 de 204 pessoas (72%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
556.5 hrs registradas
Publicada: 23 de novembro de 2014
Over all a pretty good game , but FE has it's share of issues as I'll discuss below.

Story: There isn't one. There is a bare bones backstory to the different factions, what they're about, and what they offer....but that's about it. There's also general story lines in each settlement along with a ton of sidequests, but they do little to establish any kind of narrative.

Gameplay: FE works like a 3rd person shooter combined with WoW. You have to aim your own weapons (more on this in the PVP section) and there are a number of abilities you can activate during combat to give yourself an edge. This part of the game is done pretty well, combat is intuitive and if you pay attention to the tutorial, fairly easy to pick up.

The crafting system in this game is fantastic, almost every material needed to craft everything you could ever want can be salvaged from the world, harvested at player created farms, collected by player made harvesters in PVP zones, or purchaced off the Auction House.

Graphics: This wasn't that big of a deal to me since I don't get hung up on graphics much, but this game was developed in 2009 and the graphics look pretty dated.

Player population: I don't get alot of the complaints about this as at no point were any of the sector hubs empty. As a crafter I had no trouble making money off the Auction House as there were plenty of buyers for most of my products (once I figured out how to price them properly). You probably won't be tripping over other players when you're out in the middle of nowhere on missions, but is that a bad thing?

F2p or pay to win? FE is good about this aspect as well. There is a cash shop where you can buy boosts to things like experience and faction point award rates; but there's no explicit thing you can buy in the cash store that will give you any advantage against an equally skilled and leveled player whom has never bought anything from the cash shop. The items you pay real money for are largely cosmetic or purely for convinence.

PVP: This is by far the most mixed aspect of Fallen Earth. FE does reward pvp kills against different factions with a pvp currency, but in a move I haven't seen in any other MMO (except EVE), FE adds a reason to fight in PVP zones other than pvp currency, Harvesters. Harvesters are player created structures that generate crafting resources that hard to impossible to find outside PVP zones, and as you can guess can only be placed in PVP zones. When all goes well PVP is fun & rewarding, regardless if your faction holds the conflict town at the end of the day.

So what's wrong you ask? First off you're not likely to get a real taste of PVP untill you're close to level cap, granted if you hang around the level 20-45 conflict towns you might bump into an enemy faction; but if you do it's likely to be a clan blob of 5-10 people leveling their alts & steamrolling anyone in their path. The reason the lower level zones are so empty? The level debuff, which cripples anyone above a given conflict town's level range. The idea isn't a bad one: to keep tweaked out lvl 55s from curb stomping fledgling pvp players. But instead of bringing them on the level of people supposed to be in that zone it effectively renders the higher level player helpless; as a result nobody goes near conflict zones if there's even a chance they'll get hit with the level debuff.

But the absolute worst part is the proliferation of hackers (aimbotters and the like) in pvp. G1 does a pretty inconsistent job of keeping hackers in check; every once in a while they do a purge of hackers and PVP becomes fun again, but they always seem to come back. 90% percent of the challenge in pvp is consistently hitting your opponent, preferably with headshots which do considerably more damage, getting good at hitting and avoiding being hit is the core of PVP. So you can see how the fun gets quickly sucked out of this critical part of the game when you have ENTIRE CLANS able to sweep whole PVP zones simply by activating a 3rd party hack and racking up 100% accuracy while their opponents have no recourse what so ever. The fact G1 has been unable or unwilling to find a long term solution to this problem is by far FE's biggest problem.

Summary: Fallen Earth is f2p game that isn't pay to win; that alone makes it worth a try. But digging deeper this game has plenty to offer in terms of PVE, crafting, and (if the hacker population is culled at the time) end game PVP. It's really up to what you value in an MMO if FE is worth your time; it certianly is for me despite it's faults.
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81 de 106 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1,783.4 hrs registradas
Publicada: 25 de novembro de 2014
You may have heard this game is buggy. That is an understatment. You may have heard this game is full of chat and PvP trolls. Well I am not going to argue against that. The things is I would not normally tolerate that from a game. It is unacceptable.
The game however is in a league of its own. I cannot take my business elsewhere. There is no Elsewhere. Fallen Earth is an MMORPG that does not always look the prettiest but actually provides you with a massive world where there is a point to going off exploring. Resources are everywhere. Everything is needed in someway and almost everything has to be crafted by players.
Character development is very customizable both in terms of appearance and performance. All clones are created equal but some are developed poorly. It is an easy system to learn, but much tweaking availiable when mastered.
Fallen Earth really is the MMO you can play your way. Every clone can find a niche. Fallen Earth is not at all P2W, with the only advantages being convenience and cosmetics for cashers. Even a subscription can be bought with in game currency.
The community has many helpful players and questions are answered quickly via the help channel. If you start playing use the help channel. The game is quite simple to learn but not very well explained by the game itself. Stick with it. Each in-game sector brings fun and different game mechanics. Do not be in a hurry in this game. Speed levelling when you don't know much is a very bad idea.
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49 de 63 pessoas (78%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
154.4 hrs registradas
Publicada: 24 de novembro de 2014
Crafted ammo and I earned a horse
10/10 would craft again
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58 de 83 pessoas (70%) acharam esta análise útil
13 pessoas acharam esta análise engraçada
5.3 hrs registradas
Publicada: 30 de outubro de 2014
The story honestly bores me, so I decided lets do what I do in fallout, and explore, no, just no, desert, desert, desert, cactus, big scorpion you insta-kill, three hours later, and what am I looking at? More desert and killing a insta-dead scorpion, but in the distance I see a bandit, and next to him is a scorpion, apparently they're bros...
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70 de 104 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
10.2 hrs registradas
Publicada: 2 de outubro de 2014
First impressions:

