Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!
User reviews: Very Positive (15,303 reviews) - 80% of the 15,303 user reviews for this game are positive.
Release Date: Dec 5, 2013

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Recommended By Curators

"A fully voiced action MMORPG which features dialog trees and consequences. Even the foundry has options for branching stories. Worth a look."

Recent updates View all (15)

October 5

Neverwinter: Underdark Features!

Why is it time to go into this dangerous unknown? Demons have been unleashed!

In this upcoming expansion we’re introducing new replayable content, the ability to visually preview gear, a new campaign, the markets of Mantol-Derith, a new Stronghold plot location, a new Stronghold PvP tower, a massive rework of the Tarmalune Tradebar Store, a large-scale battle against the demon prince Demogorgon, and quests written by R.A. Salvatore!

Two of the major themes we’re building into all of our content this expansion are replayable vs. repeatable, and variable rewards based on quality of play.

Replayable vs. Repeatable

In any piece of content that you play more than once, there’s a danger that after you basically understand what’s going on, you don’t need to really pay attention anymore. Eventually, the content can be played by muscle memory; it becomes repeatable. Once this happens, you stop really engaging. When you’re no longer engaged, everything feels like a chore.

To combat this, variability is being introduced in this expansion’s content. When you’re playing through a given battle, you need to identify key things that are different for that fight, and then make a decision on how to deal with it. When you can no longer play content with your eyes closed, it becomes replayable.

Variable Rewards

It always feels good to make obvious progress as you increase in skill and tactics. As you learn and play the content this expansion, you’ll find yourself getting better, and earning higher rewards. Each of the replayable pieces of content will reward based on varying success levels. With everyone working together, the best rewards will be possible!

3 comments Read more

September 15

Stronghold Siege PvP is LIVE!

The bugles are sounding, the troops are formed up, and the battle lines have been drawn. The flames of war are about to consume the forest of Lurkwood.

Stronghold Siege is now live! Stronghold Siege is a new PvP mode for Neverwinter. It lets guilds fight it out in large 20 vs. 20 battles in the very strongholds in which the guilds have invested time and treasure. The buildings and improvements each guild has made are visible on the battlefield and impact the flow of the battle. Defensive towers slow the enemy’s advance and assist outnumbered defenders. Production buildings provide the supplies needed to take the fight to the enemy and batter down their gates.

Each team starts in the courtyard of its stronghold. From there, it’s up to the players how to proceed. Three lanes lead to the enemy stronghold. The primary means of damaging the enemy stronghold is to capture control of a lane and build catapults to bombard the guild hall. Which lanes do you push? Which do you defend?

During the mid-game, the dragon Cerasinax appears. Do you sacrifice offense to hunt golems, collect gold, and earn the dragon’s respect? Or do you push hard to get an additional catapult firing and burn down the enemy hall before the dragon has a chance to affect the battle? Teams that agree on a strategy, and execute it, should fare better than teams that simply adopt the “get ‘em” plan.

Even if you don’t PvP regularly, you should give Stronghold Siege a try. You don’t need to be a whirling machine of death on the front line to make a significant contribution to the battle. There are supplies to be collected and delivered to depots and siege points, pack horses to be corralled or stolen, ballistae to be constructed, golems to be hunted for gold, friendly siege engineers to escort, and enemy engineers to raid for supplies. All of these activities contribute to victory and earn you points.

If you are in a smaller guild, don’t worry. It’s not necessary to be able to field a twenty-player team to participate. Anyone who belongs to a guild can join the queue. Smaller groups are banded together to fill out the teams and fight as mercenaries alongside other guilds. Big guild or small, all players receive the same rewards based on victory or defeat. Stronghold Siege match rewards include Banners of the Fallen, which can be exchanged for high-end gear, and resource vouchers used to further improve your stronghold.

Also, there is an in-game tutorial available via the Traveling Wizard in your Stronghold.

Now it’s time to grab your weapons and gather your guild mates. We will see you on the battlefield!

John Hopler

Senior Content Designer

7 comments Read more


“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”

“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
The Escapist

“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”

Just Updated

Neverwinter: Strongholds is now live!

  • Guild Stronghold Construction
  • The Largest Adventure Zone to date!
  • 20 vs. 20 Guild PvP (after September 15th)
  • And more!

Grab a few of your friends or find a band of adventurers to form a guild, harvest resources from the land, and construct buildings in an effort to establish yourself in Faerûn. Once your guild has risen to prominence, challenge other guilds in 20 vs. 20 battles across the land that you now call home.

About This Game

Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter!

Explore and defend one of the most beloved cities from the Dungeons & Dragons Forgotten Realms Campaign Setting as it rises from the ashes of destruction. This immersive MMORPG will take you from the besieged walls of the city to subterranean passageways in search of forgotten secrets and lost treasure.

