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Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!
Release Date: Dec 5, 2013
Watch all 5 trailers

Reviews

“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”
Polygon

“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
The Escapist

“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”
GamesRadar

Now Live - Module 4: Tyranny of Dragons!

We’re excited to announce that Tyranny of Dragons is now live in Neverwinter! Log in and experience the new Scourge Warlock class, Dragon Heroic Encounters and more! Check out all the features listed below!

Update Includes

  • Scourge Warlock Class
  • Tyranny of Dragons Campaign
  • Dragon Heroic Encounters
  • Artifact Gear
  • Class Balance Changes
  • Armor Reinforcement Kits
  • And more!

About the Game

Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!

Explore and defend one of the most beloved cities from the Dungeons & Dragons Forgotten Realms Campaign Setting as it rises from the ashes of destruction. This immersive MMORPG will take you from the besieged walls of the city to subterranean passageways in search of forgotten secrets and lost treasure.

Key Features

  • Completely Free-to-Play
    You don't have to pay to adventure. From 1 to the level cap, all playable content in Neverwinter is free for everyone to experience.
  • Engaging Action Combat
    You can forget about tab-targeting or auto-attacking your enemies to death. Neverwinter provides an amazing combat experience where every action requires planning, feels visceral, and looks spectacular.
  • Infinite Content
    Neverwinter comes with the Foundry, a dynamic toolset that provides you the game assets and a sandbox environment to create your own adventures. When your creation is complete, you can hook it up directly into the existing world for everyone in the community to play!
  • D&D Experience
    Whether you come from the tabletop game or the novels, Neverwinter has recreated many iconic classes, locations, and encounters that you might recognize. You might choose to adventure as a hearty Guardian Fighter, deceive foes as a Trickster Rogue, follow the righteous path as a Devoted Cleric, or more! On your journey through Neverwinter and the surrounding lands, you will face Kobolds, Beholders, Mimics, and other nasty creatures of the D&D universe.

System Requirements

    Minimum:
    • OS: Windows® XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Dual-core 2.0GHz CPU or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or higher, GeForce 6800 or ATI Radeon X850 performance, 128MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
    Recommended:
    • OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Helpful customer reviews
893 of 986 people (91%) found this review helpful
48 products in account
5 reviews
476.6 hrs on record
If you like MMOs then I cannot recommend this LESS, seriously, if you start NW you will regret it.

I heard all the good / bad things about NW before I started and decided to give it a try, as you level it's quite good, nothing serious to complain about, a few small things here and there but nothing big. It's once you hit max' level and start going for end-game stuff that you realise you've made a mistake.

Once you are level 60 you'll start looking for a good mount, you can either buy them on the AH for AD or buy them in the zen market for zen (real life money). There are no free good mounts, no drops from bosses, no seasonal event rewards, no achivment rewards, no quests no nothing. You want a mount that moves faster than running speed? Get your bank card out, that's the only way to get one. You can buy them for AD (money you earn in game) but there is a limit of 24k a day, the cheapest good mount costs roughly 1.5 million AD. So you COULD earn one without having to pay real life money, but are you really going to spend THAT much time farming such a tiny part of the game? You could, but you won't, and they know that, get your bank card ready....

So you either logged in and spent hours farming all the daily quests every day for (at least) a month or you just payed, either way you have your mount. Now you want to start PvP, you COULD go into game after game after game getting utterly destroyed all day, every day for months (and I do mean MONTHS) earning the glory needed to buy gear that you will need to stand a chance in PvP..... Or you could get your bank card out. As a newbie to PvP you will earn on average 150-250 glory per match and you'll need 27,000 (and other things) to get one bit of gear (out of 10 mimium) and that's just the best level items. So you COULD get battered all day every day for MONTHS killing all drive to PvP to get yourself some good items without paying a penny. You could, but you won't, get your bank card ready....

