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Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!
Release Date: Dec 5, 2013
Watch all 3 trailers

Reviews

“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”
Polygon

“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
The Escapist

“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”
GamesRadar

Now Live - Module 3: Curse of Icewind Dale!

We’re excited to announce that Curse of Icewind Dale is now live in Neverwinter! Like all of our expansions, the new features and content are completely free-to-play! Log in and experience the new Heroic Encounters and open-world PvP combat while working as a mercenary for one of two opposing mercenary groups, the Ten-Towners or the Arcane Brotherhood. That isn't the only new content though - check out the feature list below!

Update Includes

  • Iconic Icewind Dale Areas
  • Open-World PvP
  • Heroic Encounters
  • Black Ice Gear
  • PvP Leaderboards
  • New PvE and PvP Campaigns
  • Pathfinder Paragon Path
  • Class-Specific Artifacts
  • And more!

About the Game

Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!

Explore and defend one of the most beloved cities from the Dungeons & Dragons Forgotten Realms Campaign Setting as it rises from the ashes of destruction. This immersive MMORPG will take you from the besieged walls of the city to subterranean passageways in search of forgotten secrets and lost treasure.

Key Features

  • Completely Free-to-Play
    You don't have to pay to adventure. From 1 to the level cap, all playable content in Neverwinter is free for everyone to experience.
  • Engaging Action Combat
    You can forget about tab-targeting or auto-attacking your enemies to death. Neverwinter provides an amazing combat experience where every action requires planning, feels visceral, and looks spectacular.
  • Infinite Content
    Neverwinter comes with the Foundry, a dynamic toolset that provides you the game assets and a sandbox environment to create your own adventures. When your creation is complete, you can hook it up directly into the existing world for everyone in the community to play!
  • D&D Experience
    Whether you come from the tabletop game or the novels, Neverwinter has recreated many iconic classes, locations, and encounters that you might recognize. You might choose to adventure as a hearty Guardian Fighter, deceive foes as a Trickster Rogue, follow the righteous path as a Devoted Cleric, or more! On your journey through Neverwinter and the surrounding lands, you will face Kobolds, Beholders, Mimics, and other nasty creatures of the D&D universe.

System Requirements

    Minimum:
    • OS: Windows® XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Dual-core 2.0GHz CPU or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or higher, GeForce 6800 or ATI Radeon X850 performance, 128MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
    Recommended:
    • OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Helpful customer reviews
414 of 545 people (76%) found this review helpful
208 products in account
5 reviews
783.5 hrs on record
Whenever you play a MMO published by a Chinese or Korean corporation, you can expect certain aspects of the game and payment model to be different. Neverwinter is no exception. This game happens to be run by a Chinese corporation called Perfect World Entertainment. It is their "North American" division of Perfect World.

The big issues brought up by many North American and EU players is Pay2Win. Something that is rampant and very accepted and acceptable in Chinese, Korean, and SEA cultures among PC games. Neverwinter is an attempt to get away from some prevalent Pay2Win features otherwise present in their Chinese counter-parts and to a degree, has almost found a acceptable amount for NA players in their action games, such as Blacklight Retribution and especially Tourchlight. But these are exceptions to the rule, and they are not MMOs.

Neverwinter does have Pay2Win aspects, make no mistakes. Without paying any cash, it will require a player months to be on equal footing compare to what a paying customer can achieve in a week or two if they take their time.

These aren't the things I personally have an issue with the game though. Because, with the exception of the price of coalescent wards constantly on the rise, an item required to craft high level weapon and armor enchants, most things a player can attain in a few months play, if their okay with settling for rank 7 and 8, maybe rank 9 enchants, instead of rank 10s.

The issue I have with PWE is that forum discussions about the game among players almost exclusively happens on their official forums, which are heavily censored. Not surprising coming from a corporation that formed in Beijing, outside of China's Special Economic Zone(SEZ), their quasi-capitalist zones. Even though these areas aren't officially ran as communist zones, their strongest political party remains the communist party, and many North American and EU peoples would be unable to differentiate between the two because their are so many similarities to a full communist ran country.

