Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!
User reviews: Very Positive (10,376 reviews)
Release Date: Dec 5, 2013

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September 23

Coming Soon: Rise of Tiamat

Rise up or bow down with Neverwinter: Rise of Tiamat

Continuing the ongoing battle between Neverwinter adventurers and the Cult of the Dragon, we’re excited to announce the next module coming to Neverwinter: Rise of Tiamat. The newest module will follow the events of Module 4: Tyranny of Dragons and the Siege of Neverwinter, culminating in a treacherous battle with one of Neverwinter’s most powerful dragons.

Check out the newest trailer here: https://www.youtube.com/watch?v=SEcNR0s9seY

Learn more about Rise of Tiamat Here: http://www.arcgames.com/en/games/neverwinter/news/detail/7007073-coming-soon%3A-rise-of-tiamat

14 comments Read more

September 16

Siege of Neverwinter

The Season of Dragons continues with the brand new Siege of Neverwinter event. The Cult of Dragons has managed to punch a hole through the wall of Neverwinter and is amassing outside the once secure sanctuary of Protector’s Enclave. Sergeant Knox has sent out a call to all Adventurers to return to the city of Neverwinter and defend it from the Cult of Dragons.

Start Date: September 18, 2014 @ 10am Pacific
End Date: September 25, 2014 @ 10am Pacific

5 comments Read more

Reviews

“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”
Polygon

“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
The Escapist

“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”
GamesRadar

Now Live - Module 4: Tyranny of Dragons!

We’re excited to announce that Tyranny of Dragons is now live in Neverwinter! Log in and experience the new Scourge Warlock class, Dragon Heroic Encounters and more! Check out all the features listed below!

Update Includes

  • Scourge Warlock Class
  • Tyranny of Dragons Campaign
  • Dragon Heroic Encounters
  • Artifact Gear
  • Class Balance Changes
  • Armor Reinforcement Kits
  • And more!

About This Game

Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!

Explore and defend one of the most beloved cities from the Dungeons & Dragons Forgotten Realms Campaign Setting as it rises from the ashes of destruction. This immersive MMORPG will take you from the besieged walls of the city to subterranean passageways in search of forgotten secrets and lost treasure.

Key Features

  • Completely Free-to-Play
    You don't have to pay to adventure. From 1 to the level cap, all playable content in Neverwinter is free for everyone to experience.
  • Engaging Action Combat
    You can forget about tab-targeting or auto-attacking your enemies to death. Neverwinter provides an amazing combat experience where every action requires planning, feels visceral, and looks spectacular.
  • Infinite Content
    Neverwinter comes with the Foundry, a dynamic toolset that provides you the game assets and a sandbox environment to create your own adventures. When your creation is complete, you can hook it up directly into the existing world for everyone in the community to play!
  • D&D Experience
    Whether you come from the tabletop game or the novels, Neverwinter has recreated many iconic classes, locations, and encounters that you might recognize. You might choose to adventure as a hearty Guardian Fighter, deceive foes as a Trickster Rogue, follow the righteous path as a Devoted Cleric, or more! On your journey through Neverwinter and the surrounding lands, you will face Kobolds, Beholders, Mimics, and other nasty creatures of the D&D universe.

System Requirements

    Minimum:
    • OS: Windows® XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Dual-core 2.0GHz CPU or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or higher, GeForce 6800 or ATI Radeon X850 performance, 128MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
    Recommended:
    • OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Helpful customer reviews
22 of 30 people (73%) found this review helpful
799.2 hrs on record
Posted: October 19
Like many PWE games, this game is fun for a time. End-game is interesting when you first reach it, but you quickly realize that you MUST buy "zen" to get the most out of this experience. The primary barrier being that if you party up with people who have epic mounts, you will get left in the dust without purchasing one yourself. It IS possible to acquire "zen" with the in-game Astral Diamond currency, but it will take you a LONG time to acquire enough AD to buy enough zen to purchase an account-wide epic mount. Some mounts can be acquired solely with AD however these will be bound to your character, whereas mounts purchased with zen will be account-wide. While this might not necessarily be much of an issue if, say, epic mounts only cost around $5 worth of zen, it is an issue because they cost more like $25 - $40 worth of zen. As with all other PWE games I have played, this game has a severe greed problem and pay walls will keep you from getting the most out of it. Avoid this game. Take your $40 of epic mount money to a proper MMO.
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14 of 20 people (70%) found this review helpful
205.8 hrs on record
Posted: October 11
The endgame is very limited and the games requirements to getting its own advantages to making it easier for you (horses, enchantments, armor, etc.) are overly exaggerated to the point where either playing or paying is a loss.
The questing to get to LVL 60 can be done in under 6-10 hours, containing underdeveloped areas strictly for PVE and some dungeons which have balancing issues and require an amount of specific classes to complete.