Ok, you have your PvP gear and mount, you notice there is a weird enchantment slot in your weapon and chest armor, get your bank card ready...... This slots give some fantastic bonuses and if you are ever to be taken seriously in PvP you will need a weapon and armor enchantment. They are pretty common, but only in un-useable states, you need to upgrade them before they will do anything, once you have what you need and are ready to go, what's your chance of success? 1%.
Yes, you read that right, there is a ONE PERCENT chance that you will succeed and a 99% chance that it will fail, lose your materials and have to try again. Would you beleive it there is a way to raise that 1% to 100%, have you got your bank account details? Good, you'll need them. The way you raise its chance to succeed to 100% is with a "Coaldelesant Ward", *EDIT: They can still be traded from one source, a very rare source that can only be attempted once a week*. So you COULD get the higest level enchantments without paying, but at a 1% chance each time and the 2nd cheapest of out of 4 costs 1.6 million AD each. You COULD do it, but you won't, pony up that dough boy.

Ok, *Sigh* you have your enchantments, mount and PvP gear, now you'll want all the little things that you have been neglecting such as leveling up low level runestones, normal enchantments or getting a good compainion. Runes / normal enchants are easy at lower levels, but once they get higher their chance to succeed drops to 20%, 10% or even lower than that, but don't worry, you can always buy some more C wards! Only £10 for 1! (£10 for ONE? Are you ****ing serious?) Companions are for the most part, bad. There are some good ones out there, such as the angel. All you have to do is log in on at least 360 different days, just log in once a day for a whole YEAR and it's your for free!..... Ooooooooooor you could just, you know, *Ahem* pay for it and get it right away.

At this point you are probable too scared to look at your bank balance, but don't worry, there is an economy in NW so you could make your money back, but how? Just like everyone else, keys. Keys can only be bought with real life money (what a surprise...) and open chests that are found everywhere, you might get a good item (you almost certainly won't though) or you will (almost certainly) get a useless item, keys are traded between players as currency (as gold has VERY limited uses and AD cannot be traded) so you can farm stuff, sell it on the AH, buy keys and use them as money. Oh no, they changed keys to bind when picked up, so you can't do that either. You want keys? C'mon, you know the drill by now.....

A perfect vorpal costs 4.5 - 5.5 million AD, same for a perfect soul forged, plus the 1.5 million (minimum) for the mount, around 750K for your PvP set, enchants / wards / runestones will easily cost you another million or two and a decent compainion will cost a million or two too. That's not including your PvE set, supplies, possible even a 2nd perfect vorpal and soul forged, advancing in campaingns or any other aspect of the game. These are all changes that are being brought in one at a time to avoid too much of an uproar, every module they release they find new ways to squeeze more cash out of you.

If you can get all those items for under 10,000,000 that's a amazingly good deal, but are you really going to spend hours farming 24k a day to over 10 million? No, ofc you're not, that would be a phenomimal waste of your life, it might be a good game, but no game should take up that much of your LIFE. You want to play and be anything more than "That **** guy who couldn't fight his way out of a wet paper bag", get your bank card at the ready.....

Don't pay = Lose, you wasted WAY too much of your life.
Pay = Lose, you just forked over WAY to much money for a "free" game.
Don't play = Win.

It will cost you hundreds, and I do mean HUNDREDS to get what you want. A single item (perfect vorpal) is being sold by gold sellers for the cheapest prices there are, how much? £50.

You have been warned.

EDIT: Quick example, you start off with a vorpal shard, you need 3 other shards to mix with it (at a 1% chance to succeed) to make it a lesser vorpal. You then need another lesser vorpal to mix with it to make a normal (again, at 1%), then you need another normal to mix with it to make a greater (1%) and then another greater to make a perfect (1%), sounds easy right? Wrong.

Your real chance is to use C wards to raise the 1% to 100%, each C ward costs £10, you'll need 1 C ward to cominbe the shards into a lesser, but then you need another lesser, so you need to combine another 4 shards and use another C ward, then you can mix the lessers into a normal, with another C ward ofc. Then you need another normal to mix, so you make 2 more lessers (at 8 more shards and 2 more C wards) and mix them together (another C ward). now you have 2 normals, use a C ward to mix them and you have a greater. Now you need another greater, same again all the way up to a greater so that's another..... 7 C wards, combine the greaters and you have your (first) perfect at the cost of another C ward ofc.