Key Features

  • Completely Free-to-Play
    You don't have to pay to adventure. From 1 to the level cap, all playable content in Neverwinter is free for everyone to experience.
  • Engaging Action Combat
    You can forget about tab-targeting or auto-attacking your enemies to death. Neverwinter provides an amazing combat experience where every action requires planning, feels visceral, and looks spectacular.
  • Infinite Content
    Neverwinter comes with the Foundry, a dynamic toolset that provides you the game assets and a sandbox environment to create your own adventures. When your creation is complete, you can hook it up directly into the existing world for everyone in the community to play!
  • D&D Experience
    Whether you come from the tabletop game or the novels, Neverwinter has recreated many iconic classes, locations, and encounters that you might recognize. You might choose to adventure as a hearty Guardian Fighter, deceive foes as a Trickster Rogue, follow the righteous path as a Devoted Cleric, or more! On your journey through Neverwinter and the surrounding lands, you will face Kobolds, Beholders, Mimics, and other nasty creatures of the D&D universe.

System Requirements

    • OS: Windows® XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Dual-core 2.0GHz CPU or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or higher, GeForce 6800 or ATI Radeon X850 performance, 128MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
    • OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Helpful customer reviews
997 of 1,082 people (92%) found this review helpful
3 people found this review funny
1,738.6 hrs on record
Posted: April 25
I liked this game up until about four to six months ago. The game was fun to play, had some intuitive controls, and had graphics that I've never seen in another MMO.

However, it has turned into nothing but a money grab.

The devs have made absolutely abismal design choices, and have made no indication that they're going to stop. The most recent is Module 6, which was chocked full of awful surprises. It raised he level cap, but in order to get to it you were stripped of your epic/legendary gear that you JUST obtained through the last module released four months prior. On top of this, the new maps that you have to play through to get there are a massive grind, made from minimally reworked content. Endgame content was made virtually impossible, and was filled with bugs.

Back to the money grab though. Basically, what it comes down to, is that this game belongs to Cryptic Studios. They've made that abundantly clear. It doesn't belong to the players a single bit. ANY purchase you make belongs to them, and they have a right to change the parameters of that purchase at any time; for instance, the bags from the cash shop that WERE bound to your account were just changed to be bound to character on equip. Considering that your character, given they have an empty bag slot, will automatically put it on when you purchase it, this basically means that the bags are now bind-to-character-on-purchase.

Why would they make such a change? What does it fix? Well, I have the answer for you: It sells their bags. Or so they think. With this "patch," they released a bag with a few more slots on the cash shop.

Mind you, this patch was added AFTER a new dev acknowledged all the problems with their pre-alpha-quality module, and said that he would "work hard" to "fix the problems on hand." His first action was to fix almost nothing that anyone had complaints about, and try to score Cryptic some more cash.

This game is just too wildly inconsistant. Even purchases that I've made have been changed. I purchased the Bahamut Legacy pack off of the cash shop, because it came with a title, some costume weapons (or "transmutes" as they're called), and a companion. Up until recently, these weapons were reclaimable on any character multiple times, in case you wanted to get your free weapon change at any level. This is the case no longer. If you want your weapon to have the Bahamut style, you must now spend an excess of Astral Diamonds to transmute your new weapon into your old, crappy one.

Cryptic is not about customer convenience. They are about THEIR convenience, and nothing else. Any and all of their "convenience" items are slowly being made as inconvenient as humanly possible, given they aren't already. I wouldn't be surprised if account-wide mounts were made to be purchased on each individual character in an upcoming patch.

TL;DR, if you're going to spend your money on an MMO, don't spend it on a free one, and ESPECIALLY don't spend it on this one. I can't stress that enough. Any purchases you make will be nullified in some future patch. Go buy a subscription to WoW or something, it'll cost you less in the long run. And you can get all the mounts NWO ripped off of it for free with the full game.
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185 of 219 people (84%) found this review helpful
1 person found this review funny
5,535.7 hrs on record
Posted: April 11
From my limited experience in this game.... I can say that it is fun IF you have the money to spend on it. If not, then pass by this game as you will be frustrated extremely quickly.


Excellent combat system (maybe the best in mmos)
Runs well on most systems
Decently engaging storyline
Fun boss fights


Grind- grind-grind on instance based maps
Will get VERY expensive if you want to be competitive in PVP
Unbalanced PVP mode
Very short campaign story
Recycled maps in many instances throughout modules
Terrible customer support
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70 of 85 people (82%) found this review helpful
3 people found this review funny
985.1 hrs on record
Posted: April 13
Rollbacks? Check
Nothing besides grinding to go from level 60 to 70? Check
Heroic encounters meant for melee classes to sit it out and watch the fight? Check
Not enough dps in your group because you have melee classes? Check
Graphical artifacts? Check
Constant problems with NVidia Graph cards? Check
Unfixed Instances for more than a year? Check
Lag? Check
More Lag? Re-check
Did I say Rollbacks already?

