Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
User reviews: Very Positive (5,754 reviews)
Release Date: Apr 24, 2013

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Recommended By Curators

" If this game doesn’t generate a lot of talk then I will eat my balaclava and plug my nostril with celery."
Read the full review here.

Reviews

"One of the best co-op games of all time."
PC Gamer Magazine

9.5 out of 10 - "A hallmark of excellence"
Destructoid

10 out of 10 - "It's original, beautifully designed, good looking, well written, challenging, highly playable and deeply immersive. Everything a great game should be."
GameReactor UK

9 out of 10 - "One of the most unique and addicting games of 2013"
IGN

9 out of 10 - "Monaco is a class act and it knows it."
Eurogamer

9.5 out of 10 - "A strong contender for Game of the Year."
GameFront

FREE UPDATE! MONACO'S FINAL CAMPAIGN: FIN.



Monaco: Fin.
This NEW brutally difficult campaign concludes the story of the Gentleman and his nefarious crew.

FREE UPDATE! THE ARCHITECT'S PATCH!



Enhanced Mode
The original campaigns now with rebalanced difficulty, new game mechanics, and more polish, directly based on player feedback.

PvP Arenas
Based on popular demand, 3 new PvP Arenas!

New Leaderboards
You asked and you shall receive, New Leaderboards for Zombie mode and Enhanced mode.

Now with Steam Workshop!

About This Game

Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.


  • The Locksmith: Blue-collar infiltration expert
  • The Lookout: She can see and hear everything... a natural leader
  • The Pickpocket: A hobo with a monkey and a penchant for crime
  • The Cleaner: A silent psychopath... Jack The Ripper in pink
  • The Mole: Big and dumb... likes to tunnel
  • The Gentleman: He doesn't always wear a disguise, but when he does, he looks fantastic
  • The Hacker: Armies of viruses shut down security... a modern day warlock
  • The Redhead: Manipulative and murderous... a lady always gets what she wants
Play with up to four people online or on the same screen. Compete with others via daily leaderboards. Find out why it won the 2010 IGF and has been described by PCGamer as "one of the best co-op games of all time."

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:1.2GHz processor
    • Graphics:Graphics Card that supports Pixel Shader 2.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:Windows XP or later
    • Processor:1.4GHz processor
    • Graphics:Graphics Card that supports Pixel Shader 3.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:OS X version Snow Leopard 10.6.3, or later.
    • Processor:2.0+ GHz
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 512 MB of memory.
    • Hard Drive:500 MB HD space
    • Additional:Not recommended for Intel integrated graphics, Mac Mini's, or early generation MacBooks
    • Online:Steamworks required for online play, LAN not supported on Mac
    Minimum:
    • OS: Major Linux Distributions from 2010
    • Processor: 2.0+GHZ
    • Memory: 2 GB
    • Graphics: OpenGL 2.1+
    • Hard Drive: 500 MB HD space
    • Online:Steamworks required for online play, LAN not supported on Linux
Helpful customer reviews
33 of 46 people (72%) found this review helpful
1 person found this review funny
34.8 hrs on record
Posted: June 18
[Haiku Review]

Giant purple thief;
put suit on in front of guard;
utter confusion;
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13 of 14 people (93%) found this review helpful
1 person found this review funny
163.0 hrs on record
Posted: May 2
This is a well built stealth game, a game genre we are lacking in quality.
You have your choice of several characters, each with unique abilities and unique styles to play through the maps.

What this game offers is more variability of gameplay. If you're spotted or set off an alarm, you have options. You can try gunning down the enemies, running around corners, sneaking behind a nearby bush or running for a vent. It takes time to get through them though, time the enemy can pummel or shoot you. Unlike other stealth games, a well planned out escape won't necessarily lead to death if you're clever.

The difficulty curve is really well done. You're consistently unlocking new content and styles of gameplay with every level, the challenge slowly increasing. If you die, it doesn't feel like such a failure compared to other games because you learn. I actually found it fun to die. While playing co-op, death adds an extra layer of difficulty of: How do I get my teammate back up?

The in game dialogue is clever and cheeky. There is strong depth of gameplay here. I even like the basic 2d graphics, it feels uncluttered and consistent compared to other games. The smaller and quality nature of the maps make the game forgiving of failure.

The bad would be finding enough people to play the later levels with, the few co-op games that lag, and dying on the later levels after an arduous journey through four levels.

I highly recommend the game. I give it a solid 8.5.
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14 of 17 people (82%) found this review helpful
1 person found this review funny
63.2 hrs on record
Posted: June 15
This game is unique. Strategy and cooperation at its best. Play alone to hone your ninja skills (without the need of flashy graphics or a third dimension) or play with friends where each one of you selects a different, often crucial, role in a heist. The gameplay is simple but adequate while the 8 playable characters offer completely different approaches to the same goal. You can run around take the objective and escape or you can take your time and clear out anything of value. The game's random factors allow replaying, which is always a pro in a game and in-game/steam achievements force you to try new things. The screenshots cannot convey the fact that while playing this game you have no need for more detailed graphics. Like chess what matters are the values of the players and their positions so don't judge it too fast.
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25 of 39 people (64%) found this review helpful
1 person found this review funny
7.8 hrs on record
Posted: May 5
I played a bit of Monaco with my friends and found it OK. Nothing amazing, but entertaining. It's not easy to understand how things work, and the amount of cooperative actions to be taken is huge. In the end we simply did things randomly all the time, but I'm sure that more dedicated players can extract much more from the gaming experience!
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8 of 10 people (80%) found this review helpful
1 person found this review funny
1,203.4 hrs on record
Posted: August 3
Imagine if old GTA games, Chip's Challenge, and Oceans 11 all stumbled into a blender owned by a Lego man.

