Space Trader Merchant Marine was released in Oct 23, 2008. It boasts a score of 89% from a review by GameFocus saying, ""One of the best indie games of 2008. An innovative and addictive experience. Addictive, very fun and innovative are the best words to describe the game and the bottom line is this is a welcome addition to any gamer's library so buy this game and enjoy it."
This is very akin to the how 'reviews' reflected Bubsy 3D on its own packaging, to those that remember.
The game is broken down into four different areas, exploration, trading, time management, and fighting/bounty hunting.
The exploration is very limited, your only goal being to find crates of goods floating about, merchants, and the bar keep. The problem is that once you've gone through it once, you know where it all is, no variation, same boring bland walls, ect., and it honestly starts to feel like a chore.
The time management is very simple. Go to X location from y location = z time spent. You have a set amount of time in every 'chapter' to complete a set $$$ quota. Besides the time spent traveling through the travel menu, any time spent at a location does not diminish the time that you have left. And as thus, does not really give you any time pressure.
The trading is a joke, as, all you do it buy what's not doing well, and travel, and get guaranteed profit. It hardly reflects actual market value in the real world and makes the game largely unchallenging.
The fighting/bounty hunting is terribly bland and cycles through the same maps. Stupid AI, overpowered guns, and cheap kills, makes it horrid.
Now, all that said, this was made in 2008, 2-0-0-8, to be sure. Other games that were made in this period were:
Rock Band 2
Gears Of War 2
Grand Theft Auto IV
No More Heroes
Left 4 Dead
Professor Layton & The Curious Village
Compared to that list, the time period the game was released, and actual content in the game... it makes it look mediocre, a joke, something that belongs in a 2000 release.