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Hey folks! Scott here again to tell you about Neverwinter: The Maze Engine! This powerful artifact is nearly in the clutches of a powerful demon lord, and the only way to stop... wait... I promised I WOULDN’T spoil all of the upcoming cool things in this first blog... right... Sorry.
Neverwinter: The Maze Engine continues the story of demons escaping from the Abyss that was started in Neverwinter: Underdark. I don’t want to give anything away just yet, so be sure to look for an upcoming blog where we’ll go over the story-thus-far, and give you a peak into what you can look forward to as overwhelming madness permeates the... /sigh right... no spoiling. I’ll just say for now that a lot of your favorite characters are making return appearances and ready for adventure!
So what are a few of the big news items this release? Here are three that stand out:
Dungeons are returning!
It’s been one of the things everyone (including those on the dev team) has been asking for since they went away. With Neverwinter: The Maze Engine, we are bringing back four of the favorites. Each of these dungeons has had both a visual and design pass to bring them up to the quality people expect.
We’re also bringing back Castle Never as a revamped, higher-tier dungeon. It’s got a new look, new fights and a new story.
Mounts are getting an overhaul!
Mounts are inherently pretty cool, but we thought they could be a lot better. With the upcoming mount system, we’re looking to add value to your furry (scaly?) friends. There’s a LOT to cover here and we’ll be releasing a series of blogs about how everything will work moving forward.
The short version: all of the mounts you already have will automatically be made better, and there are a lot of new mounts/mount features being created.
A new campaign for the solo player!
We know that campaigns at higher levels (Icewind Dale, Sharandar, etc.) can be very difficult to participate in if you’re a solo player. We’re using this new campaign, available at level 60, as a way to both provide additional story content (so much cool stuff here, it’s hard not to spoil), and give the solo player a growth-path to follow.
Demons have invaded Neverwinter! It’s up to you to vanquish them back to the realms from which they came. Journey into the Underdark where darkness conceals the many dangers that lurk within.
Adventurers will begin their descent by starting the questline written by acclaimed author R.A. Salvatore where they’ll team up with characters such as Bruenor Battlehammer and Drizzt Do’Urden! After completion, head into the hub town of Mantol-Derith to begin the fight against the demons. R.A. Salvatore’s characters may also make appearances in the new Demonic Heroic Encounters!
Two new Skirmishes await any brave adventurer who dares challenge them: Prophecy of Madness and Throne of the Dwarven Gods. A large-scale raid against Demogorgon, Prince of Demons, brings Underdark together in one explosive battle.
In terms of systems, the Tarmalune Trade Bar Store has also undergone a massive – and very popular – rework. Gear Preview is a new feature, which allows your effectively “try on” gear that you may want to purchase or work towards.
Prepare your darkvision for there’s much more to uncover in Underdark! Do you dare to descend?
“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”
“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”
Neverwinter: Underdark is now live!
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