--

To get a quick idea of internet censorship in china, check out the wikipedia of Internet Censorship in China.
http://en.wikipedia.org/wiki/Internet_censorship_in_the_People's_Republic_of_China

Here is another link to a similar topic, a news.aky.com journalist story about Facebook having issues entering the Chinese scene because of internet censorship.
http://news.sky.com/story/1206329/the-great-firewall-blocking-facebook-in-china

--

You don't have to read those links, they are just to give you an idea about why a corporation in a different culture might have different views of what's acceptable.

--

Discussions about Pay2Win, so that potential customers can decide whether they want to invest time into this game or not, are full censored on the official forums.

Drop chances for dungeons are censored on the official forums, luckily these are large enough chances that they are generally well known, just don't post on the forums.

Drop chances for lockboxes, which function as in-game gambling using Zen(cash) are fully censored and users can be banned from the forums for posting results of their findings. Users that have opened over a thousand lockboxes worth thousands of dollars, have been censored and banned for posting their results.

Please individuals reading this, understand that when I say gambling, I mean wagering money for the chance of something of value, in this case, in game items. I actually saw a PWE forum moderator that tell somebody that whether something is considered gambling or not is only determined by a court of law instead of the definition of the word and what the large majority of people understand it to be.

It is believed among some individuals whom commonly open large amounts of lockboxes, that the chance to receive the rare item in them, which typically sale for between 300k-1m AD, which is equivalents to the price of 6-20 *keys, that the chance for an item fluctuates depending on a proprietary algorithm, and that a player's chance can be higher or lower depending on how long it has been since the last grouping of rare items were distributed from the boxes.

Of course their is no way to know this, all we can know, is that it's over a 99.99% probability that a player has less than a 1% chance to receive a $10 per box, which costs $1.25 to open. That it takes over $120.00 in keys purchased through PWE to average 1 of these $10 items.

One of the excuses moderators of the PWE forums use to delete such threads, is that players present the data as factual drop chances, but that they can't know for sure because it's a proprietary system. Not only is this not true, because the players have only presented this information as data representative of a sample, but is in actuality only used as an excuse to censor the information from the players. It is PWE forum policy to censor this information, they are the most strict regarding winning from their lockboxs.

It's important to understand that this is a form of gambling that is not only unregularted, but is completely proprietary with chances and even results of other players kept secret. There is a reason this kind of secrecy isn't allowed in any gambling recognized by a regulatory body. It is for this reason it is unsurprising, that any discussion about winning rates be kept completely secret, and any discussion of Neverwinter's lockbox system being compared to gambling being a bannable offense.

It is my belief that PWE, being a branch of a Chinese corporation, doesn't understand that this kind of censorship is unacceptable to North American and EU players. It is understandable that they don't understand this, but a corporation will have no idea that it is unacceptable to their customers unless we say so. The problem is they censored us!
Posted: May 12th, 2014
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202 of 269 people (75%) found this review helpful
14 products in account
4 reviews
841.7 hrs on record
First of all I checked that I would not recomend this game but in all honesty it really depends on what you exspect. The game is free and you can play for hours and hours. The money system in the game in Gold,Silver and Copper. Now you also have a huge bunch of items which you earn and can spend for game items. I won't go into them all because there are just too many to list. The real money is in Astral Diamonds which you can earn in the game. This is where my problem lays it cost 700,000 just to upgrade a companion from a level 25 to a level 30 and you still have to level one at a time until you reach level 30 with the companion. I can only imagine what it then cost to upgrade from level 30 to 35. I have been playing for appox. 2 months pretty much evey day and have only been able to accumeulate roughly 125,000 Astral Diamonds so you see the problem. My chacter is a level 60 and a level 25 companion is not really that much help on quests. Now for the real kicker, you can purchase Astral Diamonds for real money out of your Steam Wallet and trust me you can spend hundreds of dollars. I paid $10 for my compaion thinking I could level her up to my level, nope they hide these things from the customer. When I purchased her I had no idea it would cost so much to level her up.

The whole game is built around getting the player to spend real money. I can purchase a pack for DLC and it would cost me $59.99 in real money, included in this pack would be 600,000 Astral Diamonds so I could take them and add them to what I have and level up my companion to level 30 but what would be the point.

