A minimalistic sci-fi platform racing game that challenges the players to think in both horizontal and vertical perspectives.
用户评测: 多半好评 (114 篇评测) - 114 篇用户评测中有 73% 为好评。
发行日期: 2011年10月31日


购买 inMomentum



InMomentum 是一个极简主义的科幻竞速游戏。玩家在竞赛的过程中需要全方位地关注水平和垂直方向的对手,并在最短时间内完成谜题一样的关卡

InMomentum 让玩家有机会探索一个具有视觉冲击力的世界。这个无以伦比的世界简化了一切物件,并把视觉焦点集中在视觉模拟和颜色形状。游戏建立了玩家与视觉之间的强烈联系,并带给玩家前所未有的感受。


  • 游戏模式:单人游戏中的自由奔跑模式和时间模式
  • 多人游戏中的充电模式和奔跑模式 – 和你的朋友一起竞赛!
  • 用不同的方式解决12个游戏关卡
  • 对于每一张地图和游戏模式有4种不同的难度
  • 发现并使用关卡编辑器和充电模式让游戏更给力
  • 通过成就系统和朋友们一决高下
  • 在线高分榜 – 让你尝试做世界第一的感觉!
  • 由虚幻® 引擎 3 精彩呈现


    • OS: Windows XP, Vista, 7
    • Processor: Intel or AMD Single-Core Processor (2,5 GHz)
    • Memory: 2 GB
    • Hard Disk Space: 1 GB
    • Video Card: ATI X1900 or nVidia 8800 GTX with 512 MB RAM
    • DirectX®: 9.0c
    • Sound: Direct X compatible
1 人中有 1 人(100%)觉得这篇评测有价值
5.0 小时(记录在案的)
Its a baller ♥♥♥ game play the ♥♥♥♥ out of it
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27 人中有 18 人(67%)觉得这篇评测有价值
10.6 小时(记录在案的)
inMomentum is a fast-paced Speedy reflex running game. the world itself looks cool looking, all these platforms floating. reminded me of Super mario galaxy. Great art style, Great music
Can be very frustrating especially in harder difficulties. some of the levels were impossible to beat in higher difficulties. Its a game that can be beaten in a short amount of time
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13 人中有 10 人(77%)觉得这篇评测有价值
30.0 小时(记录在案的)
I really enjoyed my time with this game, but now that I'm at the point where I'm no longer likely to spend any more time with it I find myself being disappointed.

Let me explain.

This game handles speed really well and pulling off a flawless run feels great. There's a decent amount of content to keep you occupied, and there are some pretty nicely designed levels that are fun to play over and over. The core mechanics feel solid and are satisfying. Basically if you're into speedruning at all this should be right up your alley.

That being said there is certainly a huge lack of polish on this game. The game advertises multiple game modes but only one of them is really worth playing. The difficulty modes are an interesting idea but there certainly doesn't need to be as many of them as there are and some levels are (while all beatable) clearly not designed for the hardest one. Additionally its also impossible (from what I can see) to tell how many rockets you have left on the harder settings.

I really wish the devs stuck with this game a bit longer. While I am mostly satisfied with what I got. I can only imagine how great this game would have been with workshop support or even decent alternative game modes, but it looks like we wont be getting any of that.
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46 人中有 27 人(59%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.3 小时(记录在案的)
There's a neat concept here, but sadly no content to use it on. The game has a very limited stock level set, unfulfilled promises of a level editor, and absolutely barren multiplayer servers. At the end of the day, even with its intriguing visual style and gameplay concept, it's just not worth it.
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13 人中有 9 人(69%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
43.9 小时(记录在案的)
Great art style (the earlier footage from developer vlog looks better tho)
Great music
Can be very frustrating especially in harder difficulties
Very rewarding when you beat personal scores, super hard levels etc.
Very relaxing and fun in casual mode while ignoring the scores

In-game World Leaderboards still working
MP is dead, you might still be able to play with friends but I haven't tried it yet
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