As you can see (at the time of writing), I haven't played the game much, as such I can only write about first impressions.

Loading the game initially through steam, account setup is pretty basic (log in, verify e-mail, get to playing) except for one tiny detail... you can't choose your user name. The software generates a hash code for your name (around 20 characters in length including upper/lower case letters, numbers, and hyphens ( - ) ) and I have to say... the support team is *FAR* less than helpful (their response : we can't change unique user names)...

Okay, let me rant a moment... so what they're saying is their programmers can't use SQL? Can't use PHP? Can't... um... access their OWN databases? I think not... I think someone is too lazy to correct their mistake. Log in with an e-mail because "that's the username"... but tried logging in with my e-mail and it says "invalid username" but using the hash... all hunky dory.

There, that's out of the way, let's get to the game itself and not the customer service.

The game is old-school. The graphics sit somewhere between Fallout 2 and Fallout 3. The NPCs and "Monsters" are all standing around in one place, tethered to a spot (where they will chase after you for a predetermined distance before giving up and returning to their spawn) ~ a lot like EverQuest 1. The world itself is a little on the empty side, but I cannot honestly say if it remains this way (the internal zones and buildings are pretty cool, and for a game that is set in a wasted world, it's as desolate as it should be).

The story-line is thoughtful and creative, even if it's a little flat and tired. It is interesting, it is engaging, it's just that it's a bit 'old.'

The GMs are super helpful, and I've seen them online every time I've logged in. The help channel is busy, and responsive (I can't even begin to say how refreshing that is)! That said... they have the typical censored chat system that is pretty much par for the course... but don't bother censoring your own words (like: aw s*** that sucks) because a GM will threaten to mute you for language (a redundancy which borders on zealous). Hardly anything to complain about... keep it clean (and PG so you don't offend the super-innocent teenagers playing this game - note sarcasm).

Movement is a bit cumbersome and unweildly ~ but once you're used to it it isn't too bad (such as hitting tab or the middle mouse button to turn on targeting, and therefore a locked mouselook instead of free-look). It's pretty hard to get the camera around front of your character (but it's entirely possible I've just overlooked something).

Skills, stats, levelling, trades... a detailed system. A wonderfully detailed system. APs (which I may mistakenly believe to mean "action points") are granted frequently in small doses for everything from quest completion to simply levelling up your trade skills. Mousing over anything will give you a clear and detailed description of what that thing is for and what it does and what it effects - I've long desired that games did this, some do, but FE starts with this right out of the gate... they do NOT leave you in the dark (as long as you can read at a Junior High level, it's sweet).

Questing is a bit weird to get used to - the map (okay, the map... WOW... if you like detailed maps that don't hold your hand, but make some pretty obvious markers... then this map system is for you - detail, detail, detail... easily one of the most beautiful map systems I've seen in a game in a LONG time)... anyway, the map... shows a little red X on your radar that when you mouse-over it will show you the name of the quest it's for. There are no indications of distance on the radar or for quests, and some quests are a bit ambiguous (really, they just don't hold your hand there - read it... then figure it out ya lazy bums)!

Will I continue playing? You bet. What is the not free to play? Buying keys for dropped lockboxes. Unlocking your entire wardrobe. Paying for premium content (usually access to skills, timers, clothing, zones, etc) in three different monthly plans (from about $12 to $30), not so bad - but pretty steep considering you can get a great deal more out of a game like LotRO (Lord of the Rings Online) for about $15/month, with far better quality and content. Still, not too bad, save that it's comfortably on the expensive side (especially for what it is and offers).

Do I recommend it? Yes. Get past the opening stuff. Put some points into Intelligence and Perception (both of those increase your maximums for tradeskills), and READ THE QUESTS.

If you don't like reading, or actively engaging a game... this isn't for you. I, however, love reading the content in a game (I want to see what other writers and creative teams are doing with their work) and I enjoy a challenge. As such, I really enjoy this.

In short, a rocky start, some negative experience with the customer service and GMs, a bit unweildly and old-school, and expensive beyond the F2P... but a game that grows on you quickly and really eats up time (that's a mark of a good game right there).

Test it out. If you liked Fallout 2 and 3, then you'll probably enjoy this. I don't think it's a "long term" game (as far as playability) in my books, but that's simply my own opinion and nothing more. Plenty of players are really enjoying this game, and that speaks volumes about the overall content and quality.
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