Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
User reviews: Very Positive (4,645 reviews)
Release Date: Apr 24, 2013

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Recommended By Curators

" If this game doesn’t generate a lot of talk then I will eat my balaclava and plug my nostril with celery."
Read the full review here.

Recent updates View all (27)

August 7

LEADtoFIRE is the NEXT GAME from the Creators of Monaco: What's Yours is Mine

Hey everyone! Today we are announcing our new game, LEADtoFIRE, an Arcade RTS from the creators of Monaco!

You can find more information here!

http://blog.pocketwatchgames.com/post/94067705381/leadtofire-is-pocketwatchs-next-game-previously

Also, we Stream every Thursday at 1PM PST at twitch.tv/PWGtwitch where we give you inside looks at all our latest development.

3 comments Read more

June 29

WEEK 3!! Final week to compete for free games!

Hello runners and thieves!
The current Community Run Competition is going into its final week. This is your last chance to win a free game!

Run the featured maps, solo or with a friend, and get the fastest time possible, then take a screenshot and send it in!

Casual Map: http://steamcommunity.com/sharedfiles/filedetails/?id=278332271
Veteran Map: http://steamcommunity.com/sharedfiles/filedetails/?id=244373905


More details can be found here: http://steamcommunity.com/app/113020/discussions/0/522730075538115621/

0 comments Read more

Reviews

"One of the best co-op games of all time."
PC Gamer Magazine

9.5 out of 10 - "A hallmark of excellence"
Destructoid

10 out of 10 - "It's original, beautifully designed, good looking, well written, challenging, highly playable and deeply immersive. Everything a great game should be."
GameReactor UK

9 out of 10 - "One of the most unique and addicting games of 2013"
IGN

9 out of 10 - "Monaco is a class act and it knows it."
Eurogamer

9.5 out of 10 - "A strong contender for Game of the Year."
GameFront

FREE UPDATE! MONACO'S FINAL CAMPAIGN: FIN.



Monaco: Fin.
This NEW brutally difficult campaign concludes the story of the Gentleman and his nefarious crew.

FREE UPDATE! THE ARCHITECT'S PATCH!



Enhanced Mode
The original campaigns now with rebalanced difficulty, new game mechanics, and more polish, directly based on player feedback.

PvP Arenas
Based on popular demand, 3 new PvP Arenas!

New Leaderboards
You asked and you shall receive, New Leaderboards for Zombie mode and Enhanced mode.

Now with Steam Workshop!

About This Game

Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.


  • The Locksmith: Blue-collar infiltration expert
  • The Lookout: She can see and hear everything... a natural leader
  • The Pickpocket: A hobo with a monkey and a penchant for crime
  • The Cleaner: A silent psychopath... Jack The Ripper in pink
  • The Mole: Big and dumb... likes to tunnel
  • The Gentleman: He doesn't always wear a disguise, but when he does, he looks fantastic
  • The Hacker: Armies of viruses shut down security... a modern day warlock
  • The Redhead: Manipulative and murderous... a lady always gets what she wants
Play with up to four people online or on the same screen. Compete with others via daily leaderboards. Find out why it won the 2010 IGF and has been described by PCGamer as "one of the best co-op games of all time."

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:1.2GHz processor
    • Graphics:Graphics Card that supports Pixel Shader 2.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:Windows XP or later
    • Processor:1.4GHz processor
    • Graphics:Graphics Card that supports Pixel Shader 3.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:OS X version Snow Leopard 10.6.3, or later.
    • Processor:2.0+ GHz
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 512 MB of memory.
    • Hard Drive:500 MB HD space
    • Additional:Not recommended for Intel integrated graphics, Mac Mini's, or early generation MacBooks
    • Online:Steamworks required for online play, LAN not supported on Mac
    Minimum:
    • OS: Major Linux Distributions from 2010
    • Processor: 2.0+GHZ
    • Memory: 2 GB
    • Graphics: OpenGL 2.1+
    • Hard Drive: 500 MB HD space
    • Online:Steamworks required for online play, LAN not supported on Linux
Helpful customer reviews
3 of 3 people (100%) found this review helpful
18.1 hrs on record
Posted: November 7
AMAZING GAME!!! The best ever timekiller of a game. Screw MetaScore... I do not see a 99 there... i'm not satisfied. This game is amazing with some of the best gameplay i've ever played. This should be on the steam MUST-HAVE pack. For such a fun indie game I wouldn't be surprised if we saw this title on ios sometime soon. I do not know about IPod but IPad will be in the APP store soon.



