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Click for Gameplay Trailer - Review
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Players control young protagonist Isaac, escaping his fanatically Christian mother. Upon hearing sacred words from the Lord, she attempts to play Abraham and sacrifice her son for the greater good. Escaping through his home's scary basement, Isaac has only his many tears to defend himself against not only his mother, but legions of creepy-crawlies and some other genuinely disturbing monsters.
Gross humor and questionable setting aside, The Binding of Isaac still has a certain graphical charm. You’ll notice the fluidity of animation more than anything else, though the actual environments are still well-done – a cut above the Super Nintendo Zelda era the game very consciously tries to spoof.
Speaking of audio, the game has very good music for setting the mood. The sound effects are passable, with some of the sounds of the tormented child-monsters being appropriately disturbing.
Each visit to The Binding of Isaac develops organically into a distinctive experience. The game possesses a huge array of weapons, power-ups, monsters, mini-bosses, treasures, and traps. Even if you conquer all of the dungeons on a given playthrough, you'll only see a fraction of the possibilities.
The power-ups that affect said tears come in many forms, want to cry faster? Pick up the Sad Onion. Want to cry harder? Pick up a dead puppy's head. Want to cry farther? Why, pick up Mom's Lipstick, her Underwear, or her Heels.
You have flies orbiting you and protect you from most projectiles and trusty meatboy running around the room and eating your enemies while you cower in fear in a corner, or you run around black as hell itself with your psychic powers guiding your hunka big ♥♥♥ tears right into your enemies with a poop on your head so all them unfriendly flies love you.
Isaac's only given three hearts-worth of life to begin with and once that's gone, it's game over; you lose all your progress and have to start over again without health upgrades, weapons or collectibles. Perma-death adds suspense and randomly-generated content provides a lot of replayability. On the other hand, the fact that your potential for beating the game is ultimately dependent on the luck of the draw can be more than a little frustrating. I beat the game only once in 4 hours. YES im very bad :)
This is one of those games which is easy to learn, yet hard to master!
The Binding of Isaa is so cleverly designed and so deliciously replayable that I cant stop to play. i love it!
Sorry for my bad english. This is my review account, because the low playtime.
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