When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.
User reviews:
Overall:
Mostly Positive (615 reviews) - 79% of the 615 user reviews for this game are positive.
Release Date: Aug 19, 2011

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Reviews

“If you like innovative 2D games that challenge you to actually use your noodle ever once in awhile like Braid and Limbo, then you have no excuse.”
5/5 – Armless Octopus
“(...) sometimes you find some gems that are truly worthwhile. Blocks That Matter is one of those.”
18/20 – http://www.jeuxvideo.com/articles/0001/00014999-blocks-that-matter-test.htm
“The game’s secret reason for being, though, is its deference to what came before. This is a block game in love with block games.”
Killscreen

Steam Workshop


Spread the love of Blocks!

Create and share your own levels, language files and custom BTM's so that Tetrobot keeps it's brain in working order.

About This Game

When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.
You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very «retro russian» game style. Sand, wood, stone, obsidian, iron, diamond: each matter has its specific behaviour you'll have to use wisely and take advantage of them. So get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup!

Key features:

  • A unique gameplay experience mixing puzzle and platform that will challenge your brain
  • 40 levels to play in Adventure Mode, 20 bonus levels to unlock and more free content to come
  • Collect every 40 "Blocks That Matter" and rediscover videogames made of blocks that made or will make History
  • Create and share your own puzzles using an easy-to-use level editor
  • Steam achievements: 30+ achievements to unlock by playing the game and being creative.
  • Steam Cloud: No matter if you play on PC or Mac, at home or outside, your progression will be saved.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:WindowsXP
    • Processor:Pentium4
    • Memory:1 GB RAM
    • Graphics:OpenGL compatible 128Mo VRAM
    • DirectX®:dx90c
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Windows7
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:OpenGL compatible 256Mo VRAM
    • DirectX®:dx90c
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Leopard
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Intel HD Graphics
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:SnowLeopard
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:AMD Radeon HD
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
Customer reviews
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Overall:
Mostly Positive (615 reviews)
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403 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
35 of 42 people (83%) found this review helpful
Recommended
19.6 hrs on record
Posted: March 22, 2014
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche.

As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules:
1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed.
2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z.

Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games.

Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star.

Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
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39 of 51 people (76%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: November 25, 2013
I can't say how much of that is personal preference or not, but I can just say that this was very boring for me.

I think it has to do with being able too easily to screw things up and having to redo a long passage of the game, which often needs you to be careful and progress slowly.

The thing is, you have to make mistakes to understand how to play, right from the start, and the game punishes you for that in a way that impedes progress completely.

I mean, you might want to try it, it might be more your cup of tea, but you're warned.
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27 of 31 people (87%) found this review helpful
Recommended
28.0 hrs on record
Posted: November 29, 2013
While the story and themes aren't necessarily super exciting, Blocks That Matters makes a lot up in the gameplay department. The object of the game is to control a little drilling robot and solve a slew of increasingly mind-bending puzzles. Your Drillbot can drill certain blocks (dependent on the quality of its drill) and then use those blocks to create platforms. Different blocks have different ways of behaving with certain situations and objects. You are also going to need quick fingers and lightning fast reflexes if you want to solve the puzzles in the "most efficient way" to earn a Gold or even the Green star!

The game is notably short if you don't have a obsession for completing everything and gaining every little golden star in the game, but at the same time it doesn't drag things endlessly and spread itself too thin. Almost every new puzzle requires different kind thinking. In the casual category, this game shines!
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27 of 35 people (77%) found this review helpful
Not Recommended
5.9 hrs on record
Posted: March 1, 2014
Blocks that matter tries to be a puzzle and platformer game and is mediocre at both.

The primary puzzle aspect involves collecting blocks and placing them again. This simple concept is ruined by needlessly convoluted rules about how you must place and pickup blocks. The most basic moves take too long, its not fun and place one wrong block and you have to reset the whole level, redoing sections you've already done.

The potential of this game might be better realised if the levels were shorter or there was a rewind button.

The story is boring, irrelevant to the gameplay and relentlessly unfunny.

I would not call this game casual as indicated in its 'tag'. It is too fiddly and unforgiving.

Only buy when on special and if you're desperate for a puzzle game.
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23 of 30 people (77%) found this review helpful
1 person found this review funny
Not Recommended
6.6 hrs on record
Posted: September 6, 2015
The nature of the puzzles in Blocks That Matter is such that it is very easy to make accidental but irreversible errors, forcing a complete restart of levels that may actually involve several smaller puzzle steps. The result is that a cute, easy puzzle platformer becomes tedious and maddening by repetition.
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13 of 15 people (87%) found this review helpful
Recommended
5.7 hrs on record
Posted: June 26, 2014
It's a really fun game.
The only thing that really sucks is that you have to start a level all over again, when you ♥♥♥♥ up. This is (especially in longer levels) really annoying.
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13 of 15 people (87%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: January 2, 2014
Blocks That Matter is a cute puzzle-platformer. It has pretty average puzzles in each level, which must be solved by breaking blocks and storing them to drop tetronimos (made out of four blocks, shaped like Tetris pieces) throughout the level. I found myself getting bored with BTM quite easily, this wasn't helped by my loathing of the attempted story. I got this game back when it was released, and barely played it. My re-visit to it was disappointing as I was expecting something a little special, when it's just an average game.
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17 of 23 people (74%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: June 18, 2013
It's... not a great game. It's not bad, but it's not good either. The puzzles are just too simple, and it's frustrating when you make a mistake because levels are long and without checkpoints (and they really need checkpoints). So yeah, even I - the puzzle fanatic - wouldn't approve this.
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17 of 24 people (71%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: October 16, 2015
Blocks that Matter will appeal to a very specific audience, and - sadly - that audience is not me.