Now the other big item you can use as money is a thing called Zen if you want to purchse Zen in the game 1 Zen cost roughly 365 Astral Diamonds and I need 125 Zen to purchase a key to unlock a box that the game puts in your inventory at like level 9 or so. Do the math to see how many Astral Diamonds it would take to purchase 125 Zen so I could obtain a key to open the box. Supposedly the box contains a vauable item and it gives you a list of what you might get. I've had this box in my inventory for the whole game because I can't get justify spending all my Astral Diamonds to buy 125 Zen.

Now at level 20 you can purchase a mount for roughly 5 gold game money. This allows you to move around faster and hitting key pad number 6 or 7 puts you on the mount and takes you off the mount it just places it in you inventory. You have a choise of what type of horse you would like, I won't go into all the choises. Then comes the big kicker, if you want to go faster you have to upgrade to a 2 or 3 and again it will cost you more Astral Diamonds than you could earn in 6 months of playing. You say well why would I have to go faster, I'll tell you. Some of the game is a fight called PVP, player verses player. You can put yourself in a que to join a group of 4 other player and you fight with 5 other player in a kind of arena with 3 power points that change from Blue to Red depends on the team your on. I'm not sure how it works but I'm allways on the blue team. I'm told that everyone has the same color that shows for them when they play so I don't really know how anyone would know. When I play the control points are blue and the team I'm on is blue. Now when your attacked while riding a horse your knocked off then attacked in the reg. way. If you had an upgrade it would be more difficult for an opponant to knock you off the horse plus going faster helps you get away quicker.
The 3 power points I mentioned change hands in the game often and your team gets points for capturing them. I think the first player to the power point gets the points and you also receive points by killing opponents. So if your rushing to a power point to capture it and your not fast one of your team mates will get there first if they have a special mount or have purchased an upgrade. Now you can buy game packs like the one I mentioned earlier for $59.00 and you get a unicorn which I assume is faster and better. You can always tell who has spent real money in the game by what type of mount they are on, some have bears some have black panters etc etc etc. The more money they spend the tougher they are. Armor has to be enchanted and it cost tons of Astral Diamonds to buy the enchantments. When I started this review the enchantments were 3 times less exspensive now 7/9/2014 the enchantments will cost you 3 times what they use to. That means that all the heavy hitters in the game that leveled out all 12 itmes in there gear when things were cheap will have a huge advantage. In combat in the PVP they always win.

I could go on but I think you have the idea spend money become a better player and have a bit more fun. Don't spend money and you can have fun and reach the highest level which is 60 but if you play matches and go up against a level 60 with special armor, weapons and mounts you will loose. It has nothing to do with ability.

If the Developers of this game would have just sold it for $40 or $50 and let you earn all the special stuff it would have been a great game and tons of variety and fun for all.

I now someone from Neverwinter will read this and send me a nasty comment telling me I'm unfair but everything I've listed it true in my opinion. Have I had fun sure but it would be more fun if I could afford all the extras.

One big thing I forgot to mention is that on the Neverwinter log on screen there is a place to do surveys and you go to a spot called Peanutlabs and there is a list of surveys you can do. Each one tells you how much Zen you will receive for you game Neverwinter if you do the survey. DON'T DO IT THEY DON'T PAY. The people at Neverwinter don't care if you complain to them they send you to Peanutlabs you can look at the surveys you took each has a number and check the box "didn't receive my Zen for doing the survey" and all they do is send you an E-mail saying sometimes surveys can't be verified..What a load of crap. SO DON'T BE FOOLED.
Posted: February 6th, 2014
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73 of 106 people (69%) found this review helpful
319 products in account
6 reviews
206.3 hrs on record
Well if you've read the (currently) top reviews by Dark Sun Silke and Blackdragonbird, they cover the bulk of it very well. I enjoyed the game for the first few hours when you're not subjected to the Pay2Win mechanics at every turn. You get eased into that, then can't escape it. Get ready to have your immersion completely sodomised.

I wanted to like the game, really I did. I played the Neverwinter Nights games several times through, and have always been into D&D and Forgotten Realms, but if you're looking for that here, you won't find it. The developers are using the franchises for exposure, but aside from references, place names and deities who really serve no in-game purpose, the rest of it is just a bog-standard copy and paste mmo.