This used to be my favorite free mmorpg of all time, and I'm in my mid thirties so I've seen loads of them come and pass. This is now the game that I liked that came out with the WORST expansion of all time.

I wouldn't play this game if someone paid me to do it in its current state. I spent 940 hours loving this game a year ago, stopped playing because of real life stuff. I tried to love this game for the past 40+ hours and it just isn't happening.
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53 of 61 people (87%) found this review helpful
1 person found this review funny
429.5 hrs on record
Posted: May 15
I really want to give this game a thumbs up. I really do. But I just can't. I love the combat, I love the mechanics, I love the class synergy. Its all there. But I can't give it thumbs up for a multitude of reasons.

The first and primary reason I am giving this game a thumbs down is because server side latency can make this game literally unplayable at peak hours and unbearbly annoying at not peak hours. I can't even count how many times I've been fighting the boss of a dungeon and been forced to wipe because me and my entire party couldn't control our characters for 15 seconds, and when we regain control, everyone is dead and we have to start the boss over from scratch. Even when lag isn't this severe, theres always constant rubberbanding issues and unresposive abilty usage. This coupled with the fact that endgame bosses have extremely powerful attacks that must be dodged, can make for some extremly agrivating gameplay. I also can't count how many times I've been straight up kicked from the game while I was innocently running around doing daily quests. Sometimes I relog and I'm back up and running no problem, while other times I relog only to get kicked again in the next 10-15 minutes, and still other times I can't even relog even though the game says servers are up. Its annoying at best and downright aggrivating at worst. Lag is constant in this game, and makes what would be a well designed combat system aggrivating to deal with.

Another reason I have to give this game a thumbs down is the lack of endgame scaling. In order to acquire the best gear in the game, you have to run dungeons. But in order to be effective in those dungeons, you need to be properly geared. But the only way to become properly geared is by running the dungeons. Its the chicken/egg paradox. What you end up with is people who queue in for the dungeon fresh off of hitting level 70 with regular rarity trash equipment, hoping to get carried by teammates so that they can get better gear, and with enough of these people the dungeons become impossble because you and your teammates aren't properly equiped to handle mobs and bosses. And its not their fault, its Cryptics fault for not including content that scales towards endgame appropiately. Its frustrating for new level 70s, because they can't contribute to dungeons, and its frustrating for veterans because they are forced to be matched with improperly geared teammates.

My final complaint about this game is lack of endgame gear. Where is it? There is one set of gear you get from running T1 dungeons, another set from running T2 dungeons, and some PVP gear. You can also get some gear from crafting, but unless you've been playing the game for multiple months and have your crafting levels up, you're not going to be crafting anything worthwhile any time soon. And thats it. All of the gear from the campaign areas is still set at level 60, and no new gear has been added in those areas when they increased the level cap. Its garbage. The point of games like this is to personalize your character by finding the gear that fits the role you want your character to fill. But if there is only one set of gear that is viable in the endgame, then what is there? It just becomes a grind to get that set of gear, and then thats it. There is nothing else to do at that point.

I love this game. I feel like it has a lot of good things going for it. I love the combat, I love the class variety, and I love the (few) dungeons that there are. But because of all the glaring flaws in the game's design, as well as the unbearable and constant server side latency that exists, I just can't in my right mind recommend this game to anyone looking for a new mmo to play.

P.S. Something I feel I must mention (but didn't effect my decision in giving the game a thumbs down) is the fact that PVP in this game is awful. The pvp maps themselves are fine, and the tried and true king of the hill system works fine in this game, but the true flaw here is in matchmaking. Anyone who is level 70 will get matched with anyone else who is level 70, regardless of item level, class, pvp experience, record, anything. As best I can tell, the game just matches the first 10-20 (depeding on which pvp map you play) people in a match, randomly assigns them to teams, and lets it go. Needless to say, this does not make for any sort of competition at all, but instead becomes a battle of "which team has RNJesus blessed with the higher geared teammates". Rarely is there a PVP match that I have been placed in that was competitive. 90% of PVP matches are stomps one way or the other. This could be easily fixed by more intellegent matchmaking, but until that happens, just stay away from PVP entirely.
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41 of 50 people (82%) found this review helpful
1 person found this review funny
38.1 hrs on record
Posted: July 7
If you enjoy skyrim type combat and action rpging... seems like you can play the campaign for free and have some fun but it's a rather repetitive affair and the gameplay gets boring.

Game is full of the MMO trappings to get you to fork over your money in copious quantities so if you are not a fan of that I suggest you stay away and keep to proper single player or co-op rpgs.

I got to level 20 and bailed, not too bad of an experience as my first MMO at least... just boring.
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