The classes you start with contain problems and balancing and have a distinct difference which determines how useless or how useful you are. Some people wouldn't want a guardian in their dungeon run because of the tanking being useless to a boss enemy that will just overwhelm you with damage and aggro imediately, but would want a guardian for PVP because of the defense it has, making the person who intialy chose that class rather regretful. The mages do a lot of DPS damage which makes them a favorable class.

There are anomalies in this game that are aggrevating to see. PVE mini bosses sometimes dropped themed armor pieces that have better stats by a little but look very cool to edit, but sometimes you can get a guardians armor as a mage and this armor cannot be sold, traded, only worn and destroyed. But... you can't wear it either... so yea. The currency is limited also, where as after lvl 60, astral diamonds would become your main currency where as the coins would just be petty money to buy potions.

The end game is very small and limited and will only have you playing for about one or two weeks before realizing what you're doing everyday is farming for goals like higher gear-rank, enchantments, wealth, mounts, armor, campaigns, which honestly don't open anymore of the game to you after thats completed.
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13 of 19 people (68%) found this review helpful
8.4 hrs on record
Posted: September 29
It's pretty fun to play, until you hit the paywall(s).
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12 of 18 people (67%) found this review helpful
409.2 hrs on record
Posted: October 19
This game was actually fun for a while. But the developers are just nerfaholics and cannot stop.

It doesn't matter which class you pick, they just do not and will not quit. After a year you'd have thought they'd be ok with things, but they're still attempting "balance" fixes... and not the small kinds. Complete redesigns with no real way to change the entire focus of what your character was.

Don't count on playing for long, regardless of what you pick they'll destroy it eventually.

Its just not worth anyones time to play like that. I wouldn't bother. These guys do not know what they want and keep changing their minds repeatedly. There's no reason to play a game like that.

And that doesn't even count how far away from actual D&D the gameplay is getting after a year. It was pretty close early on, now its nothing even remotely close.

I do not recommend this game anymore at this point. You just don't know what they're going to do next and I mean that in the bad way.... not the "wow what will they come up with next for content" way.
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10 of 16 people (63%) found this review helpful
111.9 hrs on record
Posted: October 19
The only thing fun about this game is the combat. Nothing else. The lore and quests are dull, there are spammers -EVERYWHERE- that even spam you in whisper, and it is DEFINITELY NOT roleplayer friendly, despite having a "character biography" feature. Heck, it doesn't even have a keybinding option for walking, which you have to manually do yourself (./bind insertanykeyhere ++walk). And apparently, the ONLY place to RP, is a freaking tavern. That has got to be the saddest thing ever.

I don't recommend this game if you're going to play it for the story / RP, because all it's good for is the combat. It had potential, but... no.
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3 of 3 people (100%) found this review helpful
85.1 hrs on record
Posted: October 20
The game isn't working for over two thousand people for the last year. Their tech support seems to be doing nothing about it. I've encountered the same issue. Very annoying waste of time.
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2 of 2 people (100%) found this review helpful
94.9 hrs on record
Posted: October 28
Fun game, but got a bit boring a long time ago. And it's kinda a pay to win game. But still pretty fun i suppose... Try it out and see what you think of it.
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7 of 12 people (58%) found this review helpful
67.0 hrs on record
Posted: October 17
Neverwinter is a fun game, regardless of the class you choose to play. Starting out, being a free player you get 2 char slots. Could you want more? Sure. Playing alone isn's so bad. I've yet to find a content aside from raid dungeons that you can't do alone. The bits that DO require a group aren't hard to come by at all. PUGs generally tend to be active and easy/quick to get into. The classes as I said, are very fun and the combat keeps you active and moving and there is no tab-targeting mechanic here, it's all more or less a "crosshair". But again, being it doesn't do tab-targeting, it'll keep you moving instead of tabbbing to target, then rolling your head on the keyboard. The race selection isn't bad either although no matter what race you choose you're all still once side/faction. Some people like cross faction pvp, which is great, but it's not that kind of Party here in Neverwinter. There IS pvp though, arenas and such. Some people might try to call this a P2Win system, which I just don't find it as such. Sure there IS a cash shop and things you can buy that'll boost you and perhaps take the edge off of leveling, changing your look, crafting, mount/companino look (yes, there are companions..I has a doggie..You can choose who/what you get).