The game is riddled with bugs, which I can live with - it's pretty standard in mmo's as they're pretty complicated with all said and done, but Neverwinter does seem to have more than the norm.. really silly ones that shouldn't be there this long after release, but then the developers are too busy making things you can pay for. It's a plague just like Team Fortress 2 and the hats.. oh the hats...

Not that the game needs to be made easier.. so far in almost 100 hours of play, I've not died once, and not for lack of trying.
God knows I love to push the limits of what my characters can do, and regularly Leroy my cloth and leather wearers into the frey, but enemies just aren't a challenge, and bosses are just as easy but with larger health pools.

Here are some more specific points:

-Level design is ok if I'm generous. There are some areas that are nice enough, but certainly not inspired, and with the dire lack of graphical optimisation, I had to have the settings so low it looks like an mmo from 8 years ago just to have it not playing like a slideshow, and it's still less than 10 fps in the capital. My comp isn't great, but I can play most games at full settings. Any nice areas that might exist are lost to the battering the settings have taken.

-Quests are mini-hub based, and your standard tired fare. There are voiceovers for all of them as far as I can tell (well, in fairness I haven't paid alot of attention to it beyond the first couple of zones), which is nice, but you'll probably end up just grabbing them all and ignoring the 'story', as ultimately you're just sent off to kill a bunch of things or click on something on the ground. The quests feel like they were just dumped in to fill out the zones with something to do and aren't engaging. Grab a few, complete them, and gain a new level. The level cap is 60, and you can get to 20 in a few hours of speeding through quests without reading them.

-Music I can't really comment on, I have it turned off as I use a table mic for voicechat.

-Voiceovers are hit and miss for me. I've read several reviews which like them, perhaps because people tend to recognise them from other games, though personally I find that the accents aren't done too well. An example is Sergeant Knox, the main go-to guy for your level quests throughout the game. He'll start off sounding Scottish, and then kind of slip into English, then the American accent comes through before pulling it back to Scottish. Some of the voiceovers are native speakers, and they sound fine, but it breaks immersion for me when a voiceactor doesn't get it right. Having said that, there are a few noteable exceptions, and the voice acting in the Linkletter quest line was actually quite good considering the difficulty of that kind of emotiveness.

-Combat is reasonably action based, with dodging and timing your abilities for best effect, so positioning can be an advantage, but you can only slot a few abilities at any given time, so you'll spend most of your time feeling like there should be more to do as you'll be restricted to spamming the few you've chosen. For skills, feats and abilities, the descriptions often lack details, so you have to spend points on the skills/abilities to see if they're any good. Those wasted points can only be reassigned by spending real money on a respec, which will cost a few quid/bucks.

-Healing is a lost cause for so many reasons. If, like me, you tend to play a healing class, this is a game to avoid. Aside from making life a little easier in end-game content (of which there is a woeful lack!), there's just no need for a healer. At release the sole healing class (Divine Cleric) was fairly balanced I suppose, but got nerfed for whatever reason, and is by far the least played class. In PvP the Cleric is simply dead-weight unless the player has spent a few hundred dollars on gear. Heals are generally Heal-Over-Time (HoT), and somewhat lackluster. They're fine for PvE, but are lost to the rediculous burst damage of PvP.

-PvP is enjoyable ONLY when the teams are fair. On the rare occasion that both teams consist of players who haven't really spent much or anything on overpowered gear, you can enjoy it whether you win or lose and are satisfied in a balanced match. However, most games will just be utterly dominated by those with more money than sense. It simply does not matter how well you play, or how much better you are to your opponent, if they've paid out for gear you'll be the one face-down at the end of any fight. Not fun at all. You'll be repeating that scenario over and over, so bring spare lube. The fun matches are few and far between, and there's nothing enjoyable about a rogue unstealthing and killing you from full health in less than a second, even though you saw them stealth and were ready for them. Oh, and if you're riding one of the mounts you can get for in-game currency, you can be dismounted and land on your face if you take 3 hits of damage, or lose more than 10% of your health in a hit, while riding at +50% speed.. or you can spend £40 (about $65, though I think it's cheaper on the US Zen Market) for a mount at +110% that you can't be knocked from. Ahh the joys of Pay2Win. Gear has an overall score, and you could easily be matched with other players of similar scores, but then where would the incentive be to pay for all the best gear with real money if you couldn't dominate those who can't afford it? Noo, they'll never be adding that feature.