15 C wards total = £150.... For one item and that's not taking into account the price in AD for shards.
You could buy the lessers / normal / greaters for AD on the AH, but at 1.5+ million AD per NORMAL, are you really going to farm all those with AD bearing in mind there is a 24k daily refinment limit?
Are you seriuosly going to farm MILLIONS of AD just for a 1% chance to succeed bearing in mind if you fail you will lose the materials and have to farm those again? Ofc not.

EDIT: Hit charecter limit, some edits are in my comments in the comment section below.
Posted: July 18th, 2014
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884 of 1,119 people (79%) found this review helpful
206 products in account
6 reviews
783.5 hrs on record
Whenever you play a MMO published by a Chinese or Korean corporation, you can expect certain aspects of the game and payment model to be different. Neverwinter is no exception. This game happens to be run by a Chinese corporation called Perfect World Entertainment. It is their "North American" division of Perfect World.

The big issues brought up by many North American and EU players is Pay2Win. Something that is rampant and very accepted and acceptable in Chinese, Korean, and SEA cultures among PC games. Neverwinter is an attempt to get away from some prevalent Pay2Win features otherwise present in their Chinese counter-parts and to a degree, has almost found a acceptable amount for NA players in their action games, such as Blacklight Retribution and especially Tourchlight. But these are exceptions to the rule, and they are not MMOs.

Neverwinter does have Pay2Win aspects, make no mistakes. Without paying any cash, it will require a player months to be on equal footing compare to what a paying customer can achieve in a week or two if they take their time.

These aren't the things I personally have an issue with the game though. Because, with the exception of the price of coalescent wards constantly on the rise, an item required to craft high level weapon and armor enchants, most things a player can attain in a few months play, if their okay with settling for rank 7 and 8, maybe rank 9 enchants, instead of rank 10s.

The issue I have with PWE is that forum discussions about the game among players almost exclusively happens on their official forums, which are heavily censored. Not surprising coming from a corporation that formed in Beijing, outside of China's Special Economic Zone(SEZ), their quasi-capitalist zones. Even though these areas aren't officially ran as communist zones, their strongest political party remains the communist party, and many North American and EU peoples would be unable to differentiate between the two because their are so many similarities to a full communist ran country.

--

To get a quick idea of internet censorship in china, check out the wikipedia of Internet Censorship in China.
http://en.wikipedia.org/wiki/Internet_censorship_in_the_People's_Republic_of_China

Here is another link to a similar topic, a news.aky.com journalist story about Facebook having issues entering the Chinese scene because of internet censorship.
http://news.sky.com/story/1206329/the-great-firewall-blocking-facebook-in-china

--

You don't have to read those links, they are just to give you an idea about why a corporation in a different culture might have different views of what's acceptable.

--

Discussions about Pay2Win, so that potential customers can decide whether they want to invest time into this game or not, are full censored on the official forums.

Drop chances for dungeons are censored on the official forums, luckily these are large enough chances that they are generally well known, just don't post on the forums.

Drop chances for lockboxes, which function as in-game gambling using Zen(cash) are fully censored and users can be banned from the forums for posting results of their findings. Users that have opened over a thousand lockboxes worth thousands of dollars, have been censored and banned for posting their results.

Please individuals reading this, understand that when I say gambling, I mean wagering money for the chance of something of value, in this case, in game items. I actually saw a PWE forum moderator that tell somebody that whether something is considered gambling or not is only determined by a court of law instead of the definition of the word and what the large majority of people understand it to be.

It is believed among some individuals whom commonly open large amounts of lockboxes, that the chance to receive the rare item in them, which typically sale for between 300k-1m AD, which is equivalents to the price of 6-20 *keys, that the chance for an item fluctuates depending on a proprietary algorithm, and that a player's chance can be higher or lower depending on how long it has been since the last grouping of rare items were distributed from the boxes.

Of course their is no way to know this, all we can know, is that it's over a 99.99% probability that a player has less than a 1% chance to receive a $10 per box, which costs $1.25 to open. That it takes over $120.00 in keys purchased through PWE to average 1 of these $10 items.

One of the excuses moderators of the PWE forums use to delete such threads, is that players present the data as factual drop chances, but that they can't know for sure because it's a proprietary system. Not only is this not true, because the players have only presented this information as data representative of a sample, but is in actuality only used as an excuse to censor the information from the players. It is PWE forum policy to censor this information, they are the most strict regarding winning from their lockboxs.