- 9.63/10
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3 of 3 people (100%) found this review helpful
23.8 hrs on record
Posted: November 13
Absolutely recommended. I originally got it with the Indie Mega Booth pack, since six games for $20 was a steal. I'd never heard of Monaco before that, and I fell in love almost right away. The soundtrack is great - all jazzy piano that changes intensity depending on if you're sneaking or being chased; the game itself is gorgeous, very colorful but not blinding; some levels can be difficult, but with persistence and planning you can get through it. 10/10 would recommend, I wish I had more time in my schedule to play.
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3 of 3 people (100%) found this review helpful
9.6 hrs on record
Posted: November 16
The graphics might take a bit of getting used to but the great soundtrack by Austin Wintory, the intriguing plot, charming characters and wholesome co-op play makes this game pretty good value for money. If you're looking for a heist/caper game that values co-operative play Monaco might be just the ticket.
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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: November 3
A simple yet complex game. It requires getting used too, but wheb you do, its great fun.
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2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: November 15
The game looks simple at first glance due to its artwork and design. But honestly, it very challenging once you play it. This game shows that indie games aren't sucks, as a matter of fact most of the time they are the ones that make compelling games even if it looks cheap graphically, financially. Anyhow, I will definitely recommend this game.
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2 of 2 people (100%) found this review helpful
3.9 hrs on record
Posted: November 20
Yes! I definitely recommend playing and trying out this game. Very challenging at first but once you get the hang of it it's truly a great game. Co-op is where this game truly excels at, though. You can find yourself putting lots of time playing this game with friends. 8/10
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3 of 4 people (75%) found this review helpful
38.1 hrs on record
Posted: November 9
The level of sneakery in this game is fantastic. You can get through the entire game without being seen, but even if you do get spotted, it's still entertaining running around, ducking into AC vents and evading the security guards.

The best part of the gameplay is its simplicity. You have one item, and the character you choose has one special ability.
The difficulty curve is actually really well-made. You start in levels with just a handful of guards, and eventually reach sprawling levels with lots of automated security systems and attack dogs and stuff.

Amazingly, it works as both a singleplayer and multiplayer experience. It's a lot better in multiplayer, because four people running around knocking people out, setting off alarms, and planting C4 is better than one. But it can stand on its single player experience.

There's a level editor and the developers have released a few new content packs for free, so that's pretty cool.