Utimately Perfect World are farming the players for every last penny they can suck out of them. You'll feel like cattle being herded into pens ready for them to milk money out of. When you step into the capital, PvP matches or higher level areas, get ready to feel like a homeless person in the rich part of town. Everywhere you look you can take in the beauty of what could be yours if only you had loads of money - and loads of money it is too. I deeply regret buying just £17 ($28) of Zen tokens and adding to the whole farce. I feel dirty and used, grasping the soiled sheets to my body to hide what little dignity I have left. You only start with 2 character slots, so I bought the Zen to get another 2 slots and have some left over for something else. Hmm, perhaps a 24 slot backpack to help with the constantly full packs that are deliberately full of enchantment stones etc to make you need more space. That'll be £10 ($16) please.

At least, I like to think they'd say please.
Posted: March 4th, 2014
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113 of 201 people (56%) found this review helpful
281 products in account
17 reviews
11.9 hrs on record
The most fun I've had in a free-to-play adventure game. Don't listen to the naysayers. The game ended up being for me nothing like they made it out to be. Try it for yourself. Then if you like it, give it some positive buzz. The game deserves it.

Whether you like MMOs or not, if you at least like RPGs you will enjoy this game. It is possible to play entirely solo, but those who like grouping can easily do that as well. The story is interesting to me, especially at later levels (I really like how things started going around level 16). It's entirely voice-acted. It has some really nice features missing in many MMOs, such as when you accept a quest, you don't have to read or listen to the dialogue. It will automatically play in the background no matter how far away you go from the quest giver. This way you don't miss out on the story and you can get right into the action while listening.The city of Neverwinter is crowded with players and feels like a lively, immersive place. There is a quest guide trail to help you figure out where to go, but it can be turned off for players who prefer to explore on their own.

The action combat is really fun. It's aiming-based like a shooter rather than the standard MMO click-targeting. I've never seen an MMO pull this off so successfully before. I played TERA, one of the first action MMOs, and it just feels so clunky compared to Neverwinter. The PvP matches I've done so far have been a lot of fun as well. Leveling doesn't feel tedious. I feel like I'm progressing rather quickly.

I originally didn't want to play the game because of all the negative "Pay-to-Win" comments I heard about the it. But as I've played it, I now realize that it is no more Pay-to-Win than PlanetSide 2 is. And NO ONE seems to complain about PlanetSide 2! Seriously, there is almost NO DIFFERENCE. Pay-to-Win in my mind suggests that you have no chance compete with others unless you fork over the cash. That's not the case in this game. I'm playing an extremely fun action RPG and I'm playing it completely for FREE without feeling like I'm missing out because I haven't paid anything. That's awesome in my opinion, and I see no reason to complain. Even once I reach endgame, if I run out of things to do...so what? It's not like I wasted my money. And I will have enjoyed the journey and story at least. I'm sure they will continue to add more in the future if the game gets more recognition.

If any of this sounds interesting to you, give it a shot. Plus, the Neverwinter universe is awesome. If you've read any of the Forgotten Realms books or played Baldur's Gate, Neverwinter Nights, Icewind Dale, etc. you will recognize a lot of the locations and lore. It's a great world.
Posted: March 13th, 2014
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13 of 19 people (68%) found this review helpful
175 products in account
8 reviews
1.0 hrs on record
I have reached max level before it ever reached steam.

Here's my experience:

Pros:
Great early game
Cool graphics
Nice skills

Cons:
All builds feel more or less the same
Solo becomes boring after a few levels
Horribly painfully Pay2Win end game -You cant loot chest without keys (bought with real money, or grinding for days and buying them through AH)
PVP dominated by Pay2Winners - enjoy it leveling up, forget it end level

Frankly, I had been so annoyed by the fees of the game that I downloaded the game through steam just to write this post to protect others from having a similar experience.

If you have an endless budget go for this game, starting by buying the $100 pack.