Boy what a mess that would be. Thankfully, Monaco is 'not' a mess, but rather, a stealth heist game in which you and up to three other thieves band together to plunder the money of a variety of facilities in and around Monte Carlo, everything ranging from Casinos to Hospitals to High Security Prisons, being represented.

The game's two virtues are its deceptive level of gameplay depth, and its humorous design aesthetic. It's the personality hidden behind the neon pixels that at first attracts one to this game--the perplexingly simple yet expressive character designs go along with the frantic piano ragtime and silly french NPC voices, to be extremely memorable. You'll laugh as your little colorful lego thief pees in a toilet, wiggles their hands to hack a PC hollywood style, or hugs a wall and takes deep, ragged breaths after being shot--to the accompaniment of bloodied footprints left in their step. And as your little Mr. Pink dies from that one guard who peaks just inside your hiding place to bop you with a wrench, they explode into a neon pink colored skeleton, and the music thuds to an abrupt halt--only for the music to pick up again where it left off, once your fellow criminals put your guts back in (to the sound of hilarious squishing noises).

As for the gameplay, it's definitely the part that keeps you playing Monaco, long after you're familiar with its pretty pixel face. On the one hand, you can be a sneaky, super subtle player who never gets caught, never trips a trap, never fires a shot. It can at first be a difficult process to do so, as you're forced to learn by trial and error (due to the game's sparse tutorial elements) how to remain undetected.

On the flip side, however, Monaco, unlike some of its compatriots in the sneak-em-up genre, never trips over the hurdle of forced stealth. You can shoot people down in a bloody Scarface-esque machinegun massacre, lure guards and civilians into side areas off patrol and give them a wrench over the head, 40's femme fatale style, or be a clever ♥♥♥♥♥♥♥, cut the circuit breaker in a particularly well-guarded facility, and just 'camp' the power room subduing guards who come with chloroform, while your (debatably) coordinated teammates do the legwork.

In fact, if you're in a hurry, it can sometimes be better just to run aggressively past NPCs, dodging from cover to cover to avoid security agent machinegun fire, or to climb in a vent duct to escape angry attack dogs who are onto your scent, rather than trying to outstealth them. And as a result of this flexibility, at first, it seems like Monaco will be trivially easy to play and win.

But Monaco is a stern teacher, and it knows how to steadily ramp up the difficulty to keep you challenged through around thirty-some different, replayable missions. As you go, new classes and items are introduced to the formula, along with new map features like security-trigger handscans, computer viruses, alarm-triggering ATMs that must be busted open for cash, and more.

The game is incredibly flexible in its approach, and each class is nuanced enough to be distinct from its brethren. (The one class I am not personally fond of is the Pickpocket, which tends to encourage reckless, self-serving tactics over cooperation, at lower levels of play experience.) However, the classes are not so distinct that they cannot all perform basic functions like opening a safe, or hacking a PC--it's just that some classes do these things more efficiently than others. So there will rarely be a point where you play a mission 'exactly' the same as the last time you played it, as you tackle obstacles in a level best suited to whatever class you are playing at the time.

Lastly, there 'is' a story to the game, consisting mostly of text dialogue, but which is filled with humor and an actually relatively intriguing plot, fleshing out the personalities and origins of the thieves you play as. The thieves themselves have some pretty charming tics--the Hacker is constantly making references to PC error codes and computer shorthand terminology, the Gentleman is your 'World's Most Interesting Man', complete with his own little intrigue and espionage plot, the Cleaner is a stoic psychopath who rarely speaks beyond deep heavy breaths, and the Mole has a terse Serbian accent and a Freedom Spoon which he employs with a mixture of bravado and thuggish loyalty.

The game does suffer from a poor matchmaking system, which is a bit prone to lag and connectivity issues. Also, the menu options are a bit confusing, and there is one bug with using a controller that prevents mouse usage until your machine is restarted--so if you tend to use a controller for some games, like Gauntlet or Dark Souls, but prefer a mouse and keyboard for Monaco, you may run into complications where your mouse doesn't want to work to aim guns til you pull a soft reset on your OS.

All in all, I give Monaco a thumbs up. There are a lot of visual tweaks that could probably make finding your way in the maps a bit easier, the story could use some accompanying visuals (even if just still scenes), and the tutorial aspects of the game are sorely lacking even after a custom tutorial map was added--but the game just has so much complexity and charm, that it's hard not to pick it up from time to time, if you can get past those hiccups long enough to get into the meat of the game.

Grab it if you don't have it, and see if you can't wrangle some friends into the heist with you on headsets. At worst, it'll make for an amusing weekend of cartoon criminal hijinx.
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