If you like heist games and general stealthy sneaky hiding-in-bushes and running around stealing stuff, this game is definitely for you.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: November 23
This is definitely one of the best indie games i've played in a long time.
You play as one of several crooks -- all with their separate traits and abilities.
You work together with other players to use each ability to your advantage and clean out a heist with style.
The fog of war system is top notch and the game has minimal bugs.
However, one bug in particular that is especially annoying to me is a bug where if you alt-tab when in full screen mode, you can't go back to the game. This is particularly annoying for me because I alt-tab a lot, but it can be fixed by playing in windowed mode.
All in all, a great game. 10/10
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: November 21
Monaco: What's Yours is Mine captures the thrill of pulling off the perfect heist. When Monaco is working — when two or more people are picking through its stages, evading traps, conking out guards, and breaking into dangerous territory, it clicks like an expensive safe. It nails the white-knuckled, Hollywood heist motif with style. But you're going to need like-minded friends — and a whole lot of patience — to get there.
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2 of 3 people (67%) found this review helpful
43.3 hrs on record
Posted: November 3
Monaco: What's Yours is Mine is one of my favorite games. I just want to start with that. I got this game a couple months ago and I'm hooked. Yeah, it's a little frustrating at times, but only in that sort of "Aargh I'm not quite good enough for this level!" way.
Monaco is kind of a fun time-waster singleplayer, but where it really shines is multiplayer. It is FANTASTIC, and not just for the sake of completion. It's so much fun to run through the levels, causing chaos, or try to not get spotted at all. Make sure you discuss your plans with other players, but don't be surprised when things fall apart because of an unlucky corner with five guards behind it.
The way powers help your friends makes the teamwork element of this game happen so naturally you might not even realize you're doing it at first. The hacker runs through a hallway trailing viruses, and the laser grid in your way just dies. The Mole digs a tunnel, and you escape through it to a nearby shrub. And everyone loves a Lookout. If there's one character who doesn't play well with teams, it's the Pickpocket, whose power is purely self-focused and who tends to hoard all the coins. If everyone's okay with that, by all means, play him. But if you're just browsing for random games online, it's polite to not use the pickpocket.
The difficulty wobbles a bit around the start of the second act, but it pretty much goes steadily up from there. And keeps going up. This works to the game's advantage. The difficulty curve gives you enough time to get used to the system, and then slowly works in new elements and characters, and by the time you're dealing with the really hard stuff, you've got at least an idea of what to do. You may not be able to do it on your first try, or even your first ten, but you should be able to understand at least the theory of how the pieces fit together.
Replay value? The game has incredible replay value. Not only are there eight characters to play through with, but there's an entire community of fan-made maps to play, and once you've done all the main story, there's even a zombie mode for more violent fun! I've already beaten the main story, and I'm working my way through the stunningly difficult final campain, "Fin". I am curious how they might expand the story that I thought was over, but it seems to be a well-written wrap-up.
The story is simple, but has a few twists to make it more satisfying. Without spoiling too much, I will say that I would have been satisfied with the game if it had concluded with "Identity". The two (much shorter) extra acts were icing on the cake. It's a pretty standard heist plot, with a little bit of "how we got here" thrown in, betrayals, and other standard tropes of the genre, but it managed to surprise me in places, which made me very happy. It's not often you get to play a mystery from the villain's perspective and still be surprised.
If I'm ambivalent about only one aspect, it would be the artstyle. The sprites are charming, but it's really quite difficut to tell who's who at times, and for colorblind players, this would be completely incomprehensible. Everyone looks like squares, including the enemies. The top-down angle limits the perspective, but the backgrounds do not suffer from the same confusion as the characters. They are gorgeous, elaborate, and the way lighting is used is something I've never seen in another stealth game. In some of the levels, I can even look down through the floor to see bits of the lower areas. The music is amazing, but since the levels can be a bit long, it loops a lot. It's by no means grating, and it spreads the clips out with slow, quiet periods, so it doesn't get stuck in your head too often, but it could have used a little variety. I loved the musical cues for when someone got spotted or an objective was completed, though.
All in all, a fantastic game, and one that I'd readily recommend to anyone who likes stealth games, co-op games, or mysteries.
Singleplayer: 3/5. A little tedious, but fun and challenging.
Multiplayer: 5/5. The game's strongest point. One of the best co-op experiences I've ever had.
Art: 3/5. The sprites were limited, but the settings were gorgeous.
Sound: 4/5. The music was excellent, and I wish there had been more variety to it. The voices of the characters were delightful, even if I couldn't understand a word of french.
Difficulty: 4/5. Quite a challenge, but not so difficult you become disenchanted. You learn and get better noticably over time.
Replay: 5/5. Many levels, community-made maps, and excellent multiplayer. The end is just the beginning.
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5 of 10 people (50%) found this review helpful
4.0 hrs on record
Posted: November 17
It has a redhead. 10/10
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3 of 6 people (50%) found this review helpful
10.6 hrs on record
Posted: November 10
Very fun and addictive 8-bit heist simulator with your friends.
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0 of 1 people (0%) found this review helpful
2.1 hrs on record
Posted: November 11
Its really fun to play with your friends but gets repetetive. Like the classy music though
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0 of 1 people (0%) found this review helpful
1.6 hrs on record
Posted: November 18
I can't really say I like it, but I don't hate it.
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0 of 1 people (0%) found this review helpful
1.9 hrs on record
Posted: November 23
Intresting game, but for me it was kinda weird and not that fun, visuals are cool though.
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1 of 5 people (20%) found this review helpful
7.1 hrs on record
Posted: November 2
Best game ever
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0 of 3 people (0%) found this review helpful
1.9 hrs on record
Posted: November 9
The artstyle is very colorful and retr-neon, super cool. lots of fun. get it.
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4 of 13 people (31%) found this review helpful
2.0 hrs on record
Posted: November 8
I know 99.9 percent won't read this but i am a 5 year old and I play minecraft I wank furiously and snort massive amounts of cocaine when I'm home alone 
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1 of 10 people (10%) found this review helpful
1.8 hrs on record
Posted: November 8
Had rather high expectations about this game and unfortunately, they never reached that level. I think the biggest problem is the messy graphics thats becomes a big bowl of psychedelic effects when you are up to four players. But in the other hand, we probably play the game the wrong way as the game wanted us to play it. Instead of taking it easy so stressed we around in sheer panic. I will give it one more chance, but for now I can not recommend this game.
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0 of 9 people (0%) found this review helpful
0.2 hrs on record
Posted: November 1
I was really excited to play this game after watching a let's play of it, but when I tried it out for myself it was pretty disappointing :(

There weren't really any clear rules to the game? You had an objective but the gameplay itself was pretty messy and it was difficult to work with other players. Even joining a game was rather confusing? The lack of instructions kinda surprised me and it really dampened the whole game. In addition to that, everything seemed really repetitive and was pretty boring >__<
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