There's nothing fundamentally broken about the game, it's a sweet little action/puzzler affair and it's not a purchase I regret.

However the mechanics do feel somewhat contrived; at it's heart you must place blocks to progress: you may only place four blocks contiguously and you may only destroy eight blocks in a row. Certain blocks fall when placed, others when touched. Some blocks will catch fire, others will not. Some can be drilled whilst others cannot. It's a puzzle game and as such needs rules but I found myself asking why they are so arbitrary a lot.

Possibly the biggest problem is that there are no save points during a level and there is no ability to rewind an action you didn't mean to make. Some (most) of the levels are too long and if you make a mistake jumping and running you'll find yourself redoing solved puzzle elements. Also if you make a mistake near the end of a puzzle you'll need to restart and redo all the jumping and running and blocking that went before. I found myself getting bored quite fast.

Blocks that matter is ultimately tedious rather than bad.
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21 of 32 people (66%) found this review helpful
Recommended
21.8 hrs on record
Posted: December 30, 2013
so, main story is like 5 hours, and i 100%ed this ♥♥♥♥♥ in like 20 hours.

EDIT: lol at the negative reviews, if you think this game is too hard because it requires skill then you're a filthy casual

this isn't just a puzzle game, it's also a skill game: there are a lot of hard platforming levels (you can skip em during the main campaig, but you have to beat em if you want 100%), some of which make this gaem look like a rage game. anyway, great game, nice puzzle, a lot of stuff to do, many references to other games (with blocks), indies and non-indies.

8/10 if you like puzzles/skill platformers with a fresh game mechanic.
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Recently Posted
high impact sexual violence
1.7 hrs
Posted: September 4
Block Lives Matter.
Helpful? Yes No Funny
dtamashu
4.3 hrs
Posted: August 8
After playing Tetrobot & CO, I'm got interested Blocks that Matter. Good choice for puzzle-platformer fans.
Helpful? Yes No Funny
Senõr CodingLove
8.7 hrs
Posted: August 2
I really liked this game. Game wasn't too easy or difficult. Adventure mode's length was just right: Not too long, not too short. Controls were really great and responded very well. Background music was really good to set into 'mood to solve puzzles'. Cute ending. I've tried only few bonus levels and so far they really challenge the player to think game's mechanics differently. Also, there's endless amount of community created levels. If you like puzzles and platform games - I highly recommend this game to you!
Helpful? Yes No Funny
carnie2
2.9 hrs
Posted: July 23
A game that requires Java 6 or any java at all in order to run, should write that in the "GAME REQUIREMENTS"

Java is the biggest security risk for PC's ever. Not cool.
Helpful? Yes No Funny
ChayBee
1.4 hrs
Posted: July 13
A fun, side-scrolling puzzle game.
Helpful? Yes No Funny
Scholar-at-Arms
2.1 hrs
Posted: June 16
Bland, boring gameplay, yawn-worthy in-jokes about indie gaming. Oh well, the price of Steam bundles is the occasional dud.
Helpful? Yes No Funny
👌TeenJackBauer👌
3.8 hrs
Posted: May 27
7/10 TJBs
Helpful? Yes No Funny
what
2.1 hrs
Posted: May 7
Alright. So this game straight up sucks ♥♥♥♥. I really liked it at first because the levels were short and I didn't need the "undo" button but after I've gotten a little further it's just unbearably ♥♥♥♥ing annoying. If you screw up a little at the end of a long level? ♥♥♥♥ off, you can do it again from the beginning. And worst of all are the blocks that fall down when you touch them, I would remove those and burn them. And also, why the ♥♥♥♥ isn't there a restart button, so when I ♥♥♥♥ up (which happens every twenty seconds), I can at least restart the ♥♥♥♥ing level?! Yeah why would you put that there, right? Just ♥♥♥♥ off, you're not gonna make this game any comfortable, obviously.

3/10. About 7/10 with undo and restart level buttons.
Helpful? Yes No Funny
^6Холокосби
1.0 hrs
Posted: April 28
save yourself
Helpful? Yes No Funny
Barkie_Mailman
2.6 hrs
Posted: April 25
Make 1 tiny mistake and you have to play the whole level again. Considering you can push a block by walking into it, this can get insanely frustrating. In a way I kind of admire the absolute perfection required....but in a stronger way I just can't recommend this headache of a game to anyone!
Helpful? Yes No Funny