It's important to understand that this is a form of gambling that is not only unregularted, but is completely proprietary with chances and even results of other players kept secret. There is a reason this kind of secrecy isn't allowed in any gambling recognized by a regulatory body. It is for this reason it is unsurprising, that any discussion about winning rates be kept completely secret, and any discussion of Neverwinter's lockbox system being compared to gambling being a bannable offense.

It is my belief that PWE, being a branch of a Chinese corporation, doesn't understand that this kind of censorship is unacceptable to North American and EU players. It is understandable that they don't understand this, but a corporation will have no idea that it is unacceptable to their customers unless we say so. The problem is they censored us!
Posted: May 12th, 2014
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287 of 366 people (78%) found this review helpful
325 products in account
6 reviews
206.3 hrs on record
Well if you've read the (currently) top reviews by Dark Sun Silke and Blackdragonbird, they cover the bulk of it very well. I enjoyed the game for the first few hours when you're not subjected to the Pay2Win mechanics at every turn. You get eased into that, then can't escape it. Get ready to have your immersion completely sodomised.

I wanted to like the game, really I did. I played the Neverwinter Nights games several times through, and have always been into D&D and Forgotten Realms, but if you're looking for that here, you won't find it. The developers are using the franchises for exposure, but aside from references, place names and deities who really serve no in-game purpose, the rest of it is just a bog-standard copy and paste mmo.

The game is riddled with bugs, which I can live with - it's pretty standard in mmo's as they're pretty complicated with all said and done, but Neverwinter does seem to have more than the norm.. really silly ones that shouldn't be there this long after release, but then the developers are too busy making things you can pay for. It's a plague just like Team Fortress 2 and the hats.. oh the hats...

Not that the game needs to be made easier.. so far in almost 100 hours of play, I've not died once, and not for lack of trying.
God knows I love to push the limits of what my characters can do, and regularly Leroy my cloth and leather wearers into the frey, but enemies just aren't a challenge, and bosses are just as easy but with larger health pools.

Here are some more specific points:

-Level design is ok if I'm generous. There are some areas that are nice enough, but certainly not inspired, and with the dire lack of graphical optimisation, I had to have the settings so low it looks like an mmo from 8 years ago just to have it not playing like a slideshow, and it's still less than 10 fps in the capital. My comp isn't great, but I can play most games at full settings. Any nice areas that might exist are lost to the battering the settings have taken.

-Quests are mini-hub based, and your standard tired fare. There are voiceovers for all of them as far as I can tell (well, in fairness I haven't paid alot of attention to it beyond the first couple of zones), which is nice, but you'll probably end up just grabbing them all and ignoring the 'story', as ultimately you're just sent off to kill a bunch of things or click on something on the ground. The quests feel like they were just dumped in to fill out the zones with something to do and aren't engaging. Grab a few, complete them, and gain a new level. The level cap is 60, and you can get to 20 in a few hours of speeding through quests without reading them.

-Music I can't really comment on, I have it turned off as I use a table mic for voicechat.

-Voiceovers are hit and miss for me. I've read several reviews which like them, perhaps because people tend to recognise them from other games, though personally I find that the accents aren't done too well. An example is Sergeant Knox, the main go-to guy for your level quests throughout the game. He'll start off sounding Scottish, and then kind of slip into English, then the American accent comes through before pulling it back to Scottish. Some of the voiceovers are native speakers, and they sound fine, but it breaks immersion for me when a voiceactor doesn't get it right. Having said that, there are a few noteable exceptions, and the voice acting in the Linkletter quest line was actually quite good considering the difficulty of that kind of emotiveness.

-Combat is reasonably action based, with dodging and timing your abilities for best effect, so positioning can be an advantage, but you can only slot a few abilities at any given time, so you'll spend most of your time feeling like there should be more to do as you'll be restricted to spamming the few you've chosen. For skills, feats and abilities, the descriptions often lack details, so you have to spend points on the skills/abilities to see if they're any good. Those wasted points can only be reassigned by spending real money on a respec, which will cost a few quid/bucks.