Overall I think it's a pretty alright game for a Free to play. The way I see it, dont' knock it til you've tried it. At least give it a go. If you don't like it fine, it's not for you. Dosent meake it a "bad" game.
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1 of 2 people (50%) found this review helpful
36.9 hrs on record
Posted: October 4
Love this game far too much for my own good. Never get sick of it, and I've been playing it for over a year. Questline is a bit dull, but once level 60 comes around and epic dungeons arrive, things start getting intense! Just the way I like it!
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2 of 4 people (50%) found this review helpful
122.2 hrs on record
Posted: September 30
I've been playing NW for a while now and so far I'm really enjoying it. It seems really well made and I'm having fun exploring and completing the quests. The devs do a pretty good job of connecting with the players as well. I've been able to watch a couple of their twitch streams and like that they give out a bunch of prizes and also in-game content just for joining in.
I think this game is definetly better in a party, so go find (or make) a friend or two!
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2 of 4 people (50%) found this review helpful
427.9 hrs on record
Posted: October 7
This game is really fun, people say its a pay to win, but you dont really win the game, its a MMO that never ends, after you hit the max level (60) you continue with Dailies which you get Currency called Astral Diamonds and you can get the perfect armor and weapons. The "Pay To Win" thing is a ton of B.S because everything you buy you can get in game, just buying it is faster. To buy real life money stuff you need Zen, to get zen its real money or get a lot of astral diamonds, and you can get astral diamonds for free any time.

Its a dungeon and dragons rule 4 based game, and there are some rule 5 stuff in there but no really in classes more of in story.

You're a person that got attacked by a giant dragon like monster called a Dracolich which knocked you off your ship killing everyone that was on it, besides you. You end up going off and fighting off a group called the Kgnashers, which after you defeat them you learn there is more trouble, as you go off facing many dificult and many non-dificult quests, either alone or wih friends.

I'd rate this game a 9/10 because some of the dungeons look the same, but thats a minor detail, the reason I up this game is because LOTS of story, sidequests, customization, and many more things. You can play through the game alone, to with 1-4 other friends, with 5 people (including you) you can make a guild, which you can have as many people as you want in the guild.

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2 of 4 people (50%) found this review helpful
69.7 hrs on record
Posted: October 19
Absolutely amazing, especially for a FREE game! Neverwinter is incredibly fun to play with friends as you can battle on PvP or do quests together in a party. Heck, Neverwinter is brilliant to play on your own, too! The storylines make you feel as if you were really there in Neverwinter. Highly recommend to play. You will definitely not regret it!
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1 of 2 people (50%) found this review helpful
189.0 hrs on record
Posted: October 24
As a big fan of MMORPGS, especially those with the ability to PvP and PvE in the same world, I'd give Neverwinter a 7/10. The reason for this is that while the community aspect and the gameplay is actually quite good. There is a fairly severe farming requirement and investment of RL money if one intends to progress at anywhere near the same rate as the "elite class" of players. I would much prefer it if time/dedication/skill were the main methods for obtaining greatness in the virtual realm. As a whole though I'd say its worth the play through to at least level up and see for yourself!
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2 of 4 people (50%) found this review helpful
273.3 hrs on record
Posted: October 3
addicting
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1 of 2 people (50%) found this review helpful
17.4 hrs on record
Posted: October 26
I have to say I didnt played too many hours of this game, but Ive tried it and for a free game it is good. Smooth gameplay at least on my configuration and I had fun with a few quests writen by the players. As all games this game has its pros and cons but when u take in consideration that it is free and there is constantly developing and new things its worth the time and money for a people who likes this genre.
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10 of 20 people (50%) found this review helpful
17.0 hrs on record
Posted: October 2
decent game damaged horribly by p2w mechanics. ♥♥♥♥ you.
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2 of 4 people (50%) found this review helpful
1.3 hrs on record
Posted: October 28
♥♥♥♥♥
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2 of 4 people (50%) found this review helpful
17.1 hrs on record
Posted: September 30
Great adaptation to a videogame of the Dungeons & Dragons 4.0 version. Dynamic combat, D&D system, Forgotten Realms environment... Really cool!

Recommended for table RPG gamers and for people who never play a table RPG.

7/10
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9 of 18 people (50%) found this review helpful
34.3 hrs on record
Posted: September 30
Loading character, connection drop.
Loading world, connection drop.
You have entered the town, connection drop.
Oh, and it's really boring with a zillion pay walls.
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1 of 2 people (50%) found this review helpful
86.7 hrs on record
Posted: October 23
Just like in any other F2P MMORPG, there has been a lot of controversy surrounding Neverwinter's Zen shop. I will try to shed some light on the current state of Neverwinter's F2P model by assuming a neutral stance. I hope this helps when you formulate some of your own opinions about this game.

1. Introduction

There are three immediate currency types in Neverwinter: Gold, Astral Diamonds, and Zen. Gold is obatained through normal means and buys the general necessities to play this game such as potions, basic profession items, basic mounts, and basic companions. Astral Diamonds are obtained through special tasks such as special daily quests, skirmish events, invoking your deity, and the Leadership profession. It buys a wide variety items ranging from Identify Scrolls to rare companions to mid-level gear. It is also the only currency usable in the Auction House. Zen is obtained through paying money. It buys many luxuries that helps give paying players a better experience overall. It may also be traded for Astral Diamonds and vice versa. For simplicity's sake, I will list the price of items in terms of USD instead of Zen.

