Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
User reviews: Very Positive (5,917 reviews) - 91% of the 5,917 user reviews for this game are positive.
Release Date: Apr 24, 2013

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Recommended By Curators

" If this game doesn’t generate a lot of talk then I will eat my balaclava and plug my nostril with celery."
Read the full review here.


"One of the best co-op games of all time."
PC Gamer Magazine

9.5 out of 10 - "A hallmark of excellence"

10 out of 10 - "It's original, beautifully designed, good looking, well written, challenging, highly playable and deeply immersive. Everything a great game should be."
GameReactor UK

9 out of 10 - "One of the most unique and addicting games of 2013"

9 out of 10 - "Monaco is a class act and it knows it."

9.5 out of 10 - "A strong contender for Game of the Year."


Monaco: Fin.
This NEW brutally difficult campaign concludes the story of the Gentleman and his nefarious crew.


Enhanced Mode
The original campaigns now with rebalanced difficulty, new game mechanics, and more polish, directly based on player feedback.

PvP Arenas
Based on popular demand, 3 new PvP Arenas!

New Leaderboards
You asked and you shall receive, New Leaderboards for Zombie mode and Enhanced mode.

Now with Steam Workshop!

About This Game

Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.

  • The Locksmith: Blue-collar infiltration expert
  • The Lookout: She can see and hear everything... a natural leader
  • The Pickpocket: A hobo with a monkey and a penchant for crime
  • The Cleaner: A silent psychopath... Jack The Ripper in pink
  • The Mole: Big and dumb... likes to tunnel
  • The Gentleman: He doesn't always wear a disguise, but when he does, he looks fantastic
  • The Hacker: Armies of viruses shut down security... a modern day warlock
  • The Redhead: Manipulative and murderous... a lady always gets what she wants
Play with up to four people online or on the same screen. Compete with others via daily leaderboards. Find out why it won the 2010 IGF and has been described by PCGamer as "one of the best co-op games of all time."

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP or later
    • Processor:1.2GHz processor
    • Graphics:Graphics Card that supports Pixel Shader 2.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • OS:Windows XP or later
    • Processor:1.4GHz processor
    • Graphics:Graphics Card that supports Pixel Shader 3.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • OS:OS X version Snow Leopard 10.6.3, or later.
    • Processor:2.0+ GHz
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 512 MB of memory.
    • Hard Drive:500 MB HD space
    • Additional:Not recommended for Intel integrated graphics, Mac Mini's, or early generation MacBooks
    • Online:Steamworks required for online play, LAN not supported on Mac
    • OS: Major Linux Distributions from 2010
    • Processor: 2.0+GHZ
    • Memory: 2 GB
    • Graphics: OpenGL 2.1+
    • Hard Drive: 500 MB HD space
    • Online:Steamworks required for online play, LAN not supported on Linux
Helpful customer reviews
89 of 126 people (71%) found this review helpful
77 people found this review funny
44.6 hrs on record
Posted: June 18
[Haiku Review]

Giant purple thief;
put suit on in front of guard;
utter confusion;
Was this review helpful? Yes No Funny
23 of 27 people (85%) found this review helpful
5 people found this review funny
1,641.5 hrs on record
Posted: August 3
Imagine if old GTA games, Chip's Challenge, and Oceans 11 all stumbled into a blender owned by a Lego man.

Boy what a mess that would be. Thankfully, Monaco is 'not' a mess, but rather, a stealth heist game in which you and up to three other thieves band together to plunder the money of a variety of facilities in and around Monte Carlo, everything ranging from Casinos to Hospitals to High Security Prisons, being represented.

The game's two virtues are its deceptive level of gameplay depth, and its humorous design aesthetic. It's the personality hidden behind the neon pixels that at first attracts one to this game--the perplexingly simple yet expressive character designs go along with the frantic piano ragtime and silly french NPC voices, to be extremely memorable. You'll laugh as your little colorful lego thief pees in a toilet, wiggles their hands to hack a PC hollywood style, or hugs a wall and takes deep, ragged breaths after being shot--to the accompaniment of bloodied footprints left in their step. And as your little Mr. Pink dies from that one guard who peaks just inside your hiding place to bop you with a wrench, they explode into a neon pink colored skeleton, and the music thuds to an abrupt halt--only for the music to pick up again where it left off, once your fellow criminals put your guts back in (to the sound of hilarious squishing noises).

As for the gameplay, it's definitely the part that keeps you playing Monaco, long after you're familiar with its pretty pixel face. On the one hand, you can be a sneaky, super subtle player who never gets caught, never trips a trap, never fires a shot. It can at first be a difficult process to do so, as you're forced to learn by trial and error (due to the game's sparse tutorial elements) how to remain undetected.

On the flip side, however, Monaco, unlike some of its compatriots in the sneak-em-up genre, never trips over the hurdle of forced stealth. You can shoot people down in a bloody Scarface-esque machinegun massacre, lure guards and civilians into side areas off patrol and give them a wrench over the head, 40's femme fatale style, or be a clever ♥♥♥♥♥♥♥, cut the circuit breaker in a particularly well-guarded facility, and just 'camp' the power room subduing guards who come with chloroform, while your (debatably) coordinated teammates do the legwork.

In fact, if you're in a hurry, it can sometimes be better just to run aggressively past NPCs, dodging from cover to cover to avoid security agent machinegun fire, or to climb in a vent duct to escape angry attack dogs who are onto your scent, rather than trying to outstealth them. And as a result of this flexibility, at first, it seems like Monaco will be trivially easy to play and win.