If not, try a different game or wait for Everquest Next or Wildstar
(or Elders scroll online, if you can survive the horribly boring first 10 levels)
Posted: February 25th, 2014
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6,168 of 7,647 people (81%) found this review helpful
207 products in account
5 reviews
1.4 hrs on record
Keep in mind: THIS GAME HAS AVAILABLE SINCE APRIL, and was officially released in June. It was released on Steam less than a week ago, hence the "1.4 hours", meaning 1.4 hours since less than a week ago (that's how steam hours work...) I have quite a bit of experience with this game.

Pros: FREE! Fun, varied combat and classes. Lots to do, and the Foundry adds endless adventures.

Cons: Extremely Pay to Win at higher levels, quests are linear, classes all fall into boring MMO standards, strays too far away from D&D (a Cleric that can't Turn Undead? No Draw Upon Holy Might? Common Cryptic...)

My opinion: Avoid. I had fun for the first couple dozen hours, but I soon felt the pressure from all sides to spend real money on ridiculous things, which usually doesn't bother me. But the bigger issue is that free players are at a MASSIVE disadvantage. Fusing shards and runestones is a giant cash grab, considering a "Greater Thunderhead Enchantment" is nearly impossible to craft through the game unless you shell out roughly $160. The worst part, it IS usable in PvP. Other monetary attrocities include $40 mounts, $10 slot bags, $6 skill respec, and $35 hirelings.

Conclusion: Try it out for yourself, it's "free". The combat is fun and Foundry is great to explore. Be warned though that this is just a semi-typical MMO with limitless pay restrictions at every turn. I felt that throughout my gameplay, there wasn't any part of the experience where the developers weren't trying to squeeze every last penny out of me. And that, to me, isn't fun. 6/10

NOTE: Steam says I've played for 1 hour, but this game has been officially released since June, and was in open beta for months prior. I quit in September after leveling a Cleric and a Rogue.
_______________________________________________________________________________

EDIT 12/8/13: I had no idea that my opinion of this game would receive this amount of attention. I had no idea people would get so worked up, it's kinda funny watching people raging so hard at the opinions of one person. Makes me think I made the right choice not to support this game ^.^

EDIT 12/9/13: Here's a brief explaination of one of the "Pay2Win" elements of the game, as requested by PredatorAncient:

Players are given the option to add additional stats/effects to their equipment in Neverwinter. These come in the forms of Runestones (pets) and Enchantments (Armor/Weapon). For pets, the Runestones are split into Offense and Defense. For Enchantments, they are split into Offense, Utility, and Defense. A single Runestone/Enchantment provides different bonuses depending on which slot there are equipped to. These also have ranks and start from 1 and ends at 9. Four of the same kind may also fuse to move up a tier. The chance of success starts at 95% at rank 1 and 10% at rank 8. You will lose a single Runestone/Enchantment upon failure.

There are two ways to circumvent failure: Preservation Ward and Coalescent Ward. Preservation Wards cost 10 cents each and prevent the loss of materials upon failure. They are also only consumed upon failure. Coalescent Wards cost 10 dollars and guarantees success of fusion. Small amounts of both of these wards may also be obtained on a weekly basis through Celestial Coins (the later being rarer). (link) Now you may be wondering why there's a huge discrepancy between the two Wards. I was wondering for a while too until I stepped my foot into endgame and found out there was an entirely different type of Enchantments: The Armor/Weapon Enchantments.

Armor/Weapon Enchantments are for specific slots in your weapon/chest and grant special effects. They come in shards and have a chance to drop from Epic Dungeon bosses. You must combine 4 shards to create a Lesser version of the Enchantment. However, the success chance of fusion is at a staggeringly low 1%.(link) To compensate, they have very strong effects. An example would be the Thunderhead Enchantment. However, the real kicker here is that these "Lesser" versions may be fused again to gain a stronger version. Those may also be fused again to create the strongest version. Ultimately, the Greater Thunderhead Enchantment will have a 30% on crit to damage and stun foes. To create the strongest Enchantment possible, it will cost 160 dollars and 64 shards. Unlike companions, these can be used in PvP.
Posted: December 5th, 2013
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