Neverwinter looks and feels obsolete, in one word it’s tedious. What little Neverwinter has going for it is quickly crushed under a colossal load of bugs, asinine design choices, poor level design and the monotony of grinding.
- engaging combat system (until it’s overexposed)
- easy to play (I can haz buttonz to click 2)
- free to play (no really it is. you can exchange game currency to the currency used in the pay shop, and getting the game currency is surprisingly easy, but does take a lot of grinding and time)
- bad to sometimes broken animations (oh yeah we’re all contortionists)
- poor sound (sound check, look it up)
- textures vary greatly in quality even at maximum settings (gaze into the abyss of poor textures, also makes the textures gaze into you)
- collision (I can clip a boulder but not a tiny torch?)
- countless of bugs and server lags (I’m st...stu...stuck)
- dull quests (wow another kill and collect quest, and there was much rejoicing)
- end game is based around grind, and daily quests (another way of saying “we don’t care” or “we’re not that talented,” pick your poison).
- poor level design (running back and forth is so fun)
- several descriptions of talents/powers/items/quests in the game are either downright wrong or lacking crucial information (here take this boppermambu it will increase your batamino with something)
- very little variation in what monsters can do (the bandit is an ogre in disguise)
- Surprisingly bad story in a game based around D&D, one would think they had enough source material to pick from (once upon a time ... forget it, here take 8 dragons to fight for random loot).
If you love narration, innovation, creativity and everything D&D stands for, avoid this game like the plague. If you want to laugh, as I did, of the cringe worthy bad design choices and poor executions hop on the wagon, it’s not really moving so it’s easy to catch.
If you do give it a try, which I think you should, here are some helpful macros. In the chat type:
(sets the field of view to 90, in effect you zoom out, default is 55. Chaining the numeric value changes the FoV).
/bind f “interact”
(This will make more sense once you try the game, but every now and then you will have trouble interacting with an object, either because the interact area is odd, or because another player is standing too close, This binds your F key to access only the object)
/bind g “interactandloot”
(This can be set in the menu, and is the standard interact option, it’s advisable to have it mapped to a key because on rare occasions you’ll need it. G was the key I mapped it to, you can obviously set it to any key).
/bind h “gotocharacterselect”
(again H was only the key I had it mapped to. Logging out and in is instant in this game if you can navigate through the menus fast enough, since every time you’re hit, the menu will close. This macro skips several menu steps and goes directly to the character select option, you still have to hit "accept" before you get hit, or take damage from a poison etc. This is useful when you want to complete a solo dungeon but is in a hurry, or tired of during the same dungeon over and over again, since you can run past all the trash mobs, log out to reset aggro, then in again to finish the boss).
(Makes you anonymous, useful to avoid pesky gold spammers, invites etc. But you can’t be invited into a party when this is on, but can still invite people into your own party, join PuG groups, and participate in encounters. You appear offline for friends)
(Makes you anonymous for all but those on your friend list)
(Removes the anonymous status, effectively ending both /hide and /friendsonly)
There are several other macros that are fun to play around with, and I encourage you to try them out, since the customize options for the interface is limited.