But Monaco is a stern teacher, and it knows how to steadily ramp up the difficulty to keep you challenged through around thirty-some different, replayable missions. As you go, new classes and items are introduced to the formula, along with new map features like security-trigger handscans, computer viruses, alarm-triggering ATMs that must be busted open for cash, and more.

The game is incredibly flexible in its approach, and each class is nuanced enough to be distinct from its brethren. (The one class I am not personally fond of is the Pickpocket, which tends to encourage reckless, self-serving tactics over cooperation, at lower levels of play experience.) However, the classes are not so distinct that they cannot all perform basic functions like opening a safe, or hacking a PC--it's just that some classes do these things more efficiently than others. So there will rarely be a point where you play a mission 'exactly' the same as the last time you played it, as you tackle obstacles in a level best suited to whatever class you are playing at the time.

Lastly, there 'is' a story to the game, consisting mostly of text dialogue, but which is filled with humor and an actually relatively intriguing plot, fleshing out the personalities and origins of the thieves you play as. The thieves themselves have some pretty charming tics--the Hacker is constantly making references to PC error codes and computer shorthand terminology, the Gentleman is your 'World's Most Interesting Man', complete with his own little intrigue and espionage plot, the Cleaner is a stoic psychopath who rarely speaks beyond deep heavy breaths, and the Mole has a terse Serbian accent and a Freedom Spoon which he employs with a mixture of bravado and thuggish loyalty.

The game does suffer from a poor matchmaking system, which is a bit prone to lag and connectivity issues. Also, the menu options are a bit confusing, and there is one bug with using a controller that prevents mouse usage until your machine is restarted--so if you tend to use a controller for some games, like Gauntlet or Dark Souls, but prefer a mouse and keyboard for Monaco, you may run into complications where your mouse doesn't want to work to aim guns til you pull a soft reset on your OS.

All in all, I give Monaco a thumbs up. There are a lot of visual tweaks that could probably make finding your way in the maps a bit easier, the story could use some accompanying visuals (even if just still scenes), and the tutorial aspects of the game are sorely lacking even after a custom tutorial map was added--but the game just has so much complexity and charm, that it's hard not to pick it up from time to time, if you can get past those hiccups long enough to get into the meat of the game.

Grab it if you don't have it, and see if you can't wrangle some friends into the heist with you on headsets. At worst, it'll make for an amusing weekend of cartoon criminal hijinx.
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16 of 20 people (80%) found this review helpful
5 people found this review funny
63.2 hrs on record
Posted: June 15
This game is unique. Strategy and cooperation at its best. Play alone to hone your ninja skills (without the need of flashy graphics or a third dimension) or play with friends where each one of you selects a different, often crucial, role in a heist. The gameplay is simple but adequate while the 8 playable characters offer completely different approaches to the same goal. You can run around take the objective and escape or you can take your time and clear out anything of value. The game's random factors allow replaying, which is always a pro in a game and in-game/steam achievements force you to try new things. The screenshots cannot convey the fact that while playing this game you have no need for more detailed graphics. Like chess what matters are the values of the players and their positions so don't judge it too fast.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
9.9 hrs on record
Posted: October 21
Monaco: What's Yours Is Mine Review
The Rundown
The illegitimate child of passionate, though forbidden relationship arcade games and classic stealth with criminal inclinations. Whether it is worthwhile to acquainted with it closer? Yes, I enjoyed my experience with this game. In short:

The Good
  • Perfectly matching music
  • The unique atmosphere created by the soundtrack and dialog scenes
  • The original, unique idea for the game - only here you can plan and execute real bandit jump
  • Failures are funnier than successes

The Bad
  • This game is basically just to play among a four friends
  • The gameplay quickly becomes commonplace and boring

Worth buying when the game is on the high discount and it is the best to get four-pack immediately.
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5 of 6 people (83%) found this review helpful
133.4 hrs on record
Posted: August 20
I've a strange relation with Monaco. And a strange tale to tell.

When the game came out, I didn't believe in it. I was very interested by the concept, but really put out by the graphisms. You see, I hate this game of "faux retro" graphic style a lot of people use nowdays to surf on the wave of nostalgia, especially when they could totally make games look better using their technology and talent. So the game at first was no more than a missed opportunity to me.

Enter Kotton, a friend of mine, who told me I should really give the game a try. I wasn't convinced. So, as he often does to try to force my hand, he gifted it to me. Game was small, I decided to download it and give it a try.

And oh boy, what a gem did I found. Let me get things straight: I WAS WRONG. So very very wrong.

Monaco is an awesome game with a very strong ambiance, the graphic style has its own strange blocky charm. It takes a while to get used to it gameplay-wise, but when you do, it's all smooth sailing.
The gameplay is extremly solid. Everything happens for a reason and by knowing how things work, you can make the better of them. There is only a limited amount of RNG.

The scenario is interesting and to the casual player, Monaco has the big advantage of being extremly funny when things go wrong, turning into a Benny Hill comedy with guards chasing the characters around in a total chaos while the alarms are blaring and everyone tries to scramble for a good hiding spot. To the more result-focused player, the game is also interesting, with a scoring system dependant of both efficiency and speed, a strong speedrunning community, and some pretty challenging maps to boot.

Every character has its own specificities, meaning multiplayer is always a treat(in good or bad), and allow a great amount of teamplay.

I ended up loving this game so much I gifted it in turn to something else, hoping to share the love, and retablishing balance in the world, as an apology to not believing in it to begin with.

Don't exactly expect a top view shooter though, this is not what Monaco is. Monaco is a pure stealth game, and a solid one at that. It does have some shooting, but to a limited extent, and to be used strategically.

If you can get it during a sale, you will probably pay it something like 2 euros or so, and at that price, it's pretty much... A steal.
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