2. Mounts

As a non-paying player of Neverwinter, you get three tokens at level 20 for a standard 50% speed horse that lasts for 5 hours. These horses can also be bought for 5 gold which is entirely manageable. To get a faster mount, you can buy Mount Training which upgrades any horse you own to 80% for 768,000 Astral Diamonds and 110% for 2,064,000 Astral Diamonds. This is progressive so you must buy them in order.

If you decide to drop some Zen for some fancier mounts, a standard 50% mount goes for 5-8 dollars, a rare 80% mount goes for 20-30 dollars, and an epic 110% mount goes for 30-40 dollars. The more expensive mounts of their respective tier has a unique model, such as the Worg and the Howler.

3. Inventory Space

You get a free bag at approximately level 10 and 30. They are 18 and 12 slots respectively. There are no craftable bags. For a free player, that means spending Astral Diamonds to buy extra inventory space. A 12 slot bag costs 6 dollars and a 24 slot bag costs 10 dollars.

A player starts out with 16 bank space. An extra 16 slots of bank space can be bought for 6 dollars.

4. Companions

Starting at level 16, a player is rewarded a free basic companion. These companions have two skills and have a rank cap of 15. An additional companion costs 2 gold each and may be switched anytime out of combat. All companions are disabled in PvP.

Zen buys a couple of companions which have a completely unique aesthetic. 15 dollars nets you an animal of your choice which have a rank cap of 15. 20 dollars hires a friend which has a rank cap of 20. 30-35 dollars gets you an epic quality pet that has a rank cap of 30 and three unique skills.

5. Professions

In Neverwinter, you gain Assets (workers) to do the work for you. Every profession starts you off with the most basic type of worker. You can have them do various amount of tasks on top of hiring more workers. Eventually you can combine 4 workers into an upgraded worker which allows you to tackle harder tasks. On top of these worker Assets, there are also tools Assets. These can be bought for 50s-1g each and have an 8% quality boost. Crafted items have a total of 4 slots for tools and 3 tiers for bonuses that is reached at 100% each.

In the Zen Shop, two different Profession packs exist: Professions Booster Pack and Professions Assets Pack. In the Booster Pack, there is 1 random (both quality and type) worker and random assortments of crafting items. In the Asset pack, there are 1 Purple or Blue Asset, 2 Purple Blue or Green Asset, 1 blue or green Asset and 1 green Asset (for a total of 5 guaranteed Assets). Any player may make any item, but paying customers will get an upwards of 20% stat increase on their crafted equipment.

6. Character

You can make up to 2 characters. Two additional character slots may be purchased for 5 dollars. You may also rename your character for 4 dollars.

Respeccing your skills costs 6 dollars. Respeccing your Feats costs Astral Diamonds determined by your current level.

7. Runes

If nothing else, please read this part. This is potentially their biggest cash grab scheme and everyone should know how it works.

Players are given the option to add additional stats/effects to their equipment in Neverwinter. These come in the forms of Runestones (pets) and Enchantments (Armor/Weapon). For pets, the Runestones are split into Offense and Defense. For Enchantments, they are split into Offense, Utility, and Defense. A single Runestone/Enchantment provides different bonuses depending on which slot there are equipped to. These also have ranks and start from 1 and ends at 9. Four of the same kind may also fuse to move up a tier. The chance of success starts at 95% at rank 1 and 10% at rank 8. You will lose a single Runestone/Enchantment upon failure.

There are two ways to circumvent failure: Preservation Ward and Coalescent Ward. Preservation Wards cost 10 cents each and prevent the loss of materials upon failure. They are also only consumed upon failure. Coalescent Wards cost 10 dollars and guarantees success of fusion. Both these wards may also be obtained on a weekly basis through Celestial Coins (the latter being rarer). Now you may be wondering why there's a huge discrepancy between the two Wards. I was wondering for a while too until I stepped my foot into endgame and found out there was an entirely different type of Enchantments: The Armor/Weapon Enchantments.

Armor/Weapon Enchantments are for specific slots in your weapon/chest and grant special effects. They come in shards and have a chance to drop from Epic Dungeon bosses. You must combine 4 shards to create a Lesser version of the Enchantment. However, the success chance of fusion is at a staggeringly low 1%. To compensate, they have very strong effects. An example would be the Thunderhead Enchantment. However, the real kicker here is that these "Lesser" versions may be fused again to gain a stronger version. Those may also be fused again to create the strongest version. Ultimately, the Greater Thunderhead Enchantment will have a 30% on crit to damage and stun foes. To create the strongest Enchantment possible, it will cost 160 dollars and 64 shards. Unlike companions, these can be used in PvP.
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