-Healing is a lost cause for so many reasons. If, like me, you tend to play a healing class, this is a game to avoid. Aside from making life a little easier in end-game content (of which there is a woeful lack!), there's just no need for a healer. At release the sole healing class (Divine Cleric) was fairly balanced I suppose, but got nerfed for whatever reason, and is by far the least played class. In PvP the Cleric is simply dead-weight unless the player has spent a few hundred dollars on gear. Heals are generally Heal-Over-Time (HoT), and somewhat lackluster. They're fine for PvE, but are lost to the rediculous burst damage of PvP.

-PvP is enjoyable ONLY when the teams are fair. On the rare occasion that both teams consist of players who haven't really spent much or anything on overpowered gear, you can enjoy it whether you win or lose and are satisfied in a balanced match. However, most games will just be utterly dominated by those with more money than sense. It simply does not matter how well you play, or how much better you are to your opponent, if they've paid out for gear you'll be the one face-down at the end of any fight. Not fun at all. You'll be repeating that scenario over and over, so bring spare lube. The fun matches are few and far between, and there's nothing enjoyable about a rogue unstealthing and killing you from full health in less than a second, even though you saw them stealth and were ready for them. Oh, and if you're riding one of the mounts you can get for in-game currency, you can be dismounted and land on your face if you take 3 hits of damage, or lose more than 10% of your health in a hit, while riding at +50% speed.. or you can spend £40 (about $65, though I think it's cheaper on the US Zen Market) for a mount at +110% that you can't be knocked from. Ahh the joys of Pay2Win. Gear has an overall score, and you could easily be matched with other players of similar scores, but then where would the incentive be to pay for all the best gear with real money if you couldn't dominate those who can't afford it? Noo, they'll never be adding that feature.

Utimately Perfect World are farming the players for every last penny they can suck out of them. You'll feel like cattle being herded into pens ready for them to milk money out of. When you step into the capital, PvP matches or higher level areas, get ready to feel like a homeless person in the rich part of town. Everywhere you look you can take in the beauty of what could be yours if only you had loads of money - and loads of money it is too. I deeply regret buying just £17 ($28) of Zen tokens and adding to the whole farce. I feel dirty and used, grasping the soiled sheets to my body to hide what little dignity I have left. You only start with 2 character slots, so I bought the Zen to get another 2 slots and have some left over for something else. Hmm, perhaps a 24 slot backpack to help with the constantly full packs that are deliberately full of enchantment stones etc to make you need more space. That'll be £10 ($16) please.

At least, I like to think they'd say please.
Posted: March 4th, 2014
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106 of 144 people (74%) found this review helpful
20 products in account
6 reviews
0.8 hrs on record
Too many pay walls, pve areas are tunnel like.
Posted: May 15th, 2014
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10 of 16 people (63%) found this review helpful
74 products in account
1 review
78.5 hrs on record
A F2P game with some elements of nickle and diming but they're avoidable. It's totally playable without putting a cent into it but you're restricted to two characters. There's no restrictions on the gameplay itself and it's quick to level to 60.

Resetting your character's active skills costs "Zen" which is real money, but you shouldn't have to unless you've been playing level 60 for a while. Resetting passive skills called "Feats" cost ingame currency called "Astral Diamonds" and it scales depending on how much points you put into it already. Astral diamonds can be traded for Zen and vise versa to help cover costs for an extra character or a skill reset if you're worried about spending real money, but it takes time to collect enough of.

Unfortunately, the economy is somewhat bloated with bot farmers selling ingame currency for real money, causing some items on the market to be ungodly amount of astral diamonds to buy. Finding a party to get into a dungeon is almost impossible unless you advertise yourself on the "Looking For Group" chat or bring friends. One of the classes, The Devoted Cleric, has a high difficulty curve that can surprise new players and is not recommended to play during your first time unless you know what you're in for. There's also balance issues with enchantments and high level pvp which the developers said to be patched soon.

All in all, decent free MMO that if you don't have problems with gambling (see TF2 or CS:GO i.e crates), should really only cost you none to 15 USD. Surpisingly fun and the classes feel great and powerful to play. It's recommended, if it is your first time, to just play the game however you want without worrying what build you should spec into.
Posted: March 17th, 2014
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